Project Break This Team (Week 42)

Congrats to Bendiving for making the hall of fame this week with your Mega Zard X + Serperior + Starmie core. I will enter you in when I have a little more time. Vote count was as follows

Votes
Core 4 - 4 Votes
Core 3 - 2 Votes
Core 1 - 1 Vote
Core 5 - 1 Vote
Core 6 - 1 Vote


Anyway This weeks victim errrr lucky team to be Broken is AM s Mega Zard X balance. Probably one of the most well built balance teams I've ever seen...Aside from my own that is lol. Mega Zard X itself is a pain to Check and counter when all its sets are taken into account so I'm looking foward to see what people come up with this week.



Sets
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Happiness: 0
EVs: 248 HP / 108 Def / 152 Spe
Impish Nature
- Dragon Tail
- Flare Blitz
- Roost
- Will-O-Wisp

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 76 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 160 Def / 108 SpD
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
- Power Whip
- Leech Seed
- Knock Off
- Spikes

Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Shadow Ball
- Sludge Wave
- Hidden Power [Ice] / Trick
- Focus Blast / Trick

Starmie @ Colbur Berry
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Recover
- Rapid Spin


Explanation: Built around exploiting Defensive Zard X's ability to cripple its usual Ground and Fairy Checks and Clefs well ability to wall everything after status the pair can be surprisingly hard to take down and even without a boosting move flare blitz still hits hard. Once everything has been crippled with Wisp or T-wave'd Clefable Calm minds to win game inducing much rage in the process. Hippo and ferro are there to stack hazards and absorb hard physical hits early game and check set up sweepers, In addition Hippo acts a much needed electric check to thundo whom would otherwise trouble the core without it. From there Scarfed Genger cleans Anything left late game as well as revenge kill should anything get to fast. Finally Needing a spiner colbur berry starmie is taken due to both its ability to spin as well as lure darks and random knock off in the process hopefully crippling stuff with Scald

Note I have slashed trick on scarf gar as some do carry it and is the only edit I've made to the team. Everything else is taken from the Oras Sample Teams Thread

Anyway Hopefully I've explained it correctly. If you want me to change anything AM let me know and I'll make the edit

Goodluck with breaking this team everyone
 
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BD Azu + HW latias


Azumarill @ Lum Berry
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Belly drum Azumarill runs a number on this team, outspeeding 4/6 members (gengar with aqua jet) and being able to OHKO every single one. The two that do outspeed, Starmie and CharX, can only do a maximum of 40%, meaning Azu can tank a hit and retaliate with a play rough OHKO. Lum berry protects you from will-o-wisp or scald burns or T-wave. Only the combo of CharX and Starmie can stand in its way once set up, which is where healing wish comes in - once either CharX or Starmie has taken Azu into range of the other to take out, and been killed itself in the process, healing wish Latias restores Azu to full health so it can then set up again and run train on the rest of the team. Alternatively, Latias can drop a Draco and take CharX out in one hit or take Starmie well into aqua jet range, with the same end result of Azu then taking on the rest of the team by itself. Thanks to Lum berry, Azu can set up on CharX, Clefable, or Starmie fishing for a scald burn.
Azu Vs Team:

+6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 108+ Def Mega Charizard X: 538-634 (149.8 - 176.6%) -- guaranteed OHKO

+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 248 HP / 88+ Def Ferrothorn: 344-405 (98 - 115.3%) -- 87.5% chance to OHKO

+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 248 HP / 8 Def Colbur Berry Starmie: 582-685 (180.1 - 212%) -- guaranteed OHKO

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 240 HP / 160+ Def Hippowdon: 438-516 (105 - 123.7%) -- guaranteed OHKO

+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 172 Def Clefable: 747-880 (189.5 - 223.3%) -- guaranteed OHKO

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Gengar: 480-565 (185.3 - 218.1%) -- guaranteed OHKO

Team Vs Azu:

0 SpA Starmie Psychic vs. 164 HP / 0 SpD Azumarill: 118-139 (30.8 - 36.3%) -- 58.6% chance to 3HKO

0 Atk Tough Claws Mega Charizard X Flare Blitz vs. 164 HP / 0 Def Azumarill: 129-153 (33.7 - 40%) -- guaranteed 3HKO

Latias vs team:

