Ubers Tyranitar

tyranitar-mega.gif

[OVERVIEW]

* Tyranitar has a solid niche in the Ubers metagame due to its ability to Pursuit trap Mega Gengar, Lunala, Mega Mewtwo Y lacking Focus Blast, and Gothitelle, all of which are notable threats to the majority of the balance and stall teams.
* Sand Stream provides it with a massive Special Defense boost, letting it take hits from the likes of Yveltal and unboosted Naganadel with ease while hitting them hard in return or punishing switch-ins with status moves.
* Rock / Dark STAB coverage hits the majority of the Pokemon in the metagame for at least neutral damage, and defensively, the typing lets Tyranitar handle Ho-Oh and Ultra Necrozma if they leave home without coverage moves aimed to hit it.
* The tricky part is that Tyranitar can handle its checks only under the assumption that they lack the proper coverage moves or are Choice locked into the wrong move.
* Tyranitar also has notable flaws: it has common weaknesses in Fairy, Ground, Water, and Fighting, which force it to switch out very frequently against threats such as Primal Groudon, Primal Kyogre, Xerneas, Blaziken, and Mega Lucario.
* Very low Speed forces Tyranitar to take a hit before being able to react, meaning super effective coverage moves will easily dispose of it. For example, Mega Gengar and Lunala can easily remove Tyranitar with Focus Blast, Deoxys-A can OHKO it with Superpower, and Ho-Oh, Necrozma, and Rayquaza will weaken or KO it with Earthquake.
* Lastly, Tyranitar lacks a reliable way to recover itself, meaning it either will be slowly worn down by the threats it is tasked to handle or must sacrifice a moveslot to use Rest, which tends to take away a lot of momentum, letting its counters switch in for free.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Pursuit
move 3: Rock Slide / Rest
move 4: Toxic / Rest
item: Lum Berry / Chople Berry / Leftovers
ability: Sand Stream
nature: Adamant
evs: 248 HP / 76 Atk / 148 Def / 36 Spe

[SET COMMENTS]
Moves
========

* Stealth Rock is a utility Tyranitar can provide for the team by wearing down opposing teams, and it also lets Primal Groudon use different movesets.
* Pursuit is mandatory to let Tyranitar trap and remove Ghost- and Psychic-types like Mega Gengar and Lunala.
* Rock Slide is used to OHKO Ho-Oh and do significant damage to Yveltal, Mega Salamence, and Rayquaza.
* Rest can be used as a way to heal Tyranitar and remove any status conditions, but it tends to take away momentum.
* Toxic is another utility move that can be run to punish support Arceus formes that switch into Tyranitar and try to use Defog by putting them on a timer. It also punishes opposing Primal Groudon, Primal Kyogre, and Xerneas, should they try switching into Tyranitar and forcing it out.
* Ice Beam can be used to wear down Giratina-O after Tyranitar has been burned by a potential Will-O-Wisp, and it does heavy damage to Zygarde-C and Mega Salamence, keeping them from setting up on Tyranitar. This move should be used with a Brave nature with no investment in Speed.


Set Details
========

* The given Attack investment with an Adamant nature lets Tyranitar fulfill its role efficiently: Pursuit is guaranteed to OHKO the bulkiest variant of Mega Gengar if it switches out (factoring in sandstorm damage), and Rock Slide has very high chance to OHKO defensive variants of Ho-Oh. Assuming Stealth Rock is up, Rayquaza is OHKOed and defensive Yveltal is 2HKOed by Rock Slide.
* The Speed EVs let Tyranitar outspeed Gothitelle so it can Pursuit trap it reliably or KO it right away.
* The rest of the EVs are dumped into HP and Defense to let Tyranitar take two Double-Edges from +1 Adamant Mega Salamence and endure assaults from various threats such as Ho-Oh and Rayquaza.
* Lum Berry can be used to avoid a burn from Mega Gengar's Will-O-Wisp once so that Tyranitar can guarantee its removal, assuming it lacks Focus Blast.
* Chople Berry lets Tyranitar survive Focus Blast from Mega Gengar, Yveltal, and Mewtwo. It also lets Tyranitar survive Life Orb Deoxys-A's Superpower after Stealth Rock damage.
* Leftovers provides Tyranitar with passive recovery, which is valuable, especially if it lacks Rest.

Usage Tips
========

* It is best to switch Tyranitar in weak or resisted attacks from threats such as Mega Gengar, Yveltal, Lunala, and any support Arceus formes that cannot inflict too much damage. Then, Tyranitar can Pursuit trap appropriate foes or proceed to set Stealth Rock and spread status.
* If Tyranitar doesn't seem to check anything in particular on the opposing team, it can be used as a semi-suicide lead to set entry hazards and spread status.
* After outliving its usefulness, Tyranitar can stay in against its conventional counters such as Arceus-Ground and Blaziken to status them to let its teammates handle them more easily.

Team Options
========

* Checks to Fighting- and Fairy-types are mandatory, as Tyranitar is often used as a setup fodder once it traps and removes a threat. Mega Salamence, Arceus-Fairy, and Zygarde-C are able to take on Fighting-types, while Primal Groudon, Necrozma-DM, and Ho-Oh are able to handle Fairy-types.
* Mega Salamence in particular synergizes well with Tyranitar due to its ability to switch on predicted Earthquakes and Fighting-type moves, and it appreciates Tyranitar's ability to set Stealth Rock and inflict status on its conventional checks, such as Arceus-Water and Arceus-Ground.
* Xerneas enjoys Tyranitar threatening Mega Gengar, as it can play more aggressively while fearing much less from trapping. It also appreciates Stealth Rock support, which is mandatory to take down would-be checks such as Ho-Oh and Lugia.
* Primal Groudon is able to use different movesets thanks to Tyranitar freeing a moveslot for Stealth Rock. It can pose much more offensive presence with Rock Polish, Swords Dance, or another coverage move. It is aided by Tyranitar's Stealth Rock when it attempts to sweep and can check Xerneas for Tyranitar.
* Primal Kyogre enjoys Tyranitar drawing in Ground-types like Primal Groudon and Arceus-Ground, and it doesn't worry about sandstorm damage because Primordial Sea overrides it.
* Steel-types such as Magearna and Ferrothorn appreciate Tyranitar's ability to switch into Fire-type moves aimed at them and threaten Ho-Oh. They share a weakness to Primal Groudon, so consider adding Zygarde-C or Arceus-Water, both of which are able to build a defensive core with them.
* Tyranitar is also able to fit on stall teams and keep passive teammates like Chansey safe from Mega Gengar. Chansey can offer cleric support to Tyranitar in return so it can use Rest without having to do nothing for two turns.
* Other Stealth Rock users such as offensive Primal Groudon and Arceus-Fairy are able to force out Mega Sableye and set hazards, which Tyranitar cannot do.


[SET]
name: Mega Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Ice Punch / Earthquake
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance boosts Mega Tyranitar's Attack and Speed, two elements that are necessary for it to sweep. After a Dragon Dance, Tyranitar is able to outspeed fast threats like Mega Salamence and Mewtwo.
* Stone Edge hits Flying-types like Mega Salamence, Rayquaza, Ho-Oh, and Yveltal super effectively.
* Crunch breaks through Lugia, both formes of Giratina, Necrozma-DM, and Mewtwo. It also provides Tyranitar with a reliable way to hit and KO Mega Gengar and Lunala.
* Ice Punch is a coverage move that lets Tyranitar OHKO Mega Salamence and Rayquaza while doing heavy damage to Zygarde-C.
* Earthquake can be used to hit Primal Groudon harder and KO Magearna after some prior damage and a boost, which walls Tyranitar otherwise.
* Low Kick is an option to do heavy damage to Ferrothorn and Dialga, but it has little use outside of hitting those targets.

Set Details
========

* Maximum investment in Attack and Speed lets Tyranitar hit as hard as possible while outspeeding base 130 Speed threats after a Dragon Dance.
* Tyranitarite is required for Tyranitar to become Mega Tyranitar.

Usage Tips
========

* This set can't be used to take hits. Tyranitar should remain as healthy as possible for it to set up and pick off weakened teams late game. However, it can function as an offensive check to Mega Salamence, Ho-Oh, and Rayquaza lacking Earthquake thanks to its great natural bulk.
* Tyranitar can function as a setup sweeper that is able to take advantage of its bulk to set up multiple Dragon Dances in front of threats that it can take hits from, such as Arceus-Dark, Yveltal, and Mewtwo without Focus Blast.
* Bluffing a defensive Pursuit set potentially allows Tyranitar to gain Dragon Dance boosts more easily when it is against threats that will normally be Pursuit trapped, as they will try to net as much damage on Tyranitar as possible with their weak attacks.
* Tyranitar can never surmount defensive roadblocks like Arceus-Ground and Arceus-Fairy by itself, so these walls have to be weakened or removed for Tyranitar to attempt to sweep.
* Even after a Dragon Dance boost, Tyranitar is still slower than threats like Deoxys-A, Mega Mewtwo Y, and Choice Scarf variants of Lunala and Kyurem-W. Faster threats have to be eliminated, and Choice Scarf users must be scouted beforehand. Therefore, it is important not to recklessly attempt to sweep with Tyranitar.

