if tera is banned (as it should be), then the only possible ladder for it that makes sense is anything goes, lol. there's no way it can remain in its current form in any "normal" meta & not be bullshit.
zantaRay ty for using common sense in my absence lolsuggesting to run priority to account for an edge case on that Pokemon is incredibly stupid.
I would get tired of being this wrong, personally.Because it would have caused him to win in this specific situation, and psychic terrain doesn't last forever. And - this is important - if the opponent uses a non +2 priority move, and you use Sucker Punch/Ice Shard, you still go first. So it's actually a safety net in case the opponent has a priority move and psychic terrain is gone.
He has a bad team. You don't have to defend using a bad team to the death. And more to the point - someone losing because their team is bad is not a reason for a mechanic to be banned.
If you don't know what a 50/50 is, which at this point I'm 100% sure you never will, then that's fine.SOME games can come down to 50/50s in past gens. Tera makes these scenarios much more common when considering pokemon with multiple viablw tera sets. This is further compounded by having to worry about multiple pokemon on a team being able to suddenly tera. Tera creates a risk of not just deciding to attack to prevent set up, but also guessing a tera type and if you get it wrong, potentially giving them set up or massive momentum in a way that is difficult to disrupt in this offensively inclined metagame.
died quickly.... not enough activityI don't really remember it well but how did the "No scald ladder" go for Gen 6?
Yeah you have to guess every time you use a choiced Pokemon. It's kinda their downside.zantaRay
The set, which you've known for days now, is scarf, would have no reason to run shard- especially on a psy terrain team lol
At some point in the battle, most likely, there will be a situation where someone has to GUESS.
I haven’t been a part of this specific discussion, and I think the focus on one specific case is getting a little ridiculous, but I’d appreciate it if you didn’t casually insult every player who thinks Tera should stay. I think you’ll find that there are plenty of high ladder players (inc. Storm Zone and Mimikyu Stardust iirc) who believe Tera should stay in OU. It’s disingenuous to dismiss a whole side of the argument just because a few casual players make pointless comments (e.g Tera should stay cause it’s fun and I like it) that they’re not qualified to make.You should also be aware of the company your keeping- as in, what kind of player is on your side in this argument.
It might be illuminating to take note of that.
This has nothing to do with choice lock.Yeah you have to guess every time you use a choiced Pokemon. It's kinda their downside.
You could have also made an informed prediction there and really the same applies to past generations. You never know if that setup mon has a lum berry, a weakness berry, life orb/lefties, or in some niche cases a focus sash.
And honestly then, in that situation, wouldn't ice spinner have won regardless? You're going to pull off two hits when scarfed unless there's some speed tier shenanigans going on. Speed tier guessing, also a famous 50/50 at times.
Yknow what's funny is Tera Fairy would win the game against a scarf Pao 100% of the time, unless he gets an icicle crash flinch, because nothing Chien-Pao has would one shot. Fairy is honestly even arguably better than Dark because it means you can set up on so many dragons while still resisting Dark. Hell, honestly I'm not sure why you even would go Dark over Fairy. Bullet punch?Goddamn I really try not to make fun of people for dumb takes too much but you're making it so hard. "You're gonna get two hits regardless unless there's speed shenanigans." You mean like what happened? Where it used dd? And then outsped because it's dragapult? Given it's scarf chein pao, if you expect tera ghost, which you should, you click crunch to win there. He loses 100% of the time otherwise if it's DD, and given sucker punch, it was either DD or band.
Have you ever heard the phrase results oriented thinking? You're doing it constantly in this thread and you shouldn't. In every situation there is a play that is more likely to win you the game, and you should make it more often than not, and sometimes it will lose you the game anyway. And that's fine. That didn't make the play wrong. It was still right, you were just in the percentage of outcomes where you lost anyway. As you point out focus blast misses a lot. Should you not run focus blast on a Pokemon where focus blast beats it's checks? Depends on your team. But if you are running it, and that check switches in, you should click it. Yes 30% of the time you lose, but 70% of the time you win. This is a favourable decision to make.
