Team building process
First off, i started my build on Sharpedo cause, among Sceptile mega and Altaria, that's the mega i prefer in UU. Nothing much to add, i'm using a pretty regular sharpedo set aka 3 fangs + protect. That's the best set at the moment considering the meta : Sharpplle (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Psychic Fangs
- Crunch
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Psychic Fangs
- Crunch
Crunch being your main stab allow you to 2HKO defensiv Scizor on the switch and so on, nothing much to add on this.
Icefang is your way to handle Gliscor, Hydreigon and Togekiss, it can ohko the regular speed invested set when mega evolved for Gliscor and 2HKO Hydreigon. Togekiss is a bit more painfull to handle, specially a defensiv set as it struggles to 2HKO if rocks aren't up.
PsychicFang is your way to handle Amoonguss, Tentacruel but among all Azumarill and Primarina. I chosed this above Liquidation because you don't need Liquidation that much, it'd be only usefull to kill Hippo which you don't risk to do with Sharpedo as it can whirlwind you out. Being able to kill Amoon Azu or Primarina in late game is better than being able to kill Hippo, specially if you could setup some hazards you can 2hko Hippo on the switch with Icefang. Having Psychic fang makes you less dependent on Amoonguss to handle Primarina and Azu.
After taking Sharpedo i wanted to pair it with an offensiv mon that could cover it well, specially against Breloom which just had been dropped to UU so this is why i chosed Latias.
ThisIsWEATHERREPORT (Latias) @ Electrium Z
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunder
- Ice Beam
- Psyshock
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunder
- Ice Beam
- Psyshock
CM Set is the most threatening set atm for me cause it's almost a kill with Z Drake on any pokemon but Scizor / Aggron / Klefki and so on.... Which is where Z thunder come in. Z Thunder at +1 does up to 80% on regular spdef Klefki, OHKO regular 120HP offensiv Scizor. It can also OHKO some AV Primarina and ofc OHKO Azumarill. Most people won't think about it as Latias is almost never played with electric coverage, most coverage it usually get is Ice or Fire. They'll almost always SI their usually Latias check which Z Thunder can handle.
Icebeam well, boltbeam is neat ! For real, a lot of people will SI their gliscor into it if they think you're scarfed specially if they run a spdef Gliscor. That's also your way to handle other Lati and Hydreigon, specially Hydreigon which can be a problem for this team if you're getting too weakened. If you're not a fan of no recover Lati you can switch Icebeam for Recover.
Psyshock well, Blissey is a pain you know. At +1 you can 2HKO regular defensiv Blissey. That's also how you handle Azumarill / Primarina / Tentacruel if your Z move is off or you're willing to keep it. Using this can also confirm to your opponant that you're a regular Z drake set and bait the switch into their usual check. Imo that's a must, that helps you a lot against stalls.
After having those two mons, i wanted to build a cool defensiv core to cover them. I was divided between either building an offensiv team with Sharpedo as a cleaner but not centered around it or a more defensiv one that can handle more threats. I decided to go for a more defensiv team to stack hazards. After deciding this, i've been traumatized by Manectric during this tournament so i wanted the perfect answer for it, being Hippowdon.
Michel4EverTonight (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
Spdef spread allows you to survive like a god to Manec hp ice (around 37%). You can take on easily most scarfers in UU such as Latias Hydrei Infernape.... That's a pretty regular set, nothing much to explain.
Whirlwind on toxic allows you to handle things like Komoo Sub / Scizor SD / Gliscor SD or any pokemon that tries to setup on you. This also got an awesome synergy with the hazard stacking you can setup with the team and you can rackup some rocks damage with spikes.
With this i needed a spikes setter. The best spikes setter in UU sure is Klefki and it turns out that it pairs well with Hippo.
OuiC'estMoi (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Toxic
- Foul Play
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Toxic
- Foul Play
Classic ev spread, best one as this is my Latias / Hydreigon check but also kind of my only Kyurem check.
2 Status, this is to fully support Sharpedo and the team. Thunderwave is usefull to down things that can still outspeed Sharpedo at +1 such as Aero / Latias / Infernape scarf and so on... This can also be usefull if you're willing to paralize defensiv mon that you can't toxic such as Tentacruel or Amoonguss. Toxic is pretty handy for CM latias, most defensiv walls but also things that might SI like Volcanion that can be a bit threatening for the team if Latias isnt healthy.
Foul play is another way to handle SD Scizor that might also be threatening if it can setup. It puts it in range for Sharpedo to RK it afterwards while you can easily tank a bullet punch at +2. That's the main reason why Foul play, i chosed it among HpFire cause i also wanted to be able to touch Latias if Toxic damage wouldnt be enough to down it.