Team Options
========

* All setup sweepers need Stealth Rock support, and Mega Tyranitar is no exception. The chip damage helps wear down Tyranitar's checks over the match and keeps it from getting revenge killed by unexpected Focus Sash users such as Marshadow.
* Another form of entry hazards, such as Spikes from Ferrothorn or Toxic Spikes from Toxapex, can assist Tyranitar. Spikes wears down bulkier checks for Tyranitar and puts them into the KO range of boosted Tyranitar, while Toxic Spikes make support Arceus formes struggle to keep themselves healthy as well as forcing Zygarde-C to use Rest more often.
* Checks to Fairy-types are necessary, since Arceus-Fairy and Xerneas can take a hit from boosted Tyranitar and KO back. Necrozma-DM and Ho-Oh are solid counters to these threats. Necrozma-DM is able to set Stealth Rock for Tyranitar as well.
* Yveltal, while it stacks weakness with Tyranitar, can lure the aforementioned Fairy-types and use Toxic to cripple them and switch into Ground-types for Tyranitar.
* Gothitelle is able to trap and remove defensive roadblocks such as Arceus-Ground, Arceus-Fairy, Celesteela, and Ferrothorn. If these walls run out of PP, Tyranitar gains an opportunity to freely set up.
* If Tyranitar is being used on offensively oriented teams, other setup sweepers such as Swords Dance Primal Groudon and Necrozma-DM are able to take on Fairy and Steel-types for Tyranitar to pick on the rest of the foes afterwards.


[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Superpower / Ice Punch
item: Choice Band
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Stone Edge, with Choice Band, turns into a very powerful STAB move that is able to 2HKO offensive variants of Primal Groudon and net significant damage on Xerneas and most neutral targets. It also outright OHKOes Yveltal, Ho-Oh, and Rayquaza and, after Stealth Rock, Lugia.
* Crunch is more consistent and hits the majority of the tier for super effective or neutral damage. It also lets Tyranitar defeat Gothitelle, which it will normally succumb to after repeated use of Charm.
* Pursuit lets Tyranitar trap Mega Gengar, Mewtwo, and Lunala that do not have a move dedicated to hit Tyranitar. Thanks to the power of Choice Band and offensive investment, the move guarantees the removal of said threats.
* Superpower OHKOes Dialga and Ferrothorn after slight prior damage, and it does a nice chunk of damage to Magearna. It also keeps Mega Lucario from setting up on Tyranitar and removes Chansey after Stealth Rock and sand damage.
* Ice Punch OHKOes base forme Zygarde after a switch into Stealth Rock and a layer of Spikes and some prior damage, and it 2HKOes Zygarde-C. It also OHKOes Rayquaza and Mega Salamence.
* Earthquake can be used to hit Primal Groudon and Magearna harder while still keeping a coverage move against Dialga, but it is usually inferior to Superpower due to its inability to outright OHKO Dialga and Ferrothorn.

Set Details
========

* Maximum investment in Attack and Speed along with a Jolly nature lets Tyranitar hit as hard as possible while outspeeding defensive Primal Groudon, Primal Kyogre, Yveltal, Ho-Oh, and Z-Geomancy Xerneas.
* While additional power may be appealing, Adamant Tyranitar fails to outspeed uninvested Xerneas and Yveltal and therefore is generally an inferior option.
* Choice Band lets Tyranitar have enough power to pose an offensive presence and lets it 2HKO the majority of the metagame with appropriate moves.

Usage Tips
========

* Since this set lacks defensive investment, it shouldn't be recklessly switched into attacks. Also Tyranitar is vulnerable to all forms of hazards so it is important to keep them away or at least net as much damage as possible before Tyranitar faints.
* Scouting movesets is also vitally important, since Mega Gengar, Yveltal, and Lunala with Focus Blast will easily OHKO it. Once it turns out they lack such coverage moves or they are Choice-locked into nonthreatening moves, Tyranitar can look for opportunities to Pursuit trap or outright KO them.
* Tyranitar should be brought in with aggressive double switches, thorugh pivoting via U-turn, or against passive threats like Chansey, Blissey, and Giratina-O to severely weaken them or Pursuit trap them to guarantee their removal.
* Usual switch-ins such as Primal Groudon and Primal Kyogre do not expect significant damage output from Tyranitar in most scenarios. Tyranitar's teammates can take advantage of this when they are attempting these foes being weakened when they are attempting to sweep late game.
* Tyranitar can be used as an emergency check to sweepers like Mega Salamence and Arceus if they lack Earthquake.

Team Options
========

* Teammates that appreciate the removal of Chansey, Blissey, and Giratina-O are able to benefit from Tyranitar. Arceus formes with Calm Mind enjoy the aforementioned roadblocks being eliminated, and Primal Groudon is able to keep Stealth Rock up after Giratina-O's removal and is able to switch into Primal Kyogre and Xerneas for Tyranitar in return.
* Most setup sweepers that take advantage of weakened teams, such as Dragon Dance Rayquaza, Geomancy Xerneas, and Swords Dance Mega Lucario appreciate Tyranitar's ability to lure and weaken their checks.
* Mega Salamence in particular is able to switch into Ground and Fighting-type attacks that are aimed at Tyranitar and appreciates damage dealt to support Arceus formes, Primal Groudon, and Zygarde-C.
* Arceus-Grass is able to switch into Primal Kyogre and check all Ground-types barring Primal Groudon. It can also surprise Steel-types like Celesteela, Ferrothorn, and Magearna with Fire Blast to deal heavy damage to them. In return, Tyranitar can remove Mega Gengar and Gothitelle.
* Ferrothorn is another partner that is able to check Primal Kyogre and Arceus-Ground, and it provides Spikes support while wearing down Tyranitar's checks with Leech Seed or status moves. Similarly to Arceus-Grass, it appreciates the removal of Mega Gengar and Gothitelle.
* While it is able to do a large chunk of damage to them, Tyranitar cannot surmount defensive Arceus formes by itself. Switch-ins to Arceus formes, such as Celesteela, Ho-oh, or and Primal Kyogre with Rest, therefore make good partners.


[STRATEGY COMMENTS]
Other Options
=============

* Earthquake on the defensive set is able to outright eliminate Naganadel, Blaziken, and Lucario and keeps Tyranitar from being setup fodder against said threats. The latter two have a chance to escape an OHKO from Earthquake if they have Mega Evolved, but they will be at critically low health and will easily be taken out with any priority move. This is a plausible option on teams that can afford to replace one of Tyranitar's utility move to keep themselves safer from mentioned threats.
* Roar is another option to keep Tyranitar from being set up on after outliving its usefulness, but it only is better than Earthquake in the event where Xerneas wastes its Power Herb by getting phased after setting up. Most teams prefer the utility and defensive role compression that Tyranitar normally provides.
* Crunch can be used on a defensive set alongside Lum Berry to anti-lead and limit Deoxys-S and maximum HP Smeargle to setting only a single layer of hazards; the attack will bring them down to a critical level of health if they are holding Focus Sash, and sand damage will KO them subsequently. The move also lets Tyranitar defeat Gothitelle easily.
* Both Stealth Rock and Taunt can be run on Mega Tyranitar variants on teams that rely on Sticky Web. This allows teammates such as Primal Groudon, Arceus-Fairy, and Arceus-Ground to run a different move over Stealth Rock while discouraging opposing Gengar from switching in early to avoid the Speed drop from Sticky Web.
* Foul Play can be used to do large damage to setup sweepers like Mega Salamence, Swords Dance Arceus, and Ultra Necrozma. Along with Shuca Berry, Tyranitar can act as a check to aforementioned threats, but this is outclassed by physically defensive or Choice Scarf variants of Yveltal.
* Fire Blast dents Scizor and Ferrothorn while doing a notable chunk of damage to Magearna, but it has little other use and Tyranitar usually can't forgo its utility moves for this.

Checks and Counters
===================

**Ground-types**: Primal Groudon, Arceus-Ground, Zygarde-C, and Excadrill all threaten to hit Tyranitar super effectively with their STAB moves. Zygarde-C takes pathetic damage from anything Tyranitar throws at it and only fears Ice Punch from Choice Band variants prior to its transformation via Power Construct. Excadrill is able to remove Stealth rock with Rapid Spin while threatening Tyranitar with Earthquake. The rare Dugtrio can trap and remove Tyranitar with Tectonic Rage before it is able to anything meaningful. It is important to note, however, that none of them barring Excadrill and Dugtrio like switching into Toxic.

**Fighting-types**: Fighting-types such as Mega Lucario, Mega Blaziken, and Mega Mewtwo X can OHKO Tyranitar or set up as Tyranitar switches out. It is especially dangerous to let Mega Lucario set up due to the quite limited counterplay against it. However, the former two will take significant damage from Choice Band variants or will be KOed by the rare Earthquake from defensive Tyranitar if they mindlessly set up on it.

