PU Stoutland

UberSkitty

Assist Skitty was too broken for NDUbers
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
QC: Megazard / MotherOfMany / Yogurt
GP: Marthaaaaa / Dutch Plumberjack



uploaded -zard

[OVERVIEW]

Stoutland stands out as a good wallbreaker as well as a great sand sweeper thanks to an excellent base 110 Attack. Access to Scrappy allows Stoutland to more easily spam Return. Its decent bulk allows it to switch in on Pokemon such as Gastrodon and Weezing, which also allows it to take a hit from faster foes. Although it has a decent Speed for a wallbreaker, it's still not too hard to revenge kill or be outright outsped. It also has trouble with Fighting-, Steel-, and Rock-types and gets a lot of competition from other Normal-types such as Kangaskhan and Zangoose; however, Stoutland stands out from them due to its large damage output without fear of Double-Edge recoil or being put on a timer through Toxic poison.

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return is Stoutland's most reliable Normal-type STAB option and is the move you will be using most of the time, naturally hitting a large amount of the tier. Superpower hits the majority of Pokemon that resist Return for super effective damage, such as Probopass, Ferroseed, and Regirock. Pursuit deals double damage to Pokemon that switch out, threatening Pokemon such as Mesprit and Musharna. Facade enables Stoutland to deal massive damage even after being burned, also making the opponent think twice before using a status-inflicting move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.

Set Details
========

Scrappy allows Stoutland to hit Ghost-types that would otherwise freely switch in on its Return or Superpower. 252 Attack EVs, an Adamant nature, and a Choice Band allow Stoutland to deal as much damage as possible. 252 EVs in Speed allow it to outspeed slower Pokemon like Abomasnow and Adamant Absol. A Jolly nature can be run to outspeed Jolly Hitmonchan, Jolly Absol, and Adamant Kangaskhan, but this comes at a significant loss of power.

Usage Tips
========

Since Stoutland is holding a Choice Band, it will be locked into using a single move unless it switches out, so be wary of that. You are mainly going to be spamming Return, as not only is it STAB-boosted, but it also neutrally hits a large amount of the tier. Stoutland does best as a wallbreaker when dealing with specially bulky walls such as Clefairy and Audino, and although physically bulky Pokemon such as Weezing, Qwilfish, and Gurdurr can give it trouble, it can usually wear them down over the match.

Team Options
========

Fighting-type checks like Silvally-Ghost, Silvally-Fairy, and Weezing can deal with Fighting-types such as Primeape and Gurdurr. Qwilfish can serve as both a Fighting-type check and a Spikes setter to help whittle down Pokemon in order for Stoutland to more easily break through them. Water-, Ground-, and Grass-types such as Gastrodon and Torterra can help against bulky Rock-type Pokemon like Regirock. Fire-types like Magmortar can serve as answers to certain Pokemon that can switch in on Stoutland's moves, such as Ferroseed, Gourgeist-XL, and defensive Mawile. Late-game sweepers such as Jynx, Lilligant, and Alolan Raichu appreciate Stoutland's ability to break through walls that would otherwise prevent their sweep. Due to being locked into a single move, Stoutland will be switching in and out a lot, and many entry hazard setters also serve as switch-ins to Stoutland, so hazard removers such as Skuntank and Hitmonchan can be good.

[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade / Play Rough
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return will be Stoutland's most-used move, as it gets the STAB boost and neutrally hits a large amount of the tier. Superpower hits Rock- and Steel-types such as Probopass, Ferroseed, and Regirock, which can switch in on Stoutland's Return. Crunch hits Ghost-types that are immune to Return and Superpower, such as Oricorio-G and Silvally-Ghost. Facade allows Stoutland to remain a threat even after being statused. Play Rough can be used to hit Sableye on the switch and can even OHKO it with after Stealth Rock damage with the boost from Choice Band.

Set Details
========

An Adamant nature and 252 EVs in Attack allow Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is up. 252 EVs in Speed and the Sand Rush boost enable Stoutland to outspeed the entire unboosted metagame even with a neutral nature. It is also notable that Sand Rush allows Stoutland to not take damage from Sandstorm. Life Orb boosts Stoutland's power without locking it into a single attack, at the cost of constant residual damage. Choice Band can supply Stoutland with a damage output that Life Orb fails to achieve at times, picking up certain KOs such as Sableye with Play Rough after Stealth Rock damage. However, the lock-in makes Stoutland more predictable, so it often has to switch out and waste turns in which it would rather be taking advantage of the sand.

