Ok, so as an introduction I would like to say that I have a few other teams that are more or less standard and very efficiet. I have a good sun team, a BO team, and a nice pseudo sand team. That being said I have been looking around for unusual sets and experimenting myself and I think I have found a team that catches many people off guard. Ill get into more details later but here is the starting line up.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 240 Def / 12 SpAtk
Bold Nature
IVs: 0 Atk
Cosmic Power
Moonblast
Softboiled
Aromatherapy
I am not saying I started this but I based it off of a Cosmic power stored power sigilyph, I am sure someone else has used this but this is the first I have seen a clefable like this. If I see my opponent has a started that is going for hazards I just lead with this and start getting up CP. After a few even stab super effective moves start to do next to nothing after lefties. The best part is when people see me seting up they start setting up themselves!! Nobody seems to know about unaware clefable and for those of you that do not, unaware completely ignores and stat changes to your opponent. This is also a cleric in case my other pokes get statused or something. I have swept whole teams with this and it is amazing.
Goodra @ Assualt Vest
Ability: Gooey
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
Infestation
Flamethrower
Thunderbolt
Ice Beam
This is my special wall that deals with literally ANY special attack. I try and switch in on any special attack and am usually able to deal super effective damage to something. Not too much to say about this, it is a very effective special wall and can damage a lot of things. My problem with this thing is I usually lead with it because it can hit most leads with super-effective damage like galvatula, ferrothorn, forretres, etc.. but They usually always get their hazards up and I do not get any of mine up. I can usually spin them away with tentacruel, but I would like to switch goodra with maybe a magic bouncer or a bulky hazard poke.
Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Infestation
Scolipede@Black Sludge / Focus Sash
Ability: Speed Boost
EVs: 34 HP / 252 Atk / 224 Spe
Jolly Nature
- Megahorn
- Swords Dance / Earthquake / Spikes / Toxic Spikes
- Protect
- Baton Pass
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 Spd / 252 Atk / 252 HP
Adamant Nature
- Dragon Claw
- Fire Punch
- Dragon Dance
- Extremespeed
My physical sweeper, if I predict a rock dragon or ice move, I switch in and start going to work. I have a lot of coverage but I am open to suggestions for moves and ev spread. I am unsure if I should invest into speed or not, I am finding the extra bulk helpful and still outspeed a lot. Dragonite has been very helpful in clutch situations but I cant help but think maybe a scarfchomp or scarfed mence would be better.
Medicham @ Medichamite
Evs: 4 Def / 252 Atk / 252 Spe
Nature : Jolly
- Hi Jump Kick
- Drain Punch
- Ice Punch
- Psycho Cut
This is a very underestimated mega because of its awesome ability Pure Power which is the same as Azumarill's Huge Power, the difference is medicham already has a solid attack stat and with the Pure Power boost it gets insane. Again I am open to move suggestions, I usually only bring this out when my team has got rid of any thing that outspeeds or resists fighting. Man if this guy were a little faster he would be ubers I swear.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature
IVs: 0 Atk
Rapid Spin
Scald
Sludge Bomb
Knock Off
My rapid Spinner and help against flying types and cocky grass types. Knock off is really good move and I wanted someone on my team to have it, but most the time I just use this to rapid pin and try and get the burn on things.
Anyway this is my team I know it may not look like much but I have had more success with this team than my sun team, which I found odd. My weaknesses are when I allow things to set up on my clefable and they get a crit and kill me, then I have nothing to handle it with. The only "team" that gives me a problem are hyper offensive teams, but I rarely run into those anymore, Thanks for reading and Thank you for any tips.
Here are some of my first Clefable Sweeps, I have others like it but they are very similiar
http://pokemonshowdown.com/replay/oubeta-68557227
http://pokemonshowdown.com/replay/oubeta-68566614
http://pokemonshowdown.com/replay/oubeta-68609083
http://pokemonshowdown.com/replay/oubeta-68712570
This one he dc but it would have been a full sweep easily which just shows how this destroys unprepared teams. This guy had a MEGA KANGASKHAN and could not touch me.
