Two sides of a triangle have an angle

Birkal
Retch | Salandit (F)

[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Poison | Fire
[Abilities]
Corrosion
Oblivious (X)
[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 66 (-)
S&W: 1 | 1
Total: 14
[Tokens]
EC: 3 | 6
AC: 3 | 5
MC: 9
[Learned Moves]
[24 | ??]
Scratch
Poison Gas
Ember
Sweet Scent
Dragon Rage
Smog
Double Slap
Flame Burst
Toxic
Nasty Plot
Venoshock
Flamethrower
Venom Drench
Dragon Pulse

Belch
Fake Out
Knock Off
Sand Attack
Snatch

Protect
Substitute
Fire Blast
Sludge Wave
Leech Life​

Argentum | Beldum
[Type]
|

[Abilities]
Clear Body | Light Metal (Locked)​

[Nature]
Lonely (+1 Atk, -1 Def)​

[Stats]
HP: 90
Atk: 3 (+)
Def: 2 (-)
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 14
[Counters]
EC: 0/9
MC: 10
AC: 0/5 (Locked)​

[Learned Moves]
[6|6]


[5|5]
Headbutt
Hold Back

Iron Head
Take Down
Zen Headbutt


[0|0]


[1|1]
Iron Defense


VS

Fort Colorcastle

Necturine [F] [Queen Natalie II of Treant Forest in Woden Spearit Province]
Nature: Rash
Type: Grass/Ghost

[Abilities]
Anticipation (Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]
HP: 90
Atk: 2
Def: 2
SpA: 3+
SpD: 2-
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

[Counters]
EC: 6/6
MC: 12
AC: 5/5​

[Moves] [65|66]
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Grass Knot
Gravity
Hex
Hidden Power [Rock]
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
Solar Beam
Spite
Substitute
Sunny Day
Swagger
Swift
Synthesis
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed​

Whismur [♂] BEATBOX
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Soundproof/Rattled (‽)
Stats:
HP
: 100
Atk: 2
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 24 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 8/9
MC: 21
AC: 4/5

Attacks

Astonish
Body Slam
Circle Throw
Counter
Double-Edge
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Frustration
Hammer Arm
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Pound
Retaliate
Return
Rollout
Secret Power
Seismic Toss
Smelling Salts
Stomp
Take Down
Thunder Punch
Zen Headbutt


Blizzard
Disarming Voice
Echoed Voice
Extrasensory
Fire Blast
Flamethrower
Hidden Power [Ground]
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Synchronoise
Water Pulse
Uproar


Attract
Captivate
Confide
Defense Curl
Double Team
Endure
Fake Tears
Howl
Mimic
Protect
Psych Up
Rain Dance
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Supersonic
Swagger
Teeter Dance
Toxic
Work Up

72|72 Moves
NOT MAXED = NOT +4 CC


2v2 dubs, 3 apr

Fort seo
Birb seo
I ref
 
both #heart scale

necturine: curse(beldum) ~ shadow ball (beldum) ~ shadow ball(beldum)
if beldum is under p/e, round (salandit) and push back.
whismur: fire blast(beldum) x3
if beldum is under p/e, round(salandit) and push back
 
Last edited:
Birkal

|

HP: 90
EN: 100
Type: Steel / Psychic
Ability: Clear Body
Stats: 3/2/2/3/30
S/W/BRT: 1/4/14
Status: OK

|

HP: 90
EN: 100
Type: Poison / Fire
Ability: Corrosion
Stats: 3/2/3/2/66 (-10% Evasion)
S/W/BRT: 1/4/14
Status: OK
VS​

Fort Colorcastle
|

HP: 90
EN: 100
Type: Grass / Ghost
Ability: Anticipation
Stats: 2/2/3/2/51
S/W/BRT: 1/1/13
Status: OK

|

HP: 100
EN: 100
Type: Normal
Ability: Soundproof
Stats: 2/1/3/1/24 (-10% Evasion)
S/W/BRT: 1/2/11
Status: OK
Action order: S>N>B>W

Action 1:
Salandit uses Sludge Wave! (-6 EN)

Crit: 905, 6429>625: NO, NO
Effect: 3918>1000 | 694<1000: NO (Necturine), YES (Whismur)
Damage(Necturine): 10*0.75+3+4.5-3=12
Damage(Whismur): 10*0.75+3+4.5-1.5=13.5

Whismur is poisoned!
Necturine uses Curse(Beldum)! (-30 HP,-9 EN)
Beldum is Cursed!

Beldum uses Iron Head(Whismur)! (-5 EN)
Crit: 2195>625: NO
Effect: 5532>3000: NO
Damage: 8+3+4.5-1.5=14

Whismur uses Fire Blast(Beldum)! (-8 EN)
Hit: 525<8500: YES
Crit: 2147>625: NO
Effect: 7749>1000: NO
Damage: (11+4.5-4.5)*1.5=16.5

Beldum: -5 HP
Whismur:-2 HP

Action 2:
Salandit uses Sludge Wave! (-10 EN)

Crit: 1422, 2576>625: NO, NO
Effect: 9913>1000: NO
Damage(Necturine): 10*0.75+3+4.5-3=12
Damage(Whismur): 10*0.75+3+4.5-1.5=13.5

Necturine uses Shadow Ball(Beldum)! (-5 EN)

Crit: 9178>625: NO
Damage: (8+3+4.5-4.5)*1.5=16.5

Beldum uses Iron Head(Whismur)! (-9 EN)
Crit: 4837>625: NO
Effect: 2863<3000: YES
Damage: 8+3+4.5-1.5=14

Whismur fliched!