184 SpA Life Orb Latias Draco Meteor vs. 248 HP / 0 SpD Mega Charizard X: 533-632 (148.4 - 176%) -- guaranteed OHKO

184 SpA Life Orb Latias Draco Meteor vs. 248 HP / 0 SpD Starmie: 266-316 (82.3 - 97.8%) -- guaranteed 2HKO after Leftovers recovery
 
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Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Fire Punch
- Grass Knot
- Gunk Shot


That's my core. Both this mons give the team a really really hard time. Serperior alone, especially if rocks are up, can come on hippo, fire off a leaf storm and good luck with it. You basically have only gengar able to revenge it, cause Starmie doesn't KO and Serperior can get his HP back with giga drain.
Added Hoopa here just not to post only 1 mon. Anyway, that hoopa set completely destroy the team, being zard and fishing for burn with Starmie the only 2 answers. Hoopa can come after Serperior is revenged and start taking important ko. GK koes Hippo, Fire punch Koes Ferro, Gunk Shot Koes Clef and Hyperspace Fury koes both Starmie and Gengar.

Just add to the core something that can take on zard better, and you should be ok.
 
Sorry dude, I agree that your core is difficult for that team to deal with, but hoopa doesn't get those KOs:

252 Atk Hoopa Unbound Hyperspace Fury vs. 248 HP / 0 Def Colbur Berry Starmie: 219-258 (67.8 - 79.8%) -- guaranteed 2HKO

4 SpA Hoopa Unbound Grass Knot (120 BP) vs. 240 HP / 112 SpD Hippowdon: 312-368 (74.8 - 88.2%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Hoopa Unbound Gunk Shot vs. 252 HP / 172 Def Clefable: 320-378 (81.2 - 95.9%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Hoopa Unbound Fire Punch vs. 248 HP / 88+ Def Ferrothorn: 256-304 (72.9 - 86.6%) -- guaranteed 2HKO after Leftovers recovery
You forgot the life orb on the calc! Anyway i agree that you need rocks up for the guaranteed ko on Starmie
 

Infernal

Banned deucer.

Pinsir
@ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Once Mega Pinsir grabs a SD on something like Ferrothorn, the team is in danger. No flying resistance means Return + Quick Attack is all that's necessary after a SD, and a little prior damage on Hippowdon is all that's needed for +2 Return to KO. Hippowdon doesn't have Stone Edge either, making Mega Pinsir all the more threatening. Rotom-W helps Mega Pinsir do its job better, luring in Ferrothorn with Volt Switch and providing the opportunity to SD. If they bring in their Clefable on the Volt Switch instead, you can still go to Mega Pinsir, forcing something to take a powerful Return.

Aside from giving Mega Pinsir free switch in opportunities, Rotom-W does really well against the team itself. Hippowdon and Starmie are greatly annoyed by it, and Ferrothorn doesn't appreciate being burned. With Hydro Pump and Pain Split, it doesn't do half bad against the Charizard-X used on this team. Outside of breaking this team, these two also have nice synergy. Rotom-W handles Pokemon like Talonflame, while Mega Pinsir scares away annoyances to Rotom-W, like Mega Venusaur and Celebi. In sum, these two form a nice duo and do a good job giving this team a headache.
After a SD:
  • +2 252+ Atk Aerilate Mega Pinsir Return vs. 240 HP / 160+ Def Hippowdon: 373-441 (89.4 - 105.7%) - 37.5% chance to OHKO
  • +2 252+ Atk Aerilate Mega Pinsir Return vs. 248 HP / 108+ Def Mega Charizard X: 409-483 (113.9 - 134.5%) - guaranteed OHKO
  • +2 252+ Atk Aerilate Mega Pinsir Return vs. 252 HP / 88+ Def Ferrothorn: 364-430 (103.4 - 122.1%) - guaranteed OHKO
  • +2 252+ Atk Aerilate Mega Pinsir Quick Attack vs. 248 HP / 8 Def Starmie: 241-285 (74.6 - 88.2%) - guaranteed 2HKO
  • +2 252+ Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Gengar: 322-379 (124.3 - 146.3%) - guaranteed OHKO
Without a SD:
  • 252+ Atk Aerilate Mega Pinsir Return vs. 248 HP / 108+ Def Mega Charizard X: 205-243 (57.1 - 67.6%) - guaranteed 2HKO
  • 252+ Atk Aerilate Mega Pinsir Return vs. 252 HP / 172 Def Clefable: 285-336 (72.3 - 85.2%) - guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Aerilate Mega Pinsir Return vs. 252 HP / 88+ Def Ferrothorn: 183-216 (51.9 - 61.3%) - 95.3% chance to 2HKO after Leftovers recovery
  • 252+ Atk Aerilate Mega Pinsir Return vs. 248 HP / 160+ Def Hippowdon: 187-222 (44.6 - 52.9%) - guaranteed 3HKO after Leftovers recovery
If Hippowdon comes in on Return, it's forced to heal and can't do anything besides WW, so you can SD freely.
 