Usage Tips
========

This set should only be used on sand teams, so you'll want to have sand up before Stoutland is brought in to take full advantage of Sand Rush. Weaken Stoutland's checks such as Gourgeist-XL and Sableye before attempting to sweep. You'll mainly be spamming Return, as it is Stoutland's strongest move with the STAB boost, and Stoutland should only use Superpower or Crunch if the foe resists or is immune to Return. Be wary that the opponent may constantly switch between Pokemon that resist Stoutland's attacks to stall out sand turns, as well as making Stoutland take constant Life Orb damage. Other weather setters, such as Abomasnow, can interrupt Stoutland's sweep, although Abomasnow cannot directly switch in and often has to switch directly back out if it is not holding a Choice Scarf. If you run Play Rough for Sableye, try to hit it on the switch. If it manages to come in, Stoutland should switch out, as Sableye can easily cripple Stoutland with its Prankster Will-O-Wisp and just use Recover to heal back the lost HP.

Team Options
========

Hippopotas is a requirement, as it is the only Pokemon in the tier that automatically sets up sand. It can also set up Stealth Rock, which helps weaken foes, making it easier for Stoutland to KO them. Other sand sweepers, such as Alolan Dugtrio and Sandslash, can help break down the opposing team before Stoutland comes in or clean up after Stoutland. Pursuit trappers such as Skuntank can take out or at least weaken opposing Ghost-types such as Oricorio-G and Sableye before Stoutland comes in to sweep. Fighting-type checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr. Pokemon that don't mind sand such as Clefairy, Carracosta, and Kadabra are generally good options, as they can fill their respective roles without taking the constant residual damage. Grass- and Water-type checks such as Cradily and Lanturn are good on sand teams, as the two types often give these teams trouble due to being able to handle the common Rock- and Ground-types. They also help with Choice Scarf Pyroar and Alolan Raichu, both of which outspeed Adamant Stoutland even under sand.

[STRATEGY COMMENTS]
Other Options
=============

Crunch can be run over Pursuit in order to hit certain targets that can otherwise switch in on Return or Superpower, such as Bronzor and Solrock, but they aren't very common, so it's a very situational move overall. Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, and it also lures Pokemon in if the opponent thinks Stoutland is holding a Choice Band, but the lack of damage output for a wallbreaker is not worth it. Toxic can be used on lured walls such as Gourgeist-XL and Regirock, but Stoutland prefers the offensive pressure of its standard moveset. Jolly can be run on Sand Rush Stoutland in order to outspeed Choice Scarf Pyroar and Alolan Raichu under sand, but this comes at a noticeable loss of damage output.

Checks and Counters
===================

**Fighting-types**: Faster Fighting-types like Primeape can come in and easily OHKO Stoutland with Close Combat, while slower and bulkier Pokemon like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.

**Steel-types**: Ferroseed, Probopass, and Bronzor take little damage from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also use Leech Seed but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch or Pursuit if it tries to switch out. Defensive Mawile is notable, as it doesn't take super effective damage from any of Stoutland's attacks and has Intimidate to make Stoutland do even less damage. Other notable Steel-types include Aggron and Togedemaru.

**Rock-types**: Regirock, Carracosta, and Golem can all switch in on Stoutland's Return with ease and set up Stealth Rock, use Stoutland as setup fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily whittled down and do not like switching in on a Superpower.

**Physically Defensive Pokemon**: Tangela can switch in on any of Stoutland's attacks with relative ease. heal itself back up, and cripple Stoutland with Sleep Powder or Knock Off. Sableye, Gourgeist-XL, and Palossand all can switch in on Stoutland, especially its Sand Rush set, but they fear a Scrappy Superpower or status-boosted Facade.

**Faster Pokemon**: Unless it is the Sand Rush set, Stoutland is not too difficult for Pokemon such as Archeops and Pyroar to outspeed and revenge kill if it has taken a lot of damage beforehand. Furthermore, a good number of revenge killers such as Floatzel and Jynx can carry super effective coverage in Focus Blast. The Sand Rush set fears Choice Scarf Pyroar and Alolan Raichu, both of which outspeed it even under Sandstorm, unless it has a Jolly nature.
 
