Crobat @ Black Sludge
Ability:Infiltrator
EVs:248 HP / 212 Spd / 48 Atk
Jolly Nature
- Confuse Ray
- Toxic/(Poison Fang?)
- Brave Bird
- Roost
Main goal is to harass the opponent. Confuse Ray messes up the opponent, mainly for physical sweepers that try to set up. Toxic is to whittle down the bulky ones. I might replace it with poison fang because it has 50% to badly poison and it deals damage(So it isn't affected by taunt). Brave Bird makes their death faster and deals decent amount of damage. Roost increase crobat's longevity and helps stall out.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 252 HP, 252 Sp. Def, 4 Def.
Sassy Nature
-Return
-Crunch
-Curse
-Rest
Main Goal is to take the special attacks. Return is snorlax's main STAB move. Crunch is for coverage against ghost. Curse is to set up when facing special attackers. Rest heals up toxic and burn. Plus, it increases Snorlax's longevity.
Galvantula @ Life Orb
Ability:Compound Eyes
EVs: 252 Spd, 252 Sp. Atk, 4 HP
Timid Nature
-Bug Buzz
-Thunder
-Volt Switch
-Hidden Power Ground
Main goal is to hit and run. Bug buzz is for STAB, coverage, and to break through substitute. Thunder has 91% accuracy, STAB, main attacking move. Volt Switch to maintain momentum and escape enemies galvantula can't one shot. Hidden power ground is for the rock and steel types that can wall it.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs:252 HP, 232 Def, 20 Atk, 4 Spd
Impish Nature
-Toxic
-Protect
-Earthquake
-Ice Fang
Main goal is to be physical tank and stall. Protect and Toxic stall out most pokemon. Eathquake is Gliscor's main STAB move. Ice Fang is for the flying types that are immune to Earthquake.
Rapidash @ Expert Belt
Ability:Flash Fire
EVs:252 Atk, 252 Speed, 4 HP
Jolly Nature
-Morning Sun
-Flare Blitz
-Wild Charge
-Low Kick
Main goal is to be the physical sweeper and take the heat for galvantula and magnezone. Flare Blitz is Rapidash's strongest STAB move. Wild Charge and Low kick are for coverage. Morning Sun is to increase longetivity and get back health lost by recoil moves.
Magnezone @ Air Ballon
Ability:Analytic
EVs: 252 HP, 252 Sp. Atk, 4 Def
Modest Nature
-Thunderbolt
-Flash Cannon
-Rest
-Sleep Talk
Main goal is to be tanky sweeper for opponent. Rest and sleep talk makes it hard to kill. Plus, it has a lot of resistances already. Switch to crobat/gliscor for fighting types, and rapidash/snorlax for fire type moves. Modest+Analytic+two STAB moves= a lot of damage.
I built this team for singles rating battles, and it has lot of trouble.Don't know what the team is lacking. Any input would be greatly appreciated. I want to get more into competitive battles. Thank you.
Ability:Infiltrator
EVs:248 HP / 212 Spd / 48 Atk
Jolly Nature
- Confuse Ray
- Toxic/(Poison Fang?)
- Brave Bird
- Roost
Main goal is to harass the opponent. Confuse Ray messes up the opponent, mainly for physical sweepers that try to set up. Toxic is to whittle down the bulky ones. I might replace it with poison fang because it has 50% to badly poison and it deals damage(So it isn't affected by taunt). Brave Bird makes their death faster and deals decent amount of damage. Roost increase crobat's longevity and helps stall out.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 252 HP, 252 Sp. Def, 4 Def.
Sassy Nature
-Return
-Crunch
-Curse
-Rest
Main Goal is to take the special attacks. Return is snorlax's main STAB move. Crunch is for coverage against ghost. Curse is to set up when facing special attackers. Rest heals up toxic and burn. Plus, it increases Snorlax's longevity.
Galvantula @ Life Orb
Ability:Compound Eyes
EVs: 252 Spd, 252 Sp. Atk, 4 HP
Timid Nature
-Bug Buzz
-Thunder
-Volt Switch
-Hidden Power Ground
Main goal is to hit and run. Bug buzz is for STAB, coverage, and to break through substitute. Thunder has 91% accuracy, STAB, main attacking move. Volt Switch to maintain momentum and escape enemies galvantula can't one shot. Hidden power ground is for the rock and steel types that can wall it.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs:252 HP, 232 Def, 20 Atk, 4 Spd
Impish Nature
-Toxic
-Protect
-Earthquake
-Ice Fang
Main goal is to be physical tank and stall. Protect and Toxic stall out most pokemon. Eathquake is Gliscor's main STAB move. Ice Fang is for the flying types that are immune to Earthquake.
Rapidash @ Expert Belt
Ability:Flash Fire
EVs:252 Atk, 252 Speed, 4 HP
Jolly Nature
-Morning Sun
-Flare Blitz
-Wild Charge
-Low Kick
Main goal is to be the physical sweeper and take the heat for galvantula and magnezone. Flare Blitz is Rapidash's strongest STAB move. Wild Charge and Low kick are for coverage. Morning Sun is to increase longetivity and get back health lost by recoil moves.
Magnezone @ Air Ballon
Ability:Analytic
EVs: 252 HP, 252 Sp. Atk, 4 Def
Modest Nature
-Thunderbolt
-Flash Cannon
-Rest
-Sleep Talk
Main goal is to be tanky sweeper for opponent. Rest and sleep talk makes it hard to kill. Plus, it has a lot of resistances already. Switch to crobat/gliscor for fighting types, and rapidash/snorlax for fire type moves. Modest+Analytic+two STAB moves= a lot of damage.
I built this team for singles rating battles, and it has lot of trouble.Don't know what the team is lacking. Any input would be greatly appreciated. I want to get more into competitive battles. Thank you.
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