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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Congrats to Bendiving for making the hall of fame this week with your Mega Zard X + Serperior + Starmie core. I will enter you in when I have a little more time. Vote count was as follows

Votes
Core 4 - 4 Votes
Core 3 - 2 Votes
Core 1 - 1 Vote
Core 5 - 1 Vote
Core 6 - 1 Vote


Anyway This weeks victim errrr lucky team to be Broken is AM s Mega Zard X balance. Probably one of the most well built balance teams I've ever seen...Aside from my own that is lol. Mega Zard X itself is a pain to Check and counter when all its sets are taken into account so I'm looking foward to see what people come up with this week.



Sets
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Happiness: 0
EVs: 248 HP / 108 Def / 152 Spe
Impish Nature
- Dragon Tail
- Flare Blitz
- Roost
- Will-O-Wisp

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 76 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 160 Def / 108 SpD
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
- Power Whip
- Leech Seed
- Knock Off
- Spikes

Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Shadow Ball
- Sludge Wave
- Hidden Power [Ice] / Trick
- Focus Blast / Trick

Starmie @ Colbur Berry
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Recover
- Rapid Spin


Explanation: Built around exploiting Defensive Zard X's ability to cripple its usual Ground and Fairy Checks and Clefs well ability to wall everything after status the pair can be surprisingly hard to take down and even without a boosting move flare blitz still hits hard. Once everything has been crippled with Wisp or T-wave'd Clefable Calm minds to win game inducing much rage in the process. Hippo and ferro are there to stack hazards and absorb hard physical hits early game and check set up sweepers, In addition Hippo acts a much needed electric check to thundo whom would otherwise trouble the core without it. From there Scarfed Genger cleans Anything left late game as well as revenge kill should anything get to fast. Finally Needing a spiner colbur berry starmie is taken due to both its ability to spin as well as lure darks and random knock off in the process hopefully crippling stuff with Scald

Note I have slashed trick on scarf gar as some do carry it and is the only edit I've made to the team. Everything else is taken from the Oras Sample Teams Thread

Anyway Hopefully I've explained it correctly. If you want me to change anything AM let me know and I'll make the edit

Goodluck with breaking this team everyone
theres been a lot of suggestions already but i kind of liked reymedys suggestion of tornt over gengar when he called the team shit (lol...) so otherwise not a whole lot else to say.
 
AM if you want me to slash torn T alongside genger I will. However people have already posted cores lol. Anyway the team is good and don't let anyone say otherwise XD. No team is perfect lol.

Anyway reserving Mega Diancie + celebi + Azumarill. Will post tonight

Did Somebody say fairy Spam




Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Celebi @ Leftovers
Ability: Natural Cure
- Giga Drain
- Thunder Wave
- Calm Mind
- Baton Pass

Azumarill @ Choice Band
Ability: Huge Power
EVs: 168 HP / 252 Atk / 8 SpD / 80 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower


Explanation: AM As difficult to beat as team can seem it can be overly reliant on status to carry it through difficult match ups like Fairy spam or Birds. This is where Mega Diancie enters the fray. Not only does she deter the use of hazards and blow holes in crap she exploits the team's over-reliance on Status to create free-turn for herself hard checking this version of Zard X and Clef and doing huge dmg to anything brave enough to switch into her. This means Short of full health hippo and ferrothorn AM would be forced to sack and revenge everytime the rock bride appeared. This is where celebi come's Acting not only as another status check she sets up calm mind on hippo, starmie and Ferrothorn before passing to Diancie whom at +1 or 2 kills everything that does not outspeed and OHKO her.