Not to mention that literally none of what you said is true guessing. Lots of that information around items is revealed very quickly or possible to play around with imperfect information. You can know pokemon speed tiers. Like holy shit how is known quantifiable information a 50/50? Yes you can get screwed by a scarf you didn't scout or expect, or weird ev spreads, but that's is actually a case where you can tell people to just play better. Running an odd item also has a real cost for the opponent to use, unlike tera. This stuff is all information where your get gud style of advice is actually, to a degree, correct. Tera is not because it's use is on a turn by turn basis with no commitment.
Fair- I was mostly talking about 1 or 2 people in the thread who really don't know much.I haven’t been a part of this specific discussion, and I think the focus on one specific case is getting a little ridiculous, but I’d appreciate it if you didn’t casually insult every player who thinks Tera should stay. I think you’ll find that there are plenty of high ladder players (inc. Storm Zone and Mimikyu Stardust iirc) who believe Tera should stay in OU. It’s disingenuous to dismiss a whole side of the argument just because a few casual players make pointless comments (e.g Tera should stay cause it’s fun and I like it) that they’re not qualified to make.
Yeah I can't say I understand calling this a pretend meta whatsoever. Literally every competitive game these days gets updates that change things, that doesn't mean the game before updates is pretend. Oops, new CSGO patch dropped, all the results from before are pretend! Don't worry, you lost the tournament, but it's just pretend. Things will change next patch.Fair- I was mostly talking about 1 or 2 people in the thread who really don't know much.
However, most players who I regard as top players think Terra creates uncompetitive and unhealthy situations.
And, SZ has also said it should be banned post-Home.
Not sure on Mimi stance on post-home.
Now is a good time to say I'm not going to cry if we have a Terra suspect and it doesn't get banned right now.
Because this is a pretend meta.
uncompetitive
I hate seeing this word all over pro-ban posts, along with 50/50. For a refresher on what Uncompetitive means, check out my previous posts along with Adviata’s post.AKA a 50/50
Tera also has a HUGE opportunity cost that most pro-ban advocates just gloss over since it doesn’t support their argument: you change your type. Now for all the people who are screaming at their computer or phone or whatever saying O CTEAMER YOU CAN CHANGE COUNTERS ON DEMAND ITS SO BROKEN I do ask, when do you want to use it? Tera Water Annihilape still takes damage from Moonblast on Iron Valiant and is now melted by Breloom, but it can more easily take attacks?I think we need to take a step back and look at the whole reason this thread exists. The goal is to determine whether Tera is uncompetitive, not if it has popular support or you personally like it or don’t like it. I will admit I am somewhat guilty of this myself, but I took a step back to look at the discussion in this way: Is Tera competitive or not. This should be the only question. Competitive means the better player wins more often than not. I personally currently defend Tera not because I particularly like the mechanic (in fact I thought it would be broken pre-release), but because this question of competitiveness has been answered. A Tera metagame, in essence, is a teambuilders meta. Battles are won or lost within the builder more than ever, and building is a skill that is going to be more and more required if Tera stays. Tera does not force 50/50s on every turn as highlighted a lot in previous posts that I might link here later in an edit.
The way I see it currently, people have opinions based off of personal biases and preference as opposed to whether they think the mechanic is competitive or not. I do not think a part of banning a mechanic (or really anything) is if it makes some pokemon stronger than usual. If this was a factor Z-moves would have been banned from Nat Dex long ago. On top of that, only a few pokemon see significant improvements (notably Dragapult, Dragonite, and maybe Annihilape?), and anything else is either broken with or without the mechanic or balanced with or without the mechanic. Were Z-moves banned or Torn-T and Pult? Coversely, was Baton Pass banned because it made Scolipede and Smeargle too strong, or was it banned for being uncompetitve?
