Metagame SV OU Metagame Discussion v4 [Volcarona Banned]

Hopefully Heatran falls. Fuck that Mon, he must be either irrelevant and unused or broken and banned, no in-between. His crimes historial is too big. Weird to see Serperior and Boulder this low though, both are very good Mons and completely underexplored, no one has been using the broken Boulder sets yet.
>Love react for based Heatran take
>insane comments on Iron Shitter

how do I react to this

even the argument that tera is one of the best guards against matchup fishing in the matchup-fishiest meta ever created? i think that's a pretty compelling argument in favor of tera's competitive merit
Patching up counterplay to broken sweepers and giving more defensive options in the builder like you're describing is the reason I can't be 100% anti Tera, I remain on the fence for this reason
 

viivian

OU's sweetheart
is a Tiering Contributor
Not played OU in a while, why is Blissey now OU?
i assume stall has made a resurgence lately but i'm not sure why it's made a resurgence. i imagine stall teams don't like facing most gouging fire variants, and it gets annihilated by ogerpon should you not use hydrapple. stall did have a good matchup into rain when archaludon was in the tier though, so maybe that caused blissey to rise?
 
In 1700-1900+ ladder a lot more people are spamming a lot more stall, p much just that, been seeing a ton of variety, and outside of one with spdef clef or the kyurem pp stall pawmot team, all of them have blissey on it. its viability is p much the same tho
could it—or even the recent rise of stall altogether—also have something to do with the prevalence of stupid weather breakers? clod being the only consistent arch answer, plus blissey being one of the only consistent bolt answers, plus dozo being one of the only things resembling a consistent gouging answer, lend themselves well to stall cores (even though stall gets shredded by gouging anyway lmao). just a bit of an observation, i dunno
 

658Greninja

is a Forum Moderatoris a Community Contributor
Moderator
No one has been using the broken Boulder sets yet.
Nah, Boulder is cheeks. Too overly Tera reliant, most people have abandoned it in favor of mons like Roaring Moon or Valiant on Offense that are great even without Tera while providing some mild defensive utility. Alot of people spamming RH Lando BO/Balance, and Roar Zama, phazing in general fucks up Boulder. Difficult to even get up an SD when you have one of the worst defensive typings in the game. Even after an SD it still isn’t strong enough to pick up crucial KOs on neutral targets.

+2 252 Atk Iron Boulder Mighty Cleave vs. 252 HP / 244+ Def Primarina: 258-304 (70.8 - 83.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252 Atk Iron Boulder Earthquake vs. 0 HP / 0 Def Iron Valiant: 225-265 (77.8 - 91.6%) -- guaranteed 2HKO after Stealth Rock

It sucks ass vs Stall and Balance since it either can’t do jack shit if they have a Dondozo and it hardly has any setup opportunities without Sub or Tera. Again, tracing back to it being Tera reliant. Right now it is pigeonholed to Tera Flying because otherwise Lando is a huge problem for it. With Gliscor it can 1v1 with Mighty Cleave, but Lando hits harder, weakens it with Intimidate, and has much stronger Earthquakes.
 

viivian

OU's sweetheart
is a Tiering Contributor
Not going to lie as a supreme hater of Lando, it's really good right now but it's essentially just 1 set. What Intimidate does in this meta is a lot of Rocky Helmet spam with all the broken sweepers we have.
actually it has two sets now! they both fulfill identical roles but the main difference is that one is bulky and the other is fast!

though sometimes i wonder if choice scarf or substitute sets from the pre-DLC metagame are still viable

1st and 7th most used mons dodging suspects whilst 18th most used is probably getting a suspect
yeah man chien-pao wasn't even top 1 in usage last year, why did we ban it and espathra instead of gholdengo? the OU council is just so ass backwards man
 
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My experience too. Want to say that :zoroark-hisui:Zoroark-Hisui:zoroark-hisui:is an amazing punish to the blissey spam. It gets free turns on all the sets and gets tons of knock-offs too. Really good to pair with stuff like :Great-Tusk::Volcarona::Ogerpon-Wellspring::gholdengo::Cinderace: It can bluff all these things well and they pull in their respective checks. Still pretty niche, but its nice as a build-around on HO where you can use it to bait a tera or hit some boots by bluffing as a must-answer-now type of sweeper.

Zoroark-Hisui @ Heavy-Duty Boots
Ability: Illusion
Tera Type: Fighting / Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Hex
- Will-O-Wisp
- Focus Blast / Nasty Plot / Protect / Whatever
would tera blast be a viable option on it as a fourth move? it's outclassed as stab by hyper voice and focus blast is stronger coverage (though the accuracy is a massive drawback), but it seems to me like tera blast might be better for bluffing since literally anything can learn it. it'd probably be best as a volc bluff, since volc carries tera blast more often than any other mon and isn't averse to using it before popping tera in some scenarios. of course, the problem with hisuian zoroark is that when you describe a strat with it out loud it stops working
 
I just saw Deoxys-Speed dropped despite being good in the OU tier, is this new toy syndrome or just a case of being pretty good but not popular with the ladder?


