Well I figured that maybe if only one 'uncommon' type of team can manipulate what's otherwise 'common' then it wouldn't be a 'common battle condition'. If you think the characteristic can be applied to that then I guess it's fine, but clarity would be helpful to the people trying to figure it out.Tangerine said:Again, if some condition is actually capable of being set up consistently against most teams in the metagame, then it's a common battle condition. What is the critical difference that makes it so that we need to change the wording? You need to explain the reasoning behind your statement (something you haven't done on why we need to change it) since I don't see a real difference other than common battling condition being a much larger set and the other being a subset of such.
Well that's fair enough. I was just concerned that the metagame might change so significantly that we might be blinded by the new one or something and become unable to justify it with the current set of characteristics.If the metagame CAN shift to stop the Pokemon from sweeping through a significant portion of teams, can you really say that it's uber? You don't immediately try to satisfy the OC/DC/SC, you try it out in the metagame for an extended period of time, and see how well the suspect can actually play in the metagame.
The entire point of testing the Pokemon is to see if the metagame is capable of adjusting to the Pokemon or not. If we find that such a change is difficult/impossible/etc, then the Pokemon remains banned, etc. If something remains centralizing, then that's an argument that a signficant portion of the metagame is unable to deal with the threat, if argued properly.
How many examples do I need to give to justify giving it a suspect test? This is an example where you can finish off a team with a viable and common strategy. Both of these Pokémon are very common in the metagame, and from experience, Salamence is absolutely the hardest Pokémon in the OU metagame to switch into. As long as you are playing someone decent and not a random that always picks the Super Effective move, you are always at a huge risk doing anything against a Salamence with an unknown moveset if it gets that free turn. If you switch to a Pokémon you want to sacrifice and it Dragon Dances then you're suddenly stuck in a situation where you are probably going to lose the Pokémon you're sacrificing, the Pokémon you use to force it to Outrage against (if it even has Outrage over Dragon Claw..), and half of the HP of the Pokémon you use to finish it off with. I have been in this situation many times and I know from experience that it is by far the most risky Pokémon to try to play around. It hits way too hard to make mistakes against. No other Pokémon in the metagame can make holes in a team like Salamence can, and I feel that allows it to have at least a good shot at achieving the Offensive Characteristic. I'm hoping that gives it what it needs to become a suspect.Cool, one example under a very specific situation where the only assurance I get is "very good odds"...
I'm trying, thanks for your help!I'm not interested in "countering examples", that's irrelevant and I leave that to others. You're missing the point of why I keep posting here. I'm not saying "Mence isn't a suspect are you joking", I'm saying "Your arguments really need to be fleshed out before anyone sane would consider them valid"
How am I meant to get evidence that a removal of Salamence improves the game without testing it? What makes any one person's theorymon any more solid than someone else's, assuming both are well thought out? I feel that Salamence's status is also influenced by how Stage 3-3 goes, which just complicates things further. If an improved game is decided by making more things viable, then I feel it would (at least slightly) lessen the need for having Stealth Rock used early in the game, reduce the need for Scizor to be everywhere, and generally allow more Pokémon to be used due to the decrease in necessity of having Scizor. Lessening Stealth Rock's presence makes leads more varied and makes Pokémon with Rock weakness more viable. Maybe I'm assuming too much with this, but they seem to be logical steps that the metagame would take with Salamence's removal.Suspects are decided not because "we feel like it" but on solid theorymon. There needs to be significant evidence that the removal of the suspect would lead to a more "improved game"
Ok, hopefully everyone can see that Salamence has a good chance of meeting the offensive one based on the posts in this thread.The characteristics is a framework that you can use to make the argument. That is all they are, it is something that needs to be considered in every argument specifically because one of the characteristics are always involved on every Pokemon.
The power Salamence has is enough to separate it from pretty much every other sweeper. Every Pokémon that resists its main STAB is weak to one of its other moves, and taking neutral damage is almost out of the question, just as it was for Garchomp. This means it cannot be handled safely defensively, which makes it hard to play around and very dangerous for a defensive type of team. I can't say for certain whether removing Salamence will balance the game out more, but I feel confident that testing it is worthwhile to at least gain perspective. Salamence practically forces offensive teams to use priority and Scarf Pokémon with more than 100 base speed in order to handle the DD variant with a reasonable amount of safety, I have found. Maybe it's a flaw in my playing style, so I would have to ask other people whether they have found it a necessity during their own team building. This causes a significant restriction on team building which is almost solely needed to beat something which might not even be used, which I feel is (or at least could be) negative for the metagame. That alone wouldn't be enough, but the combination of all these things should be.Nearly every argument given on Stark or elsewhere is a listing of traits and "what it can do", but fails to go beyond that in "why that matters in the game". Why does it matter? Why can't you tell us if it's so significant? How does Salamence hurt the game (see first point), and see how reachzero approached them (although he didn't quite finish but that's okay). No one cares how much damage mence can do or how fast it is or how hard it is if you can't tell anyone how exactly it damages the game.