Rounding out the core is CB azumarill who can beat an already CM clef as well as clean late game and beat the likes of Genger with aqua jet. It also lures in Ferrothorn
 
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Gardevoir + Bisharp
+

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Focus Blast
- Calm Mind
- Encore

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head


Gardevoir is already a fairly massive threat to this team, but this, ummm... "innovative" Encore + CM set is particularly dangerous. With encore, you can come in on things like Clefable's CM, Charizard's dragon tail, Hippowdon's stealth rocks, etc. and lock them into those moves. From there, you're free to calm mind up. After one CM, Gardevoir guarantees an OHKO on everything except Clefable, Gengar, and pre-Mega Charizard, with stealth rocks guaranteeing the KO on the latter two. Combine these things with the fact that Clefable is still 2HKO'd by +0 Hyper Voice and you have a situation where Gardevoir forces a sack every time it gets to attack. However, with CM, Gardevoir's threat goes even further. After one CM, Gardevoir can take any attack from Gengar with at least 30% of its health remaining, retaliate with a Hyper Voice, and then proceed to clean up the rest of the team if Clefable has taken any prior damage. If it manages to get two CMs, an attainable feat if the opponent stays in with ferrothorn after being encored to get up a final layer of spikes, then the game is basically over.

However, even with all of this, Gardevoir would still like some help, specifically with Gengar and Clefable. This is where Bisharp comes in. Bisharp helps out by encouraging Gengar to never click its STABs and pursuit trapping it if it tries to do so. Additionally, it can threaten out Clefable With Iron Head, though it isn't a terribly good switch-in.

Gardevoir vs. Mega Charizard
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Mega Charizard X: 285-336 (79.3 - 93.5%) -- guaranteed 2HKO
+1 232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Mega Charizard X: 426-502 (118.6 - 139.8%) -- guaranteed OHKO
0 Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 24 Def Mega Gardevoir: 288-340 (103.9 - 122.7%) -- guaranteed OHKO
Gardevoir vs. Pre-Mega Charizard
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Charizard: 142-168 (39.5 - 46.7%) -- guaranteed 3HKO
+1 232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Charizard: 213-251 (59.3 - 69.9%) -- guaranteed 2HKO
0 Atk Charizard Flare Blitz vs. 0 HP / 24 Def Mega Gardevoir: 153-181 (55.2 - 65.3%) -- guaranteed 2HKO
Gardevoir vs. Clefable
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 76+ SpD Clefable: 228-268 (57.8 - 68%) -- guaranteed 2HKO after Leftovers recovery
+1 232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 76+ SpD Clefable: 340-402 (86.2 - 102%) -- 12.5% chance to OHKO
+2 232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 76+ SpD Clefable: 454-535 (115.2 - 135.7%) -- guaranteed OHKO
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Mega Gardevoir: 76-90 (27.4 - 32.4%) -- guaranteed 4HKO
Gardevoir vs. Hippowdon
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 240 HP / 108 SpD Hippowdon: 283-334 (67.8 - 80%) -- guaranteed 2HKO after Leftovers recovery
+1 232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 240 HP / 108 SpD Hippowdon: 424-499 (101.6 - 119.6%) -- guaranteed OHKO
0 Atk Hippowdon Earthquake vs. 0 HP / 24 Def Mega Gardevoir: 162-192 (58.4 - 69.3%) -- guaranteed 2HKO after sandstorm damage
Gardevoir vs. Ferrothorn
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 168 SpD Ferrothorn: 94-111 (26.7 - 31.6%) -- guaranteed 4HKO
232+ SpA Mega Gardevoir Focus Blast vs. 248 HP / 168 SpD Ferrothorn: 260-306 (74 - 87.1%) -- guaranteed 2HKO
+1 232+ SpA Mega Gardevoir Focus Blast vs. 248 HP / 168 SpD Ferrothorn: 388-458 (110.5 - 130.4%) -- guaranteed OHKO
0 Atk Ferrothorn Power Whip vs. 0 HP / 24 Def Mega Gardevoir: 169-199 (61 - 71.8%) -- guaranteed 2HKO
0 Atk Ferrothorn Knock Off vs. 0 HP / 24 Def Mega Gardevoir: 62-73 (22.3 - 26.3%) -- 12.1% chance to 4HKO
Gardevoir vs. Starmie
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Starmie: 285-336 (88.2 - 104%) -- 25% chance to OHKO
+1 232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Starmie: 426-502 (131.8 - 155.4%) -- guaranteed OHKO
0 SpA Starmie Scald vs. 0 HP / 0 SpD Mega Gardevoir: 67-79 (24.1 - 28.5%) -- 97.3% chance to 4HKO
0 SpA Starmie Scald vs. +1 0 HP / 0 SpD Mega Gardevoir: 45-54 (16.2 - 19.4%) -- possible 6HKO
Gardevoir vs. Gengar
232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 4 SpD Gengar: 156-184 (59.7 - 70.4%) -- guaranteed 2HKO
+1 232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 4 SpD Gengar: 234-276 (89.6 - 105.7%) -- 37.5% chance to OHKO
252 SpA Gengar Sludge Wave vs. 0 HP / 0 SpD Mega Gardevoir: 240-284 (86.6 - 102.5%) -- 18.8% chance to OHKO
252 SpA Gengar Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 204-240 (73.6 - 86.6%) -- guaranteed 2HKO
252 SpA Gengar Sludge Wave vs. +1 0 HP / 0 SpD Mega Gardevoir: 162-192 (58.4 - 69.3%) -- guaranteed 2HKO
252 SpA Gengar Shadow Ball vs. +1 0 HP / 0 SpD Mega Gardevoir: 134-162 (48.3 - 58.4%) -- 95.7% chance to 2HKO

