a gimmick set with dragon tail would be pretty nice to see.
Except that Dragon Tail has Roar/Whirlwind's negative priority, and Charizard can -never- afford to take a hit.a gimmick set with dragon tail would be pretty nice to see.
when u have charizard out, majority of the time people are goin to switch out for a counter , giving you the chance to dragon tail them right back out. So with SR up and other gimmicky moves it could be pretty fun.Except that Dragon Tail has Roar/Whirlwind's negative priority, and Charizard can -never- afford to take a hit.
i know char is very weak to SR and not very bulky. So if i was going to use a gimmicky type set id lead off with him. Due to charizards unpredictable moves you already have some type of advantage. predicting a switch turn one gives you a very good look at your opponents counters. u can even score a random willow wisp lolExcept with SR up, many players could opt for just taking Charizard out (since it just lost half it's HP switching in) instead of switching
Charizard dies in one hit to near everything but Grass or Ground moves. Even if it's sashed, you pull off -one- Dragon Tail, and then promptly die upon switching in later or die to whatever you pulled in. It's not going to work.i know char is very weak to SR and not very bulky. So if i was going to use a gimmicky type set id lead off with him. Due to charizards unpredictable moves you already have some type of advantage. predicting a switch turn one gives you a very good look at your opponents counters. u can even score a random willow wisp lol
most of the leads i come up against arent killing char in one hit unless its supereffective ,banded , or specs. If turn one they go for an atk and it nearly kills me , i reply with a fireblast with blaze activated which goes for a k0 on most leads. if there holding a sash charizard also learns quickattack for the surprise! I know its not the best of tactics but dont get me wrong its just random .Charizard dies in one hit to near everything but Grass or Ground moves. Even if it's sashed, you pull off -one- Dragon Tail, and then promptly die upon switching in later or die to whatever you pulled in. It's not going to work.
Well, let's look at common occurances of leads then.most of the leads i come up against arent killing char in one hit unless its supereffective ,banded , or specs. If turn one they go for an atk and it nearly kills me , i reply with a fireblast with blaze activated which goes for a k0 on most leads. if there holding a sash charizard also learns quickattack for the surprise! I know its not the best of tactics but dont get me wrong its just random .
Smart. But I think spending a turn summoning 8 turns of sun is a bit of a waste when you could just switch in for infinite sun. It could be a surprise.can Espeon use sunny day?
Just have espeon set up a sunny day, even if you have a ninetails since it'll prevent any initial SR from going up, then bring in charizard.
Infinite sun isn't preventing the set up's.Smart. But I think spending a turn summoning 8 turns of sun is a bit of a waste when you could just switch in for infinite sun. It could be a surprise.
Too bad all Magic Mirror Pokemon are weak to Pursuit...Infinite sun isn't preventing the set up's.
Having 2 sources of sun doesn't hurt either when politoed can be running around.
Assuming you pull off belly drum you can use a couple nitro charges to raise speed while bringing the pain. With two nitro charges and the right nature, ev's, iv's, or a salac berry( assuming you did not use the slot to set up belly drum ie. "enigma berry trick") you should be able to outspeed anything that switches in, making for adequate sweeping.belly drum+nitro charge? yes please
The issue has never really been Charizard's speed after a Salac Berry boost but more the prevalence of priority attacks. All the speed boosts in the world aren't going to save you from a Aqua Jet or whatnot on your 25% HP Charizard.Assuming you pull off belly drum you can use a couple nitro charges to raise speed while bringing the pain. With two nitro charges and the right nature, ev's, iv's, or a salac berry( assuming you did not use the slot to set up belly drum ie. "enigma berry trick") you should be able to outspeed anything that switches in, making for adequate sweeping.
That's not really an issue with Espeon since it can BP out without activating Pursuit.Too bad all Magic Mirror Pokemon are weak to Pursuit...
I never understood why Sunny Day itself can't be used on a Charizard set (well obviously not a specs set, but a LO set or something). It addresses the aforementioned problem of simply switching a perma-weather Pokemon into it. If you predict a weather user, simply re-cast Sunny Day - their weather will activate before you move, killing your infinite sun, but your Sunny Day right after cancels out their weather and you're immediately on the offensive again, and the opponent has a dilemma. Without weather on their side, they will have to retreat and have another Pokemon potentially take a Fire Blast/Overheat/Flamethrower/whatever to the face so they can try to change the weather again at a later time, or they can risk having their weather-inducer killed off by...Unlike Kyogre, Charizard does not provide his own sun so he will almost certainly never find a place except in a dedicated Sunny Day team; however, while in a sunny day team we can rely on the sun being out a majority of the time so this is not so much of an issue. The only real circumstances wherein a sunny day team would expect their weather to be interrupted frequently are against other weather teams; Since the majority of the Pokemon who are good sun sweepers are, in fact, grass type we can expect a Sunny Day team to be very strong in a match-up against a rain team (consisting of mostly water Pokemon) or a sand team (which we can expect to contain a large number of ground/rock Pokemon). So, in a sunny day team the fact that Charizard doesn't provide his own sun is not so detrimental.
You could also run both HP Ground and Dragon Pulse, and get someone else to set up Sun for you (IE, Ninetales). Actually, HP Rock or HP Electric can be used to hit all of Heatran / Dragons / Flash Firers neutrally when in conjunction with its other moves, so maybe those are better options if Charizard only has three attacks.Charizard @ Life Orb/Heat Rock
Solar Power
Modest
4 whatever/252 Sp Attack/252 Speed
~Fire Blast
~Solar Beam
~HP Ground/Dragon Pulse (depending on whether you fear Heatran and other Flash Fire users or Dragons more)
~Sunny Day
Ulgamoth. Might as well use the full romanization.What reason would anyone have to use charizard over urugamoth or heatran? The solar power boost may be significant, but after sr damage and a possible orb, it will ko itself in 3 turns, less if it takes any damage beforehand, and choice sets tend to switch a lot. Urugamoth on the other hand has much more special attack after 1 butterfly dance along with speed and special bulk along with an actually useful secondary stab. As a choice user, heatran is superior due to no sr weakness, useful resists and better coverage. Even the belly drum set is outclassed by hihidaruma now who has much higher attack, isn't 4x sr weak and has more powerful stabs due to encourage. As it stands there is no viable reason to use charizard in OU.