BW OU Hail Guide

BW OU Hail Guide

By Delko.

1. Introduction

A) General Introduction

Drizzle, Drought and Sandstorm. At the moment, the current metagame almost completely revolves around these three weather conditions, with the massive offensive threat each of these conditions provides. However, there is one more weather condition available, that being Hail. This guide will help you to understand the mechanics and uses of Hail.

Hail is a weather condition that is activated when either of two conditions are accomplished. The main way to activate Hail is to use a Pokemon with the ability Snow Warning. There are two Pokemon who have this ability, Snover and Abomasnow. Snow Warning causes the weather to change to Hail, which is a permanent effect, assuming that nothing cancels it out, such as another instant weather Pokemon, or the usage of weather move, such as Sunny Day. Hail can also be started by the move Hail, although this isn't a solid and reliable strategy.

A common misconception (and perhaps one of the reasons that Hail is not as popular as the other weather conditions) is that Hail teams must be mono-ice typed. This is not true. While Ice type Pokemon are immune to hail, having a pure Ice team is basically suicide in the metagame, with the prevalence of insanely powerful fighting-type physical attackers in the current metagame, such as Conkeldurr. A successful Hail team will have a lot of variety in the typing that is used. One of of the top priorities of anyone constructing a Hail team is to include Pokémon that are able to eliminate other instant weather Pokemon. Abomasnow itself is able to do a decent job of this, as its typing gives it super-effective coverage against three of the four Pokemon with these abilities. Its Grass STAB allows it to hit Tyranitar, Hippowdon and Politoed super-effectivly, while its Ice typing allows it to do more damage to Hippowdon (with Blizzard). Abomasnow is also fortunate enough to have access to Earthquake, and while Earthquake won't be OHKOing Ninetales unless you're running Choice Band, after entry hazards such as Stealth Rock, you have a good shot at OHKOing Ninetales without resorting to a Choice Band.

B) The Effects of Hail

Unfortunately Hail doesn't increase a defensive stat or power up certain moves like its other weather counterparts. But it does have the sandstorm-like residual damage effect. Like sandstorm, hail takes away 6.25% of both Pokémon's health each turn. This means that if the opponent's Pokémon is not an Ice-type, it takes only 16 to 17 turns for them to die due to hail and hail alone. From this fact comes the first primary strategy of hail teams: Stalling.

Hail also grants 20% evasion to any Pokemon with the ability Snow Cloak, and Ice Body heals a Pokemon 1/16 of its max health at the end of every turn.

Another advantage is a 100% accurate Blizzard. Blizzard is a pretty powerful move with no immunities and only a couple of 4x resists, making it a perfect spamable move. The only downside is the accuracy drop as soon as the weather changes and the the low PP.

C) Play-styles

Like with all

Hail Stall

What is Hail Stall? Easily said, it's a stall team with Hail support, either to nullify Leftovers recovery for 95% of the metagame or to abuse the Hail with some specific Stall pokes. Hail Body is the

Offensive Hail (BlizzSpam)

What is BlizzSpam? As you could have guessed from the name it's the ability to Spam Blizzard. Under Hail, Blizzard gets 100% accuracy coupled with the facts it has a 10% chance to freeze as well as no pokemon being immune to it makes it a somewhat cheap and easy, yet effective strategy. In OU, BlizzSpam is harder to pull off but in UU, where currently the only other autoweather is the rare sandstorm, it is quite efficient.

Obviously Hail is needed for this strategy to work so Abomasnow is obligatory. Most members of the team should of course know the move Blizzard, although it shouldn't necessarily be STAB'ed. Although it is possible, I would advice not using both Snover and Abomasnow on the same team, they are countered by the exact same things which gives you a huge team disadvantage.

Keeping Abomasnow alive when other weather inducers are around is essential, so having Rapid Spin support is desired. Most BlizzSpam pokes are weak to Stealth Rock as well so Rapid Spin is really useful. A good pokemon to fit in a BlizzSpam team that is able to Spin away hazards is Starmie. Starmie can Rapin Spin and BlizzSpam, it also has a very good speed stat as well as a wide movepool. Rapid Spin Technitop is another useful Spinner for this type or team, it handles Rock and Steel types who resist Ice while still keep up the offensive momentum. Obviously other BlizzSpamming pokes could work as well, like Cryogonal, but it's best to prevent mono-type ice teams so certain threats are minimized. Forretress, Claydol and Donphan are also options who are a bit more defensive.