**Fairy-types**: Xerneas takes a chunk of damage if switched into Rock Slide, but it is able to use Tyranitar as a setup fodder and can proceed to sweep if its checks are removed. Magearna resists Tyranitar's STAB moves and is able to dent it with Fleur Cannon or gain momentum with Volt Switch as Tyranitar is forced out. Arceus-Fairy, while it is put on a timer with Toxic, is able to hit Tyranitar super effectively with Judgment while recovering any damage taken with Recover. However, it is important to note that the former two take heavy damage from appropriate moves if switched into Choice Band variants.

**Water-types**: Primal Kyogre can switch into defensive Tyranitar with ease, and it takes minimal damage from most of its moves. Offensive sets are able to force Tyranitar out while severely damaging switch-in or set up Calm Mind, while defensive sets are able to switch into Tyranitar throughout the entirety of the match thanks to Rest healing off any damage taken and removing status effects. Arceus-Water, while it has to watch out for Toxic or Thunder Wave, is able to hit Tyranitar super effectively with Judgment or remove entry hazards with Defog.

**Steel-types**: Outside of Superpower or Fire Blast, Tyranitar doesn't have much of a way to inflict notable damage to Steel-types such as Ferrothorn, Celesteela, Magearna, and Dialga. However, none of them appreciate paralysis from Thunder Wave or the sizable damage they will take from Choice Band-boosted moves.

**Super Effective Coverage Moves**: While the majority of Pokemon in the Ubers metagame are walled or revenge killed by Tyranitar if they leave their homes without coverage moves to hit it, they can easily defeat Tyranitar if they do. Ghost- and Psychic-types like Mega Gengar, Mewtwo, and Lunala can lure Tyranitar and KO it with Focus Blast. Earthquake from Ho-Oh, Rayquaza, Mega Salamence, Arceus, and Ultra Necrozma can weaken or KO Tyranitar. Ultra Necrozma is also able to hit Tyranitar with Sunsteel Strike.

**Status**: Toxic puts Tyranitar on a timer and leaves it unable to utilize the bulk it gains from Sand Stream. Burn hampers Tyranitar's offensive presence and leaves it unable to trap threats it is tasked to eliminate.
 
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Overview:
- The tricky part is, Tyranitar can handle its checks only under the assumption they lack coverage moves to hit Tyranitar or they are locked into wrong move while equipping choice items.
- Very low Speed stat forces Tyranitar to take a hit before being able to react, meaning supereffective coverage moves will easily dispose of Tyranitar. For example, Mega Gengar and Lunala can easily remove Tyranitar with Focus Blast, Deoxys-A can OHKO it with Superpower, and Earthquake from Ho-oh, Necrozma, and Rayquaza will weaken or KO it.
Both these points basically say the same thing, try to reduce these to 1 point as you don't want to be redundant.

Utility

Set:
Shuca + Foul Play is only really a set seen in ORAS, i'd probably remove both from the slashing. Lum should go first so you can more consistently trap Will-O-Wisp Gengar, considering that you have the attack evs specifically for gar. I'd slash leftovers as the last option and mention in set details that you'd only run leftovers with Rest since you don't want lum. Lum doesn't fit on Rest Ttar since you status absorb and rest off the status rather than using Lum. Thus, Chople and Leftovers would be the options when running rest.

For moves, change the slashing to
Stealth Rock
Pursuit
Rock Slide/Rest
Toxic/Rest

and for the item you can change it to
Lum Berry/Chople Berry/Leftovers

Moves:
- Foul Play can still be used to do large damage to setup sweepers like Mega Salamence and Swords Dance Arceus. Along with Shuca Berry, Tyranitar can act as a check to aforementioned threats.
Shuca/Foul play is an outdated set from ORAS that was primarily for checking things like Ekiller, but isn't very viable in USM. I'd take this out of the analysis. Explain this in OO.

- Rest can be used as a way to heal Tyranitar and remove any status conditions, but it takes away a lot of momentum if Lum Berry is not intact, and has little benefit outsides matchup against stall teams.
You never want to run Lum with Rest as Rest lets you status absorb anyway. It also can have utility in not only the stall matchup, but balance matchups as well.

- Thunder Wave punishes Xerneas and support Arceus formes by halving their Speed.
Move this to OO as you'd much rather hit these targets with toxic to put them on a timer, especially since it will also hit ground types. Thunder Wave has no fantastic targets in USM, especially since it only halves speed.

Ice Beam can be mentioned here in Moves as it can chip Giratina-Origin more effectively when it stays in vs Ttar to eq/wisp etc. It also nails Zyg and Mence for 4x damage, letting you take on defensive zyg which is a potential switchin, as well as potentially preventing offensive zyg or mence from setting up. You can also fish for freeze vs Msab teams as they should always switch msab into utility tar to prevent rocks. Also mention a brave nature when running this move.

Also mention that you'd want to run Rest>Toxic if you have a lot of toxic users that can potentially hit/lure/pressure support arcs and other targets, but you'd want rest>Rock coverage if you don't have many status spreaders since you can hit things like mence/ho-oh (lacking eq) with toxic anyway.

Set Details:
- Shuca Berry halves Tyranitar from Ground-type moves once, letting it survive Earthquake from various setup sweepers and retaliate with appropriate moves.
Shuca should be moves to OO with Foul Play.

- Chople Berry lets Tyranitar survive Focus Blast from Mega Gengar and Yveltal.
Special attacking psychics such as life orb mewtwo/mmy too. Those deserve a mention over Yveltal as Ygod is less commonly seen with fighting coverage.

- Shuca Berry halves Tyranitar from Ground-type moves once, letting it survive Earthquake from various setup sweepers and retaliate with appropriate moves.
Again, remove this and put in OO.

Team Options:
Ground/Steel types and Pogre are fantastic as they don't have to worry about Sand residual and Ogre takes advantage of Grounds that will try to pressure ttar. Steel types also appreciate Ttar's rock typing to eat up fire moves.

An alternate SR user, specifically one that pressures Msab may be used with this set, as it will be unable to set rocks up vs Magic Bounce MSab.

Dragon Dance Mega Ttar
Team Options:
- Teammates that can switch into Primal Groudon are appreciated. Arceus-Rock can combat Primal Groudon and Landorus-T can threaten Primal Groudon while setting up Stealth Rock and denting or KOing support Arceus formes with powerful Z-moves followed by Swords Dance. Zygarde-C can use Glare to spread paralysis to cripple threats that would normally outspeed boosted Tyranitar by the virtue of their Speed stats or Choice Scarf.
This is a really weird blurb other than the Zygarde-C part. Arceus-Rock doesn't combat Primal Groudon and SD + SR Lando-T isn't a set seen often in ubers, other than potentially on webs.

Gothitelle is a strong partner that can deal with bulky steels such as Celes and Ferro that ttar struggles with. It can also deal with bulky support arceus forms such as Arceus-Fairy, Arceus-Ground, and Arceus-Water that may try to take it on. The PP Stall gothitelle set will also give Ttar a free turn to set up on these threats once trapped.

You mention checks to pokemon like arceus fairy etc, but what you want to mention here is lures as well. Pokemon that can try to potentially land toxic on DD Ttar's checks or lure steels with fire blast etc since you not only want to be checking these pokemon, but also trying to chip or remove them for Ttar to clean later on.

Set-Up Pokemon that take advantage of Arceus-Fairy/Bulky steels can be appreciated on offensive teams too.

Choice Band Tyranitar
Team Options:
Arceus Grass is a strong partner that can act as a switchin to Primal Kyogre and offensive ground types such as SD Arceus Ground and Dragon Dance Zygarde. Fire blast on Arc-Grass can also lure steel types such as ferrothorn and it acts as a switchin to leech seed vs Celes/Ferro teams. It appreciates Tyranitar's ability to remove Gothitelle and Mega Gengar.

Ferrothorn can set spikes, check Primal-Kyogre and common support arcs lacking fire blast, and also appreciates Ttar's ability to remove Gothitelle.

Strategy Comments
For OO, just add the things I talked about earlier from the Utility set.

Checks and Counters:
This needs re-ordering and also we need to add magic bounce.

Ground Types
Fighting Types
Fairy Types
Water Types
Steel Types
Magic Bounce
Super-Effective Coverage Moves
Status

The first four effect and exploit all of the Tyranitar sets, whereas the next point (magic bounce) hard walls the support set. Super-Effective Coverage Moves and Status affect all the other sets, but won't exploit Tyranitar as hard as the aforementioned threats.

For the Magic Bounce point, mention that Msab will hard wall Utility Ttar and prevent it from ever setting SR. Mega-Diancie however, will discourage Ttar from clicking SR/Tox as it can bounce rocks/Tox and then threaten it out with super effective fairy coverage.

edit: we also need to add steel types. Ferrothorn, Steela, Sciz, Skarm etc can be very annoying for ttar to face. Also Offensive Dusk Mane will capitalize off of ttar as fodder.

