Project USM OU Teambuilding Competition - Tapu Koko

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Tokyo Sonata

formerly Toanyone
ChariZardY ft Keldeo Normalium Z.


On this occasion the chosen mon is Zardy. Maybe he does not have a boost like the X but on the special side with his ability it can be really dangerous. At the time of the build it is not so easy since there are several options. This time I've thought about something bulky with Ttar for those Latios / Latias and give support to the mega. The Keldeo z with CM is to get more damage in Fini / Toxapex or Mantine. Magearna covers fairy spam and the neutral dragon. Latias scarf defog with Healing wish to have a plan B and do something else depends on the situation. Landorust is a bit exotic since his set is Sub + SD with salac berry and Gravity. Surprise factor that can come well in matchups like stall. The Ttar support gives me more stability and the Ice Beam is for the high use of the Landt or Zygarde itself.


Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hyper Beam

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shift Gear
- Calm Mind
- Thunderbolt
- Ice Beam

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Landorus-Therian @ Salac Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Sword Dance
- Gravity
- Substitute
 
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Charizard-Y BulkyOffense DoubleTrap


So, I started my teambuilding around of core Charizard-Y+Heatran.
Heatran is the best partner for Charizard Y because he trap Toxa(wall) with his Magma Storm and eliminates it with a Z move EarthPower. But, Latias-Mega and Mantine are other Hard counter to Charizard-Y, so i choose a powerful trapper and this pokemon is Tyranitar choice Bander.
Zapdos is here for Lure Zygarde, Landorus-T and blocks Pinsir-Mega, indeed they are dangerous threat of my Team.
Tapu Bulu AV is my answer for AshGreninja and TapuKoko, also he attracts many steel type as Celesteela and Magearna.
Mew is my Deffoger and my answer to Medicham-Mega, indeed Medicham Revenge Kill many Pokemon of my Team.


Export: http://pokepast.es/26c741dc245ae551
 

Algeria

hiiiiiiiiiiiiiiiii~
Charizard-Y's Crew



I started the team with Charizard-Y.I wondered what were its counters,I found Mantine, Toxapex, Chansey especially Toxapex.I looked for a lure to Toxapex and I found Greninja Psychium-z which I added Low kick for Chansey and spikes to pressure the opposing team.I added the core Tyranitar + Excadrill to have a rock setter,a rapid spinner and a possibility of sweep the opposing team with Sand rush Excadrill.I play Tyranitar with the roseli berry to trap Lele effectively because it was dangerous for the team he also has Ice Beam with some evs in spA for 0hko lando zmove after the rocks.I also added Magearna to remedy this problem,I play it with the Occa berry for lure Heatran which I have no real switch except tyranitar.It has 12ev in Sdef to hold its magma storm after the rocks and 3 layers of spikes.
Finally I added Tapu Bulu because I had a big weakness to the ground type despite the fact that I have an immunity but it is weak to rocks and he is assault vest to better tank Greninja-Ash and Tapu-Lele.


Import
 
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Chokepic

You're a choker if you say you've never choked
is a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
I'm back :)

Welcome back to oras team



(Jirachi, amoonguss, this isn't gen 6...)

I started building with the core of zard-y + rotom-w because zard-y can switch and deal with most grass types (mainly bulu, tangrowth and ferro). Also GF gave rotom defog, which is really important to keep zard healthy. Then I added zygarde because it also benefits from zard's ability of removing grass types (mainly ferro because zygarde can't KO it with z-outrage). At this point I needed a rocker, and susprisingly lando didn't fit on the team, so I put clefable. Then I needed a steel type and a grass type, I considered putting kartana, but I thought my team needed something more passive, thats why I put amoonguss. In the sixth slot I needed a scarf and a steel, so I put jirachi. Also, I didnt want to build a zard-y + ttar team, because it is too standard, and I thought a lot of teams would contain this core.

Importable: https://pastebin.com/Yq65r1xf

I hope you like the team :^]
 
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Excadrill sets and removes hazards and has great synergy with most of the team, especially Charizard. Air Balloon gives Excadrill more flexibility against Ground types. Tapu Fini acts as the necessary Water type check and can trap and eliminate/weaken Toxapex/Chansey for Charizard. Misty Terrain helps Mew and Clefable switch in on potential status-inducing attacks. Charizard functions as the team's nuke and Grass type check. Drought is great for dealing with opposing weather teams. Mew is the dedicated stallbreaker and potential sweeper against offensive teams. Dazzling Gleam is necessary to hit both Sableye and Tyranitar. Clefable counters Dragon type sweepers, like Zygarde and Dragonite, and its Knock Off can potentially remove Chansey's Eviolite and/or Toxapex's Shed Shell. Wish may help teammate's switch in more comfortably. Choice Scarf Heatran counters Volcarona and is the backup check to Grass types.