Last edited by a moderator:

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Just a few things:
  • Hitmonchan isn't a base 80, it's a base 76, meaning that adamant stout outspeeds neutral max speed chan.
  • I'd mention it can run jolly to outspeed jolly chan, Jolly absol, adamant kanga, in exchange for loss in power.
  • I'd mention how other weather, especially hail from aboma, interrupts the sand set's sweep.
  • I think choice scarf deserves a nod in other options.
  • Note that the pokemon that outspeed it only apply to the scrappy set, and explain that they don't outspeed the sand rush set when sandstorm is up.
  • Even though gourg checks the sand rush set hard, it struggles against a facade from the scrappy set if stout is status'd.
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
[OVERVIEW]

  • Stoutland is an overall great Pokemon with its position as an excellent wallbreaker and Sandstorm sweeper.
  • This is thanks to its high Attack stat of base 110, decent Speed of base 80 and good natural bulk with base 85 HP and 95 in both Defense and Special Deffense, along with its two great ability choices.
  • With its high Attack stat, it can 2HKO or even OHKO most of the tier with a combination of Return and Superpower.
  • Its Speed allows it to outspeed the walls that its meant to break, along with slower wallbreakers, such as Abomasnow and Adamant Absol.
  • Its natural bulk allows it to take a hit from the Pokemon that outspeed it and KO them in return.
  • Scrappy is its primary ability, as it allows it to hit Ghosts who would otherwise limit its ability to freely spam its Normal Moves.
  • Sand Rush is the other option for its ability, specifically for Sandstorm teams, which is what allows it to be such a good Sandstorm sweeper.
  • One major problem it has is in the competition it gets from other Normals, such as Kangaskhan, Zangoose, with Kangaskhan’s access to double priority, Zangoose’s higher power with Toxic Boost, along with both of them having higher Speed and more reliable coverage. However, both fill other roles more so than as wallbreakers.
  • The large amount Rock and Steel types also make Stoutland less able to spam Return, but most cannot switch in on more than two Superpowers.
  • The fighting types can be trouble from an offensive standpoint, but don't want to switch into a Return.
this is a bit wordy, overview only needs to get through the most important stuff about the mon and having entire separate bullet points for its speed or scrappy is completely unnecessary. Also it's a bit on the positive side, stout isn't bad but i don't quote get the "both fill other roles" part since they're really just better wallbreakers than stout and that makes it sound like stout is a generally better mon. Anyway yeah I'd just condense all of that and get rid of/only mention quickly rather than devoting an entire bullet to the stuff that's not central to the mon- strong breaker, scrappy, mediocre speed, outclassed by other mons, annoyed by fight/rock/steel being so common

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Crunch / Pursuit bronzor isn't rly relevant anymore, i don't see any real reason to use it over pursuit. move it to other options unless u wanna convince me that it's worth having
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Return is Stoutland’s strongest option for Normal STAB, and will be the move you will be using most of the time, naturally hitting a large amount of the tier.
  • Superpower hits the majority of Pokemon that resist Return with super effective damage, such as Probopass, Ferroseed, and Regirock.
  • Crunch super effectively hits things that can relatively easily switch in on both Return and Superpower, such as Bronzor. move to OO unless etc
  • Pursuit deals double damage to Pokemon that it threatens out. like? just 1 example is fine but yeah
  • Facade keeps Stoutland able to deal massive damage, even after being burned, or even simply making the opponent think twice before using a status inflicting move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.

Set Details
========

  • Scrappy allows Stoutland to hit Ghost types that would otherwise switch in on its Return or Superpower.
  • Adamant nature, 252 EVs in Attack, and Choice Band allows to deal as much damage as possible.
  • 252 EVs in Speed allows it to outspeed slower Pokemon like Abomasnow and Adamant Absol.
  • Jolly can be ran for its nature to outspeed Jolly Hitmonchan, Jolly Absol and Adamant Kangaskhan but at a significant loss of power.

