Hey guys. As you know, I usually go by the nick InfernoUniversity. This is actually my first ever post in smogon, and I hope you like it :). This is a flying-mono that I made a couple days ago, and so far it needs some tweaks but overall it's O.K. (p.s, please note some of my reasoning sounded better in my head)
Skarpherim (Rayquaza-Mega) @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Outrage
- V-create
- Extreme Speed
When I first decided on buiding a mono team, flying was the first that came into mind. Why not? AG is the domain of the most O.P pokemon in this game, Mega Rayquaza. Starting in the beginning of the battle with it or not, Band Mray can Place immense pressure on the opponent, forcing your will on them. Keeping it jolly and not making it adamant gives it the speed boost it needs against the likes of other Rayquaza that may otherwise be slower. Banded dragon ascent as we all know is a giant pain in the rear, but Outrage can be used to break defensive zygarde sets, and 2hko most arc forms. V-create is a no brainer for all that use the move on their sets...(when you miss 3 V-creates in a row) Below are some calcs for mray against some common mons in AG
Calculations:
252+ Atk Choice Band Rayquaza-Mega Dragon Ascent vs. 252 HP / 252+ Def Arceus: 262-309 (59 - 69.5%) -- guaranteed 2HKO
252+ Atk Choice Band Rayquaza-Mega Outrage vs. 252 HP / 200+ Def Groudon-Primal: 219-258 (54.2 - 63.8%) -- guaranteed 2HKO
252+ Atk Choice Band Rayquaza-Mega V-create vs. 248 HP / 252+ Def Celesteela: 582-686 (146.5 - 172.7%) -- guaranteed OHKO ( yes, this is way too obvious, but then again, who likes to go against celesteela?)
252+ Atk Choice Band Rayquaza-Mega Dragon Ascent vs. 248 HP / 252+ Def Yveltal: 307-363 (67.4 - 79.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Rayquaza-Mega Outrage vs. 252 HP / 252+ Def Zygarde-Complete: 474-558 (74.5 - 87.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
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Chloe (Arceus-Flying) @ Flyinium Z
Ability: Multitype
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fly
- Swords Dance
- Earthquake
- Substitute/Stealth rock
Maybe my favorite Pokemon on this team other than its sister, SD Flyeus offers a lot of benefits in my opinion. I placed sub for the status spammers that roam the ladder (looking at you paraspam) and the more-than-occasional smeargles that come across my path. Fly over aerial ace is a no brainer, and it delivers a bonus as a 2-turn move. Rocks can go here too, but I kept sub in my set. Fly serves as a stall of some sorts that you cant use when your opponent is poisoned, keeping you invincible for the first turn. At +2, Supersonic skystrike can rid of most defensive counters not counting steel types. Earthquake is just coverage against the steel types that don't get the luxury of having rockets to propel them up in the air (heh heh). having this as a rock setter may prove better in the future, though.
Calculations:
+2 252+ Atk Arceus-Flying Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Lugia: 355-418 (85.3 - 100.4%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Arceus-Flying Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Zygarde-Complete: 373-439 (58.6 - 69%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery(
this may not be the best to use against zygarde when it has high percentage)
+2 252+ Atk Arceus-Flying Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Arceus: 376-444 (84.6 - 100%) -- 81.3% chance to OHKO after Stealth Rock
+2 252+ Atk Arceus-Flying Supersonic Skystrike (175 BP) vs. 248 HP / 252+ Def Yveltal: 441-520 (96.9 - 114.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
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FluffieMareep (Yveltal) @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Foul Play
- Toxic
- Defog
- Roost
The other defensive wall on this teamthis Yveltal set speaks for itself. Foul play keeps physical attackers in check, toxic cripples switch-ins, defog removes hazards and screens, and roost replenishes any health lost. Pretty general set really.
Calculations: there really is no need to be one since it speaks for itself
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Chloe AFK (Arceus-Flying) @ Sky Plate
Ability: Multitype
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Refresh
- Recover
- Judgment
The sister and the better set of our other flyeus, this set use to finish games and swallow whatever status is shown our way. The timid support set encourages longevity and the benefit of out-speeding all speed tiers below it.
Calculations:
+2 8 SpA Sky Plate Arceus-Flying Judgment vs. 240 HP / 0 SpD Arceus-Fairy: 261-307 (59.1 - 69.6%) -- guaranteed 2HKO after Stealth Rock
+2 8 SpA Sky Plate Arceus-Flying Judgment vs. 252 HP / 200 SpD Groudon-Primal: 270-318 (66.8 - 78.7%) -- guaranteed 2HKO after Stealth Rock
+2 8 SpA Sky Plate Arceus-Flying Judgment vs. 0 HP / 4 SpD Rayquaza: 331-390 (94.3 - 111.1%) -- 68.8% chance to OHKO
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1337 Legend (Lugia) @ Leftovers
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind
The safety cushion of the team, you can switch into this mon anytime you aren't sure of your opponent's set. We play AG..literally all sets wont be exactly what you will expect sometimes. At full health..this pokemon is a THICCCCCCC wall for your team. its best to keep it that way. Sub counters glare-garde and allows you to pp stall your opponent. Toxic cripples, and whirlwind rids you of opponets like geo xern or most SD arcs or SD/DD mray varients.
Calculations:
252+ Atk Life Orb Rayquaza Dragon Ascent vs. 248 HP / 252+ Def Multiscale Lugia: 94-111 (22.6 - 26.7%) -- possible 5HKO after Leftovers recovery
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 248 HP / 8 SpD Multiscale Lugia: 172-203 (41.4 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Kyogre-Primal Water Spout (150 BP) vs. 248 HP / 8 SpD Multiscale Lugia in Heavy Rain: 161-189 (38.7 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
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Arushii (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 200 Def / 4 SpA / 52 SpD
Bold Nature
- Defog
- Recover
- Flamethrower
- Toxic
When creating this team, I remembered I had a relatively huge weakness to Geo-xern (understatement). When creating the set I initially made it max spd, then after some laddering, I realized that it was perhaps too much for I was vulnereable to almost all physical attackers. After tweaking it a but, The Ho oh I have before you is now a formidable tank. Flamethrower was placed in for Sacred fire because of pp, accuracy, and the fact that getting that 50 percent burn is just unlucky for me. Having 2 defoggers seems as dumb as having tock-setters, but its just as effective. The rest of the set speaks for itself, basically.
Calculations:
252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 110+ Def Ho-Oh: 165-195 (39.6 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ SpA Xerneas Thunder vs. 252 HP / 140 SpD Ho-Oh: 330-390 (79.3 - 93.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 252 HP / 140 SpD Ho-Oh: 156-185 (37.5 - 44.4%) -- guaranteed 3HKO after Leftovers recovery
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I plan to post some replays against stronger opponents, so I can effectively show this team in action. On the meantime, here are a couple other replays I have:
https://replay.pokemonshowdown.com/gen7anythinggoes-862465001- against Pandamasque
https://replay.pokemonshowdown.com/gen7anythinggoes-862024898-against ec-trol-plasma
(ok I have more replays, but I got lazy and didn't want to be more specific)
https://replay.pokemonshowdown.com/gen7anythinggoes-865031920
https://replay.pokemonshowdown.com/gen7anythinggoes-863286118
https://replay.pokemonshowdown.com/gen7anythinggoes-862521107
https://replay.pokemonshowdown.com/gen7anythinggoes-862516341
https://replay.pokemonshowdown.com/gen7anythinggoes-862497623
Hope those who try this team have some great fun with it :))) Wynaut?