Pretty much a sandbox team. Be Critical, thanks! (btw had some help from CakesofSpan) So I can't take all the credit for this team. Thanks!
Landorus@Yache Berry
Timid
Trait:Sand Force
252SpAtk/252Spd
-HP Ice
-Substitute
-Earth Power
-Protect
There to do damage. Hurts stuffs with the Sand Force boost. Max Speed. Max Sp Atk. HP Ice, to deal With Grass(Whimsicott)/Dragons(Garchomp/Salamence/Dragonite)/ and other Ground Types. The max speed, is basically to outrun other Landorus and get a possible KO with HP Ice. Special Offensive Landorus works well because I felt the team would be to physically orientated. I wouldn't want to be completely Crippled by Will-o-wisp. Landorus Chosen basically due to it's ability and special atk.
Excadrill@life orb
Trait: Sand Rush
Jolly
252Atk/252Spd
-Earthquake
-Rock Slide
-X-scissor
-Protect
Sweeper of the team. Speed is awesome in the sand, so why not use it to try and sweep? Protect is there so I can use Equake from a Partner without repercussions. It has pretty good Coverage, I had a bit of a Dilemma choosing Between X-Scissor and Shadow Claw. X-Scissor won, because I found more use for it, over Shadow Claw.
Tyranitar@Iron Ball
Trait: Sand Stream
252Hp/216Atk/40SpD
Brave
0 IV's in Speed
-Fling
-Earthquake
-Rock Slide
-Payback
a possible response to Trick Room teams. Fling hits something pretty hard. Could also be a possible counter to other weather starters, that would try to switch in after it. Being as slow as possible, meaning I get my sand up. When combined with the Light Screen of Rotom-W(see below) it can take those Water type hits that would otherwise Ruing the sand abusers of this team. So I freely switch him in to Special Atks. I found this is an awesome set. It gets KO and hurts things hard that switch in. It's overall good. The Extra SP.D Ev's help tank a little more.
Latios@White Herb
Trait: Levitate
252Spd/252SpAtk
Modest
-Draco Meteor
-Psychic
-Tailwind
-Thunder
Some tailwind support for extra speed (not including TTar) Draco Meteor for a strong STAB. White Herb for removing the -2 in case it's my last poke, and possible secure another KO with Draco Meteor, and not needing to switch early in the game. Thunder, Use against Opposing Water Types. 30% Paralysis and 100% accuracy in Rain, yay~ Psychic for a secondary STAB when I'm not using Draco Meteor. This set has worked well on the Latios, but I haven't made up my mind on Protect yet. Yeah, it helps stall things like Trick Room, but I feel the Tailwind can help more in the Long run. Usually if I see a Trick Room team, I won't Use Latios, just depends on what I see on the Team Preview.
Cresselia@Sitrus Berry
Trait:Levitate
Modest
252HP/84Def/108SpAtk/64SpDef
-Ice Beam
-Thunder Wave
-Psychic
-Helping Hand
Thunder Wave to slow things down, and possible stop it from doing anything. Psychic for STAB. Ice Beam, for Garchomp, and Dragons. Helping Hand for a Power boost to my other pokes. Cress has been great, taking hits, and slowing down the opposition. Not sure what else to say about it. Also Works well against TR teams, as it's not that fast. Usually Lead with Tyranitar, up there if I see a Trick Room Coming.
Rotom-Wash@Leftovers
252HP/84Def/88Spatk/84Spdef
Trait: Levitate
Careful
-Light Screen
-Hydro Pump
-Thunder bolt
-Protect
basically another Rain Counter. Hydro Pump for a boosted STAB in Rain. Thunderbolt to hit Water types. Protect, well, it's protect. Light Screen to Boost the Sp.Def of my Team. It's also been good for staying out there, and like I found was a common issue to the Previous Team before this one, it helped alleviate my TR weakness, while also having the capabilities to Take on Rain Teams. Useful to the max so far. Light Screen has worked amazing with the Special Def boost Ttar gets in the sand. Latios, and Landorus also appreciate the Sp.D Boost. Being Weak to Ice and Abomasnow usually having Perfect acc, Blizzards, if I lose the sand.
