Birkal
We have the technology.
This is the stage where we set limits to Malaconda's movepool ahead of the actual movepool submissions. Malaconda's stats generate a Base Stat Rating of 282 (Good). According to the on-site article, a Very Good BSR corresponds to a Very Good movepool limit of 85 total moves and 40 "Very Good Moves". However, we may end up going higher or lower depending on the Pokémon. That is where this thread comes in. The actual list of VGMs can be found in this article.
Also, please note that there is no vote at this stage! Our Movepool Leader (capefeather) will be gathering the community consensus at the end of this thread and making an executive decision.
CAP 5 so far:
Name: Malaconda
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
Also, please note that there is no vote at this stage! Our Movepool Leader (capefeather) will be gathering the community consensus at the end of this thread and making an executive decision.
CAP 5 so far:
Name: Malaconda
Name: Type Equalizer
Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.
Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.
Questions To Be Answered:
- Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
- What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
- How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
- What effects will the changes on certain types' presence have on the metagame?
- Which members of the targeted types will benefit and suffer from this most and why?
- By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe