Team Building Guide for ladder
Ok, this is going to be a decently long one.
TL;DR
-Pick a Pokemon to build around
-Add mons that Synergize well with it.
-Test it. Use resources
In-depth Stuff
So Basically, you pick a pokemon. It can be any pokemon you want, but it's usually preferred to use a mon that's meta, like any pokemon from the S-B tiers on the viability rankings. Such a pokemon is your main win condition and is what you should mainly be using to pick the next two pokemon.
But First, let me go into the playstyles that are commonly found on ladder
Hyper Offense: Easiest style there is on the ladder. Typically a player will use hard hitting mons, like Porygon Z and Charizard, to get KO’s.
Stall: You’ve Faced it. Essentially, It's a playstyle designed not to lose by either reducing offensive capability, or just plain wearing your pokemon down.
CounterCoat: This Playstyle is based off you making the first move, then they counterattacking with either counter, metal burst, or magic coat. Occasionally carry taunt to not be setup fodder, and to force a attack.
Bulky Offense: Probably the most prevalent playstyle out there around now. They usually run pokemon bulky enough to take a hit, then attack back with a very powerful move. Its low risk most of the time, which is why it's used so often.
Gimmick: Sets based off a unique strategy, usually easy to beat when you know what it is
The two pokemon that you chose should support each other along with the pokemon that is built around, and your goal is to try to get to as close as you can get to a perfect team, in order to make skill and chance the only factors.
Usually around this point, you want to check all threats in the meta, which there are usually a lot of. Take for example Mega Mawile, which is very weak to Charizard. Adding a water type or a lure to Charizard, ie: Occa Berry Whimsicott. (As the opponent is likely to play a charizard against a team that it seemingly has a good time against) This will nullify your weakness, and the only thing you really need to worry about is prediction.
The last thing i want to say is that you should always test it, Go on ladder if you want. If you care about your rating too much, then you can always PM a person online if they want to battle for testing purposes.
That's all from me for now. A archetype guide will come shortly. For now, goodbye.
Good Resources:
https://www.smogon.com/forums/threads/1v1-resources.3592842/
https://pokemonshowdown.com/damagecalc/
This will be edited shortly.
Ok, this is going to be a decently long one.
TL;DR
-Pick a Pokemon to build around
-Add mons that Synergize well with it.
-Test it. Use resources
In-depth Stuff
So Basically, you pick a pokemon. It can be any pokemon you want, but it's usually preferred to use a mon that's meta, like any pokemon from the S-B tiers on the viability rankings. Such a pokemon is your main win condition and is what you should mainly be using to pick the next two pokemon.
But First, let me go into the playstyles that are commonly found on ladder
Hyper Offense: Easiest style there is on the ladder. Typically a player will use hard hitting mons, like Porygon Z and Charizard, to get KO’s.
Stall: You’ve Faced it. Essentially, It's a playstyle designed not to lose by either reducing offensive capability, or just plain wearing your pokemon down.
CounterCoat: This Playstyle is based off you making the first move, then they counterattacking with either counter, metal burst, or magic coat. Occasionally carry taunt to not be setup fodder, and to force a attack.
Bulky Offense: Probably the most prevalent playstyle out there around now. They usually run pokemon bulky enough to take a hit, then attack back with a very powerful move. Its low risk most of the time, which is why it's used so often.
Gimmick: Sets based off a unique strategy, usually easy to beat when you know what it is
The two pokemon that you chose should support each other along with the pokemon that is built around, and your goal is to try to get to as close as you can get to a perfect team, in order to make skill and chance the only factors.
Usually around this point, you want to check all threats in the meta, which there are usually a lot of. Take for example Mega Mawile, which is very weak to Charizard. Adding a water type or a lure to Charizard, ie: Occa Berry Whimsicott. (As the opponent is likely to play a charizard against a team that it seemingly has a good time against) This will nullify your weakness, and the only thing you really need to worry about is prediction.
The last thing i want to say is that you should always test it, Go on ladder if you want. If you care about your rating too much, then you can always PM a person online if they want to battle for testing purposes.
That's all from me for now. A archetype guide will come shortly. For now, goodbye.
Good Resources:
https://www.smogon.com/forums/threads/1v1-resources.3592842/
https://pokemonshowdown.com/damagecalc/
This will be edited shortly.