AAA ChainChomp (Garchomp) [QC 2/2] [GP 1/1] [DONE]

Gimmicky

It's so obvious, I'm your number one
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[SET]
Mixed Attacker (Garchomp) @ Life Orb
Ability: Regenerator / Download
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Spikes / Stealth Rock

[SET COMMENTS]
Mixed Attacker Garchomp is a reliable entry hazard setter that packs enough power and Speed to consistently deter common hazard removal options like Corviknight and Great Tusk from safely switching in. Draco Meteor is the STAB move of choice, surprising offensive Great Tusk with a 2HKO, while Fire Blast 2HKOes Corviknight. Download is a niche option over Regenerator, letting it secure a 2HKO on Mandibuzz and offensive Manaphy with Draco Meteor while also freeing your Regenerator slot for a teammate like Kommo-o or Great Tusk, but it comes at the cost of cutting into Garchomp's longevity. Life Orb notably guarantees the 2HKO on specially defensive Garchomp with Draco Meteor. Offensive threats like Manaphy, Azelf, and Iron Moth appreciate Garchomp for its entry hazards and ability to threaten common defensive foes, chipping them down to be picked off later in the game. Defensive pivots such as Corviknight, Zapdos, and RegenVest Manaphy appreciate Garchomp outspeeding and threatening powerful offensive threats such as Great Tusk, Ceruledge, and Sandy Shocks, while Garchomp appreciates these defensive partners handling the faster attackers like Weavile, Azelf, and Chien-Pao that force Garchomp out. Garchomp is worn down very easily by hazards and appreciates Rapid Spin users like Great Tusk and Quaquaval and Wish support from Scream Tail, allowing it to come in repeatedly over the course of the game while greatly improving its longevity, especially if running Download. Garchomp also struggles to break through common defensive foes like Scream Tail and Earth Eater Empoleon, so it appreciates teammates such as Gengar and Zamazenta-C, which can break down these walls.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:

Tranquility

If I can stop one heart from breaking
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Garchomp @ Life Orb
Ability: Regenerator / Download
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Spikes / Stealth Rock

[SET COMMENTS]
Mixed Garchomp is a reliable entry hazard setter, deterring common hazard removal options like Corviknight and Great Tusk from switching in with its high-Base Power moves and solid Speed tier, allowing it to set hazards multiple times throughout a game. Draco Meteor is the STAB move of choice, 2HKOing offensive Great Tusk while Fire Blast 2HKOes Corviknight. Download is an option over Regenerator, securing a 2HKO on Mandibuzz and offensive Manaphy with Draco Meteor I'd also mention how it allows another mon to run Regenerator. Life Orb gives Garchomp extra power, hitting benchmarks such as a guaranteed 2HKO on Specially Defensive Garchomp with Draco Meteor. Offensive threats like Manaphy, Azelf, and Iron Moth appreciate Garchomp for its entry hazards and threatening of common defensive pieces, chipping them down to be picked off later in the game. Defensive pivots such as Corviknight, Zapdos, and RegenVest Manaphy appreciate Garchomp outspeeding and threatening powerful offensive threats such as Great Tusk, Ceruledge, and Sandy Shocks, while Garchomp appreciates these defensive pieces handling the faster attackers like Weavile, Azelf and Chien-Pao that force Garchomp out. Garchomp is worn down very easily by hazards and appreciates Rapid Spin users like Great Tusk and Quaquaval to clear them away for Garchomp to come in repeatedly over the course of the game (could also mention scream tail wish passing too for download and rephrase to boost longevity). I'd also mention stuff like scream tail and EE emp that can check chomp, so breakers like Ceruledge and Gengar that can break those two pair well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 1/2

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Isaiah

Here today, gone tomorrow
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UM/OM Leader
[SET]
Mixed Attacker (Garchomp) @ Life Orb
Ability: Regenerator / Download
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Spikes / Stealth Rock

