Pet Mod VaporeMons (Randbats Set Submissions + Archaludon Suspect Upcoming)

Thoughts on the changes..

-:iron hands: Iron Hands loses Chain Lightning
Good enough... iron hands pretty much nuked any offensive team at +2 esp in terrain and even without terrain very few ground types can actually take it on and the ones that can lose to grassy terrain (aside from offensive tusk and offensive lando-t). I feel this will kill any viability this has in OU as iron hands now has a meh MU into offense and has to rely on its raw bulk which is pretty good but you will often trade 1 for 1.

Its MU into balance teams is prob still excellent and very little can take it on at +2 as u often can get setup esp if you can now fit a move like sub.

-:jolteon: Jolteon loses Overheat
Sure... its good enough and it still has ways to beat ground types thanks to chilly reception + weather ball. But its not gonna be slamming ground types left and right and even then dazzling gleam still stings ting lu, and tusk while round pivoting still can chip into lando-t, clodsire, and others.

Iron treads is now probably the most perfect jolteon counter thanks to momentum healing it up and resisting any options it wants to go for

-:raging bolt: Raging Bolt loses Dragon Rage
Raging bolt now defaults to weather ball, draco meteor, or d pulse which is much more counterable compared to dragon rage who is just shutting down any passive attempts of chip damage.

The difference before and now is that you cannot for ex. slow pivot into a counter as this would give it more boosts and you cannot slow pivot into an offensive check like weavile as this would give it special attack boosts.

Still very good mon, dont see it dropping out of the A tiers

-:cobalion: Echo Chamber becomes 80 BP and Cobalion loses Echo Chamber
Fuck this mon. I feel echo chamber was shot to alongside it as i didnt feel on smth like prim, or archaludon that they were that good on and it hurts them alongside heatran, kommo-o which i guess makes sense... echo chamber was a flat upgrade to flash cannon with no downside (still is)
-:archaludon: Archaludon will be suspect tested in the distant future
Cool, i feel that without any rain nerfs the suspect is inevidably gonna happen as the main pokemon havent been nerfed and the only one out of these is raging bolt losing dragon rage which sucks a bit.

Archaludon is def way to good at racking up electro shot boosts and switching in a ground is very risky when draco meteor is flying around and defensive ground types struggle to touch it esp if it has gotten enough electro shot boosts
-:darkrai: Darkrai gains Nasty Plot
Finally! this has long been overdue, darkrai is prob not gonna be as good thanks to sleep ban but it can now utilize its strong special attack with strong attacks and utilize sets like tie-dye band and other NP sets to be a great breaker. It still has many problems like being initially very weak, wanting a 4th move to hit a lot of stuff, and being easy to force out again. But this overall is a nice change
-:meloetta-pirouette: Meloetta-Pirouette's Dancing Shoes now once again provide hazard immunity
Yes! overnerfed but its still gonna be very good, melo-p is now gonna have a much better MU into webs, and spikes arent gonna cut into its volt turn shenanigans. Its still a good mon so Im fine with this change
 
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Things I feel should get buffed in the future and why I believe so

Mantis Claw - If held by Scyther, Scizor, or Kleavor, this Pokemon is immune to hazards. Also gives Scyther 1.5x Speed, Scizor 1.3x Def & SpD, and Kleavor 1.5x Attack.
Scizor should also receive the 1.5x boost that the others recieve.... this makes scizor esp in a meta without roost often suffer because its defensive profile isnt enough as it often invests into attacks and without a boosting item it isnt hitting that hard and would need more setup turns esp considering how bullet punch isnt the strongest thing and shrapenel shot without loaded dice is inconsistent.

Leather Belt - This Pokemon's moves that deal neutral damage have 1.2x power.
This is very very weak and i have not seen a single use of it in the entirity of the mod....

1. if you want a boosting item to hit neutrally you often will want the specific type boosting item as very few pokemon would have only neutral moves they want to use (maybe blunt force combo but rn its to niche and i heard its coded to just set super effective hits to a 1x multiplier)

2. opportunity cost.. you are often times getting more damage by using other items such as leftovers or heavy-duty boots or using life orb for its power boost that it gives.. you often dont need to use this item


Hero's Bubble - If Palafin-Zero, Water attacks deal 2x damage. If Palafin-Hero, takes 50% damage from Dark and Fighting moves.
Idk how its possible but palafin hero is worse than palafin zero which makes you not want to use palafin cuz you are stuck with a mon that hits like a wet noodle afterwards esp since the 50% dark and fighting resistance isnt doing that much to it...

252+ Atk Water Bubble Palafin Jet Punch vs. 0 HP / 0 Def Weavile: 204-241 (72.5 - 85.7%) -- guaranteed 2HKO
252+ Atk Palafin-Hero Jet Punch vs. 0 HP / 0 Def Weavile: 178-211 (63.3 - 75%) -- guaranteed 2HKO

8 Atk Palafin-Hero Jet Punch vs. 0 HP / 0 Def Weavile: 139-165 (49.4 - 58.7%) -- 98.8% chance to 2HKO
8 Atk Water Bubble Palafin Jet Punch vs. 0 HP / 0 Def Weavile: 139-165 (49.4 - 58.7%) -- 98.8% chance to 2HKO

yeah.... no... it is often times not worth it to use palafin because it just sucks... you transform into a worse pokemon often times and if you are running a bulky palafin you are gonna be out of luck trying to transform and if you are running a speedy palafin then palafin-hero doesnt hit as hard and isnt that rewarding of a form. I would prob give it a 1.2x water boost in hero form as it makes it worth trying to transform then.