Bisharp vs. Gengar
252 Atk Life Orb Bisharp Pursuit vs. 0 HP / 0 Def Gengar: 252-299 (96.5 - 114.5%) -- 75% chance to OHKO
252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Gengar: 507-595 (194.2 - 227.9%) -- guaranteed OHKO
252 SpA Gengar Shadow Ball vs. 0 HP / 0 SpD Bisharp: 88-104 (32.4 - 38.3%) -- 97.9% chance to 3HKO
Do I really have to calc Focus Blast?
Bisharp vs. Clefable
252 Atk Life Orb Bisharp Iron Head vs. 252 HP / 172 Def Clefable: 351-413 (89 - 104.8%) -- 25% chance to OHKO
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Bisharp: 132-156 (48.7 - 57.5%) -- 94.1% chance to 2HKO
 
+


Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Gunk Shot


Specs Keldeo makes this team cry as every single member gets hit very hard by either Hydro Pump or Secret Sword, with the exception of Starmie. Scarf Hoopa-U is added as the second member of the core because it outspeeds Starmie and Gengar while doesn't take too much from them (unless it got burned by Scald or Gengar clicks Focus Blast). Hoopa also hits Clefable very hard with Gunk Shot.


EDIT: Changed Torn-T to Hoopa-U because you hit Clef harder.
 
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Hoopa-Alt @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Psychic

Azumarill @ Watmel Berry
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Natural Gift


I've been playing with this team to try to find weaknesses and this stood out to me. Mixed Hoopa-U does a number on this team as the calcs suggests. Everything that can dent Hoopa on this team is outsped by it and consequently 2HKOd. Except Ferrothorn who barely avoids the 2HKO, so to deal with Ferro and also take advantage of the huge dents Hoopa puts into the rest, a Natural Gift Azumarill is used to lure and eliminate Ferro.

Psychic vs. 248 HP / 0+ SpD Charizard: 222-263 (61.8 - 73.2%)
Psychic vs. 252 HP / 108 SpD Hippowdon: 243-289 (57.8 - 68.8%)
Gunk Shot vs. 252 HP / 172 Def Clefable: 395-465 (100.2 - 118%)
Natural Gift (100 BP Fire) vs. 252 HP / 88+ Def Ferrothorn: 360-424 (102.2 - 120.4%)[/calcs]
 
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Geeze alot of azumarills and Hoopas this week then again AM has a really bad habit of making his team's Azu weak in the same way I hate Gliscor and electrics XD. Ah well live and learn
Voting Time: Remember everyone gets 2 Votes.

Core 1 - Azumarill + Latias
Core 2 - Serperior + Hoopa Unbound
Core 3 - Pinser + Rotom Wash
Core 4 - Mega Diancie + Celebi + Azumarill
Core 5 - Gardevoir + Bisharp
Core 6 - Keldeo + Hoopa Unbound
Core 7 - Hoopa Unbound + Azumarill

Voting will end monday afternoon Australia time. Either myself or Random Passerby will post the next team. If any voters have a preference let us know when you vote.
 
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Geeze alot of azumarills and Hoopas this week then again AM has a really bad habit of making his team's Azu weak in the same way I hate Gliscor and electrics XD. Ah well live and learn
Voting Time: Remember everyone gets 2 Votes.

