Anty
let's drop
Tagging The Immortal to implement on the ladder, thanks.
Public suspect soon
Your team gets rekt by sub Oricorio Ghost which the ladder seems to be spamming . Haven't seen to much guts yama on opposing teams, or even AV yama. Could just be the late night laddering. Hopefully I get the time to finish laddering for reqs.Ok this test will mainly be focussing on Guts Hariyama and there is a fair chance you won't see too many on the ladder (ala throh), the council and I have put together some teams we suggest you use on the ladder. The post might be updated ftr.
Anty's "good" team
Hariyama @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Facade
- Heavy Slam
- Bullet Punch
Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Giga Drain
- Hidden Power [Fire]
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Recover
- Foul Play
Mesprit @ Fairium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Dazzling Gleam
- Hidden Power [Fire]
Aggron @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Heavy Slam
- Head Smash
- Taunt
Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot
Megazard's incredibly ugly Hariyama-Raichu BO
Hariyama @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Close Combat
- Bullet Punch
- Heavy Slam
Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Psychic
- Nasty Plot
Regirock @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Counter
- Stealth Rock
- Rock Slide
- Toxic
Guzzlord @ Assault Vest
Ability: Beast Boost
EVs: 252 SpA / 196 SpD / 60 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Wave
Swanna @ Life Orb
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Scald
- Defog
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Trick
- Destiny Bond
HJAD's Lilligant BO basicallycopyingmelol
Hariyama @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Facade
- Heavy Slam
- Bullet Punch
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 252 Atk / 108 SpD / 148 Spe
Adamant Nature
- Crunch
- Sucker Punch
- Pursuit
- Taunt
Lilligant @ Normalium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Giga Drain
- Hyper Beam
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
Miltank @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Milk Drink
- Toxic
- Seismic Toss
Dugtrio-Alola @ Choice Scarf
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stone Edge
- Toxic
Proof galbia can't build a team without defensive Carracosta
Hariyama @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Facade
- Bullet Punch
- Knock Off
Mesprit @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Ice Beam
- U-turn
- Dazzling Gleam
Carracosta @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 56 Def / 200 SpD
Sassy Nature
- Stealth Rock
- Scald
- Knock Off
- Toxic
Swanna @ Flyinium Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Scald
- Roost
- Defog
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 24 HP / 252 SpA / 232 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Earthquake
- Hidden Power [Grass]
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Giga Drain
- Sludge Bomb
- Synthesis
Big s/o to everyone who gave me the teams
just wanted to ''quickly'' respond to this post, some healthy discussion in this thread instead of posting my opinion and then dipping could be goodwhat he said
This comment may come off as arrogant, but I really don't intend for it to. I just don't see how you can think a statement like this can be used in defense of Hariyama. "Evolved" is a stretch, conformed is better fit. And even after conforming, STILL doesn't manage to do the job it was intended.In the second replay, I had to break past my opponent's Mesprit, Archeops, AND Qwilfish for Hariyama to win, which I was able to do eventually, but it really shows how the meta has evolved and how common Fighting checks are without purposeful planning for them during the teambuilding process.