 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Roost
- Flamethrower
- Focus Blast

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Extrasensory
- Low Kick
- Ice Beam

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Magma Storm
- Earth Power

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 16 Atk / 88 SpD / 156 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Rock Slide
- Superpower


This team is horrible but i have fun using it so that's all that matters; I decided to forgo Solar Beam and add Substitute instead. What I realized in this meta is that I NEVER click Solar Beam against a goddamn thing (Keld and Gren get roasted by its coverage moves anyway, Pex walls you regardless so lul), so Substitute allows me to not rely on predicting Heatran or Tyranitar with Focus Blast and instead gives me two chances to hit them which comes in very clutch. I added Spikes Extrasensory Gren to help deal with Toxapex; realistically the entire rest of the team pressures the hell outta Pex so that Charizard isn't as bothered by it. Scarf defensive defog lando is my emergency defogger while also providing speed control and bulk. Next, Thundurus? Yeah, I decided that I'm tired of losing to Hawlucha every single goddamn game, so I'm bringin back T-Wave + 3 Attacks Thundy with style. Thundurus is actually a pretty damn solid wallbreaker due to its coverage and power being able to blow back many teams that don't happen to have Venusaur on it; and of course Thunder Wave helps me pressure the hell out of offensive setup sweepers. Firium Z Tran is my rocker and further helps me deal with defensive cores; Z-Magma Storm in the sun is an amazing nuke and takes out at least one mon a game. Finally mandatory AV Bulu cause Ash Gren is ass.
 
Zard Y+Weavile Balance



Zard Y is meant to break fat builds while Weavile is meant to trap things that annoy zard Y. Landorus/Ferrothorn/Toxapex/Zapdos can wall almost everything and stack hazards. Weavile can trap most of the things that would annoy the defensive core and revenge kill faster threats as well. Dual defog because both zard and weavile can't break well with hazards up. Pex can be pressured by the team with the combination of weavile removing leftovers+hazards+burn from my own toxapex.

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Roost
- Solar Beam

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 188 HP / 92 Atk / 112 Def / 116 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Power Whip
- Stealth Rock
- Leech Seed
- Spikes

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Scald
- Toxic Spikes
- Haze

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog

I did some playtesting with the team and made a few changes but don't change the voting slate just because I was late​
 
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Okay! Time's up! But before we move on to voting I'd like to please ask you guys to follow the format in the OP. Makes my life a Thousand times easier.
  • Team A by Jord-e
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Blaze
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Flamethrower
      - Solar Beam
      - Focus Blast
      - Roost

      Tapu Lele @ Choice Specs
      Ability: Psychic Surge
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      - Psychic
      - Moonblast
      - Psyshock
      - Hidden Power [Fire]

      Magearna @ Assault Vest
      Ability: Soul-Heart
      EVs: 248 HP / 8 SpA / 252 SpD
      Sassy Nature
      - Fleur Cannon
      - Iron Head
      - Hidden Power [Fire]
      - Volt Switch

      Landorus-Therian @ Leftovers
      Ability: Intimidate
      EVs: 252 HP / 240 Def / 16 Spe
      Impish Nature
      - Stealth Rock
      - Earthquake
      - Hidden Power [Ice]
      - U-turn

      Mantine @ Leftovers
      Ability: Water Absorb
      EVs: 248 HP / 52 Def / 208 SpD
      Calm Nature
      - Roost
      - Scald
      - Defog
      - Toxic

      Kartana @ Choice Scarf
      Ability: Beast Boost
      EVs: 4 HP / 252 Atk / 252 Spe
      Jolly Nature
      - Leaf Blade
      - Sacred Sword
      - Smart Strike
      - Knock Off
      Yeah there's really nothing special to this team, it's just the average fire breaker + tapu lele since they naturally have good synergy because the fire breaker of choice can abuse Steel-types and beat them for Tapu Lele. I decided to use a solid defensive back bone consisting of Magearna + Landorus-T as they provide me with a Steel-type, VoltTurn core to bring in Charizard Y or Tapu Lele, Ground-type immunity, and Stealth Rock. Then I decided to add Mantine for its ability to check Blacephalon and Defog away Stealth Rock for Charizard Y. Lastly I needed a cleaner that could deal with Water-types well thus i chose Kartana.
  • Team B by S poi re and adri98
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Drought
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Flamethrower
      - Solar Beam
      - Hidden Power [Ice]
      - Roost