Sand Clock / Snow Globe - If the holder is a Rock/Ice-type, its SpD/Def is boosted 1.5x
This item is just... bad. often times this is used on wash away teams where u can justify the defense boost but its ultra specific and not good. You are often times better using heavy-duty boots to make sure u can use the bulk of an ice type to take on future attacks or use leftovers on smth like tyranitar or tera shard on garganacl instead of a and clock as often times you are accumulating a lot of damage in chip instead of direct damage.

A way to fix it would is idk.... its pretty tough, i have some ideas to throw out but they are nothing special and probably not better than this.. I just feel that this item is very not good in the meta and probably needs to be changed to feel like an item in this mod instead of smth meme teams use.

Muscle Memory This Pokémon's moves deal more damage the more times they are used consecutively (Same formula as the Metronome item).
This is prob a contender for the most useless ability in the mod... (maybe competing with sunblock as its only viable user is moltres and even then moltres doesnt do well in sun). Muscle memory works well in theory but doesnt in practice... because often times you arent mono attacking with one move but you are attacking with several different moves and if your opponent is letting you rack up big muscle memory boosts then their team is likely unable to take it on esp if you let it ramp up over the course of several turns (which requires using the same move 6 or more times in a row.

best user is great tusk as with its stabs it can make something force recovery over and over and be able to beat defensive pokemon who may be taking like 40% and instead take 48% next turn but this is ultra specific and can be countered by resetting the counter (If the Pokémon is switched out, uses a different move, or uses the move unsuccessfully (such as targeting into Protect or into an immunity), the bonus is reset to 0%.)

Fairy Ringer This Pokémon draws Fairy moves towards to itself to raise its Atk by 1 stage; Fairy immunity.
Why is fairy ringer not good but justified is? well first of all justified is on users who want it... like iron crown (its not listed in the spreadsheet btw), iron boulder (not listed to), corviknight as it helps it take on common mons like kingambit, jugulis, weavile, samu-h, etc, iron boulder allows it to take a knock off and get a attack boost on top of that.

But why would fairy ringer pokemon want to use it? ursaluna has guts and wants to use it to wallbreak or even on bulk up sets it wants to make the opponent not want to status it, breloom wants technician bullet seeds and chisel to hit as hard as possible, clefable likes magic guard a lot and prob doesnt need fairy ringer at all as it means its taking hazard damage and often times it isnt doing much in return to them esp consideirng how passive it is and how much things wall it (magic guard better, no reason to choose fairy ringer), even smth like mismagius would want to have levitate for the ground immunity and immunity to grounded hazards.

Umbreon is the sole user who potentially wants to use it as counteract is niche and fairy ringer allows it to take on mons like enamorus, magearna, delphox, clefable, florges, sylveon, etc.

Peekaboo 140 100 20 Fairy Physical Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)
What makes it always worse than play rough? its that it hits last... its a better focus punch but that isnt a high bar cuz no one uses focus punch... most users want to use their speed to outspeed smth and often even smth like azumarill wants to use play rough to outspeed slow pokemon that may ruin its day if it they were faster and also 70 BP isnt that strong. I feel like a BP increase to 150 or 160 will make it more worth it to consider and make the damage difference between play rough closer and now bulky pokemon like for ex. tsareena and azu will prob consider it more often.

Rage 85 100 10 Normal Special For the entire turn (activated at the start of the turn a la Focus Punch), if this Pokemon gets hit by an attack, its Atk goes up by 1 stage. (Contact)
It is again super hard to justify using rage... compared to dragon rage which is a dragon type and much easier to use on those dragon type pokemon but rage is on a lot of pokemon that are a different type (commonly fighting) and would prob want to use a different setup option other than rage, even smth like ursaluna can just use swords dance or use bulk up instead since often times most normal types and most rage users arent that bulky and want to spend their turn getting guaranteed setup instead of hoping the opponent hits them. While dragon rage is given to many dragon type pokemon who may actually want to use it.

EDIT: I added some more...
Revavroom + Segin Star Shard, Schedar Star Shard, Navi Star Shard, Ruchbah Star Shard, Caph Star Shard: On switch-in, if the holder is Revavroom, it becomes a Dark/Fire/Poison/Fairy/Fighting-type, its ability becomes Intimidate/Speed Boost/Toxic Debris/Misty Surge/Stamine and Dark/Fire/Poison/Fairy/Fighting, Poison, and Steel-moves deal 20% more damage.
Revavroom is not that good.... i feel because it sheds both types to become this one mono type is a huge hinderance.... becoming mono dark/fire/poison/fairy/fighting is way worse than becoming for ex. steel/dark or steel/fighting. Which is the fix im going to suggest, allow revavroom to only shed its secondary typing only which allows it to keep the crucial defensive utility of its steel typing.

