Lopunny-Mega @ Lopunnite
Ability: limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Fake Out
- Ice Punch
- Power-Up Punch
Mega lopunny is a set up sweeper, checks landorus and most other ground types at neutral, can drain punch back up to full on anything that doesnt resist it especially after one or two power up punches which also allows it to check anything that doesnt resist both fighting and ice with those Power up punch boosts, outspeeds almost every non speed boosting mon in ou barring timid mega alakazam which is checked by other mons on the team. Also sets up on bulky normal types like Chansey or blissey. Limber ability before mega so I cant be paralyzed in non mega
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Ice]
- Psyshock
Scarf blacephalon outspeeds and ohkos mega alakazam, gets a beat boost for special attack and starts sweeping, checks steel, ice and grass types with fire blast with no beast boosts and after one or two beast boosts will at least do a lot of damage to anything that wants to revenge kill it. Hidden power ice let's it ohko even a scarf landorus that might wanna come in to knock this out. Locking into moves limits its functionality and often limits it to one or two beast boosts before switching but the ability to check big threats like alakazam or landorus is worth that limitations especially since it can still go down doing big damage to something once it's no longer useful in a matchup.
Nihilego @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Thunderbolt
- Hidden Power [Grass]
Nihilego is another special attack beast boost sweeper but not being choice locked it can generally sweep easier especially after blachephalon chips things down for it, it lives a leaf storm from timid serperior and ohkos it in return with sludge wave, hp grass, thunderbolt, and power gem also make this a great anti-rain mon ohkoing mega swampert, pelipper and manaphy.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Heal Bell
Ninetales sets veil allowing my mons to take more hits, has heal bell in case anything gets burnt or poisoned, freeze dry checks or at least chips down water types, max speed allows it to get veil off before getting hit in a lot of cases along with max defense to help it take hits better especially behind veil meaning it can come in and set veil multiple times in a match fairly easily, and moonblast is just a hard hitting STAB move
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Haze
- Recover
- Scald
Toxapex behind veil just doesn't die and can toxic recover stall anything that can be hit with a toxic often winning me games or wearing things down so I can get an easy kill with one of my set up sweepers, haze so i dont get set up on, and scald to possibly burn physical attackers or to do a little bit of damage and speed up toxic stalling.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Knock Off
- Stealth Rock
- Defog
Gliscor is my rock setter and my defogger, didnt have any bulky sp. def pokemon so i made it max sp. def so i can switch into specially offensive pokemon, I can defog away my opponents rocks then set my own afterwards, knock off to get rid of items and earthquake just for a strong stab move. Mostly just there to deny my opponents rocks and to have my own rocks up to make it a little easier to get kills with my sweepers as well as to discourage lots of switching and/or aggressive doubling while also making it easier for me to switch around since its denying rocks
Ability: limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Fake Out
- Ice Punch
- Power-Up Punch
Mega lopunny is a set up sweeper, checks landorus and most other ground types at neutral, can drain punch back up to full on anything that doesnt resist it especially after one or two power up punches which also allows it to check anything that doesnt resist both fighting and ice with those Power up punch boosts, outspeeds almost every non speed boosting mon in ou barring timid mega alakazam which is checked by other mons on the team. Also sets up on bulky normal types like Chansey or blissey. Limber ability before mega so I cant be paralyzed in non mega
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Ice]
- Psyshock
Scarf blacephalon outspeeds and ohkos mega alakazam, gets a beat boost for special attack and starts sweeping, checks steel, ice and grass types with fire blast with no beast boosts and after one or two beast boosts will at least do a lot of damage to anything that wants to revenge kill it. Hidden power ice let's it ohko even a scarf landorus that might wanna come in to knock this out. Locking into moves limits its functionality and often limits it to one or two beast boosts before switching but the ability to check big threats like alakazam or landorus is worth that limitations especially since it can still go down doing big damage to something once it's no longer useful in a matchup.
Nihilego @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Thunderbolt
- Hidden Power [Grass]
Nihilego is another special attack beast boost sweeper but not being choice locked it can generally sweep easier especially after blachephalon chips things down for it, it lives a leaf storm from timid serperior and ohkos it in return with sludge wave, hp grass, thunderbolt, and power gem also make this a great anti-rain mon ohkoing mega swampert, pelipper and manaphy.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Heal Bell
Ninetales sets veil allowing my mons to take more hits, has heal bell in case anything gets burnt or poisoned, freeze dry checks or at least chips down water types, max speed allows it to get veil off before getting hit in a lot of cases along with max defense to help it take hits better especially behind veil meaning it can come in and set veil multiple times in a match fairly easily, and moonblast is just a hard hitting STAB move
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Haze
- Recover
- Scald
Toxapex behind veil just doesn't die and can toxic recover stall anything that can be hit with a toxic often winning me games or wearing things down so I can get an easy kill with one of my set up sweepers, haze so i dont get set up on, and scald to possibly burn physical attackers or to do a little bit of damage and speed up toxic stalling.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Knock Off
- Stealth Rock
- Defog
Gliscor is my rock setter and my defogger, didnt have any bulky sp. def pokemon so i made it max sp. def so i can switch into specially offensive pokemon, I can defog away my opponents rocks then set my own afterwards, knock off to get rid of items and earthquake just for a strong stab move. Mostly just there to deny my opponents rocks and to have my own rocks up to make it a little easier to get kills with my sweepers as well as to discourage lots of switching and/or aggressive doubling while also making it easier for me to switch around since its denying rocks