Then i noticed that my team had legit a no MU against Azumarill banded hence why i chosed to add Amoonguss
BouliN'Roses (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 208 Def / 44 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Spore
- Hidden Power [Fire]
Ability: Regenerator
EVs: 248 HP / 208 Def / 44 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Spore
- Hidden Power [Fire]
Pretty simple pretty regular, this is a spread "I hate you Azu go back to OU". Mostly here to check Azu banded it turned out it was pretty usefull to handle Scizors too as this spread can take easily a u-turn from a +2 Scizor (not even 70%). This is also your Crawdunt check for TR and overall regulars Crawdunt but also a strongest Breloom check when Latias can't do the job nor Gliscor. 8 Speed allows you to outspeed Slowbro Mega while you're still slower than Crawdunt for Trickroom. If you're scared of BroMega you can run ClearSmog on Sludge bomb but so far i never had any issue with it.
Now onto the last pokemon. First i had a pretty unset mon but that is pretty cool which is Ada Infernape band. This was my other way of handling stall as it can 2HKO Alomomomomomola. Turned out Gliscor was too much of a pain for my team, specially to switch into it since Hippo can't really do anything to it and Latias won't like a U-Turn. This is why i chosed to run my own Gliscor as a Gliscor check (Landorus style kek).
NoHpIcePlease (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Atk / 216 Spe
Jolly Nature
- Facade
- Earthquake
- Swords Dance
- Roost
Ability: Poison Heal
EVs: 244 HP / 48 Atk / 216 Spe
Jolly Nature
- Facade
- Earthquake
- Swords Dance
- Roost
Well Gliscor is Gliscor, still solid whatever the role it gots. That is a regular setup Gliscor set, 244HP to optimize the poisonheal recovery. 216 Speed allows you to outspeed Lucario which can be threatening specially a Nastyplot set. With 48 Atk you got a pretty good chance to OHKO Nidoking while you, ofc, outspeed it but you also 2HKO regular speed Gliscor at +2 with Facade but also Scizor and such. That's another way of handling Scizor (not the best i must admit but it can put Scizor in range for Sharpedo to RK it) but also a way to handle some stall teams (you can pp stall Quagsire for exemple).
Threats
Kyurem : Not gonna lie, Kyurem sub is pretty much a kill each time it goes out, same for specs. This team is pretty weak to ice moves if stabbed (which isnt quite seen in UU since Mamo is gone). The only turn around i've found so far is to remove Thunderwave and FoulPlay on Klefki for Magnetrise and Playrough. This works well but you might struggle a bit more against other MU, specially against Scizors since they can setup on you. Toxic is pretty usefull if Kyurem tries to setup a sub on you.
Veil : Same as for Kyurem, Alolan Sandslash can be painfull to handle but moreover Linoone considering Klefki can't Magnetrise on the StompingTantrum. Having no defoggers makes it easily for your opponent to setup. You got answers to Veil pokemon but those can be weakened pretty easily. You shouldn't be worried much about it, thus far i've seen one veil while playing more than a hundred game with this team (I hate you Sloudy <.<)
Hydreigon : Considering Klefki can't do anything to Hydrei, if this one is anything but Choice locked it can be pretty threatening specially with Roost. Amoonguss should be able to take hits unless any fire move, Hippo too but they can be weakened pretty fast.
Webs : Having no spinners with a Sharpedo makes you kind of weak to webs. You got a pretty defensiv team so you should be able to handle it but Sharpedo won't shine that much considering it'd need one more turn to setup its speed.
Importable
ThisIsWEATHERREPORT (Latias) @ Electrium Z
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunder
- Ice Beam
- Psyshock
Sharpplle (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Psychic Fangs
- Crunch
BouliN'Roses (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 208 Def / 44 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Spore
- Hidden Power [Fire]
Michel4EverTonight (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
OuiC'estMoi (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Toxic
- Foul Play
NoHpIcePlease (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Atk / 216 Spe
Jolly Nature
- Facade
- Earthquake
- Swords Dance
- Roost
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunder
- Ice Beam
- Psyshock
Sharpplle (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Psychic Fangs
- Crunch
BouliN'Roses (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 208 Def / 44 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Spore
- Hidden Power [Fire]
Michel4EverTonight (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
OuiC'estMoi (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Toxic
- Foul Play
NoHpIcePlease (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Atk / 216 Spe
Jolly Nature
- Facade
- Earthquake
- Swords Dance
- Roost
Replays
https://replay.pokemonshowdown.com/gen7uu-723154250 Tournament Match (with infernape band)
2nd and 4th match against Aim, shows some different MU
Special thank to Moute for helping me out with few sets !