Introduction
Greetings ladies and gentlemen! Here's a team that I initially just put together for a joke, but as time went on, it became on of my favorite and most effective teams (which isn't saying much, but still). Trick Room is probably one of my favorite gimmicks to use, and this team is no different. It's a pretty simple premise: set up Trick Room, bring in the attacker, and murder everything for three turns. This one has more of a hyper offense flair to it, as I usually only get 9 turns of Trick Room to work with. Without further ado, into the team itself!
Teambuilding Process
I needed to set up Trick Room off the bat, and no Pokemon is better suited for the job than Carbink since its the only Pokemon with Sturdy that gets Trick Room.
I needed something else with Trick Room, and Duosion fits the bill perfectly with its access to Magic Guard.
I could've used Solosis to achieve the same effect as Duosion, but I chose Chimecho instead. I initially did so because it learns Defog, but I kept it because of it's access to Healing Wish.
I usually like to run one physical attacker and one special attacker. I chose Pangoro because of it's high attack stat backed by Iron Fist and solid coverage. I originally used a Machamp with Guts, but Pangoro hits hard right off the bat. Plus, Guts doesn't synergize well with Healing Wish.
For the special attacker, Mega Ampharos was practically a given. I chose it over Mega Camerupt or Abomasnow because of its better defensive typing.
With my other Trick Room team, a major problem I ran into was my attacker being useless without Trick Room. As such, I decided to choose a sweeper that could function with or without Trick Room, and I chose Linoone since it sweeps using priority.
The Team
Kiroshima (Carbink) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Stealth Rock
- Toxic
Shigaraki (Duosion) @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Endeavor
- Magic Coat
Uraraka (Chimecho) @ Focus Sash
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Healing Wish
- Defog
- Magic Coat
ALL FOR ONE (Pangoro) @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Knock Off
- Gunk Shot
- Ice Punch
Kaminari (Ampharos-Mega) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dragon Pulse
- Thunderbolt
- Focus Blast
- Volt Switch
Grantorino (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Seed Bomb
Threat List
The threat list is somewhat unorthodox. There aren't many Pokemon that straight up hard counter my team or require excessive planning to deal with. However, there are some that can pose a problem, and they are common enough that I felt the need to mention them.
Linoone
Mega Steelix & Donphan
Mega Abomasnow & Mega Camerupt
Conclusion
All in all, this team is very fun to use. It is very demanding, however. With only nine turns to deal as much damage as possible before my Pokemon goes from destructive wall-breakers to nigh-useless snails, it takes some serious prediction and strategy to pull it off. However, there are very few feeling that can compare to the satisfaction of tearing through the opposing team with such high powered attacks. Hopeful you find this team to be as fun as I do. Any and all input is encouraged and appreciated!
Kiroshima (Carbink) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Stealth Rock
- Toxic
Shigaraki (Duosion) @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Endeavor
- Magic Coat
Uraraka (Chimecho) @ Focus Sash
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Healing Wish
- Defog
- Magic Coat
ALL FOR ONE (Pangoro) @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Knock Off
- Gunk Shot
- Ice Punch
Kaminari (Ampharos-Mega) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dragon Pulse
- Thunderbolt
- Focus Blast
- Volt Switch
Grantorino (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Seed Bomb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Stealth Rock
- Toxic
Shigaraki (Duosion) @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Endeavor
- Magic Coat
Uraraka (Chimecho) @ Focus Sash
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Healing Wish
- Defog
- Magic Coat
ALL FOR ONE (Pangoro) @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Knock Off
- Gunk Shot
- Ice Punch
Kaminari (Ampharos-Mega) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dragon Pulse
- Thunderbolt
- Focus Blast
- Volt Switch
Grantorino (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Seed Bomb