I've been trying to develop stronger strategies for each level, and I'd like to share one of the most underused approach options in kelp dome. My favorite way to approach with long range blasters/chargers is to go immediately right and go over the ramp, then take a left into the splat zone (this is ranked) there will often be people on the other team approaching where you are, and you can easily surprise those under and on the overpass, scoring 1-2 free kills usually. This method as a long range blaster/sniper gets kills, opens an extra way to approach, supports teammates, and can often ensure early control of the center, which decides games in ranked and turf war.
EDIT: on moray towers I see e liters on opposite teams basically facing off on the top platform, whoevers team has the e-liter that kills the other gets a huge advantage. Here's a huge tip for winning: if you are an e liter and know there to be an e liter on the opposing team, instead of just shooting right away in the open where the other can see you, to the right there is a low wall that is more concealed that will make it much harder for the other e liter to see you/ shoot you, and If he does not do this he's at a big disadvantage. This small tip can win games.
EDIT: on moray towers I see e liters on opposite teams basically facing off on the top platform, whoevers team has the e-liter that kills the other gets a huge advantage. Here's a huge tip for winning: if you are an e liter and know there to be an e liter on the opposing team, instead of just shooting right away in the open where the other can see you, to the right there is a low wall that is more concealed that will make it much harder for the other e liter to see you/ shoot you, and If he does not do this he's at a big disadvantage. This small tip can win games.
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