Having a way do deal with opposing auto-weather inducers will greatly help BlizzSpam teams. One of the ways, and probably the most effective one is through Dugtrio. Dugtrio can trap Tyranitar and Ninetales with his Arena Trap ability and take them out with Earthquake, and Politoed leads usually aren't a problem for Abomasnow. Dugtrio can also set up Stealth Rocks, which can provide that little extra bit of residual damage to get that 1 or 2HKO. Since Steel types resist Ice, Magnezone can be utilized to remove those pesky Steels from play. Examples of other pokes that can set up Stealth Rocks as well abuse Hail are Empoleon and Nidoqueen. As most offensive teams like, the use of Dual Screens is also possible. Espeon makes a good user as it also prevents Stealth Rock from being set up due to its ability Magic Mirror. Same thing for Deoxys-S who can get up some entry hazards / dual screens fast before the BlizzSpam rampage can start.

BlizzSpam wouldn't be called BlizzSpam if there are no abusers for it. The main idea here is to hit as fast and as strong as possible. A very effective pokemon for this strategy is Kyurem. Kyurem can abuse both its Choice Specs or its Choice Scarf, to plow through opposing teams. Choice Specs has the raw power but Choice Scarf gives Kyurem some more appreciated speed. Another option here is Froslass, who works really well on BlizzSpam teams because of her Ghost typing, making it immune to Fighting type attacks. Froslass even has Trick in her arsenal to deal with opposing walls like Blissey who could prevent sweeps. Or Froslass can be used to lay down a couple of layers of Spikes, making it easier for her teammates to sweep. With Snow Cloak Froslass even gets a 20% evasion bonus, making her harder to hit. Choice Scarf Jynx also makes a good BlizzSpam user. With a moveset of Lovely Kiss / Psyshock / Trick / Blizzard it can used for various useful things. Typewise Nidoking makes a very good candidate for a team like this, even the ShellPass Gorebyss + Sheer Force Nidoking works great in this team, as both learn Blizzard to abuse the Hail.

It is always a good idea to use at least one slot of the team for pokemon who is able to deal with the threats and weaknesses to your team. For example; BlizzSpammer tend to be weak to Rock-, Fighting and Fire type moves. Therefor one should try to prevent monotype Ice teams from being created, there are a lot of non-Ice types that learn Blizzard. Starmie and Nidoking/ Nidoqueen are both good options as they each resist a couple of types BlizzSpammers as weak to. They also provide good team support with Rapid Spin and Stealth Rock respectively. It's okay to use a non-BlizzSpam poke in the last slot as well, as it is mainly used to patch up any weakness your team might have. Conkeldurr is another good example and is a poke that works really well on BlizzSpam teams. It can easily take any Rock hit and it also has an easy time dealing with Steel types and Blissey. As an added bonus Conkeldurr can even take status aimed at your main sweepers to get a Guts boost from it. Pokemon with the Magic Guard ability also function well in this type of team, Alazakam and Reuniclus resist Fighting type attacks while hitting those Fighting types hard with their STAB attacks.


2. Pokemon to consider

A) Hail Summoners


Abomasnow
Type: Grass / Ice
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SAtk / 85 SDef / 60 Spd
Ability: Snow Warning / Soundproof
Other options: Snover

Abomasnow is the only pokemon with the Snow Warning ability so it is a must for a Hail team. Despite being weak to 7 types, it has useful resistances, like Water and Ground. Abomasnow has decent stats in both offenses but it's 60 base Speed is kind of a letdown, a Choice Scarf could remedy this though. Abomasnow also makes a good SubSeeder since it can hit those Grass type who are immune to it with a powerful STAB Blizzard.