Decidueye-Hisui Ghost/Fighting Overgrow / Scrappy Poltergeist
Decid-h has a lot of cons... but its slow as balls and has a mid defensive typing to make that work. While its offense is amazing it has to rely on poltergeist (makes it anti synergy with knock off which is a very good move in the mod) and while triple arrows is a stacked move it cant carry decid-h esp since its slow. Giving it choke, storm throw, mach punch (it can punch, it has focus punch). This would give it a niche as a setup sweeper maybe with priority to back it up, or giving it more splashability with choke as a secondary stab due to how knock off is so anti synergy with poltergeist

Tera Shard On switch-in, the holder becomes its Tera Type.
it is only good on defensive pokemon.... the only mons who use it are garg, wo chien, hydrapple, slowking-g, slowking, and slowbro... I feel making tera shard be required to activate tera and announce that this pokemon is holding a tera shard will allow the meta to keep tera as a unique mechanic. Esp since balance wise its quite fine since smth like dragonite will have to ditch boots, kingambit ditching baseball bat, roaring moon has to ditch booster, and volcarona has to ditch boots... etc etc


Rotom-Fan Electric/Flying Levitate / Gale Wings Defog, Pain Split, Memento, Weather Ball, Dazzling Gleam, Air Cutter
Give hurricane pls....


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I think these are a lot of things that just feel weak compared to a lot of other things introduced in the mod, sure not everything is in OU but everything should feel like a part of the mod instead of smth laying down in the sidelines

A lot of abilities and items do feel usable in some sense even if they are niche like air freshener, counteract, exoskeleton, healer, cute charm, etc... they arent top tier viable but they at least feel significant enough in a game that you can feel their impact
 
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-:iron hands: Iron Hands loses Chain Lightning - Swords Dance Chain Lightning Iron Hands has been one of the most popular and most controversial sweepers in VaporeMons ever since Chain Lightning was added in Slate 4. With Chain Lightning being a physical Electric-type Water Shuriken, Iron Hands has a super easy time wiping a team if their Ground-type is weak or dead, made worse by the fact that most Ground-types have a hard time KOing it in its natural habitat of Grassy Terrain, giving Iron Hands a chance to Ice Punch them away. We were able to put up with Iron Hands' shenanigans for quite a long time, but it's clear that we really needed to do something about it now that many players agree that Iron Hands is now a top 2 Pokemon in the metagame based on it. While a massive nerf, removing Chain Lightning is the cleanest and easiest way to go about this. Iron Hands takes a MASSIVE hit to its viability, but it should still be decent on Grassy Terrain teams thanks to its great natural synergy with them.
Screenshot 2024-04-22 142811.png

This exchange from yesterday's natural selection tour aged like wet bread LMAO

The nerf is totally understandable but something about Hands losing Chain Lightning just feels... wrong. It's like one of the most iconic Vapemons combos, at least for me. Obviously it's still going to synergize well on GTerrain teams but no longer having priority is going to make it much harder for Hands (especially SDance sets) to sweep.

Hmmm maybe I should play Vaporemons again
 

ViZar

your toast is burned
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Yoshiblaze said:
-:iron hands: Iron Hands loses Chain Lightning - Swords Dance Chain Lightning Iron Hands has been one of the most popular and most controversial sweepers in VaporeMons ever since Chain Lightning was added in Slate 4. With Chain Lightning being a physical Electric-type Water Shuriken, Iron Hands has a super easy time wiping a team if their Ground-type is weak or dead, made worse by the fact that most Ground-types have a hard time KOing it in its natural habitat of Grassy Terrain, giving Iron Hands a chance to Ice Punch them away. We were able to put up with Iron Hands' shenanigans for quite a long time, but it's clear that we really needed to do something about it now that many players agree that Iron Hands is now a top 2 Pokemon in the metagame based on it. While a massive nerf, removing Chain Lightning is the cleanest and easiest way to go about this. Iron Hands takes a MASSIVE hit to its viability, but it should still be decent on Grassy Terrain teams thanks to its great natural synergy with them.
51 days too late, buddy
 

Yoshiblaze

ye
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It's been a little while!

I've been busy over the last month or so studying/being tired/melting into my bedroom floor, but we're back with 2 pretty big announcements!

:archaludon:First, we will be having a suspect test on Archaludon next week! Archaludon has been a hot topic as of late, basically doing the same things that got it banned in vanilla OU. On the post-tournament council slate, we viewed Archaludon as potentially problematic but not an immediate priority, so you may be surprised to see this happening so soon. However, Archaludon has only gotten more usage in the time since, giving more evidence as to why it might be broken, plus truthfully there isn't much else to look at right now.
More info will be released early next week, but note that a Suspect Test roomtour where you can gain reqs will happen next weekend (tentatively scheduled for Sunday, May 26th at 4 PM EST)

