SM OU BAZOOKA OFFENSE PEAKED #1

Proof of peak:



Introduction:

Hey, I welcome you to my first RMT in SM OU.This team is the final version of my Baton Pass team. It is extremly strong and easy to use. Skill is only needed, when you are facing some tough matchups. I will talk about those later. Lets hop right into the team!





Analysis:


Scolipede @ Leftovers
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Protect
- Substitute
- Baton Pass


We all know what this mon does. Gather as many boosts as you need and pass them to the appropriate mon. Not much has changed for this Set. Just be careful against powerful Z-Moves like Supersonic Skystrike or Continental Crush. It is incredibly important to not waste this mon because you protected on those moves. It still dies!
I was experimenting with a variant that outspeeds Scarf Tapu Lele at +1, kills it with Poison Jab and allows its Substitute to never be broken by Toxapex Scald. As I laddered I realized, it is best to go with max Speed, so that are you not forced to protect too often.


Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic


This set is incredibly good. It always does something and is never shut down. You can either break a threats Sash, set up Hazards or Toxic. Setting up Hazards is not always necesarry.
If you are facing a Mega Metagross, Mamoswine or Garchomp turn 1, it is important to Earthquake them to break the potential sash. You definitely do not want to set-up and realize it is Sash Chomp after you are ready to sweep!
As for Mega Metagross, this team can deal with it but most of the time it is better to just Earthquake it rather than getting up Stealth Rocks.
I usually lead with this or Scolipede, depending on how much I wanna Toxic stuff or get up Rocks.



Xurkitree @ Air Balloon
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Hidden Power [Ice]
- Energy Ball

When you look at my team you will realize, that it lacks a ground resist/immunity. This is not a teambuilding mistake, but an intended design. This will give my opponent a false sense of security with spamming Earthquake. One of the easiest way to sweep is to gather Speedboosts as my opponent is forced to Earthquake. Especially if you look at my team, the temptation is huge, right? Be careful against Zygarde though. Its Thousand Arrows does ignore Air Baloon!

Always consider potential priority revengekillers as well as your current health and speed when you decide to click Tail Glow. At +3, not much can stop this monster from going havoc.

I decided to go with max Speed and max Special attack. It is not worth investing in bulk because sometimes, you can only get one speedboost. You must be able to sweep as much as possible even with limited speedboosts. Sadly, even at +1 you cannot outspeed Ash-Greninja with this set. Just acknowledge the fact and act accordinly ;)

Maximum special attack is necesarry to blow through Spdef Amoonguss and hit mons who resist Thunderbolt incredibly hard.



Manaphy @ Sitrus Berry
Ability: Hydration
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

Manaphy became a staple on good Baton Pass teams. Its natural bulk and pure Water typing allows it to sweep teams very easily after one Tail Glow boost. Sitrus Berry is used over Leftovers for the immediate recovery. This is important because you do not want Manaphy to be revengekilled easily.

Surf and a Modest nature ensures the OHKO on common threats like Mega Metagross and Tapu Lele at +3.

124 Speed allows Manaphy to outspeed Ash-Greninja at +1 and Scarf Latios at +2. The rest was put into HP.


Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam
- Thunderbolt
- Flash Cannon


This mon right here is very bulky even without any investments. Sadly, its natural speed is very low, forcing me to invest into it. Shuca Berry allows me to set up at least one Calm Mind against Ground-Types if necesarry.

The combination of Calm Mind and Thunderbolt allows me to heavily weaken Toxapex, a common mon used to hard counter Magearna. Magearnas natural bulk and typing makes it very easy to setup and boost as it kills. Very simply, yet deadly.

Ice Beam is important to OHKO common mons like Zygarde, Lando-T and Garchomp without using Fleur Cannon. It never misses and has great natural coverage alongside Thunderbolt.

Flash Cannon is my stab of choice. It is very strong, especially after a boost.
Thanks to Calm Mind, I can also comfortably set up on opposing Magearna.

No matter what kind of Magearna-Set you use, a specific group of mons will wall you. I believe, that this set has the best potential to sweep. I would love to use a Z-Move, but Shuca Berry is just too good to not use on this mon imo.


Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Meteor Mash
- Earthquake

I am a fan of accurate moves. Looking at my team, the only innacurate moves are Toxic and Meteor Mash ;)
That aside, there is literally no reason to not use this mon right now. It has great resistances and with the Mega Buff, it is a threat the turn it is on the field. The moves and EVs should be self-explanatory.

