Enjoyment: 4
Competitiveness: 2
I really dislike how many absurdly powerful mons there are right now in this meta, I believe that it very much constricts the number of possible options there are in teambuilding and forces players into far too many coinflips and mindgames for a consistently fun and competitive experience. Entire archetypes are either unviable or forced into a selection of 6 required mons to answer broken threats.
5
This mon is absurdly bulky, can use a large variety of sets, can tera to take advantage of its checks, and even often breaks through dondozo, the obvious check to any physical setup sweeper. This dog is blatantly broken, and I believe that we need to send a third sun abusing fire type to ubers this generation.
5
Roaring moon is a very similar case to gouging, with its sun abuse and set variety, but is also faster and hits harder outside of sun, but isn't as bulky. This mon abuses a million tera types and every one can and will sweep you if you happen to get its tera wrong.
4
A third physically offensive late-game sweeper that abuses tera and can break through would-be counters seemingly out of nowhere? This is getting repetitive. Gambit has the special bonus of being the mon that punishes you for winning the game. I think that the top 2 are more unbalanced, but this guy is also difficult to deal with consistently.
3
Waterpon hits very hard and can break through teams with ease, and can be even more of a pain if your answer for it is the same as your answer for the previous 3. However, its sets are not as varied and it relies on an offensive tera a lot of the time to buy turns, so you know what you're getting on team preview. I still believe this mon is unhealthy, there are just bigger fish to fry.
3
Volc can set up on a large portion of the tier and ruin teams when it has the right coverage. It continues its legacy as the matchup moth, as its set can vary from useless to oppressive in any given game. It is, however, not as bulky as gouging, not as fast as RM, and suffers greatly when knocked off, even if its sets are very strong. It's not as problematic as some of the other stuff, maybe it will be looked at or be broken if something else is banned.
2
It can get out of control with body press, sure. Zama doesn't really strike me as something that's especially difficult to check, though, especially since ghost and flying types usually switch in very well and can threaten it out, particularly zapdos and gholdengo. Coverage on banded sets can do a fair chunk, but it's kinda just a decent offensive mon.
2
Ghold is not really a problem in my eyes. It does make hazard removal much more difficult, but the Ghold can be threatened and isn't especially oppressive offensively, so switching into it isn't a big issue a lot of the time. The problem is usually guessing its set, but after you know that it can be handled by most teams.
2
Raging bolt can take good advantage of tera to set up, but its lack of good coverage without weather ball and its inability to deal with ground types make it easy to take advantage of. This mon is balanced.
1
Who invited my man blud? Bro thinks he's getting suspected