Theres a lot here to fix so let me know when you've implemented and I'll stamp.
 
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i editted in steel types to be added to c&c but u must not have seen it. also i forgot to mention that clerics should be under team options for utility tar. mention that rest ttar appreciates a support cleric and most clerics in ubers like having ttars pursuit for mgar. make sure to implement this but otherwise good job.
qc 1/3
 
Leftovers is missing a description in Set Details.

The usage tips for Mega DD should note what the idea of the set is for - its essentially a DD sweeper that is also an offensive check to stuff like Salamence and Ho-Oh - other DD sweepers like Zygarde, Gyarados and Salamence itself are similar but they all have different things going for them.

Clefable is mentioned in some team options but it currently isn't up for an analysis - remove it until its been proven otherwise.

TTG got the majority of stuff.

QC 2/3
 
The last sentence in the Ground-types sanction of checks and counters says that “none of them like coming in on Toxic”, but at the same time, Excadrill is immune to it. I’d also mention that Primal Groudon takes a ton of damage from a Banded Stone Edge as Ice Punch does 0 to it lol
 

ckw

Tired
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Add Steath Rock + Taunt Mega Tyranitar in OO, nice set in web teams that don't want pdon / fairyceus to carry SR. All good otherwise.
QC 3/3
 

P Squared

a great unrecorded history
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you tend to omit words like "the" and "a" when writing. i'm not sure if this is because you're a non-native English speaker or if it's laziness, but if it is laziness please proofread your own writing more. if you are a non-native English speaker: your writing is pretty great, just try to keep in mind when you're missing these words!

GP 1/2
add remove comment

[OVERVIEW]

* Tyranitar has a solid niche in the Ubers metagame due to its ability to Pursuit trap Mega Gengar, Lunala, Mega Mewtwo Y lacking Focus Blast, and Gothitelle, all of which are notable threats to the majority of the balance and stall teams.
* Its ability Sand Stream, due to it providing provides it with a massive Special Defense boost, letting lets it take hits from the likes of Yveltal and unboosted Naganadel with ease, (RC) while hitting them hard in return or punishing switch-ins with status moves. It also lets Sand Rush Excadrill pick on weakened teams late-game.
* Rock / Dark STAB coverage typing hits the majority of the Pokemon in the metagame for at least neutral damage, and defensively, the typing lets Tyranitar handle Ho-Oh and Ultra Necrozma, (RC) if they leave home without coverage moves aimed to hit it.
* The tricky part is that Tyranitar can handle its checks only under the assumption that they lack coverage moves to hit it Tyranitar or they are Choice-locked into wrong move while equipping choice items.
* Tyranitar also has notable flaws: it has common weaknesses in Fairy, Ground, Water, and Fighting, which forces Tyranitar it to switch out very frequently against threats such as Primal Groudon, Primal Kyogre, Xerneas, Blaziken, and Mega Lucario, and others.
* Very low Speed stat forces Tyranitar to take a hit before being able to react, meaning super effective coverage moves will easily dispose of Tyranitar. For example, Mega Gengar and Lunala can easily remove Tyranitar with Focus Blast, Deoxys-A can OHKO it with Superpower, and Earthquake from Ho-oh, Necrozma, and Rayquaza will weaken or KO it with Earthquake.
* Lastly, Tyranitar lacks a reliable way to recover itself, meaning it either will either be slowly worn down by the threats it is tasked to handle, (RC) or must sacrifice a moveslot to use Rest, which tends to take away a lot of momentum, letting its counters switch in for free.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Pursuit
move 3: Rock Slide / Rest
move 4: Toxic / Rest
item: Lum Berry / Chople Berry / Leftovers
ability: Sand Stream
nature: Adamant
evs: 248 HP / 76 Atk / 148 Def / 36 Spe

[SET COMMENTS]
Moves
========

* Stealth Rock is a utility Tyranitar can provide for the team by wearing down opposing teams, and it also lets Primal Groudon use different movesets.
* Pursuit is mandatory if one desires to fulfill the purpose of using Tyranitar - it is a crucial move that lets to let Tyranitar trap and remove Ghost- and Psychic-types like Mega Gengar and Lunala.
* Rock Slide is a secondary STAB move that is used to OHKO Ho-oh, (RC) and do significant damage to Yveltal, Mega Salamence, and Rayquaza.
* Rest can be used as a way to heal Tyranitar and remove any status conditions, but it tends to take away momentum.
* Toxic is another utility move that can be run to punish support Arceus formes that switch into Tyranitar and try to use Defog by putting them on a timer. It also punishes opposing Primal Groudon, Primal Kyogre, and Xerneas, should they try switching into Tyranitar and forcing it out.
* Ice Beam can be used to wear down Giratina-O after Tyranitar has been being burnt by a potential Will-O-Wisp, and it does heavy damage to Zygarde-C and Mega Salamence, keeping them from setting up on Tyranitar. This move should be used with a Brave nature with no investment in Speed.


Set Details
========

* The given Attack investment with an Adamant nature lets Tyranitar fulfill its role efficiently: Pursuit is guaranteed to OHKO the bulkiest variant of Mega Gengar if it switches out (factoring sandstorm damage), and Rock Slide has very high chance to OHKO defensive variants of Ho-Oh. Assuming Stealth Rock is up, Rayquaza is OHKOed and defensive Yveltal is 2HKOed by Rock Slide.
* The Speed EVs let lets Tyranitar outspeed Gothitelle, letting so it can Pursuit trap it reliably or KO it right away.
* The rest of the EVs are dumped into HP and Defense to let Tyranitar take two Double-Edges from Adamant Mega Salamence at +1, (RC) and endure assaults from various threats such as Ho-Oh and Rayquaza.
* Lum Berry can be used to avoid a burn from Mega Gengar's Will-O-Wisp once so that Tyranitar can guarantee its the removal of said threat, assuming it lacks Focus Blast.
* Chople Berry lets Tyranitar survive Focus Blast from Mega Gengar, and Yveltal, and Mewtwo. It also lets Tyranitar survive Life Orb Deoxys-A's Superpower after Stealth Rock damage.
- Leftovers provides Tyranitar a with passive recovery, which is valuable, especially if it lacks Rest.

Usage Tips
========

* It is best to switch Tyranitar on weak or resisted attacks from threats such as Mega Gengar, Yveltal, Lunala, and or any support Arceus formes that cannot inflict too much damage. Then, Tyranitar can Pursuit trap appropriate foes opponents, or proceed to set Stealth Rock and spread status.
* If Tyranitar doesn't seem to check anything in particular on the opposing team, it can be used as a semi-suicide lead to set hazards and spread status.
* After outliving its usefulness, Tyranitar can stay in against its conventional counters such as Arceus-Ground and Blaziken to status them to let its teammates handle them easier.
* If Tyranitar is paired with Sand Rush Excadrill, it must be kept alive until Stealth Rock is up and the opposing team has been weakened, (RC) so Excadrill can sweep in sandstorm, where its Speed is doubled.

Team Options
========

* Checks to Fighting- and Fairy-types are mandatory, as Tyranitar is often used as a setup fodder once it traps and removes a threat. Mega Salamence, Arceus-Fairy, and Zygarde-C are able to take on Fighting-types, while Primal Groudon, Necrozma-DM, and Ho-Oh are able to handle Fairy-types.
* Mega Salamence in particular synergizes well with Tyranitar, (RC) due to its ability to switch on predicted Earthquake and Fighting-type moves, and it appreciates Tyranitar's ability to set Stealth Rock and inflicting status to on its conventional checks, such as Arceus-Water, (RC) and Arceus-Ground, and others.
* Xerneas enjoys Tyranitar threatening Mega Gengar, as it can play more aggressively while fearing much less from trapping. It also appreciates Stealth Rock support, which is mandatory to take down would-be-checks, (RC) such as Ho-Oh and Lugia.
* Primal Groudon is able to use different movesets thanks to Tyranitar freeing a moveslot for Stealth Rock. It can post much more offensive presence with Rock Polish, Swords Dance, or another coverage move. It is aided by Tyranitar's Stealth Rock when it attempts to sweep, (RC) and can check Xerneas for Tyranitar.
* Primal Kyogre enjoys Tyranitar drawing in Ground-types like Primal Groudon and Arceus-Ground, and it doesn't worry about sandstorm damage because since Primordial Sea overwrites it.
* Steel-types such as Magearna and Ferrothorn appreciate Tyranitar's ability to switch into Fire-type moves aimed at them and threaten Ho-Oh. They share a weakness to Primal Groudon, so consider adding and therefore Zygarde-C or Arceus-Water, both of which are able to build a defensive core with them.
* Tyranitar is also able to fit on stall teams and keep passive teammates like Chansey safe from Mega Gengar. Chansey can offer cleric support to Tyranitar in return so it can use Rest without having to do nothing for two turns while not having to be left two turns doing nothing.
* Other Stealth Rock users such as offensive Primal Groudon and Arceus-Fairy are able to force out Mega Sableye and set hazards, which Tyranitar cannot do.
* Sand Rush Excadrill appreciates Sand Stream from Tyranitar, which doubles its Speed and lets it pose a threat to the opposing team once its checks and counters have been eliminated. However, they share a lot of weaknesses, so teammates such as Primal Groudon and Giratina-O should be added to can alleviate this such issue.


