I'm assuming this will be after a month, when usage stats are generated.Do we know when we will start dropping some weaker Pokemon in the OU metagame down to UU or other tiers below that?
Potentially, but it won't be one of the first matters that we address. First off, we must reach a balance, or close to it, in the current metagame given everything we have on the table right now, which is quite a bit. Then, we can discuss the prospect of implementing some sort of retest, which may very well be Mega Kangaskhan. So only time and metagame development will tell.Does anyone think Mega Kangaskhan could possibly be tested for OU? Besides Parental Bond being noticeably nerfed, Sucker Punch also lost 10 BP, so instead of a 120 BP move, it's now only 87.5.
The best set is definitely Life Orb + Sheer Force, correct. As for moves, it's a bit of a weird situation as there are so many viable moves out there and so many coverage options to hit so many things that you could potentially want to in the tier. Generally speaking, Earth Power is a staple and Focus Blast seems to be quite common, but so does HP Ice, Rock Slide, and Stealth Rock (probably in, roughly, that order, too). Personally, my favorite set is: Earth Power, Focus Blast, Rock Slide, and then either Rock Polish, Stealth Rock, or Hidden Power Ice depending on if the team needs a sweeper, stealth rock, or neither (if neither, then I run HP Ice for coverage purposes, but Sludge Wave can be added here if the fairy match-up is in question at all and Knock Off works if you're vulnerable to stall and want things to be crippled to a significant extent). With this all said, you need to gauge your own team's weaknesses, strengths, etc. to determine your Landorus-I moveset more often than not, so keep that in mind and good luck!Hey so I only came to competitive around mid ORAS, and never saw lando-I. Now that it's back again - what are the best sets for it? LO sheer force usually runs what, earth power sludge wave focus blast hp ice? Rock polish? Thanks so much
I don't think we have a core thread. The closest think we have rn is the SM OU BazaarI'm sure many people have asked similar questions, but I'm wondering if someone could give me a quick summary on what mons/cores/teams are the best in this early meta? I want to ladder while the meta is still chaotic so I can earn GXE easier and participate in suspect tests.
When I came back to see how the Gen 7 meta was, I didn't realize everything would be unbanned, so this meta doesn't really look fun or interesting. But I want to play with all of the OP stuff!
Also, if anyone has a list of the recorded mechanics changes anywhere (I haven't looked yet so it's probably somewhere obvious) that would be really nice! I heard that Mega Evolutions have their mega speed first turn now?
Is there a list somewhere of all Z-moves, INCLUDING Z-status moves? Serebii just has the attacking ones, so I have no way of knowing what, say, Z-Swords Dance does.
It works like the weather abilities, if Koko switchs out/gets knocked out, the terrian remains active, and stays like that untilOkay hi everyone, I'm a new member here. Anyway, quick question and it's about Tapu Koko's ability, Electric Surge. When Electric Surge is activated, is it only active whenever Tapu Koko's on the field or is its effects still active even when Tapu Koko's switched out/knocked out? Just wondering.
Re-posting cause I realized how late I posted.So I just evolved a cubone with its hidden ability Rock Head, but the Alolan Marrowack it evolved into had cursed body.
"Is there some change to how Hidden abilites work, in that the are not automatically transfered to evolutions?"
Loads of places say Alolan Marrowack can get Rock Head so I am legitamately confused.
Rock Head is in a different ability slot for Cubone and Alolan Marowak; it is ability 1 for Cubone and the Hidden Ability for Marowak. Therefore, Rock Head Cubone will always evolve into Cursed Body Marowak. if you want Rock Head Marowak, you need Hidden Ability Cubone, which is Battle Armor.Re-posting cause I realized how late I posted.
Any kind of answer would be great, It really annoyed me when my Rock Head Cubone evolved into a Cursed Body Alolan Marrowak
Each Pokémon has 3 ability slots, 2 normal and one hidden. When a Pokémon evolves, it retains its ability slot (So, an Ability slot 1 Cubone evolves into an ability slot 1 Marowak)Re-posting cause I realized how late I posted.
Any kind of answer would be great, It really annoyed me when my Rock Head Cubone evolved into a Cursed Body Alolan Marrowak
It's already been unbanned.Now that we know that Soul Dew has been nerfed, are there any plans to unban it from Ubers?
It is not Nature-locked. However, it has fixed IVsIs ash greninja nature locked? On serebii it said it's locked as a hardy nature, but on showdown I can use any nature. Not sure which is true.
This is probably some sort of error, as they should be legal.Showdown says both Lycanroc forms are banned. Is that true, and if yes, why?
As a previous poster noted, Lanodrus-I can run a variety of sets, but all of them are based on the great combo life orb and sheer power. This is because it has a very good attack and special attack, and sits at a very useful speed tier (101 - obviously outspeeding all the various 100 base speed).Hey so I only came to competitive around mid ORAS, and never saw lando-I. Now that it's back again - what are the best sets for it? LO sheer force usually runs what, earth power sludge wave focus blast hp ice? Rock polish? Thanks so much
No, the Pokémon Hyper trained keeps its original IVs (and hidden power), but its stats resemble the stats of a 6IV PokémonJust a question, but I read up on hyper training and wanted to ask...does it make IV spreads for Hidden Power irrelevant now?
Ferro and defensive Jirachi are pretty good rn, being able to check Koko and Pheromosa respectivelySo, is there any way to fix it? Anyone to talk to?
edit:nvm, it was a problem with how I set up the teambuilder.
As long as I'm here, any suggestions for good rain stealth rockers?