Because I'm genuinely confused on why it might have dropped
 
I just saw Deoxys-Speed dropped despite being good in the OU tier, is this new toy syndrome or just a case of being pretty good but not popular with the ladder?


Because I'm genuinely confused on why it might have dropped
Why run Deo-S which has no defensive utility and who's supportive capabilities are nothing special, when I can run Glimmora, Ting-Lu, Dragapult, Zamazenta, etc. all of which offer more to the general team?

Granted, I'll say that Deo-S's Life Orb boosted Psycho Boost is scary, but that's where a majority of its threat level is coming from. 95 Special attack still isn't that strong and the utility its providing is lesser than that of many comparable threats, especially in a meta as constricted as this. Heck, I'd say Scarf Meowscarada is better speed control than Deo-S.
 
The only Mon I gave a 5 was Gouging Fire, I think that pokemon should just be removed from the meta. The other two I could see action on in the future are Volcarona and Ogerpon so I gave them 4s. Everything else I’ve accepted as a part of the meta game. I was disappointed Kyurem wasn’t listed again as I think that Mon is broken.
I ranked the enjoyablity of the meta a 3 right now. I think it’s fun if you’re already very good, but I’ve been hard stuck and have had trouble building around every single threat thats available right now.
 
Why run Deo-S which has no defensive utility and who's supportive capabilities are nothing special, when I can run Glimmora, Ting-Lu, Dragapult, Zamazenta, etc. all of which offer more to the general team?

Granted, I'll say that Deo-S's Life Orb boosted Psycho Boost is scary, but that's where a majority of its threat level is coming from. 95 Special attack still isn't that strong and the utility its providing is lesser than that of many comparable threats, especially in a meta as constricted as this. Heck, I'd say Scarf Meowscarada is better speed control than Deo-S.
This pretty much echoes my thoughts on the :deoxys speed: drop matter; while I think UU might be a bit wild with Deo-S, I feel like Deo-S is sort of a jack-of-all-trades master of none. Sure it's fast, sure Psycho Boost hits hard, and sure it's got great utility, but it doesn't really specialize in anything other than being fast and nuking things with Psycho Boost occasionally. Also, sorry I haven't been as active lately; finals week and lots of additional work as a whole, I'll be more active ASAP
 
The D-Speed drop seems more about meta trends than actual viability. It's kinda interesting to see that happen at this specific time. It's becoming real underrated.

I'll be exciting when Gouging Fire is banned, however that happens. It's really restrictive to certain team structure I have been trying to build. We'll see on the other stuff.

The recent talk on Roaring Moon makes me want to try a slightly more defensive set. Just enough to make revenge killing with priority even more of a pain. Probably Kee Berry or Grassy Seed over Booster Energy as I don't think the defense can be high enough to get that boost. I don't know if it will be good. I figure it's worth a shot.
 
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well, you're certainly not wrong, the optimal strategy is to vote 5 on anything you want action on and 1 on anything you don't because of the way measuring by averages works. i floated the idea before of ranking the mons against each other to minimize abuse of the survey like this, but the results would be a bit trickier to tally up that way and i don't particularly know how easy or hard this would be to pull off in the smogon survey format
I'm not gonna post my numbers, because of the very reason I'm posting:

There is no fucking reason for you, or I, to try to measure these mons between 5 or 1. Straight up, just go 5 if you want it banned, 1 if you don't want it banned. I think a lot of people don't do this because it sounds intuitive to try to vote with some internal logic or whatever, but like, who fucking cares?At worst someone with access sees your survey result and says "That's dumb!" but you still maximized your influence on the result.

Statistically it still does not really matter, but why minimize the impact of your thoughts on the tier? If you truly could go either way, vote a 3. I don't think there is any reason to vote anything below a 5 if you want it banned, suspected, any action whatsoever. And I don't see a reason to vote a 2 or 4 ever in your entire life.

Stop minimizing your impact on the poll by sandbagging your actual opinion in order to seem more coherent. I voted 5 on every single Pokemon that I'd want a Suspect on, and a 1 otherwise, regardless of internal logic or what I think is a priority, because there is no reason to do that.
On the topic of survey scaling you guys raise good points and I’m sure a lot of people do vote 1 or 5 to maximize their impact even tho that’s not really the spirit of the survey.

To fix this, I would redefine 1-5 and put less emphasis on using the overall average to report results.