B) Defensive Pokes


Walrein
Type: Ice / Water
Base Stats: 110 HP / 80 Atk / 90 Def / 95 SAtk / 90 SDef / 65 Spd
Ability: Thick Fat / Ice Body / Oblivious

The staple of many Hail stall teams, Stallrein. A combination of 101 HP Substitute, Protect and Ice Body allows Walrein to "stall" for 32 turns without loosing HP, slowly withering down the opponent. Throw in Toxic to add to the stall effect and you have a very annoying pokemon. Walrein has reasonable bulk as well so it can take a hit when needed. And with its reasonable SAtk stat it can fire off some powerful STAB Blizzards and Surfs. The combination of Abomasnow and Walrein is common on Hail teams but it does leave some nasty weaknesses; (Toxic) Spikes, Stealth Rock, Fighting- and Rock attacks should be covered so Walrein can efficiently do its thing.


Froslass
Type: Ice / Ghost
Base Stats: 70 HP / 80 Atk / 70 Def / 80 SAtk / 70 SDef / 110 Spd
Ability: Snow Cloak / Cursed Body

Froslass has a niche being the only Spiker that can Spinblock as well. And thanks to it's ability and Ice typing it can easily be used on a Hail team. And if it's needed Froslass can also fire of some powerful STAB Blizzards. With access to Taunt, Pain Split and a variety of status moves, it fairs well to opposing Stall teams as well.


Cryogonal
Type: Ice
Base Stats: 70 HP / 50 Atk / 30 Def / 95 SAtk / 135 SDef / 105 Spd
Ability: Levitate

Cryogonal is one of those pokemon that people easily look over. It's true that it has a terrible base 30 Defense and an even crappier movepool. But Cryogonal actually the potential to work on Hail teams. For starters, it has a access to Rapid Spin, a highly appreciated move for a team with Ice pokes. Normally people prefer a spinner that isn't weak to Stealth Rock, but Cryogonal has Levitate and thus is immunte to the other hazards. It also has a pretty good base Speed on 105 allowing it to outspeed a reasonable amount of threats (base 100's, Landorus). Last but not least, Cryogonal also has a splendid special defense and access to Recover, so it can tank some special hits for sure.


Blissey
Type: Normal
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SAtk / 135 SDef / 55 Spd
Ability: Natural Cure / Serene Grace / Healer
Other options: Chansey, Clefable

Blissey is one of the best, if not the best special wall in the game. Blissey can provide many useful roles in a Stall team; Toxic stalling, Aromatherapist or Wish support. Blissey can also abuse the Hail to fire off 100% accurate Blizzards. Chansey or Clefable are similar options and while the former is bulkier thanks to Eviolite but it looses out on the Leftovers recovery which can contradict with the Hail damage. And the latter is slightly weaker but is immune to hazards, Hail and status.


Skarmory
Type: Steel / Flying
Base Stats: 65 HP / 80 Atk / 140 Def / 40 SAtk / 70 SDef / 70 Spd
Ability: Keen Eye / Sturdy / Weak Armor
Other options: Forretress, Ferrothorn, Deoxys-D

Skarmory is often seen coupled with Blissey for the infamous SkarmBliss core. Skarmory is one of the best Spikes users available and thanks to it's good Defense stat, Steel typing and access to a reliable recovery move it has plenty of opportunities to set them up. To abuse those hazards Skarmory can also use Whirlwind for phazing. Forretress or Ferrothorn are similar pokes with the useful Steel type that can be used to set up Spikes. Deoxys-D provides a nice Fighting resist for Hail teams due to its Psychic typing, it can also set up Spikes, deal with opposing Stall teams with Taunt + Toxic and stay healthy with Recover.


Empoleon
Type: Water / Steel
Base Stats: 84 HP / 86 Atk / 88 Def / 110 SAtk / 101 SDef / 60 Spd
Ability: Torrent / Defiant

With its Water and Steel typing, Empoleon makes a great candidate for a support member on a Hail team. With access to Stealth Rock, Roar and even Blizzard it can fit in easily. A resistance to Rock and Steel is also a advantage.


