This team started as a TR Double-Primal team and evolved to include dark spam after I replaced PDon with Yveltal. Having Yvel-Ogre as the restricted mons and Slowking as the TR setter makes this team seem somewhat gimmicky, and perhaps it is, but please take that with a grain of salt. So far it has served me about as well as, if not better than, my dual primal team. This one has been much more fun to play with though and I would like to see if I can improve on it, or if it is in fact too gimmicky and has a low ceiling.
kyriegre (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 60 Def / 196 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Scald
- Protect
- Ice Beam
- Water Spout
This is the mon I originally built around. It has decent defensive bulk and can take common hits from Kang, Ray, and PDon, but maintains huge SpA power. Because of the TR setup I went with water spout, and scald over origin pulse a guaranteed STAB move in rain, and to avoid wide-guard users. Due to lack of investment in SpD, it struggles in mirror matches if the opponent has thunder, and those opposing Ogres pose a significant threat to my team.
Slowking @ Lum Berry
Ability: Oblivious
Level: 50
EVs: 252 HP / 20 SpA / 236 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald
- Protect
- Flamethrower
This slot was originally Bronzong, but I wanted to try Slowking because I hate wasting an item slot on mental herb. Oblivious + lum berry helps me worry less about most potentially annoying support mons (especially smeargle), and Slowking over Slowbro for the SpD to help against electric users. Slowking doesn't have to worry about thundurus's taunt (or even thunderbolt too much if I get TR up), and Maw and Salamence provide intimidate support for physical threats, making Slowking surprisingly persistent in many games and not simply a TR setter who just sits around afterwords (which Bronzong did since I no longer had PDon to skill swap). Scald makes my opponent worry about bringing in or leading with Pdons if I have Ogre in the back, and scald also helps with Kang and the genies, and burns are always nice. I went with flamethrower to help with ferrothorn and mawile, though ferrothorn still threatens in trick room.
Ygrett (Yveltal) @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 4 HP / 4 Atk / 244 SpA / 4 SpD / 252 Spe
Hasty Nature
- Sucker Punch
- Snarl
- Dark Pulse
- Protect
This slot was originally Pdon, but I wanted to focus more on setting up Ogre and not have to worry about drought coming up from my end. Yveltal fills a much-needed spot on my team in dealing good neutral damage to threats like primals, grass types, and dragons. I went with sucker punch and hasty over foul play and timid for effectiveness in and out of TR, and Maw's intimidate helps compensate for the lack of defense. Having two strong sucker-punchers in Yvel and Maw helps close many late-game scenarios.
Weavile @ Focus Sash
Ability: Pressure
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Fake Out
- Icicle Crash
- Feint
This team needed consistent fake-out support so I went with Weavile for its speed. It was a lucky coincidence it also happens to have dark typing. I almost always lead with Weavile plus either Slowking or Yveltal. He becomes a sitting duck with TR up, at which point I either sack him or switch to Ogre or Maw, and while I thought someone like Smeargle might serve better for a TR setup supporter, the team needed more physical offense.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Hyper Voice
- Protect
- Tailwind
I rarely bring Mence, especially since my team depends on my other mega so much. I added it mainly for help against Ferrothorn and opposing Mawiles, and for neutral hyper voice damage on most mons. Really though, it doesn't do that great against those two^ especially when they are often paired with POgre, and Yveltal already fills the spot of neutral special attacker. I partly justified adding Mence to add an alternate source of speed control.
Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Play Rough
- Iron Head
- Protect
Maw serves a lot of functions for this team and has to carry a lot of weight. Maw is my main answer for Xerneas, and also helps against Kang and dragons. Sucker-punch with (or without) Yveltal makes her dangerous even without TR, especially in the late-game. I often choose to bring her over one of my restricted mons because she provides a much needed physical attacker on this team and works well whether I decide to go for a dark-spam or TR-Ogre setup.
kyriegre (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 60 Def / 196 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Scald
- Protect
- Ice Beam
- Water Spout
This is the mon I originally built around. It has decent defensive bulk and can take common hits from Kang, Ray, and PDon, but maintains huge SpA power. Because of the TR setup I went with water spout, and scald over origin pulse a guaranteed STAB move in rain, and to avoid wide-guard users. Due to lack of investment in SpD, it struggles in mirror matches if the opponent has thunder, and those opposing Ogres pose a significant threat to my team.
Slowking @ Lum Berry
Ability: Oblivious
Level: 50
EVs: 252 HP / 20 SpA / 236 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald
- Protect
- Flamethrower
This slot was originally Bronzong, but I wanted to try Slowking because I hate wasting an item slot on mental herb. Oblivious + lum berry helps me worry less about most potentially annoying support mons (especially smeargle), and Slowking over Slowbro for the SpD to help against electric users. Slowking doesn't have to worry about thundurus's taunt (or even thunderbolt too much if I get TR up), and Maw and Salamence provide intimidate support for physical threats, making Slowking surprisingly persistent in many games and not simply a TR setter who just sits around afterwords (which Bronzong did since I no longer had PDon to skill swap). Scald makes my opponent worry about bringing in or leading with Pdons if I have Ogre in the back, and scald also helps with Kang and the genies, and burns are always nice. I went with flamethrower to help with ferrothorn and mawile, though ferrothorn still threatens in trick room.
Ygrett (Yveltal) @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 4 HP / 4 Atk / 244 SpA / 4 SpD / 252 Spe
Hasty Nature
- Sucker Punch
- Snarl
- Dark Pulse
- Protect
This slot was originally Pdon, but I wanted to focus more on setting up Ogre and not have to worry about drought coming up from my end. Yveltal fills a much-needed spot on my team in dealing good neutral damage to threats like primals, grass types, and dragons. I went with sucker punch and hasty over foul play and timid for effectiveness in and out of TR, and Maw's intimidate helps compensate for the lack of defense. Having two strong sucker-punchers in Yvel and Maw helps close many late-game scenarios.
Weavile @ Focus Sash
Ability: Pressure
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Fake Out
- Icicle Crash
- Feint
This team needed consistent fake-out support so I went with Weavile for its speed. It was a lucky coincidence it also happens to have dark typing. I almost always lead with Weavile plus either Slowking or Yveltal. He becomes a sitting duck with TR up, at which point I either sack him or switch to Ogre or Maw, and while I thought someone like Smeargle might serve better for a TR setup supporter, the team needed more physical offense.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Hyper Voice
- Protect
- Tailwind
I rarely bring Mence, especially since my team depends on my other mega so much. I added it mainly for help against Ferrothorn and opposing Mawiles, and for neutral hyper voice damage on most mons. Really though, it doesn't do that great against those two^ especially when they are often paired with POgre, and Yveltal already fills the spot of neutral special attacker. I partly justified adding Mence to add an alternate source of speed control.
Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Play Rough
- Iron Head
- Protect
Maw serves a lot of functions for this team and has to carry a lot of weight. Maw is my main answer for Xerneas, and also helps against Kang and dragons. Sucker-punch with (or without) Yveltal makes her dangerous even without TR, especially in the late-game. I often choose to bring her over one of my restricted mons because she provides a much needed physical attacker on this team and works well whether I decide to go for a dark-spam or TR-Ogre setup.