http://pokemonshowdown.com/replay/oubeta-68563599
Here is me playing poorly and having my medicham save my skin
http://pokemonshowdown.com/replay/oubeta-68569024
This shows what happens when you leech seed a tentacruel
http://pokemonshowdown.com/replay/oubeta-68564617
Anyway As you can see this team may not have the raw power of other teams but it gets the job done in unexpected ways. Keep that in mind when rating
Ability: Unaware
EVs: 252 HP / 240 Def / 12 SpAtk
Bold Nature
IVs: 0 Atk
Cosmic Power
Moonblast
Softboiled
Aromatherapy
I am not saying I started this but I based it off of a Cosmic power stored power sigilyph, I am sure someone else has used this but this is the first I have seen a clefable like this. If I see my opponent has a started that is going for hazards I just lead with this and start getting up CP. After a few even stab super effective moves start to do next to nothing after lefties. The best part is when people see me seting up they start setting up themselves!! Nobody seems to know about unaware clefable and for those of you that do not, unaware completely ignores and stat changes to your opponent. This is also a cleric in case my other pokes get statused or something. I have swept whole teams with this and it is amazing.
Ability: Gooey
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
Infestation
Flamethrower
Thunderbolt
Ice Beam
This is my special wall that deals with literally ANY special attack. I try and switch in on any special attack and am usually able to deal super effective damage to something. Not too much to say about this, it is a very effective special wall and can damage a lot of things. My problem with this thing is I usually lead with it because it can hit most leads with super-effective damage like galvatula, ferrothorn, forretres, etc.. but They usually always get their hazards up and I do not get any of mine up. I can usually spin them away with tentacruel, but I would like to switch goodra with maybe a magic bouncer or a bulky hazard poke.
Scolipede@Black Sludge / Focus Sash
Ability: Speed Boost
EVs: 34 HP / 252 Atk / 224 Spe
Jolly Nature
- Megahorn
- Swords Dance / Earthquake / Spikes / Toxic Spikes
- Protect
- Baton Pass
Ability: Multiscale
EVs: 4 Spd / 252 Atk / 252 HP
Adamant Nature
- Dragon Claw
- Fire Punch
- Dragon Dance
- Extremespeed
My physical sweeper, if I predict a rock dragon or ice move, I switch in and start going to work. I have a lot of coverage but I am open to suggestions for moves and ev spread. I am unsure if I should invest into speed or not, I am finding the extra bulk helpful and still outspeed a lot. Dragonite has been very helpful in clutch situations but I cant help but think maybe a scarfchomp or scarfed mence would be better.
Medicham @ Medichamite
Evs: 4 Def / 252 Atk / 252 Spe
Nature : Jolly
- Hi Jump Kick
- Drain Punch
- Ice Punch
- Psycho Cut
This is a very underestimated mega because of its awesome ability Pure Power which is the same as Azumarill's Huge Power, the difference is medicham already has a solid attack stat and with the Pure Power boost it gets insane. Again I am open to move suggestions, I usually only bring this out when my team has got rid of any thing that outspeeds or resists fighting. Man if this guy were a little faster he would be ubers I swear.
Ability: Liquid Ooze
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature
IVs: 0 Atk
Rapid Spin
Scald
Sludge Bomb
Knock Off
My rapid Spinner and help against flying types and cocky grass types. Knock off is really good move and I wanted someone on my team to have it, but most the time I just use this to rapid pin and try and get the burn on things.
Anyway this is my team I know it may not look like much but I have had more success with this team than my sun team, which I found odd. My weaknesses are when I allow things to set up on my clefable and they get a crit and kill me, then I have nothing to handle it with. The only "team" that gives me a problem are hyper offensive teams, but I rarely run into those anymore, Thanks for reading and Thank you for any tips.
Here are some of my first Clefable Sweeps, I have others like it but they are very similiar
http://pokemonshowdown.com/replay/oubeta-68557227
http://pokemonshowdown.com/replay/oubeta-68566614
http://pokemonshowdown.com/replay/oubeta-68609083
http://pokemonshowdown.com/replay/oubeta-68712570
This one he dc but it would have been a full sweep easily which just shows how this destroys unprepared teams. This guy had a MEGA KANGASKHAN and could not touch me.
http://pokemonshowdown.com/replay/oubeta-68563599
Here is me playing poorly and having my medicham save my skin
http://pokemonshowdown.com/replay/oubeta-68569024
This shows what happens when you leech seed a tentacruel
http://pokemonshowdown.com/replay/oubeta-68564617
Anyway As you can see this team may not have the raw power of other teams but it gets the job done in unexpected ways. Keep that in mind when rating
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