Usage Tips
========

  • Since Stoutland is holding the Choice Band, you will be locked into using a single move without switching out, so be wary of that.
  • You’re mainly going to be spamming Return, as it not only gains STAB, but also neutrally hits a large amount of the tier.
  • If you predict a Normal resist to switch in expecting a Return, you can use Superpower in attempt to pick up a KO. Superpower isn’t as spammable, however, as it lowers Stoutland’s Attack, along with its Defense, each time it’s used. this and the bullet below is the kind of info that is so incredibly basic and unhelpful that u don't need to include it at all
  • If you get statused you should be using Facade over Return as your main STAB.
I would say something about superpower being important to break through normal resists but has the issue of turning stout into setup fodder. also stout has issues w/tons of random phys def things, so u wanna get it spamming return as much as possible to wear down stuff like wee/qwil/gurdurr. that's all i can think of rn, but ideally this'd be slightly longer (although there may not be anything else to say)

Team Options
========

  • Fighting-checks like Silvally-Ghost, Sylvally-Fairy, and Weezing can deal with Pokemon like Primeape who can outspeed and OHKO Stoutland, and Pokemon like Gurdurr who can take a hit an KO back with Drain Punch and Mach Punch. u don't need to specify how fighting types check stout here, that's for checks and counters
  • Water, Ground, and Grass types such as Gastrodon and Torterra can help against the bulky Rock Pokemon like Regirock.
  • Fire types like Magmortar and Charizard can serve as answers to certain Pokemon that can switch in on Stoutland’s moves, such as Gourgeist-XL, Defensive Mawile and Tangela.
  • Since Stoutland can be somewhat easily widdled please use whittled x_x down over the match with no Healing, so Healing Wish users like Mesprit and Mr. Mime can be good for late game, along with Z-Parting Shot Persian-Alola. however i also don't agree with this point rly, id rather be healing up other mons but this just has to wallbreak and die
  • Late game sweepers such as Jynx, Lilligant, and Raichu-Alola appreciate Stoutland’s ability to break through walls that would otherwise prevent their sweep.
ur gonna want hazard removers because a lot of the mons that like to switch into stout coincidentally happen to be hazard setters

[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade yeah i would slash play rough here, bopping sab is solid enough to get full set
item: Life Orb / Choice Band not really seeing the reason to slash CB here tho, same reason as last gen tbh. unless u wanna argue for it, id drop to OO
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

  • Return will be your most used move, as it gets the STAB boost and neutrally hits a large amount of the tier.
  • Superpower hits Rock and Steel types such as Probopass, Ferroseed and Regirock, who can switch in on Stoutland’s Return.
  • Crunch hits Ghost types that are immune to Return and Superpower, such as Oricorio-Sensu and Silvaly-Ghost.
  • Facade allows Stoutland to remain a threat, even after being statused.
  • Play Rough can be used to hit Sableye on switch in, and can even OHKO with the combination of Choice Band and Stealth Rock damage.

Set Details
========

  • Adamant nature and 252 EVs in Attack allows Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is still up.
  • 252 EVs in Speed and the Sand Rush boost enable Stoutland to outspeed the entire unboosted meta, even with the neutral nature.
  • Life Orb boosts Stoutland’s Attack’s power while not being locked into a single attack, with the setback of constantly taking residual damage.
  • Choice Band can supply Stoutland with a damage output that Life Orb fails to achieve at times, picking up certain KOes such as Sableye with Play Rough, with Stealth Rock damage. However, gets it locked into a single move, making it more predictable and often has to switch out constantly, turns in which it would rather be taking advantage of the Sand. drop to oo unless etc

Usage Tips
========

  • This set should only be used on Sandstorm teams, so you’ll furthermore want to have Sand up before Stoutland is brought in, to take full advantage Sand Rush. i mean this is kinda useless id get rid of this point
  • Weaken its checks such as Gourgeist-XL and Sableye before attempting to sweep.
  • You’ll mainly be spamming Return, as its Stoutland’s strongest move with the STAB boost, and should only use Superpower or Crunch if they resist or are immune to return.
  • Be wary that the opponent may constantly switch between resistances to stall out the Sandstorm.
  • Other weather setters, such as Abomasnow, can interrupt its sweep.
  • If you run Play Rough for Sableye, try to hit it on its switch-in. If it manages to come in, you should switch out, as it can easily cripple you with its Prankster Will-O-Wisp and just Recover back the lost HP.