      Tyranitar @ Choice Band
      Ability: Sand Stream
      EVs: 252 Atk / 4 SpD / 252 Spe
      Adamant Nature
      - Stone Edge
      - Crunch
      - Pursuit
      - Earthquake

      Keldeo @ Leftovers
      Ability: Justified
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Calm Mind
      - Substitute
      - Secret Sword
      - Scald

      Landorus-Therian @ Rocky Helmet
      Ability: Intimidate
      EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
      Impish Nature
      - Stealth Rock
      - Earthquake
      - Hidden Power [Ice]
      - U-turn

      Latios (M) @ Choice Scarf
      Ability: Levitate
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Draco Meteor
      - Psyshock
      - Defog
      - Trick

      Kartana @ Steelium Z
      Ability: Beast Boost
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Leaf Blade
      - Swords Dance
      - Sacred Sword
      - Smart Strike
      Team build with adri98 around Zardy + tyranitar band. then we added some pokemon that went with. Latios is here for defog and check toxapex. Lando classic for Sr. Keldeo and kartana are 2 win con. normally it's kartana scarf but i changed to pass stall. this team is really effective but I do not think it can go very high in the ladder.
  • Team C by Tace Breeze
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Drought
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Flamethrower
      - Solar Beam
      - Focus Blast
      - Roost

      Heatran @ Groundium Z
      Ability: Flash Fire
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Magma Storm
      - Earth Power
      - Hidden Power [Electric]
      - Taunt

      Tapu Bulu @ Assault Vest
      Ability: Grassy Surge
      EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
      Adamant Nature
      - Horn Leech
      - Wood Hammer
      - Superpower
      - Nature's Madness

      Kartana @ Choice Scarf
      Ability: Beast Boost
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Leaf Blade
      - Knock Off
      - Sacred Sword
      - Defog

      Toxapex @ Black Sludge
      Ability: Regenerator
      EVs: 248 HP / 40 Def / 220 SpD
      Bold Nature
      IVs: 0 Atk
      - Scald
      - Toxic
      - Recover
      - Haze

      Landorus-Therian @ Leftovers
      Ability: Intimidate
      EVs: 248 HP / 228 Def / 32 Spe
      Impish Nature
      - Stealth Rock
      - Earthquake
      - Hidden Power [Ice]
      - U-turn
      The First Partner for Zard y i added was heatran. This Heatran allows you to lure in toxapex,mantine,and a few other things that take on zard y. Bulu was the next addition to help fix the weakness to offensive waters and tapu koko. I Added Kartana as a form of speed control and hazard removal.i added pex for a pivot to opposing zard y, a decent zard x pivot in grassy terrain, and a secondary answer to ash gren. The Last mon added was lando for rocks, a zard x answer(even though in the sun you don't take flare blitz well), and check to opposing skystrike lando.
  • Team D by Toanyone
    • Keldeo @ Normalium Z
      Ability: Justified
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      - Calm Mind
      - Hydro Pump
      - Secret Sword
      - Hyper Beam

      Charizard @ Charizardite Y
      Ability: Blaze
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      - Flamethrower
      - Solar Beam
      - Focus Blast
      - Roost

      Magearna @ Leftovers
      Ability: Soul-Heart
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      - Shift Gear
      - Calm Mind
      - Thunderbolt
      - Ice Beam

      Latias @ Choice Scarf
      Ability: Levitate
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      - Draco Meteor
      - Psyshock
      - Healing Wish
      - Defog

      Tyranitar @ Chople Berry
      Ability: Sand Stream
      EVs: 248 HP / 80 Def / 180 SpD
      Relaxed Nature
      - Stealth Rock
      - Stone Edge
      - Pursuit
      - Ice Beam

