UU Core Builder Workshop (Week 5 - Volt Turn Core)

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Kushalos

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Figured i might as well use the team then that i've had succes with in ULT.


Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Roost

Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 248 HP / 236 Def / 8 SpA / 16 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Acid Spray

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Calm Mind
- Roar



Team aims to control the hazard game as much as possible with Klefki and Tenta and pressure hazard removers with subroost Kyurem(underrated af) and RoarCM Kou. Kou shuffles around teams when hazards go down and protects me from getting set up on by vincune or w/e. Mews a catch all special wall thats useful for tanking nidoqueen fairy reliably which ohkos over half of my dudes and gives me a rock setter(been considering Celebi tho to be less keld weak). SD Gliscor gives me a nice status immune mon, ground immunity, knock immune and fatbreaker. Not giving the import(yet) cause i might maybe use it in a tour where i need it in.
 

ehT

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VinCune + Nidoqueen + Jellicent

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect

Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Toxic Spikes
- Flamethrower

Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Night Shade
- Taunt
- Will-O-Wisp
- Recover


I'll preface this by saying that I'm not good at building fat at all, much less playing it, but I decided to go with more of a semi-stall approach here. We have a straightforward combination of setter + spinblocker + abuser. Outside of that, it's pretty short on role compression + the threats it covers. The teammates I gave this core whilst testing (Togekiss + Forretress + Blissey) compensate for this pretty well, however, in particular keeping opposing Hydreigon, Celebi, and Krookodile at bay, all of whom tear the main core to shreds. The goal is pretty simple: set up T-Spikes on something like Scizor, spinblock with Jelli, and set up with VinCune on something passive once you're ready. None of these mons are particularly bulky, and are soft checks at best to things like Scizor and M-Aero, but are still really passive, which I think is the biggest flaw of this core, but playing smart usually means that VinCune can find an opening versus more passive teams whilst everyone else covers more offensive matchups.
 

Sacri'

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Voting for this week is up, sorry for the delay everyone, was waiting for eht so we could have at least 4 cores to vote on. Voting ends on Thursday, here are the cores:

Suicune + Jellicent + Nidoqueen by eht
Raikou + Kyurem + Tentacruel by Kushalos
Blissey + Gliscor + Tentacruel by pokemon sparrow
Tentacruel + Raikou + Bisharp by Accelgor

My vote: Raikou + Kyurem + Tentacruel/Kush
 
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Mac3

im reminded theres no finer place to kiss
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This week we want you to build around Trapping. Trapping abilities and moves can easily change the tide of a match by trapping a mon that checks a dangerous sweeper such as Blissey getting pursuited and not being able to take two Hydro Pumps from Primarina. Shadow Tag was so good it was banned from OU, UU, RU, NU and PU with only AG, Ubers and LC still allowing it. I would think that a core of Two pokemon would be good for this week.
Tagging Ark to the projects Hall of Fame.
 

A Cake Wearing A Hat

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Reserving magneton+ribombee

Magneton @ Choice Specs / Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt

Ribombee @ Choice Specs
Ability: Shield Dust / Sweet Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Psychic
- Bug Buzz


RW2 boys


This is a simple core where Magneton deals with Scizor/Empoleon/Klefki (Mainly scizor) and Ribombee does the rest. Normally, Ribombee has issues with these mons, since it can't really hit steels all that well. Magneton takes care of this very nicely, allowing Ribo to work unhindered as a fast revenge killer/cleaner.
 
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Kushalos

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OUPL Champion
since im such a great builder ur gonna have to make the great exception for me to let me use the great total of a 3 mon core.

Slowking+Krookodile+Magneton


Slowking @ Eject Button
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Recycle
- Slack Off

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]


Ultimate trapping core where you barely have to predict. Eject Button Slowking ensures you can reliably switch out to scarf Krook or Mag to trap things like Latias and Scizor(Eject Button ignores U-turn switching effect). Recycle lets you use the tactic multiple times. It can also be very useful to bring in breakers that have trouble switching in like CB Scizor, Specs Hydreigon, and Infernape.
 
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Santu

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World Defender
Mega-Absol+Toxicroak
+

Absol-Mega @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Pursuit
- Knock Off
- Fire Blast /Blizzard

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Sludge Bomb
- Vacuum Wave
- Dark Pulse
 
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ehT

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Reserving Keldeo + Bisharp + Celebi
+
+

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Nasty Plot
- Psychic
- Dazzling Gleam

Sorry, I had to make this 3 mons too :[ Keldeo + Pursuit is timeless, and that can't be more true this generation. Most Keldeo switch-ins are either destroyed by Bisharp's Pursuit (Latias, Slowbro / king, Starmie, Celebi, Decidueye lol) or are extremely passive (Amoonguss, Tsareena, Alomomola), making them really easy to abuse with Celebi. That makes the goal here pretty straightforward: Pursuit trap Keldeo's checks, overload more passive ones with Celebi, and break everything else with Specs Keldeo. All this stall / balance killing power gives lots of openings for a cleaner like Raikou, Mienshao, or M-Aero to break through late-game.
 
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bisharp.png
(Bisharp) @ Assault Vest
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit
gengar.png
(Gengar) @ Ghostium Z
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Icy Wind

This core aims to control the hazard game by preventing hazard removal from your opponent. Rapid spin is blocked by Gengar and teams have to think twice about defoging because of AV bisharp getting a defiant boost along with trapping psychic types like Latias, Starmie, celebi etc. This core complements hazard stacking as in most games teams have to choose between a +2 bisharp or leaving hazards up allowing you to pressure your opponent heavily with limited switches from hazards allowing GhostiumZ Gengar to clean in most scenarios.
 
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