In a Tera based meta, the better player arguably wins even more due to knowing how to build with Tera, knowing when to use it in battle, knowing when an opponent is going to use it, and making safer plays. The argument that unexpected Teras cause seemingly cheap wins can be true, yes, but they are typically matchup fishes which have existed for as long as pokemon have. If you are running Tera Fire Breloom, you better have a damn good reason for it. (I’ve run that set it’s pretty good, but needs Tera Blast so it can be matchup fishy, so not to be expected). If your team struggles with a specific threat and you want to beat it, that’s good teambuilding skill. In conclusion to this, Tera types outside of a norm will consistently be more matchup fishy than consistent, and therefor will be seen less at higher levels of play.
In conclusion to my (hopefully last) post here, I hope that you think about how competitiveness works with Tera, and this may swing people to support it. I would love to see the one-liners and attack posts stop, and for everyone to take a step back out of their bubble and look at what has happened in the 2 weeks now that Tera and SV as a whole have had that much time to develop. Opinions can be opinions, but I’d hate to see such a unique mechanic go to waste because of them.
Thanks for listening, y’all.
Hard agree, and this is one of my main issues with Tera. Here are some of the mons reportedly coming in Home that will likely be broken with it:Post-Home will introduce a lot of mons that WILL be OP with Terra.
We can either carve out half the tier, or keep the beloved Terra gimmick.
I've been feeling this reading the thread. Yes, being able to resist or no-sell a move can be very potent and the opponent cannot guarantee and has to predict if they will tera, but over the entire game this can happen a maximum of twice since each player can only do it once no take-backsies. If every mon could tera I'd 100% be pro ban because it gives every mon a get-out-of-jail-free card, but I do think having one type-change makes tera a tool to be used rather than just making the game an impossible mess. That doesn't mean it's not a powerful tool and thus should be banned for that reason (2x stab is a lot) - but that's entirely different from making the game an uncompetitive mess.All in all this isn’t my favorite post, but I hope it addresses the problems at hand. I will likely do a follow-up post adressing HOME in more detail despite the fact that it doesn’t matter at the current moment.
I agree obviously with Regieleki, Hoopa-U will almost definitely be Uber as well now that it will have defensive utility, and Spectrier was already Uber before Tera so that's kinda a given. I really don't agree with the rest at all though. Most of those Pokemon are so good because of their typing, why would they benefit so much from changing it?Hard agree, and this is one of my main issues with Tera. Here are some of the mons reportedly coming in Home that will likely be broken with it:
- Landorus-Therian
- Regieleki
- Heatran
- Hoopa-Unbound
- Both Urshifus
- Enamorus
- Cresselia
- Magearna and Spectrier if they drop from Ubers (please don’t)
I'm not an active contributor but isn't this basically theorymoning at this point? This discussion is in regards to tera and how it applies to the current meta with the current mons we have available to us right now, not mons that haven't been released yet (we also have no clue how a generational shift will affect them in terms of buffs/nerfs). There's no denying that tera will push some of the OU staples over the edge, but I don't see how that translates for a need to ban a whole mechanic right now.Hard agree, and this is one of my main issues with Tera. Here are some of the mons reportedly coming in Home that will likely be broken with it:
- Landorus-Therian
- Regieleki
- Heatran
- Hoopa-Unbound
- Both Urshifus
- Enamorus
- Cresselia
- Magearna and Spectrier if they drop from Ubers (please don’t)
It’s less to do with them always benefiting from it and more to do with them having extra options that force people to prepare for even more stuff than they already had to. Lando-T is versatile enough without being able to suddenly bust out a double-STAB Flying move or no-sell an Ice attack.I really don't agree with the rest at all though. Most of those Pokemon are so good because of their typing, why would they benefit so much from changing it?
Flyinium-Z Lando (using Fly) was already a thing, and while it was strong, it was pretty balanced overall. It also didn't require shedding the extremely good Ground typing it carries which massively increases its defensive utility. Yeah, you could use a double stab 80BP Flying move every turn, but that just doesn't seem worth losing what makes Landorus what it is, and it means a lot could still switch in and either wall it or threaten it out. If anything, Tornadus/Thunderus-I seem to benefit from that more.It’s less to do with them always benefiting from it and more to do with them having extra options that force people to prepare for even more stuff than they already had to. Lando-T is versatile enough without being able to suddenly bust out a double-STAB Flying move or no-sell an Ice attack.