      Landorus-Therian @ Salac Berry
      Ability: Intimidate
      EVs: 252 Atk / 4 Def / 252 Spe
      Adamant Nature
      - Earthquake
      - Sword Dance
      - Gravity
      - Substitute
      On this occasion the chosen mon is Zardy. Maybe he does not have a boost like the X but on the special side with his ability it can be really dangerous. At the time of the build it is not so easy since there are several options. This time I've thought about something bulky with Ttar for those Latios / Latias and give support to the mega. The Keldeo z with CM is to get more damage in Fini / Toxapex or Mantine. Magearna covers fairy spam and the neutral dragon. Latias scarf defog with Healing wish to have a plan B and do something else depends on the situation. Landorust is a bit exotic since his set is Sub + SD with salac berry and Gravity. Surprise factor that can come well in matchups like stall. The Ttar support gives me more stability and the Ice Beam is for the high use of the Landt or Zygarde itself.
  • Team E byRequinBleu
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Blaze
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Flamethrower
      - Solar Beam
      - Focus Blast
      - Roost

      Heatran @ Groundium Z
      Ability: Flash Fire
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Magma Storm
      - Earth Power
      - Taunt
      - Stealth Rock

      Zapdos @ Leftovers
      Ability: Pressure
      EVs: 248 HP / 8 Def / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Discharge
      - Hidden Power [Ice]
      - Heat Wave
      - Roost

      Tapu Bulu @ Assault Vest
      Ability: Grassy Surge
      EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
      Adamant Nature
      - Horn Leech
      - Wood Hammer
      - Superpower
      - Nature's Madness

      Tyranitar @ Choice Band
      Ability: Sand Stream
      EVs: 80 HP / 252 Atk / 176 Spe
      Adamant Nature
      - Stone Edge
      - Crunch
      - Pursuit
      - Earthquake

      Mew @ Leftovers
      Ability: Synchronize
      EVs: 240 HP / 156 Def / 112 Spe
      Timid Nature
      IVs: 0 Atk
      - Ice Beam
      - Will-O-Wisp
      - Soft-Boiled
      - Defog
      So, I started my teambuilding around of core Charizard-Y+Heatran.
      Heatran is the best partner for Charizard Y because he trap Toxa(wall) with his Magma Storm and eliminates it with a Z move EarthPower. But, Latias-Mega and Mantine are other Hard counter to Charizard-Y, so i choose a powerful trapper and this pokemon is Tyranitar choice Bander.
      Zapdos is here for Lure Zygarde, Landorus-T and blocks Pinsir-Mega, indeed they are dangerous threat of my Team.
      Tapu Bulu AV is my answer for AshGreninja and TapuKoko, also he attracts many steel type as Celesteela and Magearna.
      Mew is my Deffoger and my answer to Medicham-Mega, indeed Medicham Revenge Kill many Pokemon of my Team.
  • Team F by Algeria4Ever
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Drought
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Fire Blast
      - Solar Beam
      - Focus Blast
      - Roost

      Greninja @ Psychium Z
      Ability: Protean
      EVs: 4 Atk / 252 SpA / 252 Spe
      Hasty Nature
      - Extrasensory
      - Spikes
      - Low Kick
      - Ice Beam

      Tapu Bulu @ Assault Vest
      Ability: Grassy Surge
      EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
      Adamant Nature
      - Horn Leech
      - Wood Hammer
      - Superpower
      - Nature's Madness

      Magearna @ Occa Berry
      Ability: Soul-Heart
      EVs: 244 SpA / 12 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Shift Gear
      - Ice Beam
      - Thunderbolt
      - Focus Blast

      Tyranitar @ Roseli Berry
      Ability: Sand Stream
      EVs: 248 HP / 40 Atk / 16 SpA / 28 SpD / 176 Spe
      Adamant Nature
      - Stone Edge
      - Ice Beam
      - Pursuit
      - Stealth Rock

      Excadrill @ Air Balloon
      Ability: Sand Rush
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Iron Head
      - Earthquake
      - Rapid Spin
      - Swords Dance
      I started the team with Charizard-Y.I wondered what were its counters,I found Mantine, Toxapex, Chansey especially Toxapex.I looked for a lure to Toxapex and I found Greninja Psychium-z which I added Low kick for Chansey and spikes to pressure the opposing team.I added the core Tyranitar + Excadrill to have a rock setter,a rapid spinner and a possibility of sweep the opposing team with Sand rush Excadrill.I play Tyranitar with the roseli berry to trap Lele effectively because it was dangerous for the team he also has Ice Beam with some evs in spA for 0hko lando zmove after the rocks.I also added Magearna to remedy this problem,I play it with the Occa berry for lure Heatran which I have no real switch except tyranitar.It has 12ev in Sdef to hold its magma storm after the rocks and 3 layers of spikes.
      Finally I added Tapu Bulu because I had a big weakness to the ground type despite the fact that I have an immunity but it is weak to rocks and he is assault vest to better tank Greninja-Ash and Tapu-Lele.
  • Team G by DiegoP
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Drought
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Flamethrower
      - Roost
      - Solar Beam
      - Focus Blast