Beldum: -5 HP
Whismur:-2 HP

Action 3:
Salandit uses Sludge Wave! (-14 EN)

Crit: 6717, 8161>625: NO, NO
Effect: 4249>1000: NO
Damage(Necturine): 10*0.75+3+4.5-3=12
Damage(Whismur): 10*0.75+3+4.5-1.5=13.5

Necturine uses Shadow Ball(Beldum)! (-9 EN)

Crit: 8890>625: NO
Damage: (8+3+4.5-4.5)*1.5=16.5

Beldum uses Iron Head(Whismur)! (-13 EN)
Crit: 7967>625: NO
Effect: 682<3000: YES
Damage: 8+3+4.5-1.5=14

Whismur fliched

Beldum: -5 HP
Whismur: -2 HP

Birkal

|

HP: 25
EN: 73
Type: Steel / Psychic
Ability: Clear Body
Stats: 3/2/2/3/30
S/W/BRT: 1/4/14
Status: Cursed

|

HP: 90
EN: 70
Type: Poison / Fire
Ability: Corrosion
Stats: 3/2/3/2/66 (-10% Evasion)
S/W/BRT: 1/4/14
Status: OK
VS​

Fort Colorcastle
|

HP: 24
EN: 78
Type: Grass / Ghost
Ability: Anticipation
Stats: 2/2/3/2/51
S/W/BRT: 1/1/13
Status: OK

|

HP: 11
EN: 92
Type: Normal
Ability: Soundproof
Stats: 2/1/3/1/24 (-10% Evasion)
S/W/BRT: 1/2/11
Status: Poisoned​

Birkal
Fort Colorcastle
Ref
 
Birkal

|

HP: 25
EN: 73
Type: Steel / Psychic
Ability: Clear Body
Stats: 3/2/2/3/30
S/W/BRT: 1/4/14
Status: Cursed

|

HP: 90
EN: 70
Type: Poison / Fire
Ability: Corrosion
Stats: 3/2/3/2/66 (-10% Evasion)
S/W/BRT: 1/4/14
Status: OK
VS​

Fort Colorcastle
|

HP: 24
EN: 78
Type: Grass / Ghost
Ability: Anticipation
Stats: 2/2/3/2/51
S/W/BRT: 1/1/13
Status: OK

|

HP: 11
EN: 92
Type: Normal
Ability: Soundproof
Stats: 2/1/3/1/24 (-10% Evasion)
S/W/BRT: 1/2/11
Status: Poisoned​

Action order: S>N>B>W

Action 1:
Salandit uses Sludge Wave! (-18 EN)

Crit: 9518, 9095>625: NO, NO
Effect: 8713>1000: NO
Damage(Necturine): 10*0.75+3+4.5-3=12
Damage(Whismur): 10*0.75+3+4.5-1.5=13.5
Whismur is ded


Necturine uses Shadow Ball(Beldum)! (-13 EN)
Crit: 6418>625: NO
Damage: (8+3+4.5-4.5)*1.5=16.5

Beldum uses Iron Head! (-17 EN)
1: Salandit | 2: Necturine
Rolled: 1
Crit: 803>625: NO
Damage: 8+3+4.5-3=12.5

Beldum: -5 HP

Action 2:
Salandit uses Sludge Wave! (-22 EN)

Doesn't matter if crit and effect
Damage(Necturine): 10*0.75+3+4.5-3=12
Necturine is ded


Beldum: -5 HP
Beldum is ded

Birkal

|

HP: KO
EN: KO
Type: Steel / Psychic
Ability: Clear Body
Stats: 3/2/2/3/30
S/W/BRT: 1/4/14
Status: ded, +2 KOC

|

HP: 77
EN: 30
Type: Poison / Fire
Ability: Corrosion
Stats: 3/2/3/2/66 (-10% Evasion)
S/W/BRT: 1/4/14
Status: +4 KOC
VS​

Fort Colorcastle
|

HP: KO
EN: KO
Type: Grass / Ghost
Ability: Anticipation
Stats: 2/2/3/2/51
S/W/BRT: 1/1/13
Status: ded, +3 KOC

|

HP: KO
EN: KO
Type: Normal
Ability: Soundproof
Stats: 2/1/3/1/24 (-10% Evasion)
S/W/BRT: 1/2/11
Status: ded, +2 KOC
That's a wrap!

Birkal: +1 CC
Beldum: +1 EC, +3 MC, +1 AC, +2 KOC
Salandit: +1 EC, +3 MC, +1 AC, +4 KOC

Fort Colorcastle: +1 CC
Necturine: +4 MC, +3 KOC
Whismur: +1 EC, +3 MC, +1 AC, +2 KOC

Me: +15 UC
 

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