[SET COMMENTS]
Mixed Attacker Garchomp is a reliable entry hazard setter that packs enough power and Speed to consistently deter, deterring common hazard removal options like Corviknight and Great Tusk from safely switching in.(add) with its high-Base Power moves and solid Speed tier, allowing it to set hazards multiple times throughout a game. Removed unnecessary fluff Draco Meteor is the STAB move of choice, 2HKOing offensive Great Tusk while Fire Blast 2HKOes Corviknight. Would rephrase this to more explicitly highlight the fact that Garchomp opts for surprise factor to hit its physdef counterplay in their frailer stat. Download is an option over Regenerator, securing a 2HKO on Mandibuzz and offensive Manaphy with Draco Meteor, while also freeing your Regenerator slot for a teammate like Kommo-o or Great Tusk. This makes it sound like Download is comparably viable to Regenerator on Garchomp, which is not the case. The gist should instead be that download can be used at the sacrifice of Garchomp's longevity in a battle. Life Orb notably guarantees the 2HKO against Specially Defensive Garchomp with Draco Meteor. gives Garchomp extra power, hitting benchmarks such as a guaranteed 2HKO on Specially Defensive Garchomp with Draco Meteor. Offensive threats like Manaphy, Azelf, and Iron Moth appreciate Garchomp for its entry hazards and threatening of common defensive pieces, chipping them down to be picked off later in the game. Defensive pivots such as Corviknight, Zapdos, and RegenVest Manaphy appreciate Garchomp outspeeding and threatening powerful offensive threats such as Great Tusk, Ceruledge, and Sandy Shocks, while Garchomp appreciates these defensive pieces handling the faster attackers like Weavile, Azelf and Chien-Pao that force Garchomp out. Garchomp is worn down very easily by hazards and appreciates Rapid Spin users like Great Tusk and Quaquaval and Wish support from Scream Tail, allowing Garchomp to come in repeatedly over the course of the game while greatly furthering its longevity. Garchomp also struggles to break common defensive pieces like Scream Tail and Earth Eater Empoleon, and appreciates teammates such as Gengar and Zamazenta-Crowned who can break down these walls.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2

qc stamp 1.gif
 

Milak

Stoïque fierté
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Add (AC=add comma)
Remove (RC=remove comma)

[SET]
Mixed Attacker (Garchomp) @ Life Orb
Ability: Regenerator / Download
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Spikes / Stealth Rock

[SET COMMENTS]
Mixed Attacker Garchomp is a reliable entry hazard setter that packs enough power and Speed to consistently deter common hazard removal options like Corviknight and Great Tusk from safely switching in. Draco Meteor is the STAB move of choice, surprising offensive Great Tusk with a 2HKO, while a Fire Blast 2HKOes unexpecting Corviknight. Download is a niche option over Regenerator, securing letting it secure a 2HKO on Mandibuzz and offensive Manaphy with Draco Meteor,(RC) while also freeing your Regenerator slot for a teammate like Kommo-o or Great Tusk, but it comes at the cost of cutting into Garchomp's longevity. Life Orb notably guarantees the 2HKO against Specially Defensive on specially defensive Garchomp with Draco Meteor. Offensive threats like Manaphy, Azelf, and Iron Moth appreciate Garchomp for its entry hazards and threatening of ability to threaten common defensive pieces foes, chipping them down to be picked off later in the game. Defensive pivots such as Corviknight, Zapdos, and RegenVest Manaphy appreciate Garchomp outspeeding and threatening powerful offensive threats such as Great Tusk, Ceruledge, and Sandy Shocks, while Garchomp appreciates these defensive pieces partners handling the faster attackers like Weavile, Azelf,(AC) and Chien-Pao that force Garchomp out. Garchomp is worn down very easily by hazards and appreciates Rapid Spin users like Great Tusk and Quaquaval and Wish support from Scream Tail, allowing Garchomp it to come in repeatedly over the course of the game while greatly furthering improving its longevity, especially if running Download. Garchomp also struggles to break through common defensive pieces foes like Scream Tail and Earth Eater Empoleon, and so it appreciates teammates such as Gengar and Zamazenta-Crowned who ,(AC) which can break down these walls.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
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GP Team done
 

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