5 = Vote ban today
4 = Undecided but want a suspect
3 = Not sure
2 = Keep an eye on it, but not worth suspecting right now
1 = Not banworthy at all

Then, instead of saying “Garg got a 3.6 on the survey but past surveys indicate a precedence of 3.7 being needed for a suspect” (which encourages people to only vote 1 or 5) we can say “70% of players voted either 4 or 5 and thus 70% of players support a garg suspect”. Or “80% of players voted 5 on Roaring moon and therefore we will quick ban it to save time instead of suspect.

Maybe options 1, 2, and 3 could be changed/merged in some way, but point is people can’t play the system anymore and there’s still room to differentiate between how broken you think something is opposed to implanting a binary option instead.

In fact we could realistically change nothing about the survey and just the interpretation of data. Instead of reporting the average we could report 1+2, 3, and 4+5 and show a histogram graph for all 5 choices. The issue that’s incentivizing people to vote only 1 or 5 is putting too much stake in the overall average.
 
The Teraless Espathra discussion kinda got buried by the new tier shifts, but I figured I'd give a more nuanced take on it since the people disagreeing with me seem to love walls of calcs and theorymonning how "broken" a 95/60/60 bulk mono-Psychic mon is in OU after getting two free turns to set up somehow???

So to start off, let's just go down the OU list, and see exactly how easy it is for Espathra to set up to +2. Assuming Espathra has just switched in safely at full health, this is how that list looks (generally assuming the most common set for each mon as well as a bulky Espathra set - offensive Espathra beats a handful of mons easier but loses outright to many more).

Espathra Just Dies:
:kingambit::raging-bolt::dragapult::roaring-moon::gholdengo::volcarona::kyurem::ogerpon-wellspring::iron-treads::raging-bolt::rillaboom::cinderace::pelipper::barraskewda::enamorus::walking-wake::weavile::darkrai::heatran::iron-boulder::serperior:

Espathra Can't Beat These Long-Term:
:hatterene::primarina::ting-lu::blissey:

Espathra Wins the 1v1 But Takes Huge Chip:
:great-tusk::iron-valiant::dragonite::samurott-hisui::meowscarada:

Espathra Can Set Up, But Will Get Crippled:
:slowking-galar::gliscor::glimmora::clodsire:

Espathra Can Set Up:
:landorus-therian: (assuming a defensive set, but no matter what the set, Lando just U-Turns out for 50% chip and the switchin beats Espathra handily)
:zamazenta: (this is one of the mons that would beat offensive Espathra outright)
:corviknight: (still does a clean 30 with a slow U-Turn into a teammate that can finish the job)
:dondozo: (no caveats here - dozo is a passive blob)
:clefable: (assuming no twave)
:skarmory:
:alomomola:
:torkoal:

So, what? Espathra can only set up on a handful of suicide leads and passive fatmons, half of which just U-Turn out? That sounds pretty bad! Especially when you consider how Espathra is so weak that even at +1 it fails to kill the majority of offensive mons, allowing them to revenge kill it with ease. The worst part is, if Espathra just beat stall, then you could maybe argue it had a place on HO. But like, it still loses to stall anyway??? CM Blissey is a nightmare matchup, and even other slow teamstyles have mons like Hatt and Ting-Lu that completely ruin Espathra every time it comes in. You have to be in THE most optimal conditions for Espathra to have even a shot at success, and half of the time that still isn't enough!

Now obviously organizing things this way removes a lot of the nuance, but so does calling Treads a team's Espathra answer when that mon isn't staying alive past turn 5 most of the time lmao. As you may have noticed, a bunch of this counterplay relies on dealing enough damage to handle Espathra before it sets up, which of course means that behind Screens or with a Terrain Seed, the mon becomes much scarier. But scary Screens mons are a dime a dozen in the current meta. Compared to offensive behemoths like Roaring Moon and Volcarona, I just don't think Teraless Espathra could be called anything more than a matchup fish and a gimmick.
 

viivian

OU's sweetheart
is a Tiering Contributor
usually i vote 5 on pokemon i want immediate action on, then 4 if i think the pokemon should be dealt with soon after the aforementioned 5, 3s i think should be kept in mind going forward, 2s are slightly problematic at best and hardly worth considering, and 1s aren't even worth serious discussion

The Teraless Espathra discussion kinda got buried by the new tier shifts, but I figured I'd give a more nuanced take on it since the people disagreeing with me seem to love walls of calcs and theorymonning how "broken" a 95/60/60 bulk mono-Psychic mon is in OU after getting two free turns to set up somehow???

So to start off, let's just go down the OU list, and see exactly how easy it is for Espathra to set up to +2. Assuming Espathra has just switched in safely at full health, this is how that list looks (generally assuming the most common set for each mon as well as a bulky Espathra set - offensive Espathra beats a handful of mons easier but loses outright to many more).

