AWailOfATail
viva la darmz
The Stealth Rock damage can be fixed pretty easily. My reasoning against it was that it wasn't the Ground immunity that made Levitators immune to Spikes and Toxic Spikes, but their ungrounded effect. Anything with any sort of levitating would still be immune to that but act normally with Stealth Rock.Levitate (Rock Type) does not make Rotom-Fan imune to Stealth Rock, I though I'd mention it in case it is not intentional. (Mountaineer from the CAP-mon 'Syclant' does make him immune to Rock-type damage) The rest seems to work fine though, Latias with Levitate (Dark Type) had a good working immunity to dark moves and my Goodra with Sap Sipper (Ice Type) got an attack buff after being hit by an ice move so those work just fine. :)
EDIT: Pixilate seems to work fine too since an opponent using Hyper Voice on Sylveon did neutral damage to Latias. So good job!
Of course, that's just me. I can put that in if people want it. I'm just worried about "oh why didn't my Volt Absorb (Ground) heal me when I took Spikes damage". If SpartanMalice could address how immunities should act with hazards, that would be great!
Also, thanks :3