[SET]
name: Mega Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Ice Punch / Earthquake
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance boosts Tyranitar's Attack and Speed, two elements that are necessary for it to sweep. After a Dragon Dance, Tyranitar is able to outspeed fast threats like Mega Salamence and Mewtwo.
* Stone Edge is a STAB move that hits Flying-types like Mega Salamence, Rayquaza, Ho-Oh, and Yveltal super effectively.
* Crunch is a secondary STAB move that breaks through Lugia, both formes of Giratina, Necrozma-DM, and Mewtwo. It also provides Tyranitar a reliable way to hit and KO Mega Gengar and Lunala.
* Ice Punch is a coverage move that lets Tyranitar OHKO Mega Salamence and Rayquaza while doing heavy damage to Zygarde-C.
* Earthquake can be used to hit Primal Groudon harder and KO Magearna after some prior damage and a boost, which walls Tyranitar otherwise.
* Low Kick is an option to do heavy damage to Ferrothorn and Dialga, but it has little use outside of hitting those targets.

Set Details
========

* Maximum investment in Attack and Speed lets Tyranitar hit as hard as possible while retaining the highest Speed to make sure it outspeeding base 130 Speed threats after a Dragon Dance.
* Tyranitarite is required for Tyranitar to become Mega Tyranitar.

Usage Tips
========

* This set can't be used to take hits. Tyranitar should remain as healthy as possible for it to set up and pick on weakened teams late-game. However, it can function as an offensive check to Mega Salamence, Ho-Oh, and Rayquaza lacking Earthquake thanks to its great natural bulk.
* Tyranitar is able to can function as a setup sweeper that is able to take advantage of its bulk and to set up multiple Dragon Dances in front of threats that it can take hits from, such as Arceus-Dark, Yveltal, and Mewtwo without Focus Blast.
* Bluffing the defensive Pursuit set potentially allows Tyranitar to gain Dragon Dance boosts easier when it is against threats that will normally be Pursuit trapped, as they will try to net as much damage on Tyranitar as possible with their weak attacks.
* Tyranitar can never surmount defensive roadblocks like Arceus-Ground and Arceus-Fairy by itself, so these walls have to be weakened or removed for Tyranitar to attempt to sweep.
* Even after a Dragon Dance boost, Tyranitar is still slower than threats like Deoxys-A, Mega Mewtwo Y, and Choice Scarf variants of Lunala and Kyurem-W. Faster threats have to be eliminated and Choice Scarf users must be scouted beforehand. Therefore, it is important not to recklessly attempt to sweep with Tyranitar.

Team Options
========

* All setup sweepers need Stealth Rock support, and Mega Tyranitar is no exception. Stealth Rock helps wearing down Tyranitar's checks over the match and keeps it from getting revenge killed by unexpected Focus Sash users such as Marshadow.
* Another form of entry hazards, such as Spikes from Ferrothorn or and Toxic Spikes from Toxapex, can assist Tyranitar. Spikes wears down bulkier checks for Tyranitar and puts them into the KO range of being KO'd by boosted Tyranitar, while Toxic Spikes leave make support Arceus formes struggle to keep themselves healthy as well as while forcing Zygarde-C to use Rest more often.
* Checks to Fairy-types are necessary, since Arceus-Fairy and Xerneas can take a hit from boosted Tyranitar and KO back. Necrozma-DM and Ho-Oh are solid counters to these threats. Necrozma-DM is able to set Stealth Rock for Tyranitar as well.
* Yveltal, while it stacks weakness with Tyranitar, can lure the aforementioned Fairy-types and use Toxic to cripple them and switch into Ground-types for Tyranitar.
* Gothitelle is able to trap and remove defensive roadblocks such as Arceus-Ground, Arceus-Fairy, Celesteela, and Ferrothorn. If these mentioned walls run out of PP, Tyranitar gains an opportunity to freely set up.
* If Tyranitar is being used on in offensively oriented teams, other setup sweepers such as Swords Dance Primal Groudon and Necrozma-DM are able to take on Fairy- and Steel-types for Tyranitar to pick on the rest of the foes afterwards.


[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Superpower / Ice Punch
item: Choice Band
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Stone Edge, with Choice Band, turns into a very powerful STAB move that is able to 2HKO offensive variants of Primal Groudon and netting significant damage on Xerneas and most neutral targets. It also outright OHKOes Yveltal, Ho-oh, and Rayquaza and, after Stealth Rock, Lugia. Lugia is also OHKOed after Stealth Rock damage.
* Crunch is a secondary STAB move that is more consistent and it hits the majority of the tier for super effective or neutral damage. It also lets Tyranitar defeat Gothitelle, which it will normally succumb to after repeated use of Charm.
* Pursuit lets Tyranitar trap Mega Gengar, Mewtwo, and Lunala that do not have a move dedicated to hit Tyranitar. Thanks to the power of Choice Band and offensive investment, the move guarantees the removal of said threats.
* Superpower OHKOes Dialga and Ferrothorn after a slight prior damage, and it does a nice chunk of damage to Magearna. It also keeps Mega Lucario from setting up on Tyranitar Tyrantiar. It also notably and removes Chansey after Stealth Rock and sandstorm damage.
* Ice Punch OHKOes untransformed Zygarde that has not gone through transformation after a Stealth Rock, a layer of Spikes, and some prior damage, and it 2HKOes Zygarde-C. It also OHKOes Rayquaza and Mega Salamence.
* Earthquake can be used to hit Primal Groudon and Magearna harder while still keeping a coverage move against Dialga, but it is usually inferior to Superpower due to its inability to outright OHKO Dialga and Ferrothorn.

Set Details
========

* Maximum investment in Attack and Speed along with a Jolly nature lets Tyranitar hit as hard as possible while outspeeding defensive Primal Groudon, Primal Kyogre, Yveltal, Ho-Oh, and Z-Geomancy Xerneas.
* Adamant nature, While additional power may be appealing, Adamant Tyranitar fails to outspeed uninvested Xerneas and Yveltal and therefore is generally an inferior option.
* Choice Band lets Tyranitar have enough power to pose an offensive presence and lets it 2HKO the majority of the metagame with appropriate moves.

Usage Tips
========

* Since this set lacks defensive investment, it shouldn't be recklessly switched into attacks. Also, Tyranitar is vulnerable to all forms of hazards, so it is important to keep them away from or at least net as much damage as possible before Tyranitar it faints.
* Scouting movesets is also vitally important, since Mega Gengar, Yveltal, and Lunala with Focus Blast will easily OHKO it. Once it turns out they lack such coverage moves or they are Choice-locked into nonthreatening wrong moves with choice items, Tyranitar can look for opportunities to Pursuit trap or outright KO them.
* Tyranitar should be brought in with aggressive double switches, through pivoting via U-turn, or against passive threats like Chansey, Blissey, and Giratina-O to severely weaken them or Pursuit trap them to guarantee their removal.
* Usual switch-ins such as Primal Groudon and Primal Kyogre do not expect significant damage output from Tyranitar in most scenarios. After they take significant damage, Tyranitar's teammates can take advantage of these foes being weakened this when they are attempting to sweep late-game.
* Tyranitar can be used as an emergency check to sweepers like Mega Salamence and Arceus if they lack Earthquake.

Team Options
========

* Teammates that appreciate the removal of Chansey, Blissey, and Giratina-O are able to benefit from Tyranitar. Arceus formes with Calm Mind enjoy the aforementioned roadblocks being eliminated, and Primal Groudon is able to keep Stealth Rock up after Giratina-O's removal and is able to switch into Primal Kyogre and Xerneas for Tyranitar in return.
* Most setup sweepers that take advantage of weakened teams, such as Dragon Dance Rayquaza, Geomancy Xerneas, and Swords Dance Mega Lucario, appreciate Tyranitar's ability to lure and weaken their checks.
* Mega Salamence in particular is able to switch into Ground- and Fighting-type attacks that are aimed at Tyranitar and appreciates damage dealt to support Arceus formes, Primal Groudon, and Zygarde-C.
* Arceus-Grass is able to switch into Primal Kyogre and check all Ground-types barring Primal Groudon. It can also lure surprise Steel-types like Celesteela, Ferrothorn, and Magearna with Fire Blast to deal heavy damage to them. In return, Tyranitar can remove Mega Gengar and Gothitelle.
* Ferrothorn is another partner that is able to check Primal Kyogre and Arceus-Ground, and it provides Spikes support while wearing down Tyranitar's checks with Leech Seed or status moves. Similarly to Arceus-Grass, it appreciates the removal of Mega Gengar and Gothitelle.
* While it is able to do a large chunk of damage to them, Tyranitar cannot surmount defensive Arceus formes by itself. Switch-ins to Arceus formes, such as Celesteela, Ho-oh, and Primal Kyogre with Rest, therefore make good partners.