      Rotom-Wash @ Leftovers
      Ability: Levitate
      EVs: 248 HP / 200 Def / 60 Spe
      Bold Nature
      IVs: 0 Atk
      - Volt Switch
      - Hydro Pump
      - Will-O-Wisp
      - Defog

      Clefable @ Leftovers
      Ability: Magic Guard
      EVs: 252 HP / 252 Def / 4 SpD
      Bold Nature
      - Moonblast
      - Soft-Boiled
      - Stealth Rock
      - Knock Off

      Zygarde @ Dragonium Z
      Ability: Aura Break
      EVs: 4 HP / 252 Atk / 252 Spe
      Adamant Nature
      - Thousand Arrows
      - Outrage
      - Extreme Speed
      - Dragon Dance

      Amoonguss @ Black Sludge
      Ability: Regenerator
      EVs: 248 HP / 44 Def / 216 SpD
      Calm Nature
      IVs: 0 Atk / 30 SpA / 30 Spe
      - Spore
      - Giga Drain
      - Hidden Power [Fire]
      - Sludge Bomb

      Jirachi @ Choice Scarf
      Ability: Serene Grace
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Iron Head
      - U-turn
      - Heart Stamp
      - Fire Punch
      (Jirachi, amoonguss, this isn't gen 6...)

      I started building with the core of zard-y + rotom-w because zard-y can switch and deal with most grass types (mainly bulu, tangrowth and ferro). Also GF gave rotom defog, which is really important to keep zard healthy. Then I added zygarde because it also benefits from zard's ability of removing grass types (mainly ferro because zygarde can't KO it with z-outrage). At this point I needed a rocker, and susprisingly lando didn't fit on the team, so I put clefable. Then I needed a steel type and a grass type, I considered putting kartana, but I thought my team needed something more passive, thats why I put amoonguss. In the sixth slot I needed a scarf and a steel, so I put jirachi. Also, I didnt want to build a zard-y + ttar team, because it is too standard, and I thought a lot of teams would contain this core.
  • Team H by TFL
    • Excadrill (M) @ Air Balloon
      Ability: Mold Breaker
      EVs: 4 HP / 252 Atk / 252 Spe
      Jolly Nature
      - Toxic
      - Rapid Spin
      - Earthquake
      - Stealth Rock

      Tapu Fini @ Leftovers
      Ability: Misty Surge
      EVs: 252 HP / 4 Def / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Taunt
      - Whirlpool
      - Moonblast
      - Nature's Madness

      Charizard (M) @ Charizardite Y
      Ability: Blaze
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Roost
      - Fire Blast
      - Focus Blast
      - Solar Beam

      Mew @ Mewnium Z
      Ability: Synchronize
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Psychic
      - Nasty Plot
      - Rock Polish
      - Dazzling Gleam

      Clefable (F) @ Leftovers
      Ability: Unaware
      EVs: 252 HP / 252 Def / 4 SpD
      Bold Nature
      - Wish
      - Protect
      - Knock Off
      - Moonblast

      Heatran (F) @ Choice Scarf
      Ability: Flash Fire
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      - Fire Blast
      - Stone Edge
      - Earth Power
      - Flash Cannon
      Excadrill sets and removes hazards and has great synergy with most of the team, especially Charizard. Air Balloon gives Excadrill more flexibility against Ground types. Tapu Fini acts as the necessary Water type check and can trap and eliminate/weaken Toxapex/Chansey for Charizard. Misty Terrain helps Mew and Clefable switch in on potential status-inducing attacks. Charizard functions as the team's nuke and Grass type check. Drought is great for dealing with opposing weather teams. Mew is the dedicated stallbreaker and potential sweeper against offensive teams. Dazzling Gleam is necessary to hit both Sableye and Tyranitar. Clefable counters Dragon type sweepers, like Zygarde and Dragonite, and its Knock Off can potentially remove Chansey's Eviolite and/or Toxapex's Shed Shell. Wish may help teammate's switch in more comfortably. Choice Scarf Heatran counters Volcarona and is the backup check to Grass types.
  • Team I by Eclipse
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Drought
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Substitute
      - Roost
      - Flamethrower
      - Focus Blast