Mega Metagross does its job even without speedboosts very well. But passing speedboosts to this monster is very good as well. There are many matches where Metagross just has to click its appropriate coverage. The problem are revengekillers like Sand Rush Exca, Scarf Magnezone, Pheromosa etc..
With the speedboost, those are no longer a problem.
Also with the speedboost, you do not have to Mega Evolve immediatly. This can be helpful, if the opponent tries to pivot with Lando-T and an Ice/Steel resists like Heatran. That way, Intimidate will no longer lower your attack every time.
Without the speedboosts, you are forced to Mega-Evolve, because Heatran and Lando-T might be able to outspeed you premega which you should not risk.

Synergy:
1)
+


Setting up Stealth Rocks can give Scolipede a free Substitute. Toxicing mons like Landorus-T can also give Scolipede a free substitute, should the opponent decide to save it for Rocky Helmet Chip damage.
A free Substitute means a free setup and maybe a free win ;)
2)
No Groundresist+


As already explained in the Xurkitreepart, having no Groundresist and Air Baloon Xurkitree works wonders. You can watch it yourself in the replaysection later. Most of the sweeps are from Xurkitree, just because of this teams design.
3)

+


Having the exact same coverage allows me to break through stuff with one of the mons and clean up with the second. E.g. Xurkitree can force in Ferrothorn and Mega Venusaur. A +3 Thunderbolt will heavily weaken those mons in exchange for Xurkitree.
This can allow Manaphy to clean up lategame without any problems.
4)

+


I already mentioned that Magearna will always be walled depending on the moves it uses. One of the common hardwalls of Boltbeam+Flash Cannon is Alolan-Marowak. Xurkitree naturally attracts Alolan-Marowak and weakens it heavily with +3 Energyball. After that, Magearna can easily sweep the opposing team.

Tough Matchups:
There are several mons, moves and specific teams, that give this team trouble.

1) One of the most obvious annoying moves in theory: Whirlwind. Whirlwind on Skarmory and Hippo discourages me from passing Speed, since I lack Espeon which is a staple on the popular Oras Baton Pass team. Luckily, teams who utilize those moves tend to have a slow team anyway, allowing me to sweep without speedboosts

2) Ferrothorn, Mega Venusaur, Alolan-Marowak:
By deisgn, this team is able to weaken a defensive threat heavily. That way, another mon can sweep. For more information about this, read the synergypart. But what if my opponent has at least two of them? You have to play like Jesus to overcome that tough Matchup, srs.

3) Shedinja Stall.
You might have realized, that my team does not have a single move to hit Shedinja with, if my Excadrill is dead and I do not have Stealth Rocks up. Against Shedinjastall, you should lead with Scolipede and Baton Pass to Excadril, to get the speedboost because you do not want to be trapped by Duggi without breaking its sash. Thanks to Moldbreaker, you can setup Rocks even against Mega Sableye. If the opponent decides to trap my Excadrill, make sure you will constantly pressure the defogger! This can be a problem, if the defogger is Togekiss, because it could be scarfed.
a) If it is scarfed, the best way is to go to Scolipede because Poison Jab kills Togekiss.
b) If it is the bulky variant, try to make a smart double. Make the stalluser believe, that going into Togekiss is safe now. Make a double there into something that threatens to OHKO Togekiss (e.g. Xurkitree). If the double does not work, do not forfeit.

The problem is you do not know if the Togekiss is Scarf or not. Get some friends who will ghost for you :D

Replays:
http://replay.pokemonshowdown.com/gen7pokebankou-520462228 smart doubles allow me to die as I setup my Stealth Rocks with the burn and prevent Zapdos from defogging
http://replay.pokemonshowdown.com/gen7pokebankou-519902791 Excadrill is so good. Preventing Azelf from setting up Rocks by spamming Rapid Spin and Magearna sweep
http://replay.pokemonshowdown.com/gen7pokebankou-520459147 easy Xurkitreesweep
http://replay.pokemonshowdown.com/gen7pokebankou-520451874 Turn 12 is exactly the reason why I have Air Baloon on Xurkitree
http://replay.pokemonshowdown.com/gen7pokebankou-520450560 Turn 6, Air Baloon op on Xurkitree
http://replay.pokemonshowdown.com/gen7pokebankou-520491554 Turn 5, Air Baloon ;)
http://replay.pokemonshowdown.com/gen7pokebankou-520509419 Turn 11, damn Xurkitree
http://replay.pokemonshowdown.com/gen7pokebankou-519882655 Turn 7, AIR BALOON!!
http://replay.pokemonshowdown.com/gen7pokebankou-519458932 Turn 8, XURKITREE STOP PLS!
http://replay.pokemonshowdown.com/gen7pokebankou-519453232 Turn 9, after my opponent had his
Sand Rush Exca against my Air Baloon Xurkitree, he was forced to Iron Head me as I clicked Tail Glow
http://replay.pokemonshowdown.com/gen7pokebankou-519447706 Turn 3, calm down Xurkitree

