CAP Teambuilding Competition - Cycle 3[Submissions]

akaFila

butterscotch love
[Approved by cbrevan; Taken over from Arcade; Banner by MamOwOswine;
Concept & Elements pieced from other such projects - OU, UU, Mono]


Index & Rules -> Click Here!


:Cycle 3:
-Balancing Act-
Playing complimentary roles via typing, this core will involve Pajantom and Ferrothron. With a more offensive presence available in Pajantom and a classic utility option with Ferrothorn leaving the empty slots open for plenty of tinkering, I'm interested to see how much variation occurs between personal building styles.

| Pajantom | Ferrothorn |
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Submission Deadline: Friday - 5/4
Two-Day Voting Phase: Saturday & Sunday - 5/5 & 5/6
 
Last edited:

akaFila

butterscotch love
Bumping for new core; Sorry Dj :psysly:


:Cycle 3:
| Pajantom | Ferrothorn |
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Submission Deadline: Friday - 5/4
Two-Day Voting Phase: Saturday & Sunday - 5/5 & 5/6​
 


Pajantom @ Psychium Z
Ability: Comatose
EVs: 252 Atk / 56 Def / 200 Spe
Adamant Nature
- Leech Life
- Spirit Shackle
- Psychic Fangs
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Knock Off
- Spikes

Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Fire Blast
- Psychic

Tomohawk @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Rapid Spin
- Healing Wish
- Toxic

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Stone Edge
- Fire Punch
- Stealth Rock

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Aura Sphere
- Calm Mind

Pajantom - The heavy offensive presence on the team; Spirit Shackle, EQ, and Psychic Fangs allow it to hit a wide range of threats while Z Psychium further augments its breaking power against Tomohawk and Argh. Lastly, I was fishing for a last move, and Leech Life helps a bit against non-Sucker Punch Colo and other Dark Types.

Ferrothorn - The physical wall for the team; Spikes provides entry hazard variety alongside Rocks on TTar, and Knock Off helps to cripple mons who switch in to beat it. Leech Seed for a bit of additional stall/recovery potential, and the admittedly odd choice of Gyro Ball, just because I personally prefer it over power whip for catching fast fairies and Cruci.

Blacephalon - The sweeper/revenge killer; it hits hard and scarf makes it fast. Not terribly much to say about it. Again, Psychic for those fighting type tanks and Mollux.

Tomohawk - A bit of an awkward set, it serves as a natural way to deal with Colo, which heavily pressures everything else but Ferro. Healing Wish for restoring pressure in Paj, TTar, Blace, or Mage is a blessing in tight spots, and Toxic serves to help wear down threats the team can't deal with in a turn or two. The SpD investment helps ease the pressure suffered from special attackers, splitting it across Tomo, Paj, TTar, and Mage.

Tyranitar - Sand helps alleviate some pressure from Rain teams, while Pursuit, Stone Edge, and Fire Punch offer a good amount of coverage to deal with a decent amount of Pokémon. It's also the team's rocker, but other than that, it's a TTar doing TTar things.

Magearna - The bulky special attacker for the team. CM helps overcome any set-up or stall wars along with Fleur Cannon. Flash Cannon for opposing fairies and Aura Sphere for steels round out the set.
 

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