:unown-question:Second, I now have the capacity to code a random battles format for VaporeMons, so I figured it would be fun to have the community submit sets for it!
There are few guidelines for submitting sets due to the way random battles are coded, so be sure to read them below:
So, unlike sets from the teambuilder, random battle sets are coded in a different way. Here's an example:
JSON:
    "charizard": {
        "level": 85,
        "sets": [
            {
                "role": "Fast Attacker",
                "movepool": ["Earthquake", "Flamethrower", "Focus Blast", "Hurricane", "Will-O-Wisp"],
                "teraTypes": ["Dragon", "Fire", "Ground"]
            },
            {
                "role": "Setup Sweeper",
                "movepool": ["Dragon Dance", "Earthquake", "Flare Blitz", "Outrage", "Swords Dance"],
                "teraTypes": ["Dragon", "Ground"]
            },
            {
                "role": "Fast Attacker",
                "movepool": ["Air Slash", "Fire Blast", "Solar Beam", "Sunny Day"],
                "teraTypes": ["Fire", "Grass"]
            }
        ]
    },
To explain each part of the template briefly:
- Level: Each Pokemon is assigned their own level, I believe based on winrates in vanilla Random Battles. These range from the high 90s for very bad mons like Glalie (Level 96), down to the 60s for very powerful Ubers like Koraidon (Level 64). So, in general, good mons should be in the 60s, 70s, or low 80s, and bad mons should be higher than that, so don't make Shaymin Level 92 or make Lumineon Level 71.
- Sets: I'll explain each part separately, but I want to note that every mon can have up to 3 sets, so you can submit up to 3 sets for a mon. This also gives you some room to have something goofy with one of the sets
- Role: Assigning a role to the Pokemon helps guide the random team generator and sometimes effects what item the mon will get. The available roles are: Wallbreaker, Bulky Setup, Bulky Support, Bulky Attacker, Fast Attacker, Setup Sweeper, Fast Support, and AV Pivot. Note that AV Pivot guarantees that the mon gets an Assault Vest, Setup Sweeper tends to give the mon a Life Orb, and Wallbreaker tends to give mons with 4 Attacking moves a Choice item.
- Movepool: These are the selection of moves that the Pokemon can have when that set is chosen. You can list up to 6, of which it'll choose 4, and you can have less than 4 if you're submitting a Ditto set or some Last Resort shenanigans. The random team generation tends to favor giving the mon STAB moves but I don't know if it's able to properly read the types of custom moves, so if you have a set with a new move introduced in VaporeMons, I recommend only listing 4 moves for that set so it consistently get the moves you want.
- Tera Types: Since Tera is banned in VaporeMons, it'll also be banned in Randbats, so don't worry about this section UNLESS you're making a set meant to hold Tera Shard.

There are some other things that you can do that isn't in the template above, namely forcing certain items and abilities. If you want a specific set to have a specific item or ability, then make sure to list it.
(Be sure to also read the spoiler box above this, ESPECIALLY for the "Role" section)

:sm/pokemon:
Pokemon:
Level (Optional):
Role:
Moves:
Forced Item (Optional):
Forced Ability (Optional):

*If you don't put a Level, I'll use whatever it is in regular randbats, or change it myself for stuff that got significantly buffed

Example:
:sm/darkrai:
Pokemon: Darkrai
Level: 76
Role: Setup Sweeper
Moves: Nasty Plot, Ice Beam, Focus Blast, Sludge Bomb, Shadow Ball
Forced Item (Optional): Tie-Dye Band
Forced Ability (Optional): N/A

Since there are A LOT of Pokemon to make sets for, I'll (or the rest of council) will make sets for whatever doesn't get submitted. I'll generally let in anything that gets submitted that isn't completely awful (and even if it is awful, it might still make it in if it's funny). I also highly encourage people to give feedback on submitted sets.

Set submissions will be open for quite awhile (1-2 weeks), since it'll take a pretty long time to get everything coded.

That's all for now! Submit random battle sets, prep for the Archaludon suspect test! See you soon!
 
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this is what i got so far, im going to be updating it as i go