http://replay.pokemonshowdown.com/gen7pokebankou-520454074 This is why a +2 Spe Mega Metagross is much more threatening. Sand Rush Exca could not revengekill me.
http://replay.pokemonshowdown.com/gen7pokebankou-520469317 Turn 9, successfully weakened Ferrothorn with Xurkitree so that Manaphy sweeps easily. Sitrus Berry pevents Quick Attack and Water Shuriken from revengekilling me.
http://replay.pokemonshowdown.com/gen7pokebankou-520473481 Turn 4, got a free Subs because my opponent was forced to defog. Magearna heavily weakens Toxapex Turn 11 with CM+Tbolt. Turn 14, Shuca Berry allows Magearna to kill Mamoswine who used LO EQ
http://replay.pokemonshowdown.com/gen7pokebankou-520481828 Turn 4, Magearna sweeps easily.

Importable:
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Meteor Mash
- Earthquake

Scolipede @ Leftovers
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Protect
- Substitute
- Baton Pass

Xurkitree @ Air Balloon
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Hidden Power [Ice]
- Energy Ball

Manaphy @ Sitrus Berry
Ability: Hydration
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam
- Thunderbolt
- Flash Cannon
 
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Hey robopoke, I like the team and 'grats on the peak. BP Scolipede is hard to prepare for currently, and by peppering your team with a few unexpected surprises (Air Balloon for example) you give yourself an edge that your opponent can't really prepare for - simple yet elegant. I did the same for my TR team, using Air Balloon Magearna as a TR setter - the opponent never sees the switch coming and as such they're at a complete disadvantage.

As for suggestions, I think you should consider Fairium-Z Magearna. You've already said that the main reason you run Shuca is to set CM against ground types, however you already have Manaphy who can take ground hits neutrally and threaten them so this feels a little unnecessary. Fleur Cannon Twinkle Tackle function exactly as Fleur Cannon itself but at the +1 boost mark, eliminating the need for any setting and freeing you up for an extra coverage move. In addition, Fleur Cannon also hits dragons hard just like Ice Beam and the Twinkle Tackle variant will OHKO other things you'd want to hit with an ice move like defensive Lando-T. If you didn't know already, using Twinkle Tackle will also not drop your SpAtk, giving you an extremely hard hitting move with little to no drawbacks. The set I'd suggest is:

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Hidden Power [Fire]
- Thunderbolt
- Shadow Ball / Flash Cannon

Forgoing Flash Cannon may seem like a bad idea, but apart from the Tapus (some handled by suggested coverage, others by Twinkle Tackle) I think this coverage more than makes up for it. Between HP Fire, T-Bolt and Shadow Ball you obliterate all the steels in the tier not named Heatran, which your previous Magearna set wasn't handling before in any case. Twinkle Tackle is really a cost free move, as anything that can effectively wall it still takes huge damage and then is 2HKOed by your coverage (again, not Heatran). Shadow Ball, while slightly redundant, gives you more fire power against Marowak which you mentioned you struggle with and takes some of the pressure off against opposing Mega Meta sets. I think this is a more workable surprise factor than Shuca Berry currently IMO, particularly as you already have things handling that ground-hit-taking niche with Xurkitree as a surprise factor already there.

As it's a HO team, there's not much else I can think of as defensive synergy isn't a huge issue. Possibly you could run Belly Drum Sitrus Azumarill over Manaphy as the physical power it has is particularly hard to wall particularly with speed boosts and is a better match-up vs. stall than the current special sweepers (though Excadrill obviously helps vs. Mega Sableye), however the setup is more risky as technically you only have 75% health to begin with (Belly 50% reduction, followed by the Sitrus 25% restore) and it wouldn't have access to the same speed tiers that Manaphy does at the +1. Still I think a boosting physical attack that's particularly tricky to wall wouldn't go amiss, if not Azu then something else.
 
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Some opponents do switch out to not let me get a Soul Heart Boost. Thats why I have started using Calm Mind to punish them. I will consider Fairium Z because a 195 BP Stab Move is just amazing, but I think I will keep the Calm Mind.