[STRATEGY COMMENTS]
Other Options
=============

* Earthquake on the in defensive set is able to outright eliminate Naganadel, Blaziken, and Lucario and keeps Tyranitar from being setup fodder against set up on said threats. The latter two have a chance to escape an OHKO from Earthquake if they have Mega Evolved are in Mega formes, but they will be at critically low health and will easily be taken out with any priority move. This is a plausible option on to teams that can afford to replace one of Tyranitar's utility moves to keep themselves safer from mentioned threats.
* Roar is another option to keep Tyranitar from being set up on after outliving its usefulness, but it only is better than Earthquake in the event where Xerneas wastes its Power Herb after setting up and getting phazed. Most teams prefer the utility and defensive role compression that Tyranitar normally provides.
* Crunch can be used on a defensive set alongside Lum Berry to anti-lead and limit Deoxys-S and maximum HP Smeargle to setting only a single layer of hazards, due to an; the attack will bringing them down to a critical level of health if they are holding Focus Sash has been consumed and, and sand damage will KOing them subsequently. The move also lets Tyranitar defeat Gothitelle easily.
* Both Stealth Rock and Taunt can be run on as Mega Tyranitar variants on teams that rely on Sticky Webs. This allows teammates such as Primal Groudon, Arceus-Fairy, and Arceus-Ground to run a different move over Stealth Rock, (RC) while discouraging opposing Gengar from switching in early to avoid the Speed drop from Sticky Web.
* Foul Play can be used to do large damage to setup sweepers like Mega Salamence, Swords Dance Arceus, and Ultra Necrozma. Along with Shuca Berry, Tyranitar can act as a check to aforementioned threats, but this is outclassed by physically defensive or Choice Scarf variants of Yveltal.
* Fire Blast dents Scizor and Ferrothorn while doing a notable chunk of damage to Magearna, but it has little other use and Tyranitar usually can't forgo its utility moves for this.

Checks and Counters
===================

**Ground-types**: Primal Groudon, Arceus-Ground, Zygarde-C, and Excadrill all threaten to hit Tyranitar super effectively with their STAB moves. Zygarde-C takes pathetic damage from anything Tyranitar throws at it itself and only fears Ice Punch from Choice Band variants prior to its transformation via Power Construct. Excadrill is able to remove Stealth rock with Rapid Spin while threatening Tyranitar with Earthquake. Rare Dugtrio can trap and remove Tyranitar with Tectonic Rage before it is able to anything meaningful. It is important to note, however, that none of them barring Excadrill and Dugtrio likes switching into Toxic.

**Fighting-types**: Fighting-types, (RC) such as Mega Lucario, Mega Blaziken, and Mega Mewtwo X can OHKO Tyranitar or set up as Tyranitar switches out. It is especially dangerous to let Mega Lucario set up due to the quite limited counterplay against it. However, the former two will take significant damage from Choice Band variants or will be KOed by the rare Earthquake from defensive Tyranitar if they mindlessly set up on it.

**Fairy-types**: Xerneas takes a chunk of damage if switched into Rock Slide, but it is able to use Tyranitar as a setup fodder and can proceed to sweep if its checks are removed. Magearna resists Tyranitar's STAB moves and is able to dent it with Fleur Cannon or gain momentum with Volt Switch as Tyranitar is forced out. Arceus-Fairy, while it is put on timer with Toxic, is able to hit Tyranitar super effectively with Judgment while recovering any damage taken with Recover. However, it is important to note that the former two take heavy damage from appropriate moves if switched into Choice Band variants.

**Water-types**: Primal Kyogre can switch into defensive Tyranitar with ease, and it takes minimal damage from most of its moves due to Primordial Sea removing Sand Stream. (does losing sand make Tyranitar less powerful? this doesn't make sense to me) Offensive sets are able to force Tyranitar out while severely damageing switch-ins while forcing out Tyranitar or set up Calm Mind, while defensive sets are able to switch into Tyranitar throughout the entirety of the match thanks to Rest healing off any damage taken and removing status effects. Arceus-Water, while it has to watch out for Toxic or Thunder Wave, is able to hit Tyranitar super effectively with Judgment or remove hazards with Defog.

**Steel-types**: Outsides of Superpower or Fire Blast, Tyranitar doesn't have much way to inflict notable damage to Steel-types such as Ferrothorn, Celesteela, Magearna, and Dialga. However, none of them appreciate paralysis from Thunder Wave or a the sizable damage they will take from Choice Band variants using appropriate moves.

**Super Effective Coverage Moves**: While the majority of Pokemon in the Ubers metagame are walled or revenge killed by Tyranitar if they leave their homes without coverage moves to hit it, they can easily defeat Tyranitar if they do. Ghost- and Psychic-types like Mega Gengar, Mewtwo, and Lunala can lure Tyranitar and KO it with Focus Blast. Earthquake from Ho-Oh, Rayquaza, Mega Salamence, Arceus, and Ultra Necrozma can weaken or KO Tyranitar. Ultra Necrozma is also able to hit Tyranitar with Sunsteel Strike.

**Status**: Toxic puts Tyranitar on a timer and leaves it unable to utilize the bulk it gains from Sand Stream. Burn hampers Tyranitar's offensive presence, (RC) and leaves it unable to trap threats it is tasked to eliminate.
 
Last edited:
you tend to omit words like "the" and "a" when writing. i'm not sure if this is because you're a non-native English speaker or if it's laziness, but if it is laziness please proofread your own writing more. if you are a non-native English speaker: your writing is pretty great, just try to keep in mind when you're missing these words!

GP 1/2
The former. Thanks for grabbing my very first C&C work and handling all errors!
Implemented.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

* Tyranitar has a solid niche in the Ubers metagame due to its ability to Pursuit trap Mega Gengar, Lunala, Mega Mewtwo Y lacking Focus Blast, and Gothitelle, all of which are notable threats to the majority of the balance and stall teams.
* Sand Stream provides it with a massive Special Defense boost, letting it take hits from the likes of Yveltal and unboosted Naganadel with ease while hitting them hard in return or punishing switch-ins with status moves. It also lets Sand Rush Excadrill pick on weakened teams late-game.
* Rock / Dark STAB coverage hits the majority of the Pokemon in the metagame for at least neutral damage, and defensively, the typing lets Tyranitar handle Ho-Oh and Ultra Necrozma if they leave home without coverage moves aimed to hit it.
* The tricky part is that Tyranitar can handle its checks only under the assumption that they lack the proper coverage moves to hit it (repetition) or are Choice locked (RH) into the wrong move.
* Tyranitar also has notable flaws: it has common weaknesses in Fairy, Ground, Water, and Fighting, which force it to switch out very frequently against threats such as Primal Groudon, Primal Kyogre, Xerneas, Blaziken, and Mega Lucario.
* Very low Speed forces Tyranitar to take a hit before being able to react, meaning super effective coverage moves will easily dispose of Tyranitar it. For example, Mega Gengar and Lunala can easily remove Tyranitar with Focus Blast, Deoxys-A can OHKO it with Superpower, and Ho-Oh, Necrozma, and Rayquaza will weaken or KO it with Earthquake.
* Lastly, Tyranitar lacks a reliable way to recover itself, meaning it either will be slowly worn down by the threats it is tasked to handle or must sacrifice a moveslot to use Rest, which tends to take away a lot of momentum, letting its counters switch in for free.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Pursuit
move 3: Rock Slide / Rest
move 4: Toxic / Rest
item: Lum Berry / Chople Berry / Leftovers
ability: Sand Stream
nature: Adamant
evs: 248 HP / 76 Atk / 148 Def / 36 Spe

[SET COMMENTS]
Moves
========

* Stealth Rock is a utility Tyranitar can provide for the team by wearing down opposing teams, and it also lets Primal Groudon use different movesets.
* Pursuit is mandatory to let Tyranitar trap and remove Ghost- (AH) and Psychic-types like Mega Gengar and Lunala.
* Rock Slide is used to OHKO Ho-Oh and do significant damage to Yveltal, Mega Salamence, and Rayquaza.
* Rest can be used as a way to heal Tyranitar and remove any status conditions, but it tends to take away momentum.
* Toxic is another utility move that can be run to punish support Arceus formes that switch into Tyranitar and try to use Defog by putting them on a timer. It also punishes opposing Primal Groudon, Primal Kyogre, and Xerneas, should they try switching into Tyranitar and forcing it out.
* Ice Beam can be used to wear down Giratina-O after Tyranitar has been burnt burned by a potential Will-O-Wisp, and it does heavy damage to Zygarde-C and Mega Salamence, keeping them from setting up on Tyranitar. This move should be used with a Brave nature with no investment in Speed.