Pokemon: Weavile
Role: Setup Sweeper
Moves: Swords Dance, False Surrender, Ice Shard, Triple Axel, Knock Off
Forced Item (Optional):
Forced Ability (Optional): N/A
Pokemon: Weavile
Role: Setup Sweeper
Moves: Ceaseless Edge, False Surrender, Ice Shard, Triple Axel, Knock Off, Brick Break
Forced Item (Optional): Choice Band
Forced Ability (Optional): N/A
Pokemon: Iron Jugulis
Role: Choiced Wallbreaker
Moves: Dark Pulse, Hurricane, Flamethrower, U-turn, Earth Power
Forced Item (Optional): Choice Specs/Choice Scarf
Forced Ability (Optional): Mega Launcher
Pokemon: Raikou
Role: Setup Sweeper
Moves: Thunderbolt, Calm Mind, Scald, Aura Sphere, Signal Beam, Substitute
Forced Item (Optional):
Forced Ability (Optional): Outclass
Pokemon: Hydrapple
Role: Setup sweeper
Moves: Nasty Plot, Giga Drain, Dragon Rage, Earth Power
Forced Item (Optional):
Forced Ability (Optional): Regenerator
Pokemon: Hydrapple
Role: Pivot and hazard removal
Moves: Dragon Rage, Earth power, Shelter, Rollout, Giga Drain
Forced Item (Optional): Heavy-Duty Boots, Tera Shard (Dragon)
Forced Ability (Optional): Regenerator
Pokemon: fezandipiti
Role: Bulky Support
Moves: Hazardous Waste, Dire Claw, Roost, Will-o-Wisp, Healing Stones
Forced Item (Optional):
Forced Ability (Optional): Neutralizing Gas
Pokemon: Iron Treads
Role: Bulky Support
Moves: Earthquake, Knock Off, Rapid Spin, Rollout, Ice Spinner, Stealth Rock
Forced Item (Optional):
Forced Ability (Optional): Momentum
Pokemon: Meloetta-P
Role: Fast Attacker
Moves: Close Combat, Knock Off, U-turn, Triple Axel
Forced Item (Optional): Dancing Shoes
Forced Ability (Optional): Trace/No Guard
Pokemon: Cinderace
Role: Setup Sweeper
Moves: Pyro Ball, Gunk Shot, Sucker Punch, High Jump Kick, Swords Dance
Forced Item (Optional): Heavy-Duty Boots
Forced Ability (Optional): Blaze
Pokemon: Cinderace
Role: Utility
Moves: Pyro Ball, Court Change, U-Turn, Gunk Shot
Forced Item (Optional): Heavy-Duty Boots
Forced Ability (Optional): Blaze
Pokemon: Samurott-Hisui
Role: Distrubtor / Hazard Setup
Moves: Ceaseless Edge, Razor Shell, Knock Off, Encore, Aqua Jet, Sacred Sword
Forced Item (Optional): Baseball Bat, Razor Claw
Forced Ability (Optional): Sharpness
Pokemon: Gliscor
Role: Hazard setter / status spreader
Moves: Earthquake, Toxic, Spikes, Protect
Forced Item (Optional): Toxic Orb
Forced Ability (Optional): Poison Heal
Pokemon: Dragonite
Role: Setup Sweeper
Moves: Dragon Dance, Earthquake, Extreme Speed, Ice Spinner, Roost
Forced Item (Optional): Tie-Dye Band
Forced Ability (Optional): Multiscale
Pokemon: Skarmory
Role: Hazard setter
Moves: Body Press, Iron Defense, Whirlwind, Spikes, Stealth Rock, Roost
Forced Item (Optional):
Forced Ability (Optional): Steely Spirit
Pokemon: Skarmory
Role: Hazard removal
Moves: Body Press, Iron Defense, Whirlwind, Defog, Roost
Forced Item (Optional):
Forced Ability (Optional): Steely Spirit
Pokemon: Magnezone
Role: Hazard Removal
Moves: Rapid Spin, Rebuild, Echo Chamber, Volt Swtcih, Software Crash,
Forced Item (Optional):
Forced Ability (Optional): Levitate
Pokemon: Crabominable
Role: Bulky Setup Sweeper
Moves: Swords Dance, Slack Off, Jet Punch, Drain Punch
Forced Item (Optional): Punching Glove
Forced Ability (Optional): Fur Coat
Pokemon: Zacian
Role: Choiced attacker
Moves: Play Rough, Close Combat, Crunch, Wild Charge
Forced Item (Optional): Choice Band
Forced Ability (Optional): Outclass
Pokemon: Urshifu-Rapid Strike
Role: Setup Sweeper
Moves: Surging Strike, Storm Throw, Swords Dance, Aqua Jet, Thunder Punch
Forced Item (Optional):
Forced Ability (Optional): Unseen Fist
Pokemon: Reshiram
Role: Setup Sweeper
Moves: Dragon Rage, Blue Flare, Rekindle, Earth power
Forced Item (Optional): Heavy-Duty Boots
Forced Ability (Optional):
Pokemon: Heatran
Role: Offensive Trapper
Moves: Magma Storm, Earth power, Echo Chamber, Taunt
Forced Item (Optional): Binding Band
Forced Ability (Optional):
Pokemon: Slowking-G
Role: Defensive Pivot
Moves: Sludge Bomb, Chilly Reception, Latent Venom, Future Sight, Psychic, Slack Off
Forced Item (Optional):
Forced Ability (Optional): Regenerator
Pokemon: Empoleon
Role: Defensive Pivot
Moves: Wash Away, Knock Off, Roost, Ice Beam, Flip Turn
Forced Item (Optional):
Forced Ability (Optional):
Pokemon: Gastrodon
Role: Defensive Pivot
Moves: Wash Away, Sludge Bomb, Ice Beam, Earth Power, Recover
Forced Item (Optional): Hand Mirror
Forced Ability (Optional): Color Change
Pokemon: Delphox
Role: Strong Support
Moves: Fire Blast, Moonblast, Rekindle, Court Change
Forced Item (Optional): Heavy-Duty Boots
Forced Ability (Optional): Blaze
Pokemon: Delphox
Role: Setup Sweeper
Moves: Fire Blast, Moonblast, Focus Blast, Rekindle, Nasty Plot
Forced Item (Optional): Heavy-Duty Boots
Forced Ability (Optional): Blaze
Pokemon: Wo Chien
Role: Defensive Wall
Moves: Ruination, Choke, Leech Seed, Jungle Healing, Knock Off
Forced Item (Optional): Tera Shard
Forced Ability (Optional): Shield Dust
Pokemon: Decidueye
Role: Bulky Removal
Moves: Leaf Storm, Shadow Ball, Roost, Defog
Forced Item (Optional):
Forced Ability (Optional): Contrary
Pokemon: Honchkrow
Role: Choice sweeper
Moves: False Surrender, Pluck, Brave Bird, U-Turn
Forced Item (Optional): Choice Scarf
Forced Ability (Optional): Moxie
Pokemon: Hariyama
Role: Defensive Pivot
Moves: Storm Throw, Slack Off, Court Change, Salt Cure, Knock off
Forced Item (Optional):
Forced Ability (Optional): Purifying Salt
Pokemon: Lanturn
Role: Defensive Wall
Moves: Life Dew, Wash Away, Volt Swtich, Software Crash, Scald
Forced Item (Optional):
Forced Ability (Optional): Water Veil
Pokemon: Sandaconda
Role: Bulky Setup Sweeper
Moves: Coil, Earthquake, Glare, Choke, Rock Blast
Forced Item (Optional):
Forced Ability (Optional): Shield Dust
Pokemon: Great Tusk
Role: Offensive breaker
Moves: Headlong Rush, Close Combat, Ice Spinner, Rollout, Knock Off, Rapid Spin, Chisel
Forced Item (Optional):
Forced Ability (Optional):
Pokemon: Bellibolt
Role: Wall
Moves: Volt Switch, Hydro Pump, Toxic, Slack Off
Forced Item (Optional):
Forced Ability (Optional): Static, Volt Absorb
Pokemon: Kingdra
Role: Choiced breaker
Moves: Snipe Shot, Draco Meteor, Flip Turn, Signal Beam, Ice Beam, Hurricane
Forced Item (Optional): Choice Scarf, Choice Specs
Forced Ability (Optional): Sniper
Pokemon: Hydreigon
Role: Setup Sweeper
Moves: Flash Cannon, Earth Power, Nasty Plot, Substitute, Dragon Rage, Dark Pulse
Forced Item (Optional): Leftovers, Tera Shard (Steel)
Forced Ability (Optional): Levitate
Pokemon: Scizor
Role: Setup Sweeper
Moves: Bullet Punch, U-Turn, Close Combat, Swords Dance, Knock Off, Quick Attack
Forced Item (Optional): Mantis Claw
Forced Ability (Optional): Technician

