Ability: Thick Fat
EVs: 6 HP/252 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Ice Punch
- Knock Off
Surprisingly useful lead. Fake Out to cancel any Focus Sashes, Close Combat for Tyranitars, Ice Punches for dragons, Gliscor, and anything else that resists fighting but is weak to ice. Knock Off is just for whenever Hariyama can't kill something but can get in a cheap shot. Also serves as a great Tyranitar counter with it's high HP, defensive EVs, and resistance to both of it's STAB attacks.
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Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Focus Blast
- Hidden Power [Ice]
An odd-looking Scarf Gengar. It has no Trick and has enough EVs to outspeed anything with 95 base speed and a scarf or speed boost. It also outspeeds Azelf leads so that after Hariyama fakes em out, Gengar can come in for the kill. HP Fire is for that rise of Scizors who think Gengar won't cause too much harm to them. It also makes a pretty good Rapid Spin blocker as it can OHKO Forretress. Donphan can't really touch it either. Tentacruel can be troublesome due to it's high Special Defense, and Gengar normally gets 2HKO'd by it's Surfs.
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Ability: Intimidate
EVs: 74 HP/252 Atk/8 Def/176 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
The nickname is basically to trick people into thinking that Gyarados only has two attacks (it actually works). Anyways, it's basically the standard Gyarados. I'm not too good at making defensive EVs, so that's what I got. Jolly nature and EVs is to outspeed any Jolteon foolish enough to think that one of Gyarados' Dragon Dances aren't good enough. This is at the price of power though, as it can't OHKO Zapdos after a Dragon Dance'd Stone Edge.
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Ability: Serene Grace
EVs: 252 HP/180 Spd/76 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Thunderbolt
Jirachi is the new addition to my team and has been doing wonders for it. Substitute when it'll block something or on a switch then take the opportunity to Calm Mind up. A basic CM/sub pokemon. Psybolt has some pretty decent type coverage and power. The only thing that resists it that can actually trouble it are Celebi and Magnezone. However, both of them can just as easily be set up on, and neither of them like a 6 CM Psychic no matter what their typing says.
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Ability: Keen Eye
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Stealth Rock
- Whirlwind
This is the basic Skarm with slightly altered EVs. 8 Speed EVs is to outspeed most other Skarms in the Whirlwind contest. Skarm is my physical wall and can easily wall most physical attacks as well as Skymin. When I'm unsure of my opponent's team and I bring in Skarm, the first move will be Whirlwind to scout for Magnezones. Stealth Rock is ever-useful and Brave Bird is really great against anything that's weak to it. The only physical things that Skarm really fears are CB Tyranitar's Stone Edge and Lucario after a Swords Dance.
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Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Thunder Wave
- Flamethrower
- Softboiled
Blissey!!! ClericBliss to be exact. Thanks to Aromatherapy, my team doesn't fear majority of status users. Thunder Wave/Flamethrower is an excellent Scizor killer, although it really could use more Special Attack as it can't OHKO Scizor. Thanks to Defense EVs, Blissey can walls many physical attackers as well. Gengar assists Blissey a lot as it can switch into any fighting, ground, or normal attack and give pain in return.
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Changes Made So Far: Took Bogmire's advice and replaced Gengar's HP fire w/ HP ice, reworked it's EVs (less HP to max Speed), and changed it's nature. Reworked Skarmory's EV spread by reducing Attack and removing Speed to max Defense.