      Greninja @ Life Orb
      Ability: Protean
      EVs: 4 Atk / 252 SpA / 252 Spe
      Naive Nature
      - Spikes
      - Extrasensory
      - Low Kick
      - Ice Beam

      Landorus-Therian @ Choice Scarf
      Ability: Intimidate
      EVs: 248 HP / 84 Atk / 176 Spe
      Jolly Nature
      - Earthquake
      - U-turn
      - Hidden Power [Ice]
      - Defog

      Thundurus @ Life Orb
      Ability: Prankster
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Thunder Wave
      - Thunderbolt
      - Focus Blast
      - Hidden Power [Ice]

      Heatran @ Firium Z
      Ability: Flash Fire
      EVs: 4 Def / 252 SpA / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Taunt
      - Stealth Rock
      - Magma Storm
      - Earth Power

      Tapu Bulu @ Assault Vest
      Ability: Grassy Surge
      EVs: 248 HP / 16 Atk / 88 SpD / 156 Spe
      Adamant Nature
      - Wood Hammer
      - Horn Leech
      - Rock Slide
      - Superpower
      This team is horrible but i have fun using it so that's all that matters; I decided to forgo Solar Beam and add Substitute instead. What I realized in this meta is that I NEVER click Solar Beam against a goddamn thing (Keld and Gren get roasted by its coverage moves anyway, Pex walls you regardless so lul), so Substitute allows me to not rely on predicting Heatran or Tyranitar with Focus Blast and instead gives me two chances to hit them which comes in very clutch. I added Spikes Extrasensory Gren to help deal with Toxapex; realistically the entire rest of the team pressures the hell outta Pex so that Charizard isn't as bothered by it. Scarf defensive defog lando is my emergency defogger while also providing speed control and bulk. Next, Thundurus? Yeah, I decided that I'm tired of losing to Hawlucha every single goddamn game, so I'm bringin back T-Wave + 3 Attacks Thundy with style. Thundurus is actually a pretty damn solid wallbreaker due to its coverage and power being able to blow back many teams that don't happen to have Venusaur on it; and of course Thunder Wave helps me pressure the hell out of offensive setup sweepers. Firium Z Tran is my rocker and further helps me deal with defensive cores; Z-Magma Storm in the sun is an amazing nuke and takes out at least one mon a game. Finally mandatory AV Bulu cause Ash Gren is ass.
  • Team J by wyattdev
    • Charizard-Mega-Y @ Charizardite Y
      Ability: Drought
      EVs: 252 SpA / 4 SpD / 252 Spe
      Timid Nature
      IVs: 0 Atk
      - Fire Blast
      - Focus Blast
      - Roost
      - Solar Beam

      Tyranitar @ Choice Band
      Ability: Sand Stream
      EVs: 72 HP / 252 Atk / 184 Spe
      Adamant Nature
      - Stone Edge
      - Crunch
      - Pursuit
      - Earthquake

      Landorus-Therian (M) @ Leftovers
      Ability: Intimidate
      EVs: 252 HP / 112 Def / 144 Spe
      Jolly Nature
      - Earthquake
      - Hidden Power [Ice]
      - U-turn
      - Defog

      Ferrothorn @ Leftovers
      Ability: Iron Barbs
      EVs: 252 HP / 48 Def / 208 SpD
      Careful Nature
      - Power Whip
      - Stealth Rock
      - Leech Seed
      - Spikes

      Toxapex @ Black Sludge
      Ability: Regenerator
      EVs: 252 HP / 4 Def / 252 SpD
      Calm Nature
      IVs: 0 Atk
      - Haze
      - Scald
      - Toxic Spikes
      - Haze

      Zapdos @ Leftovers
      Ability: Pressure
      EVs: 252 HP / 252 Def / 4 SpD
      Bold Nature
      IVs: 0 Atk
      - Discharge
      - Heat Wave
      - Roost
      - Defog
      Zard Y is meant to break fat builds while Tyranitar is meant to trap things that annoy zard Y. The other 4 mons form a defensive core with 2 defoggers because Zard is super weak to stealth rock.
 
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