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Last edited:
You know what randbats need? Bombs!
----------------------------------------------------------------------------------------------------------------------------------------------
Pokemon: Primarina
Role: Wallbreaker
Moves: Echo Chamber, Ice Beam, Moonblast, Psychic, Round
Forced Item: Choice Specs
Forced Ability: Liquid Voice

Pokemon: Regigigas
Role: Fast Attacker
Moves: Body Slam, Double Edge, High Horsepower, Chisel, Knock Off
Forced Item: Baseball Bat
Forced Ability: Prehistoric Might

Pokemon: Regigigas
Role: Wallbreaker
Moves: Double Edge, Earthquake, Chisel, Knock Off
Forced Item: Choice Band
Forced Ability: Prehistoric Might

Pokemon: Ursaluna
Role: Wallbreaker
Moves: Facade, Headlong rush, Earthquake, Chisel, Close Combat, Trailblaze, Swords Dance
Forced Item: Flame Orb
Forced Ability: Guts

(I'm unsure about trailblaze on this one, i've seen it work outside of vape)

Pokemon: Kleavor
Role: Wallbreaker
Moves: Chisel, Close Combat, U-turn, Accelerock, Swords Dance
Forced Item: Mantis Claw
Forced Ability: Prehistoric Might

No sharpness on kleavor, fight me.

Pokemon: Thundurus
Role: Fast Attacker
Moves: Supercell Slam, Knock Off, U-turn, Storm Throw
Forced Item: Baseball Bat, Heavy Duty Boots
Forced Ability: Battle spines

Supercell slam isn't bad, it's high skill. Fight me 2

Pokemon: Kyurem-White
Role: Bulky Attacker
Moves: Draco Meteor?, Dragon Rage, Freeze-Dry, Ice Beam, Earth Power
Forced Item: Heavy Duty Boots, Leftovers, Assault Vest?, Choice Specs?
Forced Ability:

Pokemon: Charizard
Role: Wallbreaker
Moves: Flamethrower, Overheat, Wind Breaker, Dragon Pulse, Scorching Sands
Forced Item: Charizardite Shard Y
Forced Ability:

Pokemon: Espeon
Role: Fast Attacker
Moves: Lumina Crash, Psycho Boost, Round, Shadow Ball, Alluring Voice
Forced Item: Life Orb
Forced Ability: Synchronize

Pokemon: Urshifu
Role: Setup Sweeper
Moves: Wicked Blow, Storm Throw, Iron Head, Trailblaze, Swords Dance
Forced Item:
Forced Ability:

Pokemon: Bruxish
Role: Wallbreaker
Moves: Psychic Fangs, Waterfall, Aqua Jet, Flip Turn, Crunch, Ice Fang
Forced Item:
Forced Ability: Strong Jaw

Pokemon: Deoxys-Attack
Role: Fast Attacker
Moves: Psycho Boost, Ice Beam, Thunderbolt, Shadow Ball, Knock Off, Superpower, Extreme Speed
Forced Item:
Forced Ability:

Pokemon: Metagross
Role: Bulky Attacker
Moves: Shrapnel Shot, Flying Press, Earthquake, Knock Off, Psychic Fangs
Forced Item: Loaded Dice
Forced Ability: Blunt Force

Pokemon: Iron Bundle
Role: Fast Attacker
Moves: Frost Breath, Freeze-Dry, Hydro Pump, Flip Turn, Software Crash
Forced Item: Heavy Duty Boots, Booster Energy, Choice Specs?
Forced Ability:

Pokemon: Krookodile
Role: Setup Sweeper
Moves: False Surrender, High Horsepower, Chisel, Dragon Dance
Forced Item: Baseball Bat
Forced Ability:

Pokemon: Jolteon
Role: Fast Attacker
Moves: Round, Volt Switch, Thunderbolt, Shadow Ball, Alluring Voice
Forced Item:
Forced Ability: Battle Spines



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HO wouldn't be complete without screens
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Pokemon: Grimmsnarl
Role: Bulky Support
Moves: False Surrender, Reflect, Light Screen, Parting Shot, Taunt, Thunder Wave
Forced Item: Light Clay
Forced Ability: Prankster

