Team VIS:
Altaria [Nebula] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Mega Altaria [Nebula] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon/Fairy
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
Abilities: Natural Cure, Cloud Nine (Unlocked), Pixilate (Mega)
Attacks (47):
PHYSICAL
Astonish
Body Slam
Dragon Claw
Dragon Rush
Earthquake
Fly
Frustration
Fury Attack
Iron Tail
Natural Gift
Peck
Pluck
Pursuit
Return
Sky Attack
Steel Wing
Take Down
SPECIAL
Disarming Voice
Draco Meteor
Dragon Pulse
Flamethrower
Heat Wave
Hidden Power [Fighting]
Hyper Beam
Hyper Voice
Ice Beam
Moonblast
Ominous Wind
Round
Snore
Solarbeam
Swift
OTHER
Agility
Dragon Dance
Endure
Growl
Heal Bell
Mist
Perish Song
Protect
Refresh
Roar
Roost
Safeguard
Sing
Substitute
Toxic
Face/Off | Kitsunoh (M)
_______________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Counters]
[Attacks] (69/84)
Team AOPSUser:
Necturna "Princess Peach" (F)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Grass/Ghost
Abilities: Forewarn/Telepathy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
-10% Evasion
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Shadow Ball
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Absorb
Forest's Curse
Sketch Soak
Future Sight
Leaf Storm
Curse
Ingrain
Gravity
Leaf Blade
Protect
Hidden Power (Fighting 7)
Return
Toxic
Energy Ball
Shadow Claw
Giga Drain
Synthesis
Skill Swap
Seed Bomb
Sleep Talk
Snatch
Trick
Rest
Substitute
Double Team
Payback
Psychic
Frustration
Hyper Beam
Torment
Infestation
Facade
Nature Power
Dispel
Shadow Mend
Total: 48
Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)
Type: Water/Psychic
Abilities: Oblivious/Own Tempo/Regenerator (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card
Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Zap Cannon
Brine
Pay Day
Body Slam
Focus Punch
Dynamicpunch
Nightmare
Dream Eater
Bide
Belch
Block
Belly Drum
Stomp
Aqua Tail
Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Trick Room
Reflect
Light Screen
Flash
Brick Break
Hail
Sunny Day
Incinerate
Grass Knot
Psych Up
Bulldoze
Safeguard
Round
Total: 77
The rules:
2v2 Doubles
DQ: 48h (The DQ of the pupil is by the discretion of the Tutor. If the Pupil asks for the DQ of the Tutor, the Manager of the Program should assign someone to replace them asap).
2 Recoveries, 5 Chills per mon
Two Substitutions per pokemon excluding KO Substitutions.
OneNo Mega Evolution (Tutee does not own Mega Stones)
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena
About Battling 101:
The player has the right to fight the tutor in at most 3 battles (singles or doubles), being two 2vs2 and one 3vs3. In those battles the player can use either rentals, aka, copies of pokemon owned by registered players, or his own mons. The Tutor should respond with either rentals or pokemon of his own that match the level of the ones used by the player.
The battle will play out normally, with the tutor playing to win. During the match, the tutor should give tips on moves and what-not, but only after the player orders. Comment on why a certain strategy you/they used went right/wrong and why you/they won/lost the battle.
The Pupil isn't obligated to use all 3 battles, or to use them before or after registering. They can register their team and use the 3 battles to pratice with them. Or they can use the 3 battle solely to try on stuff. Or they can test with 2 matches, register a team and then use the last one as a final test. Or any other way that seems fit.
VIS sends out Pokemon with items.
I send out Pokemon with items and order.
VIS orders.
I ref (and make comments as necessary).
Altaria [Nebula] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Mega Altaria [Nebula] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon/Fairy
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
Abilities: Natural Cure, Cloud Nine (Unlocked), Pixilate (Mega)
Attacks (47):
PHYSICAL
Astonish
Body Slam
Dragon Claw
Dragon Rush
Earthquake
Fly
Frustration
Fury Attack
Iron Tail
Natural Gift
Peck
Pluck
Pursuit
Return
Sky Attack
Steel Wing
Take Down
SPECIAL
Disarming Voice
Draco Meteor
Dragon Pulse
Flamethrower
Heat Wave
Hidden Power [Fighting]
Hyper Beam
Hyper Voice
Ice Beam
Moonblast
Ominous Wind
Round
Snore
Solarbeam
Swift
OTHER
Agility
Dragon Dance
Endure
Growl
Heal Bell
Mist
Perish Song
Protect
Refresh
Roar
Roost
Safeguard
Sing
Substitute
Toxic
Face/Off | Kitsunoh (M)
_______________________________
Face/Off was found by Fletchner in a Mysterious Encounter, during a shoot in the pokestar studios. The Director John Woo and Co-Stars John Travolta and Nicolas cage were frightened by this creature who had come into the studio and asked Fletchner to get rid of him. Fletchner comforted the scared Nohface and named him after the movie series.
