So I have been playing SUMO UU recently and came up(with a lil inspiration) a mega Aero offense team.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Earthquake
- Wing Attack
Primarina @ Choice Specs
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Energy Ball
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 52 Def / 168 SpD / 36 Spe
Calm Nature
- U-turn
- Stealth Rock
- Giga Drain
- Thunder Wave
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Flare Blitz
- Mach Punch
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball
I started off with the S teir threat himself, Mega Aero. With its high speed, good stats and good offensive typing it is excellent in this tier. I decided to go with Wing attack over aqua tail because I have 2 mons that check hippo and only ape deals with celebi/ammongus/bulky grass types.
Next I went with Prim. She pairs excellent with Aero as she serves as a great check to those water types as well as being able to punch holes in steel types like Bronzong and forretress that aero struggle with while aero hits bulky grass types for prim. Volt turn support helps her get in safe and start smacking. She is also an offensive check to scizor which really give this team problems if its not at +3 or she isnt weakened.
Celebi helps deal with electric types that the first two are weak to as well as serving as a rock setter and bulky pivot and bulky water check. It checks opposing primirinas and keldeos who are both extremly threatening to the team while prim and aero help with bisharp and infernape who can easily KO celebi. Twave serves as a way to punish mons attempting to get a free switch in on celebi and try and force it out like lati,scizor or chandelure.
At this point the team was fairly slow and scizor weak so I went with scarf infernape. with 108 speed it ties with Terrak and keldeo and outspeeds base 100s/105s. With its dual stab it is a huge threat to alot of the tier especially to blissey, snorlax and umbreon who can be very annoying to deal with. Ape also is my main scizor answer.
I was still lacking power especially on the physical side so I added double dance terrak as a way to serve as a sweeper and wall breaker. against offense one rp can completely run through a team if scizor is gone and some checks weakend. Rockium Z lets u fire off extremely powerful Cont Crushes on things like clef,suicune and gligar who can be very annoying to the team.
With the team almost complete I lacked hazard control and was still very weak to scizor so I added def forretress to the team in the last spot. It serves as another pitot as well as a check to opposing mega aero,non sd scizor and things like Haxorus that want to set up. It also carries spikes in order to put added pressure on the opponents team. With its passive nature volt switching can be optimal in situations instead of setting up spikes so opposing spinners like m blast or fire types like ape and chandy can come in for free.
Weaknesses: SD Scizor(just scizor in general),stall, calm mind clef,scarf keldeo(if celebi is weakened)
any help would be greatly appreciated thanks
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Earthquake
- Wing Attack
Primarina @ Choice Specs
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Energy Ball
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 52 Def / 168 SpD / 36 Spe
Calm Nature
- U-turn
- Stealth Rock
- Giga Drain
- Thunder Wave
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Flare Blitz
- Mach Punch
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball
I started off with the S teir threat himself, Mega Aero. With its high speed, good stats and good offensive typing it is excellent in this tier. I decided to go with Wing attack over aqua tail because I have 2 mons that check hippo and only ape deals with celebi/ammongus/bulky grass types.
Next I went with Prim. She pairs excellent with Aero as she serves as a great check to those water types as well as being able to punch holes in steel types like Bronzong and forretress that aero struggle with while aero hits bulky grass types for prim. Volt turn support helps her get in safe and start smacking. She is also an offensive check to scizor which really give this team problems if its not at +3 or she isnt weakened.
Celebi helps deal with electric types that the first two are weak to as well as serving as a rock setter and bulky pivot and bulky water check. It checks opposing primirinas and keldeos who are both extremly threatening to the team while prim and aero help with bisharp and infernape who can easily KO celebi. Twave serves as a way to punish mons attempting to get a free switch in on celebi and try and force it out like lati,scizor or chandelure.
At this point the team was fairly slow and scizor weak so I went with scarf infernape. with 108 speed it ties with Terrak and keldeo and outspeeds base 100s/105s. With its dual stab it is a huge threat to alot of the tier especially to blissey, snorlax and umbreon who can be very annoying to deal with. Ape also is my main scizor answer.
I was still lacking power especially on the physical side so I added double dance terrak as a way to serve as a sweeper and wall breaker. against offense one rp can completely run through a team if scizor is gone and some checks weakend. Rockium Z lets u fire off extremely powerful Cont Crushes on things like clef,suicune and gligar who can be very annoying to the team.
With the team almost complete I lacked hazard control and was still very weak to scizor so I added def forretress to the team in the last spot. It serves as another pitot as well as a check to opposing mega aero,non sd scizor and things like Haxorus that want to set up. It also carries spikes in order to put added pressure on the opponents team. With its passive nature volt switching can be optimal in situations instead of setting up spikes so opposing spinners like m blast or fire types like ape and chandy can come in for free.
Weaknesses: SD Scizor(just scizor in general),stall, calm mind clef,scarf keldeo(if celebi is weakened)
any help would be greatly appreciated thanks