Just gonna respond to the parts I disagree with.Tera also has a HUGE opportunity cost that most pro-ban advocates just gloss over since it doesn’t support their argument: you change your type. Now for all the people who are screaming at their computer or phone or whatever saying O CTEAMER YOU CAN CHANGE COUNTERS ON DEMAND ITS SO BROKEN I do ask, when do you want to use it? Tera Water Annihilape still takes damage from Moonblast on Iron Valiant and is now melted by Breloom, but it can more easily take attacks?
The other issue is the fact that when Tera is used, the guesswork stops, so realistically the guessing will happen maybe once or twice per game.
So if many players think that certain mons will be broken with tera when home is released, and we decide to ban tera, say, a year from now, what happens to all the bans that we've done up to that point? Maybe we've voted to ban dragonite and espathra and a few others because of how busted they are with tera, but now with tera banned, we have to retest them and see if the community thinks they should come back into the tier. It's possible for council to skip the fuss and just let everything the community voted to ban back into OU automatically (which sets a cool precedent), but either way we are creating extra work for ourselves by trying to preserve a mechanic that is obviously too broken for this tier to handle. If the addition of a few old pokemon is what it takes for people to realize that, I don't see why we should wait.I'm not an active contributor but isn't this basically theorymoning at this point? This discussion is in regards to tera and how it applies to the current meta with the current mons we have available to us right now, not mons that haven't been released yet (we also have no clue how a generational shift will affect them in terms of buffs/nerfs). There's no denying that tera will push some of the OU staples over the edge, but I don't see how that translates for a need to ban a whole mechanic right now.
Maybe I should have used a different example. I forgot how much people like to plug their ears and shut their eyes when Lando-T gets mentioned as ever being potentially problematic.Flyinium-Z Lando (using Fly) was already a thing, and while it was strong, it was pretty balanced overall. It also didn't require shedding the extremely good Ground typing it carries which massively increases its defensive utility. Yeah, you could use a double stab 80BP Flying move every turn, but that just doesn't seem worth losing what makes Landorus what it is, and it means a lot could still switch in and either wall it or threaten it out. If anything, Tornadus/Thunderus-I seem to benefit from that more.
Ice would be new to it outside the HP Ice meme but the drawback from making Landorus an Ice type sounds insanely larger than the surprise factor. You'd rather run HP Ice and that was already balanced.
My brother in Christ from Nazareth who died for all our sins on a cross in Golgotha, please realize what you're saying here lolNow, here’s the issue with the “every turn is a 50/50” argument. On paper, this argument is very strong and comparative to Sucker Punch, but in practice, it’s only gonna come up once or twice per game.
The other issue is the fact that when Tera is used, the guesswork stops, so realistically the guessing will happen maybe once or twice per game.
Oh wait, that's you lolI find that most good players will hold off on using tera because the flexibility it provides and the guesswork it forces is very powerful lategame where flipping outcomes can matter the most.
The game is full of 50/50s but you draw the line in some Tera type?My brother in Christ from Nazareth who died for all our sins on a cross in Golgotha, please realize what you're saying here lol
You are 100% agreeing Terra forces a 50/50 at least once per game.
As others pointed out- this could be the deciding factor in a game.
It often is in this extremely unforgiving meta.
Let me quote this user who goes over how it can decide the end game:
Oh wait, that's you lol
That's literally my argument.
There are times, especially at a higher level, where games, entire matches where players struggled and fought turn by turn, where it comes down to a literal guess.
That is the definition of uncompetitive.
“It’s not broken because you can use it too!”Bc u can also Tera so its not like a disadvantage, its strategy and teambuilding. If u accept the first you should also accept tera.
What people don’t get when we say that is that the Pokemon will be Band, Specs throughout the whole game but they can Tera and flip the switch at anytime. It takes up a moveslot/item slot whereas Terastilizing doesn’t (unless you count Tera Blast). The opportunity cost of equipping a Choice Scarf is not the same as changing your type.The game is full of 50/50s but you draw the line in some Tera type?