Make sure to give it 100% chance to have screens on this one
 
Last edited:
:sm/avalugg:
Pokémon: Avalugg
Role: Bulky Setup
Moves: Body Press, Iron Defense, Curse, Recover, Avalanche, Crunch
Forced Item: Tera Shard (Tera type: Fighting)
Forced Ability: Overcoat

:sm/avalugg:
Pokémon: Avalugg
Role: Bulky Support
Moves: Recover, Rapid Spin, Body Press, Iron Defense
Forced Item: Tera Shard (Tera type: Fairy, Steel, Water)
Forced Ability: Overcoat

:sm/porygon-z:
Pokémon: Porygon-Z
Role: Setup Sweeper
Moves: Software Crash, Ice Beam, Nasty Plot, Agility
Forced Item: Tera Shard (Tera type: Electric)
Forced Ability: NOT Outclass

:sm/metagross:
Pokémon: Metagross
Role: Wallbreaker
Moves: Shrapnel Shot, Psychic Fangs, Flying Press, Bullet Punch
Forced Ability: Blunt Force

:sm/eelektross:
Pokémon: Eelektross
Role: Bulky Setup
Moves: Coil, Chain Lightning, Drain Punch, Knock Off
Forced Item: Loaded Dice

:sm/gallade:
Pokémon: Gallade
Role: Setup Sweeper
Moves: Swords Dance, Sacred Sword, Cutting Remark, Night Slash, Psycho Cut
Forced Item: Razor Claw
Forced Ability: Sharpness

:sm/froslass:
Pokémon: Froslass
Role: Fast Attacker
Moves: Freeze-Dry, Frost Breath, Bitter Malice, Focus Blast, Spikes, Destiny Bond
Forced Ability: Sheer Heart

:sm/froslass:
Pokémon: Froslass
Role: Setup Sweeper
Moves: Nasty Plot, Freeze-Dry, Bitter Malice, Focus Blast, Frost Breath
Forced Ability: Death Aura

:sm/ariados:
Pokémon: Ariados
Role: Bulky Support
Moves: Electroweb, Dire Claw, Shadow Sneak, Hazardous Waste
Forced Ability: Battle Spines

:sm/meganium:
Pokémon: Meganium
Role: Bulky Support
Moves: Leaf Storm, Healing Stones, Jungle Healing, Knock Off, Leech Seed
Forced Ability: Sheer Heart

:sm/arcanine:
Pokémon: Arcanine
Role: Bulky Attacker
Moves: Rekindle, Will-O-Wisp, Raging Fury, Extreme Speed, Close Combat

:sm/persian:
Pokémon: Persian
Role: Fast Attacker
Moves: Fake Out, Tail Slap, Bite, U-turn
Forced Item: Loaded Dice
Forced Ability: Technician

:sm/golem-alola:
Pokémon: Golem-Alola
Role: Bulky Attacker
Moves: Chain Lightning, Rock Blast, Earthquake, Rollout, Double-Edge (Galvanize only)
Forced Item: Loaded Dice

:sm/dugtrio:
Pokémon: Dugtrio
Role: Fast Attacker
Moves: Earthquake, Stone Edge, Sucker Punch, Swords Dance, Stealth Rock
Forced Item: Binding Band (this works, right?)
Forced Ability: Arena Trap

:sm/tauros:
Pokémon: Tauros
Role: Fast Attacker
Moves: Rage, Double-Edge, Trailblaze, Earthquake (Earthquake is chosen here over Close Combat to prevent being walled by Ghosts - Throat Chop is not chosen since Blunt Force means Earthquake hits non-Levitating or Ground-resistant Ghosts harder)
Forced Item: Leather Belt
Forced Ability: Blunt Force

:sm/trevenant:
Pokémon: Trevenant
Role: Bulky Attacker
Moves: Natural Gift, Rage Fist, Synthesis, Trailblaze
Forced Item: Liechi Berry (with Harvest, functions as a 200 BP Grass-type Natural Gift - could substitute with Salac or Kee for Fighting-type and Fairy-type respectively, in which case Trailblaze should probably be replaced with a real Grass move)
Forced Ability: Harvest

:sm/mandibuzz:
Pokémon: Mandibuzz
Role: Bulky Support
Moves: Defog, Roost, Toxic, Knock Off, Brave Bird
Forced Item: Air Freshener (only with Defog)
Forced Ability: Overcoat

:sm/ampharos:
Pokémon: Ampharos
Role: Bulky Attacker
Moves: Volt Switch, Thunderbolt, Focus Blast, Dazzling Gleam, Signal Beam
Forced Item: Custap Berry (there's no way this actually works like this, right? free pseudo-priority on anything for your first turn? replace with Aguav if so)
Forced Ability: Cud Chew

:sm/golduck:
Pokémon: Golduck
Role: Setup Sweeper
Moves: Muddy Water, Nasty Plot, Ice Beam, Grass Knot, Mud Shot, Encore
Forced Ability: Mud Wash

:sm/carbink:
Pokémon: Carbink
Role: Bulky Support
Moves: Stealth Rock, Healing Stones, Rollout, Rebuild, Body Press

:sm/grumpig:
Pokémon: Grumpig
Role: Wallbreaker
Moves: Psycho Boost, Trick, Shadow Ball, Focus Blast, Earth Power
Forced Item: Choice Specs, Choice Scarf
Forced Ability: Sheer Heart

