Well we probably are stuck with the same stuff but there's at least 2 points here that don't quite seem clear to me
It's clear to me that we can't change the name of the tier this generation, so at this point I am mostly advocating changing the name between generations.
In which there's no "SuMo PU playerbase" to be inconvenienced.
The implication here seems to me that everybody would be completely fine with swapping up names as long as it happened between generations? There are a lot of people who aren't going to quit by the time we reach SuMo. Anybody who plays a lower tier would be inconvenienced under this. And, while I'm here, here's a legitimate logistical question. Exactly what are we doing about old gens? My impression was that we aren't touching them and we have to accept the damage, since gens where NU existed and RU didn't or whatever kind of throws out the RU-4U NU-5U system. But there are still old gens ladders and old gens tournaments and old gens players (not to mention gen 6 would be an old gen which includes the entire player base when SuMo comes out and we implement the change) so people still have to recognize that NU is 5U if they want to understand anything about the previous gens. I'm not saying things like confusion during NUPL should necessarily outweigh all the potential confusion reduction but it's not like old gens won't be brought up, and then we have to explain why this is different. e: I get this sorta applies to t1 t2 as well, it's just a broad issue that needs to be resolved
The reason I oppose renaming "OU" to "OU (T1)" is because that is a confusing change (different post) I've mentioned before I mostly dislike the idea of renaming OU to "OU (Tier 1)". "OU (T1)" is even worse. OU should have one name, giving it two names will probably cause more problems than it solves.
Again, can you explain this? I've moderated PU for over a year and the vast majority of the people asking what it stands for understand the concept of tiers because it's so much more basic and integral to the smogon system. If they don't, they need to go to help or ct. But if they know what a tier is, which is basically required to play any of them, I think it should be fairly intuitive what t1 t2 etc mean? It's just an easy offhand way for people to quickly grasp where the tiers are in order, fixing future tier naming issues, which is what I understood was half of the problem here. Adopt that and change Pu to something which isn't as confusing for most people and that's both of the problems in the OP solved. If I had to guess, it wouldn't exactly function like 2 separate names with the tier markers being a useful indicator and most people still going by the classic names that they're accustomed to. And, if not, I think there's so many things required to learn to get into mons that attaching a single number to each tier isn't exactly the worst thing.