Nidoqueen
Type: Poison / Ground
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SAtk / 85 SDef / 76 Spd
Ability: Poison Point / Rivalry / Sheer Force

Nidoqueen is a great poke for Hail teams for a couple of reasons. First of all it provides a good Fighting and Rock resist thanks to its more then decent bulk. But it can also help with Stealth Rock and even Toxic Spikes support. Lastly, Nidoqueen has a very versatile movepool. With access to Earthquake, Fire Blast, Blizzard, Dragon Tail and Super Fang it can run some surprisingly effective sets.


Gliscor
Type: Ground / Flying
Base Stats: 75 HP / 95 Atk / 125 Def / 45 SAtk / 75 SDef / 95 Spd
Ability: Hyper Cutter / Sand Veil / Poison Heal

Gliscor has always been a useful poke on Hail teams, offering a useful resistance to Fighting and just being a solid physical wall all around. The Dream World abilities have been kind to Gliscor and it received the useful Poison Heal ability, coupled with a Toxic Orb means that he'll recover 12,5% every turn (not factoring in residual Hail damage) for free, and as a bonus it prevent Gliscor from getting another status. Although a Substitute + Protect set isn't as effective in the Hail, Gliscor can run an Sword Dance and Taunt to let it with opposing Stall teams. Alternatively a Sand Veil Gliscor can be used if you really need a Stealth Rock user, this will also give Gliscor the ability to use Roost.


Salamence
Type: Dragon / Flying
Base Stats: 95 HP / 135 Atk / 80 Def / 110 SAtk / 80 SDef / 100 Spd
Ability: Intimidate / Moxie
Other options: Gyarados

Salamence may seem like a weird option for a Hail team but it offers a couple of nice resistance to Fire and Fighting attacks. Unfortunately it's also still bothered with a weakness to Stealth Rock and Rock-type moves in general. Salamence can support the team is a variety of ways. It can run a more offensive set to keep up the momentum, or it can run a more defensive set for a support approach. Salamence has access to Wish and Dragon Tail, two moves that can help the team alot. It can also use Flamethrower to deal with Steel-types who resist the Ice moves. Intimdate is also a useful ability to take on physical attackers. Gyarados can run a set in similar fashion, although it lacks the instant recovery moves. Still, a Rest + Sleep Talk set is completely viable too.


Zapdos
Type: Electric / Flying
Base Stats: 90 HP / 90 Atk / 80 Def / 125 SAtk / 90 SDef / 100 Spd
Ability: Pressure / Lightningrod
Other options: Moltres, Articuno

Zapdos is a poke that could work well on a stall team, in a big part thanks to its useful stalling ability Pressure. Although it shares the Rock weakness with the Ice-type pokes, it does have a nice resistance to Fighting types moves. Zapdos can run a SubRoost set effective which becomes even more dangerous with Toxic Spikes support.


Rotom-W
Type: Electric / Water
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spd
Ability: Levitate


Slowbro
Type: Water / Psychic
Base Stats: 95 HP / 75 Atk / 100 Def / 100 SAtk / 80 SDef / 30 Spd
Ability: Oblivious / Own Tempo / Regenerator
Other options: Slowking

Slowbro is an excellent pokemon to use on a Hail team. It can shrug over almost every physical attack that can cause the other members some problems. Slowbro can provide support with Thunder Wave and Toxic as well. Also don't underestimate its offensive capabilities, it can still spam Blizzard for good amounts of damage. Alternatively, Slowking is an option as well. Just keep in mind that this one drops his physical bulk a bit for more special defense.


Jellicent
Type: Water / Ghost
Base Stats: 100 HP / 60 Atk / 70 Def / 85 SAtk / 105 SDef / 60 Spd
Ability: Water Absorb / Cursed Body / Damp
Other options: Chandelure, Sableye

Jellicent is a nice addition for Stall teams, being a reliable Spin Blocker and bulky water, which adds some nice resistances. With Taunt and Will-o-wisp it can shut down opposing stall teams as well. Chandelure is a useful Spin Blocker as well with the useful immunity to Fighting and Fire, which is always nice for a Hail team, and Sableye has the useful Prankster ability and with it's Dark / Ghost typing it can shut down some of the biggest threats to stall; Calm Mind Reuniclus and Sigilyph.