:sm/cacturne:
Pokémon: Cacturne
Role: Fast Attacker
Moves: Ceaseless Edge, Sucker Punch, Snatch (maybe?), Leaf Storm, Focus Blast
Forced Ability: Battle Spines

:sm/arcanine-hisui:
Pokémon: Arcanine-Hisui
Role: Fast Attacker
Moves: Flare Blitz, Head Smash, Wild Charge, Extreme Speed, Close Combat, Accelerock
Forced Item: Protective Pads
Forced Ability: Rock Head

:sm/coalossal:
Pokémon: Coalossal
Role: Bulky Support
Moves: Scald, Stealth Rock, Spikes, Rapid Spin, Rekindle, Rollout
Forced Item: Tera Shard (Tera type: Water)
Forced Ability: Smelt

:sm/dipplin:
Pokémon: Dipplin
Role: Bulky Attacker
Moves: Giga Drain, Dragon Rage, Recover, Shelter
Forced Item: Eviolite
Forced Ability: Sticky Hold

:sm/grafaiai:
Pokémon: Grafaiai
Role: Fast Attacker
Moves: Tail Slap, Knock Off, U-turn, Dire Claw, Gunk Shot, Low Kick
Forced Ability: Poison Touch

:sm/sandslash-alola:
Pokémon: Sandslash-Alola
Role: Fast Attacker
Moves: Shrapnel Shot, Triple Axel (or Icicle Spear? functionally not much difference), Earthquake, Rapid Spin, Ice Shard
Forced Item: Loaded Dice
Forced Ability: Battle Spines

:sm/hitmontop:
Pokémon: Hitmontop
Role: Bulky Attacker
Moves: Storm Throw, Chisel, Triple Axel, Rapid Spin, Bulk Up
Forced Ability: Technician

:sm/hitmontop:
Pokémon: Hitmontop
Role: AV Pivot
Moves: Storm Throw, Triple Axel, Rapid Spin, Rollout
Forced Item: Assault Vest
Forced Ability: Momentum

:sm/palossand:
Pokémon: Palossand
Role: Bulky Attacker
Moves: Shore Up, Choke, Earth Power, Stealth Rock, Hypnosis
Forced Ability: Sand Spit (Sand Spit + Choke is a nasty combo - I think Bulky Attacker role should force Choke even if it's not recognized as STAB)
 
Last edited:

Voden

formerly megaspoopy000
had to do my girl justice
:bw/torterra:
Pokemon: Torterra
Role: Shell Smash Sweeper
Moves: Shell Smash, Bullet Seed, Rock Blast, Headlong Rush
Forced Item: Loaded Dice
Forced Ability:

Pokemon: Torterra
Role: Bulky Slow Pivot
Moves: Desert Storm, Rollout, Iron Head, Root Pull.
Forced Item: Assault Vest
Forced Ability: Sand Force

Pokemon: Torterra
Role: Bulky Hazard Removal
Moves: Synthesis/Protect, Leech Seed, Shelter, Wood Hammer
Forced Item: Mithril Armor
Forced Ability: Overgrow
 
:sm/basculin:

Pokemon: Basculin
Role: Wallbreaker
Moves: Aqua Jet, Flip Turn, Wave Crash, Psychic Fangs, Crunch
Forced Item (Optional): Choice Band, Choice Scarf
Forced Ability (Optional): Adaptability

:sm/basculegion:
Pokemon: Basculegion
Role: AV Pivot
Moves: Aqua Jet, Flip Turn, Choke, Wave Crash, Psychic Fangs
Forced Item (Optional): Assault Vest
Forced Ability (Optional): Adaptability

:sm/basculegion:
Pokemon: Basculegion
Role: Wallbreaker
Moves: Aqua Jet, Flip Turn, Choke, Wave Crash, Psychic Fangs
Forced Item (Optional): Choice Band
Forced Ability (Optional):

:sm/basculegion-f:
Pokemon: Basculegion-F
Role: AV Pivot
Moves: Flip Turn, Hydro Pump, Shadow Ball, Ice Beam, Surf
Forced Item (Optional): Assault Vest
Forced Ability (Optional): Adaptability

:sm/basculegion-f:
Pokemon: Basculegion-F
Role: Wallbreaker
Moves: Flip Turn, Hydro Pump, Shadow Ball, Ice Beam, Surf
Forced Item (Optional): Choice Specs
Forced Ability (Optional):

:sm/gouging-fire:
Pokemon: Gouging Fire
Role: Setup Sweeper
Moves: Heat Crash, Earthquake, Dragon Dance, Outrage
Forced Item (Optional): Booster Energy
Forced Ability (Optional): Protosynthesis

:sm/gouging-fire:
Pokemon: Gouging Fire
Role: Bulky Setup
Moves: Heat Crash, Earthquake, Dragon Dance, Rekindle
Forced Item (Optional): Heavy-Duty Boots, Leftovers
Forced Ability (Optional): Prehistoric Might

:sm/raging-bolt:
Pokemon: Raging Bolt
Role: Bulky Setup
Moves: Thunderclap, Dragon Pulse, Calm Mind, Thunderbolt
Forced Item (Optional): Leftovers
Forced Ability (Optional): Prehistoric Might

:sm/raging-bolt:
Pokemon: Raging Bolt
Role: AV Pivot
Moves: Volt Switch, Draco Meteor, Thunderbolt, Thunderclap, Dragon Pulse
Forced Item (Optional): Assault Vest
Forced Ability (Optional): Prehistoric Might
 

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