Landorus@Yache Berry
Timid
Trait:Sand Force
252SpAtk/252Spd
-HP Ice
-Substitute
-Earth Power
-Protect
There to do damage. Hurts stuffs with the Sand Force boost. Max Speed. Max Sp Atk. HP Ice, to deal With Grass(Whimsicott)/Dragons(Garchomp/Salamence/Dragonite)/ and other Ground Types. The max speed, is basically to outrun other Landorus and get a possible KO with HP Ice. Special Offensive Landorus works well because I felt the team would be to physically orientated. I wouldn't want to be completely Crippled by Will-o-wisp. Landorus Chosen basically due to it's ability and special atk.
Excadrill@life orb
Trait: Sand Rush
Jolly
252Atk/252Spd
-Earthquake
-Rock Slide
-X-scissor
-Protect
Sweeper of the team. Speed is awesome in the sand, so why not use it to try and sweep? Protect is there so I can use Equake from a Partner without repercussions. It has pretty good Coverage, I had a bit of a Dilemma choosing Between X-Scissor and Shadow Claw. X-Scissor won, because I found more use for it, over Shadow Claw.
Tyranitar@Iron Ball
Trait: Sand Stream
252Hp/216Atk/40SpD
Brave
0 IV's in Speed
-Fling
-Earthquake
-Rock Slide
-Payback
a possible response to Trick Room teams. Fling hits something pretty hard. Could also be a possible counter to other weather starters, that would try to switch in after it. Being as slow as possible, meaning I get my sand up. When combined with the Light Screen of Rotom-W(see below) it can take those Water type hits that would otherwise Ruing the sand abusers of this team. So I freely switch him in to Special Atks. I found this is an awesome set. It gets KO and hurts things hard that switch in. It's overall good. The Extra SP.D Ev's help tank a little more.
Latios@White Herb
Trait: Levitate
252Spd/252SpAtk
Modest
-Draco Meteor
-Psychic
-Tailwind
-Thunder
Some tailwind support for extra speed (not including TTar) Draco Meteor for a strong STAB. White Herb for removing the -2 in case it's my last poke, and possible secure another KO with Draco Meteor, and not needing to switch early in the game. Thunder, Use against Opposing Water Types. 30% Paralysis and 100% accuracy in Rain, yay~ Psychic for a secondary STAB when I'm not using Draco Meteor. This set has worked well on the Latios, but I haven't made up my mind on Protect yet. Yeah, it helps stall things like Trick Room, but I feel the Tailwind can help more in the Long run. Usually if I see a Trick Room team, I won't Use Latios, just depends on what I see on the Team Preview.
Cresselia@Sitrus Berry
Trait:Levitate
Modest
252HP/84Def/108SpAtk/64SpDef
-Ice Beam
-Thunder Wave
-Psychic
-Helping Hand
Thunder Wave to slow things down, and possible stop it from doing anything. Psychic for STAB. Ice Beam, for Garchomp, and Dragons. Helping Hand for a Power boost to my other pokes. Cress has been great, taking hits, and slowing down the opposition. Not sure what else to say about it. Also Works well against TR teams, as it's not that fast. Usually Lead with Tyranitar, up there if I see a Trick Room Coming.
Rotom-Wash@Leftovers
252HP/84Def/88Spatk/84Spdef
Trait: Levitate
Careful
-Light Screen
-Hydro Pump
-Thunder bolt
-Protect
basically another Rain Counter. Hydro Pump for a boosted STAB in Rain. Thunderbolt to hit Water types. Protect, well, it's protect. Light Screen to Boost the Sp.Def of my Team. It's also been good for staying out there, and like I found was a common issue to the Previous Team before this one, it helped alleviate my TR weakness, while also having the capabilities to Take on Rain Teams. Useful to the max so far. Light Screen has worked amazing with the Special Def boost Ttar gets in the sand. Latios, and Landorus also appreciate the Sp.D Boost. Being Weak to Ice and Abomasnow usually having Perfect acc, Blizzards, if I lose the sand.