Tentacruel
Type: Water / Poison
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SAtk / 120 SDef / 100 Spd
Ability: Clear Body / Liquid Ooze / Rain Dish
Other options: Forretress, Cloyster

Tentacruel has been a popular poke on Hail teams in the past and it still is. It gives a useful resistance against Fire and Fighting attacks and it has Rapid Spin to remove Stealth Rock which is a bane for Ice type pokes, on top of that it can also set up and absorb Toxic Spikes. Liquid Ooze is usually the preferred ability when Tentacruel is used on a Hail team, but since Rain is a common weather team, Rain Dish can be used as well. Forretress and Cloyster can also Rapid Spin and has the ability to set up all hazards.


Starmie
Type: Water / Psychic
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SAtk / 85 SDef / 115 Spd
Ability: Illuminate / Natural Cure / Analytic

Starmie is often seen as the spinner of choice on Hail teams. Thanks to its typing it helps with the Fighting and Fire weakness that those teams posses. Starmie also has access to Rapid Spin, Recover and Natural Cure, making it a very good support poke. But don't underestimate its offensive capabilities, thanks to a good base Special Attack, good move coverage and the excellent 115 base Speed it can still hit hard and fast.


Hitmontop
Type: Fighting
Base Stats: 50 HP / 95 Atk / 95 Def / 35 SAtk / 110 SDef / 70 Spd
Ability: Intimidate / Technician / Steadfast
Other options: Conkeldurr, Machamp

Hail teams really appreciate a solid Rock resist. Hitmontop, as one of the bulkier Fighting types, offers that. But Hitmontop has a special niche over its muscular brethren, namely Rapid Spin. Of course Machamp and Conkeldurr, among other Fighting-types are good options as well.


Donphan
Type: Ground
Base Stats: 90 HP / 120 Atk / 120 Def / 60 SAtk / 60 SDef / 50 Spd
Ability: Sturdy / Sand Veil
Other Options: Claydol

With good physical bulk backed up by a high attack stat, Donphan makes a reliable candidate for a Hail team. It resists Rock moves, can lay down Stealth Rocks and has the ability to Rapid Spin. Claydol has similar advantages but thanks to its Psychic-typing, it also resists Fighting and Levitate grants a Ground immunity as well.


Heatran
Type: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SAtk / 106 SDef / 77 Spd
Ability: Flash Fire / Flame Body

Heatran is a nice addition for a Hail team, being able to absorb Super Effective Fire attacks, set up Stealth Rock and provide team support with Toxic and/ or Roar. It's also one of the best checks for Volcarona and Sun teams in general.


Bronzong
Type: Steel / Psychic
Base Stats: 67 HP / 89 Atk / 116 Def / 79 SAtk / 116 SDef / 33 Spd
Ability: Levitate / Heatproof / Heavy Metal
Other options: Jirachi

Alternatively Jirachi can be used as well, it's able to provide the team with Wish - and Paralysis support.


Latias
Type: Dragon / Psychic
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SAtk / 130 SDef / 110 Spd
Ability: Levitate
Other options: Latios

Latias offers a couple of useful resistances thanks to it's Dragon and Psychic typing. It also helps stall teams with their biggest threat, Calm Mind Reuniclus, which it can beat with a combination of Calm Mind and Roar. Latios is an alternative, being a slightly frailer but offensively stronger version of Latias. Sigilyph enjoys one of the best abilities in the game, Magic Guard and has access to a variety of moves that can support a Hail team; Thunder Wave, Psycho Shift + Burn Orb, Cosmic Power, Whirlwind, etc.

C) Offensive Pokes


Kyurem
Type:Dragon / Ice
Base Stats: 125 HP / 130 Atk / 90 Def / 130 SAtk / 90 SDef / 95 Spd
Ability: Pressure

Kyurem, the long wanted Ice Dragon is a nice new addition for Hail teams. Kyurem is pretty bulky and can set up 101 HP Substitutes, couple that with Pressure and Dragon Tail and you'll have a nice candidate for a Hail stall team. Obviously a more offensive approach can be used as well and a Choice item will make a good set, especially with hazards support.