Espathra Just Dies:
:kingambit::raging-bolt::dragapult::roaring-moon::gholdengo::volcarona::kyurem::ogerpon-wellspring::iron-treads::raging-bolt::rillaboom::cinderace::pelipper::barraskewda::enamorus::walking-wake::weavile::darkrai::heatran::iron-boulder::serperior:

Espathra Can't Beat These Long-Term:
:hatterene::primarina::ting-lu::blissey:

Espathra Wins the 1v1 But Takes Huge Chip:
:great-tusk::iron-valiant::dragonite::samurott-hisui::meowscarada:

Espathra Can Set Up, But Will Get Crippled:
:slowking-galar::gliscor::glimmora::clodsire:

Espathra Can Set Up:
:landorus-therian: (assuming a defensive set, but no matter what the set, Lando just U-Turns out for 50% chip and the switchin beats Espathra handily)
:zamazenta: (this is one of the mons that would beat offensive Espathra outright)
:corviknight: (still does a clean 30 with a slow U-Turn into a teammate that can finish the job)
:dondozo: (no caveats here - dozo is a passive blob)
:clefable: (assuming no twave)
:skarmory:
:alomomola:
:torkoal:

So, what? Espathra can only set up on a handful of suicide leads and passive fatmons, half of which just U-Turn out? That sounds pretty bad! Especially when you consider how Espathra is so weak that even at +1 it fails to kill the majority of offensive mons, allowing them to revenge kill it with ease. The worst part is, if Espathra just beat stall, then you could maybe argue it had a place on HO. But like, it still loses to stall anyway??? CM Blissey is a nightmare matchup, and even other slow teamstyles have mons like Hatt and Ting-Lu that completely ruin Espathra every time it comes in. You have to be in THE most optimal conditions for Espathra to have even a shot at success, and half of the time that still isn't enough!

Now obviously organizing things this way removes a lot of the nuance, but so does calling Treads a team's Espathra answer when that mon isn't staying alive past turn 5 most of the time lmao. As you may have noticed, a bunch of this counterplay relies on dealing enough damage to handle Espathra before it sets up, which of course means that behind Screens or with a Terrain Seed, the mon becomes much scarier. But scary Screens mons are a dime a dozen in the current meta. Compared to offensive behemoths like Roaring Moon and Volcarona, I just don't think Teraless Espathra could be called anything more than a matchup fish and a gimmick.
the fact that espathra literally can't touch kingambit without TB fighting should probably tell you enough that this thing is not uber material w/o tera by any means. best you have is dazzling gleam but even at +2 it only deals about 46% max to uninvested kingambit. not to mention it's essentially useless against ting-lu hazard stack teams and needs substitute to not let heatran come in for free. do people actually think espathra would still be broken without tera?
 
do people actually think espathra would still be broken without tera?
Nobody who can get reqs thinks this. Espathra would be very underwhelming without Tera. If Speed Boost activated upon switching in mid turn, it'd be a bit better, but without Tera, Espathra will have an extremely difficult time setting up to +2 outside of screens given it's terrible defensive typing and mediocre bulk with garbage coverage options.
 
Nobody who can get reqs thinks this. Espathra would be very underwhelming without Tera. If Speed Boost activated upon switching in mid turn, it'd be a bit better, but without Tera, Espathra will have an extremely difficult time setting up to +2 outside of screens given it's terrible defensive typing and mediocre bulk with garbage coverage options.
Idk, sub/cm/gleam/sp just brute forces its way through everything late game. Remember that teammates exist and will chip down it's checks. 1 free turn is all it usually needs since it sets up passively. Maybe it ends up as a shitty version of latias or ironpress zama but I have a feeling that snowballs too quickly and has a much easier time muscling past checks than the two cheese mons do.
 

veti

Supreme Overlord
is a Pre-Contributor
usually i vote 5 on pokemon i want immediate action on, then 4 if i think the pokemon should be dealt with soon after the aforementioned 5, 3s i think should be kept in mind going forward, 2s are slightly problematic at best and hardly worth considering, and 1s aren't even worth serious discussion



the fact that espathra literally can't touch kingambit without TB fighting should probably tell you enough that this thing is not uber material w/o tera by any means. best you have is dazzling gleam but even at +2 it only deals about 46% max to uninvested kingambit. not to mention it's essentially useless against ting-lu hazard stack teams and needs substitute to not let heatran come in for free. do people actually think espathra would still be broken without tera?
Kingambit will drop off in usage significantly if Tera is banned and Ting Lu already has pretty low usage, idt their existence would make Espathra not objectively unhealthy and a centralizing force in the metagame at minimum, while it still adds not a single positive to the meta, even Regieleki could be a bad spinner.
 

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