Like when u get destroyed by specs Chi Yu, Banded Dragapult or Bulk Up tusks bc u didnt know the set or item it had its perfectly fine. But when u think the opponent should die, but he can tera and changes types thats unfair? Bc u can also Tera so its not like a disadvantage, its strategy and teambuilding. If u accept the first you should also accept tera.
As I've pointed out, as the meta solidifies, and Terra types get more predictable, this actually makes the problem worse.I think some people advocating for a ban are hung up on the "guess" and "50/50" part of things - there have always been guesses and 50/50s in battling. Tera doesn't add anything new in terms of informed guessing, it's just that right now, we're pretty bad at being informed and guessing with Tera.
I've went over ad nauseum at this point why those aren't 50/50'sSometimes you've gotta figure out whether or not a thing is scarfed, whether or not it's gonna click a setup move or attack, etc.
I'm not going over why Terra sometimes forces a pure, textbook 50/50 and other components of the game do not.Wolf-X said:The game is full of 50/50s but you draw the line in some Tera type?
Thanks for supporting my argument, greatly appreciatedThe reason I gloss over the opportunity cost of tera is because it's not that big of a deal. Why? Because you get to DECIDE what weaknesses you have and WHEN you have them. If there is a breloom on the opposing side, then uuuuuh just don't tera water. If there is still a great tusk on the opposing side, then don't tera normal with your dnite. Literally just dd up, click Ice spinner a few times, and then AFTER great tusk is dead, then you can tera normal. Competent players will account for the new weaknesses that a tera will bring and will accordingly decide when to use their tera, and as a result, the drawbacks of changing your typing are often not a big problem.
For example, check out this replay where I hax'd #2 on the ladder. On turn 33, I decide to tera fairy with my ceruledge. Despite gaining a new weakness to steel (make it rain) and presumably being slower than gholdengo, you can see how that doesn't end up being a problem. And I knew it wouldn't! That's why I decided to tera when I did! I already had planned around my new weaknesses and it didn't end up mattering! That's usually how it goes!
Counterpoint: It is not in team preview but in the builder that you decide these things. No typing is perfect, and while some may fit some mons better than others, I don’t find many that are broken specifically by Tera itself.Because you get to DECIDE what weaknesses you have and WHEN you have them.
It was also the #2 on the ladder’s judgement to click Will-o-wisp and Raging Bull and stay in when they knew it was Flash Fire. Maybe they weren’t thinking clearly at the time? Offensive Tera is far easier to play against than defensive, but I really don’t find anything uncompetitive about this replay. I can see the mindgames being hard, but in practice if something doesn’t Tera immediately, it probably won’t in that situation.Unless you have a clear designated tera mon, I find that most good players will hold off on using tera because the flexibility it provides and the guesswork it forces is very powerful lategame where flipping outcomes can matter the most (which is exactly what I did). Even when ayevon had CB pult, which is probably using tera blast+tera ghost and thus the "designated tera mon," they decided to preserve tera until it was too late. That was the judgement call of #2 on the ladder. As such, the fun continues for most of the game, not just one or two turns per game.
Well, actuallyThat is the definition of uncompetitive.
Uncompetitive game aspects (or strategies) are those that take away autonomy (control of the game's events), take it out of the hand's of player's decisions--and do so to a degree that can be considered uncompetitive.
Where’s my Dynamic Punch and Inferno ban, those are textbook 50/50sAs a rule, Smogon tries to mitigate 50/50's because they are uncompetitive and unhealthy.
I would have an issue with this if it actually happened. I have currently had one, or maybe two games that have come down to Tera guesswork, which is less than in gen 8 or Nat Dex where I lost games due to mispredicting the Scarf on Lele or Kartana.Let's say that, conservatively, 20% of your battles come down to a pure 50/50 Terra endgame/match deciding turn.
Is that cool with you, are you okay with losing based off guesswork?