Core 1 - Azumarill + Gardevoir
Core 2 - Serperior + Hoopa Unbound
Core 3 - Pinser + Rotom Wash
Core 4 - Mega Diancie + Celebi + Azumarill
Core 5 - Gardevoir + Bisharp
Core 6 - Keldeo + Hoopa Unbound
Core 7 - Hoopa Unbound + Keldeo

Voting will end monday afternoon Australia time. Either myself or Random Passerby will post the next team. If any voters have a preference let us know when you vote.

Um the last core is Hoopa + Azu not hoopa + keld :/
 
Geeze alot of azumarills and Hoopas this week then again AM has a really bad habit of making his team's Azu weak in the same way I hate Gliscor and electrics XD. Ah well live and learn
Voting Time: Remember everyone gets 2 Votes.

Core 1 - Azumarill + Gardevoir
Core 2 - Serperior + Hoopa Unbound
Core 3 - Pinser + Rotom Wash
Core 4 - Mega Diancie + Celebi + Azumarill
Core 5 - Gardevoir + Bisharp
Core 6 - Keldeo + Hoopa Unbound
Core 7 - Hoopa Unbound + Azumarill

Voting will end monday afternoon Australia time. Either myself or Random Passerby will post the next team. If any voters have a preference let us know when you vote.
Additionally, to what maimslap said, I believe core 1 is azumarill + latias not azumarill + Gardevoir. That being said, I vote

Core 2
Core 7

 
The winner for this week is Bendiving and his Azumarill + Latias core. Congratulations and thanks everyone for your contributions. CoC will update the Hall of Fame soon.

Core 1: 3 votes
Core 2: 2 votes
Core 4: 1 vote
Core 5: 1 vote
Core 6: 1 vote
Core 7: 2 votes




This week, we're going to break -Snow 's Triple Wish Stall team. Good luck and have fun, people!!! And also belated Christmas and Happy New Year!!!


HitMe (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Roost
- Spikes
- Defog
- Iron Head

XY Cancermon (Alomomola) (M) @ Rocky Helmet
Ability: Regenerator
EVs: 240 HP / 252 Def / 4 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Scald
- Toxic

HotBird (Talonflame) (M) @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 4 Def / 252 SpD / 28 Spe
Careful Nature
- Taunt
- Will-O-Wisp
- Roost
- Brave Bird

Blissey? Pff (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Wish
- Protect
- Seismic Toss
- Stealth Rock

WheresGothi (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 240 HP / 252 Def / 12 SpD / 4 Spe
Impish Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover

ClefEvil (Clefable) (M) @ Leftovers
Ability: Unaware
EVs: 212 HP / 180 Def / 108 SpD / 8 Spe
Calm Nature
- Wish
- Protect
- Moonblast
- Heal Bell



Well, strange but true, I built this team yesterday, to prove myself that stall is not only Gothicancer + Shedinja, starting from a different core that lately has been edited. With this team I peaked #1 on Pokémon Showdown!'s Ladder without any kind of effort and with a not bad at all win rate. Ya know, ladder is a pain, i faced SUBSTITUTE CHANSEYS and IRON TAIL PORYGONS2 but this team survived it all and now is here since i want to share it with the Smogon Community. The basic idea was to build around Bronzong + Gastrodon + Talonflame since it's a solid core without many weaknesses but suddenly I replaced Gastrodon with Alomomola to have a Wish User and a solid defensive presence. The core was solid, but it lacked of a real special sponge so I included a Chansey too and to prevent Bronzong from a lot of pressure, I gave her a Wish set too. Then the core was solid but hazardz and Helmet Chompy gave me a lot of problems, so I inserted Mega Sableye too, since i was lacking of a Mega Mon. Now the only problem were Serperiors, Manaphys, SD users in general and since Chansey had no free slots to use Heal Bell, I needed a beller too and then my choice went to Clefable. Well, all perfect but... WTF I FORGOT THE DEFOGGER LMAO. Then I sadly changed my bronzong into Skarmory, that also offers me the Spikes Support. The team is now complete and looks like below.
 