Rotom-F
Type: Electric / Ice
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spd
Ability: Levitate

Rotom-W is unique it the fact it's the only pokemon that gets STAB on the BoltBeam combination. While it also has access to support moves in Will-o-wisp, Thunder Wave, Pain Split or Dual Screens. Alternatively it can also run a Choiced set with Trick.


Mamoswine
Type: Ice / Ground
Base Stats: 110 HP / 130 Atk / 80 Def / 70 SAtk / 60 SDef / 80 Spd
Ability: Oblivious / Snow Cloak / Thick Fat

Mamoswine is the most used Ice-type and can easily function outside a Hail team. But in one it can utilize one of its most dangerous niche, Snow Cloak. The ability to avoid 20% more moves is deadly on a pokemon as Mamoswine. It can spam powerful Earthquakes, Icicle Crashes, Stone Edge etc. It also has access to priority Ice Shard which can be a lifesaver on occasions. As far as support moves go, Mamoswine can set up Stealth Rock or run the surprisingly effective Focus Sash + Endeavor and Ice Shard combination.


Weavile
Type: Dark / Ice
Base Stats: 70 HP / 120 Atk / 65 Def / 45 SAtk / 85 SDef / 125 Spd
Ability: Pressure / Pickpocket


Glaceon
Type: Ice
Base Stats: 65 HP / 60 Atk / 110 Def / 130 SAtk / 95 SDef / 65 Spd
Ability: Snow Cloak / Ice Body
Other options: Vanillux


Jynx
Type: Ice / Psychic
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SAtk / 95 SDef / 95 Spd
Ability: Oblivious / Forewarn / Dry Skin

At a first impression Jynx is a pokemon to be easily looked over. But if you take a closer look, you'll notice it has some potential in being an effective offensive poke. With access to Lovely Kiss, a pretty reliable sleep-inducing move, Nasty Plot coupled with a decent Speed stat of 95 and access to powerful moves such as Blizzard and Psyshock, it is a force to be reckoned with. Dry Skin also offers a nice immunity to Water-type attacks.


Cloyster
Type: Water / Ice
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SAtk / 45 SDef / 70 Spd
Ability: Shell Armor / Skill Link / Overcoat


Chandelure
Type: Ghost / Fire
Base Stats: 60 HP / 55 Atk / 90 Def / 145 SAtk / 90 SDef / 80 Spd
Ability: Flash Fire / Flame Body / Shadow Tag


Reuniclus
Type: Psychic
Base Stats: 110 HP / 65 Atk / 75 Def / 1255 SAtk / 85 SDef / 30 Spd
Ability: Overcoat / Magic Guard / Regenerator
Other options: Sigilyph, Alakazam


Espeon
Type: Psychic
Base Stats: 65 HP / 65 Atk / 60 Def / 130 SAtk / 95 SDef / 110 Spd
Ability: Sychronize / Magic Bounce
Other options: Xatu


Dugtrio
Type: Ground
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SAtk / 70 SDef / 120 Spd
Ability: Sand Veil / Arena Trap / Sand Force
Other options: Magnezone

Thanks to its unique ability, Arena Trap, Dugtrio is certainly a pokemon worth considering when making an offensive based Hail team. It allows you to trap and kill opposing weather starters and certain other pokes that can cause your BlizzSpam pokes some problems (Steel-types, special walls, ...). To a lesser extend Dugtrio can also set up Stealth Rock if you are in desperate need of a pokes for that. Magnezone provides a similar role by trapping and killing Steel-types.


Gorebyss
Type: Water
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SAtk / 75 SDef / 52 Spd
Ability: Swift Swim / Hydration
Other options: Huntail


Nidoking
Type: Poison / Ground
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SAtk / 75 SDef / 85 Spd
Ability: Poison Point / Rivalry / Sheer Force
Other options: Nidoqueen


Victini
Type: Psychic / Fire
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SAtk / 100 SDef / 100 Spd
Ability: Victory Star


Dragonite
Type: Dragon / Flying
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SAtk / 100 SDef / 80 Spd
Ability: Inner Focus / Multiscale
Other options: Salamence, Haxorus