You fail to show me how strong salamence is since all you're telling me is what it can do. What does this mean? How dangeroous is this? How do teams normally deal with it and how does this affect competitive play, and in what way?
The threat Salamence poses when it first appears sometimes seems ridiculous, because you have no idea what it will do except based on what you already have out, and if you guess wrong, it's more than likely that you lose a Pokémon or sometimes even the match. I think this is bad for the game because not only does this situation come up quite often with Salamence (and usually not with other Pokémon), but it means emphasis is placed less on other parts of the game where players earn an advantage through 'skill' and more on this one turn where it's sometimes arguably a guessing game. Luckily, the Standard ladder mostly has brainless players who will just use whatever is Super Effective or something else that's easy to 'read', so there isn't much of a problem (which also leads to people thinking Salamence is easier to deal with than it might actually be in the hands of someone good...). However, in matches against good players, it can be very risky to make any possible move against a Salamence. This happens with other Pokémon too, but with nowhere near the consistency that it does when facing Salamence, because of the lack of Pokémon that can afford to come in on Salamence and survive the most powerful move Salamence can throw at it. I feel this is bad for the game, but I understand if some people disagree here because it is possible to 'get into the mind of your opponent' and understand that unless they think 'this' then they will do 'that', which is completely accepted and is a good part of the game.
Ok, thanks for your input. Tell me if you think I have failed to do that with this post and my last one.The counter arguments DO matter, yes they can be applied for any Uber, but the point you and phil have yet to argue the significance of Mence in play and how it affects a significant portion of the teams and players in the metagame. All you say is "It can do this" "it can do that"... so what? I can hype up any random Pokemon too! The point is that if you dont show significance or if you dont show exactly how it's damaging to the game without a solid theory of how the game is played you're going to draw yourself into a slew of counterarguments and you'll be too busy answering them instead of actually juicing up your arguments (which is inefficient and another "mistake" phil made)
Complete the frigging arguments please, no one cares if it is so fast and hard to revenge kill and it has so much power behind it, they're all fluffy words with no real significance behind them until you are able to define what they mean in terms of the game. Unless of course game is literally "the person who uses Salamence wins" or "this is all that matters in the game, nothing else even matters" and what not, it's a very one dimensional shallow set of traits that don't mean anything unless you piece it together with the game.
The reason why I refuse to give a complete argument on either side is because defining the game and the direction of the game is not my business, but the players (which the players apparently can't put into words).
edit: Ok, the effect Salamence basically has is that it forces the opponent into guessing what it is going to use and what they should do about it to a degree that no other Pokémon currently in the metagame does. This is because of its versatility and high power, which makes it very dangerous to face. Salamence also forces teams to prepare pretty much just for it in the case of Offensive teams, because if they can't outspeed it with priority or a very fast Choice Scarf user, then they will take a severe beating from a Dragon Danced Salamence. In the current metagame, there are a number of ways to give Salamence the turn it needs, and sometimes it only needs the threat of setting up to dish out KOs (it is very capable of attacking and KOing before setting up). Additionally, it poses a huge threat to every type of team, including defensive teams that have no reliable way of handling it and are often forced to 'play around it' through risky prediction, or else sacrifice half of their team to take it down. It sometimes even forces defensive teams into using a fast Pokémon like Scarf Jirachi to ensure they have a good chance if something goes wrong. I think this is an undesirable restriction for the metagame to force, because it often means that teams must use one of a few Pokémon on their team to ensure they don't get swept. Salamence affects team building, battling, and the metagame itself hugely, and the combination of its power, speed, typing, and versatility is unmatched by anything else in OU. I have tried to summarise everything that I can think of that matters and tried to draw conclusions so hopefully it is enough to at least make people seriously consider Salamence being a suspect. I'm not saying that it is uber, but it's definitely a powerhouse that deserves testing from my perspective.