Set Details
========

* The given Attack investment with an Adamant nature lets Tyranitar fulfill its role efficiently: Pursuit is guaranteed to OHKO the bulkiest variant of Mega Gengar if it switches out (factoring in sandstorm damage), and Rock Slide has very high chance to OHKO defensive variants of Ho-Oh. Assuming Stealth Rock is up, Rayquaza is OHKOed and defensive Yveltal is 2HKOed by Rock Slide.
* The Speed EVs let Tyranitar outspeed Gothitelle so it can Pursuit trap it reliably or KO it right away.
* The rest of the EVs are dumped into HP and Defense to let Tyranitar take two Double-Edges from +1 Adamant Mega Salamence at +1 and endure assaults from various threats such as Ho-Oh and Rayquaza.
* Lum Berry can be used to avoid a burn from Mega Gengar's Will-O-Wisp once so that Tyranitar can guarantee its removal, assuming it lacks Focus Blast.
* Chople Berry lets Tyranitar survive Focus Blast from Mega Gengar, Yveltal, and Mewtwo. It also lets Tyranitar survive Life Orb Deoxys-A's Superpower after Stealth Rock damage.
* (asterisk) Leftovers provides Tyranitar with passive recovery, which is valuable, especially if it lacks Rest.

Usage Tips
========

* It is best to switch Tyranitar in on weak or resisted attacks from threats such as Mega Gengar, Yveltal, Lunala, and any support Arceus formes that cannot inflict too much damage. Then, Tyranitar can Pursuit trap appropriate foes (RC) or proceed to set Stealth Rock and spread status.
* If Tyranitar doesn't seem to check anything in particular on the opposing team, it can be used as a semi-suicide lead to set entry hazards and spread status.
* After outliving its usefulness, Tyranitar can stay in against its conventional counters such as Arceus-Ground and Blaziken to status them to let its teammates handle them easier more easily.
* If Tyranitar is paired with Sand Rush Excadrill, it must be kept alive until Stealth Rock is up and the opposing team has been weakened so Excadrill can sweep in sandstorm where its Speed is with doubled Speed.

Team Options
========

* Checks to Fighting- (AH) and Fairy-types are mandatory, as Tyranitar is often used as a setup fodder once it traps and removes a threat. Mega Salamence, Arceus-Fairy, and Zygarde-C are able to take on Fighting-types, while Primal Groudon, Necrozma-DM, and Ho-Oh are able to handle Fairy-types.
* Mega Salamence in particular synergizes well with Tyranitar due to its ability to switch on predicted Earthquakes and Fighting-type moves, (AC) and it appreciates Tyranitar's ability to set Stealth Rock and inflict status on its conventional checks, such as Arceus-Water and Arceus-Ground.
* Xerneas enjoys Tyranitar threatening Mega Gengar, as it can play more aggressively while fearing much less from trapping. It also appreciates Stealth Rock support, (AC) which is mandatory to take down would-be checks (RH) such as Ho-Oh and Lugia.
* Primal Groudon is able to use different movesets thanks to Tyranitar freeing a moveslot for Stealth Rock. It can post much more offensive presence with Rock Polish, Swords Dance, or another coverage move. It is aided by Tyranitar's Stealth Rock when it attempts to sweep and can check Xerneas for Tyranitar.
* Primal Kyogre enjoys Tyranitar drawing in Ground-types like Primal Groudon and Arceus-Ground, and it doesn't worry about sandstorm damage because Primordial Sea overwrites overrides it.
* Steel-types such as Magearna and Ferrothorn appreciate Tyranitar's ability to switch into Fire-type moves aimed at them and threaten Ho-Oh. They share a weakness to Primal Groudon, so consider adding Zygarde-C or Arceus-Water, both of which are able to build a defensive core with them.
* Tyranitar is also able to fit on stall teams and keep passive teammates like Chansey safe from Mega Gengar. Chansey can offer cleric support to Tyranitar in return so it can use Rest without having to do nothing for two turns.
* Other Stealth Rock users such as offensive Primal Groudon and Arceus-Fairy are able to force out Mega Sableye and set hazards, which Tyranitar cannot do.
* Sand Rush Excadrill appreciates Sand Stream from Tyranitar which doubles its Speed and lets it pose a threat to the opposing team once its checks and counters have been eliminated. However, they share a lot of weaknesses, (AC) so teammates such as Primal Groudon and Giratina-O should be added to alleviate this issue.


[SET]
name: Mega Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Ice Punch / Earthquake
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance boosts Mega Tyranitar's Attack and Speed, two elements that are necessary for it to sweep. After a Dragon Dance, Tyranitar is able to outspeed fast threats like Mega Salamence and Mewtwo.
* Stone Edge hits Flying-types like Mega Salamence, Rayquaza, Ho-Oh, and Yveltal super effectively.
* Crunch breaks through Lugia, both formes of Giratina, Necrozma-DM, and Mewtwo. It also provides Tyranitar with a reliable way to hit and KO Mega Gengar and Lunala.
* Ice Punch is a coverage move that lets Tyranitar OHKO Mega Salamence and Rayquaza while doing heavy damage to Zygarde-C.
* Earthquake can be used to hit Primal Groudon harder and KO Magearna after some prior damage and a boost, which walls Tyranitar otherwise.
* Low Kick is an option to do heavy damage to Ferrothorn and Dialga, but it has little use outside of hitting those targets.

Set Details
========

* Maximum investment in Attack and Speed lets Tyranitar hit as hard as possible while outspeeding base 130 Speed threats after a Dragon Dance.
* Tyranitarite is required for Tyranitar to become Mega Tyranitar.

Usage Tips
========

* This set can't be used to take hits. Tyranitar should remain as healthy as possible for it to set up and pick on off weakened teams late-game. (AH) However, it can function as an offensive check to Mega Salamence, Ho-Oh, and Rayquaza lacking Earthquake thanks to its great natural bulk.
* Tyranitar can function as a setup sweeper that is able to take advantage of its bulk to set up multiple Dragon Dances in front of threats that it can take hits from, such as Arceus-Dark, Yveltal, and Mewtwo without Focus Blast.
* Bluffing the a (to nix cross-set referencing) defensive Pursuit set potentially allows Tyranitar to gain Dragon Dance boosts easier more easily when it is against threats that will normally be Pursuit trapped, as they will try to net as much damage on Tyranitar as possible with their weak attacks.
* Tyranitar can never surmount defensive roadblocks like Arceus-Ground and Arceus-Fairy by itself, so these walls have to be weakened or removed for Tyranitar to attempt to sweep.
* Even after a Dragon Dance boost, Tyranitar is still slower than threats like Deoxys-A, Mega Mewtwo Y, and Choice Scarf variants of Lunala and Kyurem-W. Faster threats have to be eliminated, (AC) and Choice Scarf users must be scouted beforehand. Therefore, it is important not to recklessly attempt to sweep with Tyranitar.

Team Options
========

* All setup sweepers need Stealth Rock support, and Mega Tyranitar is no exception. Stealth Rock The chip damage helps wear down Tyranitar's checks over the match and keeps it from getting revenge killed by unexpected Focus Sash users such as Marshadow.
* Another form of entry hazards, such as Spikes from Ferrothorn or Toxic Spikes from Toxapex, can assist Tyranitar. Spikes wears down bulkier checks for Tyranitar and puts them into the KO range of boosted Tyranitar, while Toxic Spikes make support Arceus formes struggle to keep themselves healthy as well as forcing Zygarde-C to use Rest more often.
* Checks to Fairy-types are necessary, since Arceus-Fairy and Xerneas can take a hit from boosted Tyranitar and KO back. Necrozma-DM and Ho-Oh are solid counters to these threats. Necrozma-DM is able to set Stealth Rock for Tyranitar as well.
* Yveltal, while it stacks weakness with Tyranitar, can lure the aforementioned Fairy-types and use Toxic to cripple them and switch into Ground-types for Tyranitar.
* Gothitelle is able to trap and remove defensive roadblocks such as Arceus-Ground, Arceus-Fairy, Celesteela, and Ferrothorn. If these walls run out of PP, Tyranitar gains an opportunity to freely set up.
* If Tyranitar is being used on offensively oriented teams, other setup sweepers such as Swords Dance Primal Groudon and Necrozma-DM are able to take on Fairy and Steel-types for Tyranitar to pick on the rest of the foes afterwards.


[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Superpower / Ice Punch
item: Choice Band
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Stone Edge, with Choice Band, turns into a very powerful STAB move that is able to 2HKO offensive variants of Primal Groudon and net significant damage on Xerneas and most neutral targets. It also outright OHKOes Yveltal, Ho-Oh, and Rayquaza and, after Stealth Rock, Lugia.
* Crunch is more consistent and hits the majority of the tier for super effective or neutral damage. It also lets Tyranitar defeat Gothitelle, which it will normally succumb to after repeated use of Charm.
* Pursuit lets Tyranitar trap Mega Gengar, Mewtwo, and Lunala that do not have a move dedicated to hit Tyranitar. Thanks to the power of Choice Band and offensive investment, the move guarantees the removal of said threats.
* Superpower OHKOes Dialga and Ferrothorn after slight prior damage, and it does a nice chunk of damage to Magearna. It also keeps Mega Lucario from setting up on Tyrantiar Tyranitar and removes Chansey after Stealth Rock and Sandstorm sand damage.
* Ice Punch OHKOes untransformed base forme Zygarde after a switch into Stealth Rock (RC) and a layer of Spikes (RC) and some prior damage, and it 2HKOes Zygarde-C. It also OHKOes Rayquaza and Mega Salamence.
* Earthquake can be used to hit Primal Groudon and Magearna harder while still keeping a coverage move against Dialga, but it is usually inferior to Superpower due to its inability to outright OHKO Dialga and Ferrothorn.