D) Threats to Hail Teams

3. Outro

A) Example Team

Code:
 [IMG]http://www.pokemonelite2000.com/sprites/bwb/460.png[/IMG]
[B]Abomasnow[/B] (M) @ Leftovers
Trait: Snow Warning
EVs: 188 HP / 252 Atk / 68 SDef
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Leech Seed
- Protect
- Seed Bomb

[IMG]http://www.pokemonelite2000.com/sprites/bwb/73.png[/IMG]
[B]Tentacruel[/B] (M) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 208 Def / 96 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Rapid Spin
- Blizzard

[IMG]http://www.pokemonelite2000.com/sprites/bwb/485.png[/IMG]
[B]Heatran[/B] (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar

[IMG]http://www.pokemonelite2000.com/sprites/bwb/646.png[/IMG]
[B]Kyurem[/B] @ Leftovers
Trait: Pressure
EVs: 56 HP / 236 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Blizzard
- Focus Blast

[IMG]http://www.pokemonelite2000.com/sprites/bwb/579.png[/IMG]
[B]Reuniclus[/B] (F) @ Leftovers
Trait: Magic Guard
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature (+Def, -Atk)
- Calm Mind
- Focus Blast
- Psyshock
- Recover

[IMG]http://www.pokemonelite2000.com/sprites/bwb/534.png[/IMG]
[B]Conkeldurr[/B] (M) @ Leftovers
Trait: Guts
EVs: 196 HP / 120 Atk / 188 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
This is a balanced Hail team centered around a Kyurem sweep. All pokes in the team support this idea in one way or another. Abomasnow is there for the obvious Hail summon, Tentacruel has Rapid Spin to remove pesky entry hazards and it also sets up Toxic Spikes which makes Kyurem able to get past Blissey, Chansey and other special walls. And Heatran is there to deal with the annoying Steel types that don't take much from Focus Blast (Scizor, Jirachi, ...). Conkeldurr and Reuniclus are a solid duo that have the potential to screw over stall teams. Despite Kyurem being the "main" sweeper of the team, all pokemon have to potential to start a sweep. Defensively this team has the potential to Toxic stall to get out of desperate situations.

The team appreciates Hail being up, so Tentacruel and Kyurem can spam their powerful Blizzards and the "boosts" from the other weathers are not in effect, but it's not completely dependent of it. Heatran functions reasonably in Sun, Tentacruel doesn't hate the Rain Dish recovery that Rain teams provide and Reuniclus doesn't mind Sandstorm either.

As far as other teams go, Tomahawk made a pretty good offensive Hail team, yet isn't a full BlizzSpam team.

B) Tips and Suggestions

It has been mentioned a couple of times but keep in mind that a Hail team doesn't mean a monotype Ice team. A good Hail teams needs to have a good diversity typewise to prevent gaping weaknesses.

C) Conclusion
 
Could you also mention how stall should deal with Reuniclus since it has magic guard
And how to weather hits from sun threats such as Darmanitan
 
This is looking pretty awesome. I love hail teams but since GenV I have't been able to really make good use of one. This is solid info. Can't wait til your done, thanks :)
 

Pocket

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Good draft, Delko.

Under Heatran, I think it's useful to specify that it provides solid defense against Volcarona and Sun teams, which can otherwise outright sweep Hail teams.

I also found Jirachi to be pretty problematic for Hail teams, especially the offensive ones that spams Blizzard. For this reason, Gliscor, Rotom-W, Heatran, and / or Chandelure are good candidates for Hail teams.

I'm surprised you haven't mentioned Mamoswine which is a beast in Hail, providing you that offense to break through Jirachi, Heatran, and Tyranitar. It can go mixed, hitting Skarmory with Blizzard, too. Snow Cloak also makes Mamoswine one nasty mon to deal with (MamoBitch is my nickname for Hail Mamoswine), and it is a decent SR user for offensive Hail teams.
 
Hey, nice guide! Deoxys-S needs to be taken out, though, as it no longer has any use. Also, even though you mentioned Conkeldurr when talking about Hitmontop, I think it deserves its own spot on the guide. It brings a greater offensive presence to Hail, and it can boost and sweep any unprepared team.
 