[Nature]
Jolly (+15% Speed, +19% Accuracy, -1 SpA)
[Type]
Ghost/Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
[Abilities]
Frisk / Limber / Cursed Body
Frisk (✓) (Passive, MoldBreaker affects - No)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Passive, MoldBreaker affects - Yes)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (Passive, MoldBreaker affects - No)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Frisk (✓) (Passive, MoldBreaker affects - No)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Passive, MoldBreaker affects - Yes)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (Passive, MoldBreaker affects - No)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] (69/84)
Level Up (20/21)
Scratch(4,3) | Iron Defense (0,6) | Lick(7,2) | Odor Sleuth(0,6) | Faint Attack(6,4) | Shadow Sneak(7,3) | Curse(0,26) | Metal Burst(D*1.25, 5 + D/3) | Fake Out(4,4) | Revenge(6/12,8) | Perish Song(0,15) | Tail Whip (4) | Copycat(2+m) | Imprison(8) | Metal Claw(8,3) | Iron Head(11,5) | Revenge (12,8) | Shadowstrike(11,5) | Hex(10/16,7) | Shadow Claw (10,4)
Still to get: Memento(-) |
Egg (5/8)
Flail(20,13) | Foul Play(10,7) | Meteor Mash(12,6) | Phantom Force(12,11) | Psycho Shift(0,7)
Still to get: Feather Dance(0,6) | Metal Sound(0,5) | Yawn(0,7)
Prev Gen Tutor/ TM/HM(8/9)
Magic Coat(0,10) | Pain Split(+H | -D, 6+D) | Endure(0,15) | Headbutt(7,5) | Fury Cutter(4+U*3, 4+u) | Ominous Wind(9,3) | Iron Tail (13, 6) | Defog (10)
Still to get: Captivate(0,6) |
TM/HM/Tutor(36/51)
Substitute(0,12) | Taunt(0,10) | Torment(0,10) | Protect(0,7+D/2.5) | Dig(8,10) | Will-o-wisp(0,7) | Gyro Ball(5+Spdiff/10[Max 15],6) | Trick Room(0,10) | Snatch(4+m) | Knock Off(10,7) | Endeavor([T HP - U HP / 2], 6+D/1.5) | Icy Wind(6,5) | Payback(10,7) | Facade(14/7,8/5) | Retaliate(14,8) | Rain Dance(0,10) | Super Fang(HP/5, D/2 +3) | Super Power (12,8) | Thunder Punch(8,6) | Roar(7) | Earthquake(10,7) | U-Turn(7,5) | Rest(+12 | -18, 15) | Sleep Talk(3+m) | Role Play(7) | Trick(7) | Toxic(7) | Double Team(4*c) | Low Kick(6 + WC, 4+wc/2) | Flash Cannon(11,5) | Rock Smash(4,3) | Hidden Power [Grass] (6,4) | Giga Impact (15,12) | Bulldoze (6,5) | Rock Slide (8,6) | Ice Punch (8,6) |
Still to get: Last Resort(14,9) | Sunny Day(0,10) | Embargo(0,5) | Thief(6,4) | Safeguard(0,10) | Frustration(10,7) | Return(10,7) | Psychic(6+tw, 5+tw/2) | Shadow Ball(11,5) | Attract(0,6) | Round(6,8) | Flash(4+acc) | Psych Up(0,7) | Natural Gift(0,7) | Dream Eater(10,12) | Swagger(0,7) | Confide(0,5) | Cut(5,3) | Snore(5,3) | Spite(0,5) | Sucker Punch (8,6) | Hone Claws (6) | Hyper Beam (15,10) | Aerial Ace (6,4) | False Swipe (4,3) | Fling (17,8.5) | Secret Power(7,5) | Dark Pulse (8,6) | Strength (8,6) |
Scratch(4,3) | Iron Defense (0,6) | Lick(7,2) | Odor Sleuth(0,6) | Faint Attack(6,4) | Shadow Sneak(7,3) | Curse(0,26) | Metal Burst(D*1.25, 5 + D/3) | Fake Out(4,4) | Revenge(6/12,8) | Perish Song(0,15) | Tail Whip (4) | Copycat(2+m) | Imprison(8) | Metal Claw(8,3) | Iron Head(11,5) | Revenge (12,8) | Shadowstrike(11,5) | Hex(10/16,7) | Shadow Claw (10,4)
Still to get: Memento(-) |
Egg (5/8)
Flail(20,13) | Foul Play(10,7) | Meteor Mash(12,6) | Phantom Force(12,11) | Psycho Shift(0,7)
Still to get: Feather Dance(0,6) | Metal Sound(0,5) | Yawn(0,7)
Prev Gen Tutor/ TM/HM(8/9)
Magic Coat(0,10) | Pain Split(+H | -D, 6+D) | Endure(0,15) | Headbutt(7,5) | Fury Cutter(4+U*3, 4+u) | Ominous Wind(9,3) | Iron Tail (13, 6) | Defog (10)
Still to get: Captivate(0,6) |
TM/HM/Tutor(36/51)
