Here I have a monotype team that I wish to have rated. I've tried it a few times in the Monotype and OU tiers with mixed results, so ratings are appreciated.
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 16 HP / 228 Atk / 252 SpD / 12 Spe
Adamant Nature
- Haze
- Sucker Punch
- Poison Jab
- Defog
Skuntank is a vital member of the team and is my primary option to check psychic types, as well as remove entry hazards. The psychic immunity is vital to this team since it can switch in to psychic types with little issue and let it Defog. It was difficult choosing between Haze and Taunt, but in the end I chose Haze to catch set-up sweepers and baton passers off guard and mess up their plans. Poison Jab and Sucker Punch provide reliable STAB and can be used to lower a physical attacker's hp to the point that Aftermath can dispose of them. It's investments in Hp and SpD allow it to take special hits, the investment in Atk is used to potentially KO, or at least wound, any non-physical walls and such, and the Spe investment allows it to outspeed a few pokemon that may switch into it.
Crobat @ Expert Belt
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Nasty Plot
- Giga Drain
- Sludge Bomb
- Heat Wave
Crobat is my choice for a speedy special sweeper because nobody would ever expect it to do anything other than Defog. It also is useful in the ability to evade troublesome ground attacks. Nasty Plot allows it to demonstrate it's awesome power, Giga Drain serves well for health recovery, Sludge Bomb is used for powerful STAB, and Heat Wave decimates almost any steel type that comes after it. Max investments in SpA and Spe make Crobat very difficult to deal with, only walled by Heatran and Calm Mind+Unaware Clefable (in my experience).
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Knock Off
Venusaur takes up my mega slot thanks to it's durability and extremely useful ability, both of which allow it to serve as a tank. Giga Drain is used to restore health while dealing damage, Sludge Bomb is a strong STAB move that deals decent damage to anything that doesn't resist, Synthesis is best for immediate healing, and Knock Off allows it to deal with psychic types and cripple opposing pokemon by removing their precious items. Investments in HP, Def, and Sp.D essentially guarantee that Venusaur will survive any non-boosted attack.
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power [Fire]
- Scald
Dragalge serves as a very powerful, albeit slow, special sweeper. Draco Meteor and Sludge Wave are devastating to anything that doesn't resist them thanks to the combo of Choice Specs and Adaptability. For any other problems that may show up for those moves are Hp Fire for steel types, and Scald for any pesky Heatran that may pop up. Investments in HP allow Dragalge to take a few hits before needing to run, max investment in SpA serves to hit opposing pokemon like a truck, and the Spe is just to slightly increase the chance of it moving first.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Ice Punch
Toxicroak functions as a powerful physical sweeper and an answer for any water types that may try to cause a ruckus, thanks to Dry Skin. Gunk Shot is a powerful and destructive STAB move when it hits it's opponents. Drain Punch lets it deal with Steel types that could cause trouble, Sucker Punch is for when a psychic type emerges thinking it can take easy advantage of the 4x weakness and for removing any weakened threats, and Ice Punch serves to dispose of Ground and Flying types. Max investments in Atk and Spe are to make it very difficult to deal with.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Ice Punch
- Poison Jab
- Sucker Punch
And finally, Nidoking is the second powerful physical sweeper on the team. Earthquake provides powerful STAB with a life orb boost, and can easily destroy opposing pokemon, Ice Punch is there to eradicate any Flying types, Poison Jab is a powerful STAB move and is fearsome when paired with Sheer Force, and Sucker Punch lets Nidoking deal with anything faster than it and Psychic types. Max investments in Atk and Spe make Nidoking a force to be reckoned with.
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 16 HP / 228 Atk / 252 SpD / 12 Spe
Adamant Nature
- Haze
- Sucker Punch
- Poison Jab
- Defog
Skuntank is a vital member of the team and is my primary option to check psychic types, as well as remove entry hazards. The psychic immunity is vital to this team since it can switch in to psychic types with little issue and let it Defog. It was difficult choosing between Haze and Taunt, but in the end I chose Haze to catch set-up sweepers and baton passers off guard and mess up their plans. Poison Jab and Sucker Punch provide reliable STAB and can be used to lower a physical attacker's hp to the point that Aftermath can dispose of them. It's investments in Hp and SpD allow it to take special hits, the investment in Atk is used to potentially KO, or at least wound, any non-physical walls and such, and the Spe investment allows it to outspeed a few pokemon that may switch into it.
Crobat @ Expert Belt
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Nasty Plot
- Giga Drain
- Sludge Bomb
- Heat Wave
Crobat is my choice for a speedy special sweeper because nobody would ever expect it to do anything other than Defog. It also is useful in the ability to evade troublesome ground attacks. Nasty Plot allows it to demonstrate it's awesome power, Giga Drain serves well for health recovery, Sludge Bomb is used for powerful STAB, and Heat Wave decimates almost any steel type that comes after it. Max investments in SpA and Spe make Crobat very difficult to deal with, only walled by Heatran and Calm Mind+Unaware Clefable (in my experience).
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Knock Off
Venusaur takes up my mega slot thanks to it's durability and extremely useful ability, both of which allow it to serve as a tank. Giga Drain is used to restore health while dealing damage, Sludge Bomb is a strong STAB move that deals decent damage to anything that doesn't resist, Synthesis is best for immediate healing, and Knock Off allows it to deal with psychic types and cripple opposing pokemon by removing their precious items. Investments in HP, Def, and Sp.D essentially guarantee that Venusaur will survive any non-boosted attack.
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power [Fire]
- Scald
Dragalge serves as a very powerful, albeit slow, special sweeper. Draco Meteor and Sludge Wave are devastating to anything that doesn't resist them thanks to the combo of Choice Specs and Adaptability. For any other problems that may show up for those moves are Hp Fire for steel types, and Scald for any pesky Heatran that may pop up. Investments in HP allow Dragalge to take a few hits before needing to run, max investment in SpA serves to hit opposing pokemon like a truck, and the Spe is just to slightly increase the chance of it moving first.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Ice Punch
Toxicroak functions as a powerful physical sweeper and an answer for any water types that may try to cause a ruckus, thanks to Dry Skin. Gunk Shot is a powerful and destructive STAB move when it hits it's opponents. Drain Punch lets it deal with Steel types that could cause trouble, Sucker Punch is for when a psychic type emerges thinking it can take easy advantage of the 4x weakness and for removing any weakened threats, and Ice Punch serves to dispose of Ground and Flying types. Max investments in Atk and Spe are to make it very difficult to deal with.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Ice Punch
- Poison Jab
- Sucker Punch
And finally, Nidoking is the second powerful physical sweeper on the team. Earthquake provides powerful STAB with a life orb boost, and can easily destroy opposing pokemon, Ice Punch is there to eradicate any Flying types, Poison Jab is a powerful STAB move and is fearsome when paired with Sheer Force, and Sucker Punch lets Nidoking deal with anything faster than it and Psychic types. Max investments in Atk and Spe make Nidoking a force to be reckoned with.
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