Azumarill over Manaphy is a tricky one. Azu sadly has to sacrifice 50% of its health and can be chipped away by Rocky Helmet/Iron Barbs/Rough Skin which is detrimental for a sweeper. I do prefer to use Azu, but behind Screens and not in Speedpassing.

Thanks for the suggestions ;)
 
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Bone
- Flare Blitz
- Swords Dance
- Earthquake

I preferred Marowak-Alola instead of Magearna because pokemon as Ferrothorn block our tactics, we had too many weaknesses inotre type fire for the rest of the team it works great
 
This can be a problem, if the defogger is Togekiss, because it could be scarfed.
a) If it is scarfed, the best way is to go to Scolipede because Poison Jab kills Togekiss.
b) If it is the bulky variant, try to make a smart double. Make the stalluser believe, that going into Togekiss is safe now. Make a double there into something that threatens to OHKO Togekiss (e.g. Xurkitree). If the double does not work, do not forfeit.

The problem is you do not know if the Togekiss is Scarf or not. Get some friends who will ghost for you :D
lol i dont think any one else is crazy enough to use the scarf togekiss
 
Although I've been using your team and I like it a lot, Ferrothorn is huge threat because it can literally wall almost everything unless you play it perfect and get Xurkitree behind a substitute to Tail Glow and kill it.

I'm watching the replays but haven't seen any against that pokémon. Would you mind uploading one? Thank you very much and great job getting #1!

Edit: now I've seen one. Really well played, now is would you mind uploading more? hahaha
 
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Although I've been using your team and I like it a lot, Ferrothorn is huge threat because it can literally wall almost everything unless you play it perfect and get Xurkitree behind a substitute to Tail Glow and kill it.

I'm watching the replays but haven't seen any against that pokémon. Would you mind uploading one? Thank you very much and great job getting #1!

Edit: now I've seen one. Really well played, now is would you mind uploading more? hahaha
I did not face many Ferrothorns but I can give you 1 more replay against it with an older version (had Aura Sphere on Magearna back then though)
http://replay.pokemonshowdown.com/gen7pokebankou-519892588


In a newer version I used Special Air Baloon Lucario to some success. It has great defensivei typing if you are immune to Ground moves. You can setup on Landot and none of its coverage moves break your Sub or does any damage.
http://replay.pokemonshowdown.com/gen7pokebankou-523349655
http://replay.pokemonshowdown.com/gen7pokebankou-523353647
http://replay.pokemonshowdown.com/gen7pokebankou-523413788
http://replay.pokemonshowdown.com/gen7pokebankou-523417722
http://replay.pokemonshowdown.com/gen7pokebankou-523448490

I like those guys who say it is a shit set and lose to it.
 
How do you deal with Hoopa-U? It breaks protect/bypasses sub on scolipede, which is a problem. And Celesteela, when backed by a solid special wall that can take on xurk.

EDIT: Another threat seems to be mega scizor, as it can be dangerous
 
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How do you deal with Hoopa-U? It breaks protect/bypasses sub on scolipede, which is a problem. And Celesteela, when backed by a solid special wall that can take on xurk.

EDIT: Another threat seems to be mega scizor, as it can be dangerous
You either sweep before Hoopa-Unbound comes in:
http://replay.pokemonshowdown.com/gen7pokebankou-523274155

or you Baton Pass directly to Magearna. Hyperspace Fury does not do much damage to Magearna and Magearna behind subs +Speedboosts is extremly dangerous. Without Magearna, the Baton Pass from Scolipede does not work because I do not have other dark resists:
http://replay.pokemonshowdown.com/gen7pokebankou-523351132

I was expermenting with bulky Fairy Z Move Magearna. CM, Flash Cannon, Shadow Ball, Fleur Cannon just in case you want to know.

Edit:
Yes Mzor is extremly dangerous if it tries to setup when I collecting Speed on Scolipede since I cannot touch Mzor and Bullet Punch easily breaki my Sub at +2 of all my recipients 100% of the time except Manaphys.
 
While it may be very minor I noticed your Scolipede is holding leftovers instead of Black Sludge which is technically inferior although it probably very rarely gets tricked
 
While it may be very minor I noticed your Scolipede is holding leftovers instead of Black Sludge which is technically inferior although it probably very rarely gets tricked
Lol that thing never gets tricked. Maybe if I am paralyzed somehow and still slower than something like Scarf Latios? Even then I think Leftovers is better because I dont want to be tricked back with Black Sludge when I Batonpassed to a threat like Magearna.
 

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