Substitute(0,12) | Taunt(0,10) | Torment(0,10) | Protect(0,7+D/2.5) | Dig(8,10) | Will-o-wisp(0,7) | Gyro Ball(5+Spdiff/10[Max 15],6) | Trick Room(0,10) | Snatch(4+m) | Knock Off(10,7) | Endeavor([T HP - U HP / 2], 6+D/1.5) | Icy Wind(6,5) | Payback(10,7) | Facade(14/7,8/5) | Retaliate(14,8) | Rain Dance(0,10) | Super Fang(HP/5, D/2 +3) | Super Power (12,8) | Thunder Punch(8,6) | Roar(7) | Earthquake(10,7) | U-Turn(7,5) | Rest(+12 | -18, 15) | Sleep Talk(3+m) | Role Play(7) | Trick(7) | Toxic(7) | Double Team(4*c) | Low Kick(6 + WC, 4+wc/2) | Flash Cannon(11,5) | Rock Smash(4,3) | Hidden Power [Grass] (6,4) | Giga Impact (15,12) | Bulldoze (6,5) | Rock Slide (8,6) | Ice Punch (8,6) |
Still to get: Last Resort(14,9) | Sunny Day(0,10) | Embargo(0,5) | Thief(6,4) | Safeguard(0,10) | Frustration(10,7) | Return(10,7) | Psychic(6+tw, 5+tw/2) | Shadow Ball(11,5) | Attract(0,6) | Round(6,8) | Flash(4+acc) | Psych Up(0,7) | Natural Gift(0,7) | Dream Eater(10,12) | Swagger(0,7) | Confide(0,5) | Cut(5,3) | Snore(5,3) | Spite(0,5) | Sucker Punch (8,6) | Hone Claws (6) | Hyper Beam (15,10) | Aerial Ace (6,4) | False Swipe (4,3) | Fling (17,8.5) | Secret Power(7,5) | Dark Pulse (8,6) | Strength (8,6) |
Team AOPSUser:
Necturna "Princess Peach" (F)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Grass/Ghost
Abilities: Forewarn/Telepathy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
-10% Evasion
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Shadow Ball
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Absorb
Forest's Curse
Future Sight
Leaf Storm
Curse
Ingrain
Gravity
Leaf Blade
Protect
Hidden Power (Fighting 7)
Return
Toxic
Energy Ball
Shadow Claw
Giga Drain
Synthesis
Skill Swap
Seed Bomb
Sleep Talk
Snatch
Trick
Rest
Substitute
Double Team
Payback
Psychic
Frustration
Hyper Beam
Torment
Infestation
Facade
Nature Power
Dispel
Shadow Mend
Total: 48
Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)
Type: Water/Psychic
Abilities: Oblivious/Own Tempo/Regenerator (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card
Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Zap Cannon
Brine
Pay Day
Body Slam
Focus Punch
Dynamicpunch
Nightmare
Dream Eater
Bide
Belch
Block
Belly Drum
Stomp
Aqua Tail
Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Trick Room
Reflect
Light Screen
Flash
Brick Break
Hail
Sunny Day
Incinerate
Grass Knot
Psych Up
Bulldoze
Safeguard
Round
Total: 77
The rules:
2v2 Doubles
DQ: 48h (The DQ of the pupil is by the discretion of the Tutor. If the Pupil asks for the DQ of the Tutor, the Manager of the Program should assign someone to replace them asap).
2 Recoveries, 5 Chills per mon
Two Substitutions per pokemon excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena
About Battling 101:
The player has the right to fight the tutor in at most 3 battles (singles or doubles), being two 2vs2 and one 3vs3. In those battles the player can use either rentals, aka, copies of pokemon owned by registered players, or his own mons. The Tutor should respond with either rentals or pokemon of his own that match the level of the ones used by the player.
The battle will play out normally, with the tutor playing to win. During the match, the tutor should give tips on moves and what-not, but only after the player orders. Comment on why a certain strategy you/they used went right/wrong and why you/they won/lost the battle.
The Pupil isn't obligated to use all 3 battles, or to use them before or after registering. They can register their team and use the 3 battles to pratice with them. Or they can use the 3 battle solely to try on stuff. Or they can test with 2 matches, register a team and then use the last one as a final test. Or any other way that seems fit.
VIS sends out Pokemon with items.
I send out Pokemon with items and order.
VIS orders.
I ref (and make comments as necessary).