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Tail Glow
- Surf
- Energy Ball
- Rain Dance

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Taunt
- U-turn
- Knock Off

Rain dance 2 attacks Manaphy basically beats this team by itself. At +3 and in rain Manaphy outspeeds and OHKOs the entire team if Chansey has lost its eviolite (otherwise it needs to get to +6, then it still OHKOs Chansey). Rain dance also means Manaphy doesn't care about toxic or wisp.
Tornadus-Therian helps the Manaphy sweep by easing prediction with u-turn, preventing recovery with taunt, and knocking off leftovers and Chansey's eviolite meaning Chansey can then be 2HKO'd at just +3, along with the entire rest of the team. Regenerator also means it can't easily be worn down throughout the match, and Manaphy's rain dance gives it 100% accurate hurricanes.

+6 252+ SpA Manaphy Surf vs. 4 HP / 252 SpD Eviolite Chansey in Rain: 412-486 (64.1 - 75.7%) -- guaranteed 2HKO

252+ SpA Manaphy Surf vs. 212 HP / 108+ SpD Unaware Clefable in Rain: 178-211 (46.3 - 54.9%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Manaphy Surf vs. 252 HP / 240+ SpD Skarmory in Rain: 184-217 (55 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Manaphy Energy Ball vs. 240 HP / 4 SpD Alomomola: 334-394 (62.9 - 74.1%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Manaphy Surf vs. 224 HP / 252+ SpD Talonflame in Rain: 368-434 (104.2 - 122.9%) -- guaranteed OHKO

252+ SpA Manaphy Surf vs. 240 HP / 12 SpD Mega Sableye in Rain: 178-211 (59.1 - 70%) -- guaranteed 2HKO
 
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Infernal

Banned deucer.
Talonflame
@ Leftovers
Ability: Gale Wings
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Taunt

Hoopa-Unbound
@ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Grass Knot or Thunderbolt

BU Talonflame can solo this entire team. I shamelessly made this faster, but 32 EVs lets you outspeed the Talonflame on the posted team. It also makes you faster than Pinsir prior to mega evolving, whereas the one on the given team only speed ties. You can even use more speed if you like to creep lots. How this works, Talonflame can BU on the majority of this team with little to fear and proceed to sweep. BU prevents Sableye from doing too much damage with Foul Play. For example, after +1, Talonflame only takes 21.1 - 25.3%, and this damage decreases the more you continue to boost. Alomomola only does 22.2 - 26.7% with Scald, so you can BU with little to fear while preventing Toxic. Opposing Talonflame will only do 26.7 - 31.7% with Brave Bird after +1. Since you are faster, you win comfortably. The rest of the team loses to a combination of Taunt + Brave Bird after some boosts. Overall, this Talonflame needs little help with breaking this team. Maybe the team can play some mind games by bouncing away Taunt with Sableye and then going to Alomomola, but that doesn't sound really reliable.

Although Talonflame doesn't need much help, Hoopa is here to further help with breaking down the team. It's incapable of sweeping as easily as BU Talonflame, but nothing on this team likes coming in on its attacks. In terms of offensive synergy though, Hoopa works pretty nicely with Talonflame. The sheer strength of Hyperspace Fury helps break down Pokemon like tank Garchomp and Landorus-T, both of which can potentially be annoying for Talonflame. Grass Knot can lure the likes of Hippowdon, another annoying Pokemon for Talonflame when using Stone Edge. In return, Talonflame can pivot in on the U-turns Hoopa attracts from threats like Tornadus-T and Scarf Jirachi, taking their attacks well in the process. If you want to be really efficient against this team, Thunderbolt over GK is better. It doesn't have much use outside of luring Mandibuzz, but it breaks Skarmory and Alomomola on this team more easily.
 
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Slow activity so ...



+


Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Lucario @ Life Orb
Ability: Justified
IVs: 29 HP
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Iron Tail


Lucario is normally seen using Extreme Speed to pick off Offensive teams but on this occasion, it is very good at dismantling this team. If Lucario gets to +2 and Sableye has already Mega Evolved, it OHKOes every single member of the team except Alomomola with the appropriate move, outspeeding Talonflame because of Extreme Speed. The KO on Alomomola can be achieved if Stealth Rock is up on the field. It can easily set up against Skarmory, Chansey, Alomomola (pray that Scald doesn't burn) and forced switches (against Clefable).

Mega Diancie counters Mega Sableye and Talonflame to make Lucario's job easier. It also lures in Skarmory which is set-up bait for Lucario. Plus, it discourages the team from spamming status moves which Lucario hates. Plus, it does a number on Alomomola which makes the cleaning up easier.
 

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