Set Details
========

* Maximum investment in Attack and Speed along with a Jolly nature lets Tyranitar hit as hard as possible while outspeeding defensive Primal Groudon, Primal Kyogre, Yveltal, Ho-Oh, and Z-Geomancy Xerneas.
* While additional power may be appealing, Adamant Tyranitar fails to outspeed uninvested Xerneas and Yveltal and therefore is generally an inferior option.
* Choice Band lets Tyranitar have enough power to pose an offensive presence and lets it 2HKO the majority of the metagame with appropriate moves.

Usage Tips
========

* Since this set lacks defensive investment, it shouldn't be recklessly switched into attacks. Also, (AC) Tyranitar is vulnerable to all forms of entry hazards, (AC) so it is important to keep them away or at least net as much damage as possible before Tyranitar faints.
* Scouting movesets is also vitally important, since Mega Gengar, Yveltal, and Lunala with Focus Blast will easily OHKO it. Once it turns out they lack such coverage moves or they are Choice locked (RH) into nonthreatening moves, Tyranitar can look for opportunities to Pursuit trap or outright KO them.
* Tyranitar should be brought in with aggressive double switches, thorugh through pivoting via U-turn, or against passive threats like Chansey, Blissey, and Giratina-O to severely weaken them or Pursuit trap them to guarantee their removal.
* Usual switch-ins such as Primal Groudon and Primal Kyogre do not expect significant damage output from Tyranitar in most scenarios. Tyranitar's teammates can take advantage of this when they are attempting these foes being weakened when they are attempting to sweep late-game. (AH)
* Tyranitar can be used as an emergency check to sweepers like Mega Salamence and Arceus if they lack Earthquake.

Team Options
========

* Teammates that appreciate the removal of Chansey, Blissey, and Giratina-O are able to benefit from Tyranitar. Arceus formes with Calm Mind enjoy the aforementioned roadblocks being eliminated, and Primal Groudon is able to keep Stealth Rock up after Giratina-O's removal and is able to switch into Primal Kyogre and Xerneas for Tyranitar in return.
* Most setup sweepers that take advantage of weakened teams, such as Dragon Dance Rayquaza, Geomancy Xerneas, and Swords Dance Mega Lucario appreciate Tyranitar's ability to lure and weaken their checks.
* Mega Salamence in particular is able to switch into Ground and Fighting-type attacks that are aimed at Tyranitar and appreciates damage dealt to support Arceus formes, Primal Groudon, and Zygarde-C.
* Arceus-Grass is able to switch into Primal Kyogre and check all Ground-types barring Primal Groudon. It can also surprise Steel-types like Celesteela, Ferrothorn, and Magearna with Fire Blast to deal heavy damage to them. In return, Tyranitar can remove Mega Gengar and Gothitelle.
* Ferrothorn is another partner that is able to check Primal Kyogre and Arceus-Ground, and it provides Spikes support while wearing down Tyranitar's checks with Leech Seed or status moves. Similarly to Arceus-Grass, it appreciates the removal of Mega Gengar and Gothitelle.
* While it is able to do a large chunk of damage to them, Tyranitar cannot surmount defensive Arceus formes by itself. Switch-ins to Arceus formes, such as Celesteela, Ho-oh, or and Primal Kyogre with Rest, therefore make good partners.


[STRATEGY COMMENTS]
Other Options
=============

* Earthquake on the defensive set is able to outright eliminate Naganadel, Blaziken, and Lucario and keeps Tyranitar from being setup fodder against on said threats. The latter two have a chance to escape an OHKO from Earthquake if they have Mega Evolved, but they will be at critically low health and will easily be taken out with any priority move. This is a plausible option on teams that can afford to replace one of Tyranitar's utility move to keep themselves safer from mentioned threats.
* Roar is another option to keep Tyranitar from being set up on after outliving its usefulness, but it only is better than Earthquake in the event where Xerneas wastes its Power Herb after setting up and by getting phazed after setting up. Most teams prefer the utility and defensive role compression that Tyranitar normally provides.
* Crunch can be used on a defensive set alongside Lum Berry to anti-lead and limit Deoxys-S and maximum HP Smeargle to setting only a single layer of hazards; the attack will bring them down to a critical level of health if they are holding Focus Sash, and sand damage will KO them subsequently. The move also lets Tyranitar defeat Gothitelle easily.
* Both Stealth Rock and Taunt can be run on Mega Tyranitar variants on teams that rely on Sticky Web. This allows teammates such as Primal Groudon, Arceus-Fairy, and Arceus-Ground to run a different move over Stealth Rock while discouraging opposing Gengar from switching in early to avoid the Speed drop from Sticky Web.
* Foul Play can be used to do large damage to setup sweepers like Mega Salamence, Swords Dance Arceus, and Ultra Necrozma. Along with Shuca Berry, Tyranitar can act as a check to aforementioned threats, but this is outclassed by physically defensive or Choice Scarf variants of Yveltal.
* Fire Blast dents Scizor and Ferrothorn while doing a notable chunk of damage to Magearna, but it has little other use and Tyranitar usually can't forgo its utility moves for this.

Checks and Counters
===================

**Ground-types**: Primal Groudon, Arceus-Ground, Zygarde-C, and Excadrill all threaten to hit Tyranitar super effectively with their STAB moves. Zygarde-C takes pathetic damage from anything Tyranitar throws at it and only fears Ice Punch from Choice Band variants prior to its transformation via Power Construct. Excadrill is able to remove Stealth rock with Rapid Spin while threatening Tyranitar with Earthquake. The rare Dugtrio can trap and remove Tyranitar with Tectonic Rage before it is able to anything meaningful. It is important to note, however, that none of them barring Excadrill and Dugtrio likes like switching into Toxic.

**Fighting-types**: Fighting-types such as Mega Lucario, Mega Blaziken, and Mega Mewtwo X can OHKO Tyranitar or set up as Tyranitar switches out. It is especially dangerous to let Mega Lucario set up due to the quite limited counterplay against it. However, the former two will take significant damage from Choice Band variants or will be KOed by the rare Earthquake from defensive Tyranitar if they mindlessly set up on it.

**Fairy-types**: Xerneas takes a chunk of damage if switched into Rock Slide, but it is able to use Tyranitar as a setup fodder and can proceed to sweep if its checks are removed. Magearna resists Tyranitar's STAB moves and is able to dent it with Fleur Cannon or gain momentum with Volt Switch as Tyranitar is forced out. Arceus-Fairy, while it is put on a timer with Toxic, is able to hit Tyranitar super effectively with Judgment while recovering any damage taken with Recover. However, it is important to note that the former two take heavy damage from appropriate moves if switched into Choice Band variants.

**Water-types**: Primal Kyogre can switch into defensive Tyranitar with ease, and it takes minimal damage from most of its moves. Offensive sets are able to force Tyranitar out while severely damaging switch-in or set up Calm Mind, while defensive sets are able to switch into Tyranitar throughout the entirety of the match thanks to Rest healing off any damage taken and removing status effects. Arceus-Water, while it has to watch out for Toxic or Thunder Wave, is able to hit Tyranitar super effectively with Judgment or remove entry hazards with Defog.

**Steel-types**: Outside of Superpower or Fire Blast, Tyranitar doesn't have much of a way to inflict notable damage to Steel-types such as Ferrothorn, Celesteela, Magearna, and Dialga. However, none of them appreciate paralysis from Thunder Wave or the sizable damage they will take from Choice Band-boosted variants using appropriate moves.

**Super Effective Coverage Moves**: While the majority of Pokemon in the Ubers metagame are walled or revenge killed by Tyranitar if they leave their homes without coverage moves to hit it, they can easily defeat Tyranitar if they do. Ghost- (AH) and Psychic-types like Mega Gengar, Mewtwo, and Lunala can lure Tyranitar and KO it with Focus Blast. Earthquake from Ho-Oh, Rayquaza, Mega Salamence, Arceus, and Ultra Necrozma can weaken or KO Tyranitar. Ultra Necrozma is also able to hit Tyranitar with Sunsteel Strike.

**Status**: Toxic puts Tyranitar on a timer and leaves it unable to utilize the bulk it gains from Sand Stream. Burn hampers Tyranitar's offensive presence and leaves it unable to trap threats it is tasked to eliminate.
 
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My very first C&C, ready for upload!

Edit: Removed Sand Rush Excadrill mentions
 
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