Removed Deoxys-S, added Deoxys-D.
Conkeldurr is already mentioned under Hitmontop as a Bulky Fighting type, I don't think he needs his own "analysis" though.

EDIT: I'm also gonna rewrite the BlizzSpam part because I don't like my English there :/
 
Removed Deoxys-S, added Deoxys-D.
Conkeldurr is already mentioned under Hitmontop as a Bulky Fighting type, I don't think he needs his own "analysis" though.

EDIT: I'm also gonna rewrite the BlizzSpam part because I don't like my English there :/
Lol. The reason I thought Conkeldurr deserved an analysis is because it's more common on Hail teams than, say Nidoking. I use it on my Hail team, and you use it on yours as well. It provides a solid offensive presence that's backed by a good defensive backbone. However, this is your article so it's completely up to you. I just thought it deserved more of a mention. Also lol your English isn't too bad in the BlizzSpam part. Anyways good luck getting this done!
 
I have tried out several versions of hail teams and I have come to the conclusion that hail teams fail no matter what. When you run hail you should ofc have abomasnow and at least one another ice type. If not you cant call it a hail team. The problem is that two ice types on the same team is really bad for a team. The moment you put two ice types on the same team, you immideatly have to make the rest of the team resist fire, rock and fighting. And thats ok, but the new pokemon u bring might also need pokemon to resist their weaknesses and the two ice types rarely resist the other team members weaknesses since ice is in general a really bad defensive typing. All of this leaves you with terrible team synergy. Thats why hail teams will never work. To give an example: The team you just made is extremely weak to terrakion. Ok, so reuniclus resist fighting and conkelldurr resist rock, but after a while and residual damage here and there reuniclus and conk will be weakened to a point where LO Terrakion easily can plow through your whole team.
 

ginganinja

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You clearly have not had much success with Hail teams. Delkos team does'nt do too bad against Terrakion. For one thing, if Terrakion is LO, its taking 16% per attack, which makes it significantly easier to wall. Reuniclus acts as a solid check (and has access to reliable recovery so your point about residual damage is moot where Rank is concerned) and Conkeldurr can bypass Terrakions speed with Mach Punch. Lastly, Tentacruel has a decent shot at weakening Terrakion further by setting up Toxic Spikes early in the match which is only going to make it harder for Terrakion to sweep.

I fully agree that Hail teams stack up on weaknesses which might make them undesirable to you, however, it is not too difficult for any half decent player to play around any weaknesses they might have (such as using Tentacruel to handle Heatran etc etc). Im not calling the team unbeatable, but its a damn good team that can hold its own against a lot of teams out there (or at least it did when it was created).

tl;dr

Stop focusing on the Marriland Team Builder and instead focus on how the teams actually play. The team peaked relatively high on the leaderboard so its proved itself and therefore defeats your argument that "hail teams fail".
 

Type: Water/Ground
Base Stats: 100 HP / 110 Atk / 90 Def / 85 SAtk / 90 SDef / 60 Spd
Ability: Torrent/Damp
Other options: Quagsire/Gastrodon
Swampert serves many roles on hail teams, primarily resisting fire and rock type attacks and great bulk to take other hits as well. Swampert also gains a perfectly accurate blizzard, which when paired with STAB earthquake coming off a base 110 attack stat will form a decent attacking combination that can tank through many enemy threats. Swampert is also virtually the best lead against tyranitar available, because of Tyranitar's amazing versatility, swampert laughs at the damage from ice beam or fire blast where he can tank any physical hit such as stone edge, crunch, superpower, or earthquake. Swampert has a number of moves it can use along with earthquake, blizzard and stealth rock, such as scald, roar, or hammer arm. Scald can fish for burns, roar phazes set up sweepers, and hammer arm (or superpower) hits ferrothorn and OHKOs tyranitar that do not have the rare chople berry.

put this in
 

Oglemi

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Just posting to remind you Delko that the team imports from PO are retarded in format. So, Trait will have to be Ability, SpAtk should be SpA, SpDef should be SpD, Spd should be Spe, you don't need the gender listed, and the format for the Nature should look like:

Nature: Bold (+Def, -Atk)

EDIT: This also needs to be reflected in the Base Stats section for the listed Pokemon
 

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