Team Options
========

  • Hippopotas is a requirement, as it is the only Pokemon in the tier that can automatically set up Sandstorm. It can also set up Stealth Rocks, which helps weaken opponents, making it easier for Stoutland to KO them.
  • Other Sandstorm sweepers, such as Dugtrio-Alola and Sandslash, can help break down the opposing team before Stoutland comes in, or clean up after Stoutland.
  • Ghost type checks such as Skuntank can take out or at least weaken opposing Gourgeist and Sableye before Stoutland comes in to sweep. why not specifically pursuit trappers
  • Fighting checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr.
  • Pokemon that don’t mind the Sandstorm such as Clefairy, Vullaby, and Kadabra are generally good on Sandstorm teams, as they can fill their respective roles without taking the constant residual damage.
  • Grass and Water type checks are good on Sandstorm teams as the two types often give the teams trouble. Shiinotic fills this role noticeably well due to its ability to check most Water types, along with some Grass types, and doesn’t mind the Sand as much as other Grass types due to its access to Strength Sap. except shiinotic kinda sucks, i like the example in theory but it's just not a great choice in general let alone for sand teams

[STRATEGY COMMENTS]
Other Options
=============

  • Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, but the lack of damage output as a wallbreaker is not worth it. it's specifically to lure things that think ur band, that needs to be mentioned
  • Toxic can be used to on lured in walls such as Gourgeist-XL and Regirock, but Stoutland fails to find the space on its moveset.
  • Choice Scarf can be an option to lure in faster Pokemon, but has a large loss of damage output. id remove this entirely, it's just not remotely decent

Checks and Counters
===================

**Fighting types:** Faster ones like Primeape can come in and easily OHKO with Close Combat, while slower and bulkier ones like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.

**Steel Types:** Ferroseed, Probopass, and Bronzor take little from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also Leech Seed, but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch, or Pursuit if it tries to switch out. Defensive Mawile is notable as it doesn’t take super effective damage from any of Stoutland’s attacks, and has Intimidate to make it do even less. Other notable Steel types include Silvally-Steel, Aggron, and Klang. klang isn't remotely notable, metang is a more relevant mon lol

**Rock Types:** Regirock, Carracosta, and Golem can all switch in on Stoutland’s Return with ease, and can set up Stealth Rock, use it as set up fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily widdled down, and do not like switching in on a Superpower.

**Physically Defensive Pokemon:** Tangela can switch in on any of Stoutland’s attacks with relative ease. heal it back up, and cripple it with Sleep Powder or Knock Off. Gourgeist also does well, hard checks Sand Rush Stoutland, and can Leech Seed or Foul Play it, but can struggle against Scrappy Stoutland's Facade if it is statused. Sableye similarly walls non-Play Rough Sand Rush Stoutland, but loses to Scrappy's Superpower or statused Facade. Persian-Alola cannot switch in on most of Stoutland’s Attacks, but can take a hit from anything that isn’t Superpower and 2HKO with Foul Play.

**Faster Pokemon:** Unless it is the Sand Rush set, Stoutland is pretty easily outsped and revenge killed by Pokemon such as Archeops, Floatzel, or Jynx. However, they often require Stoutland to have taken quite a bit of damage beforehand. idk about quite a bit, it's not the bulkiest mon. some chip damage, but quite a bit sounds a little strong
qcstamp.gif
1/3
 

ManOfMany

I can make anything real
is a Tiering Contributor
QC: Megazard / ? / ?
GP: ? / ?



[OVERVIEW]

  • Stoutland stands as an excellent (decent is more accurate) wallbreaker, along with being able to serve as a great Sandstorm sweeper, thanks to a powerful base 110 Attack. de
  • With access to Scrappy, Stoutland is able to more easily spam Return.
  • mention decent bulk allows it to switch into some walls like Gastrodon and Clefairy fairly easily
  • Sadly it has a mediocre Speed, and can be easily revenge killed or outright outsped. Not exactly "easily" revenge killed cause of its bulk, but you can say it's not too difficult to revenge kill.
  • It gets a lot of competition from other Normal types such as Kangaskhan and Zangoose. Mention what makes Stoutland stand out (spammable strong move w/ no recoil)
  • Stoutland has trouble with Fighting, Steel, and Rock types, all of which are very common in the current meta. steel isn't that common. I'd just say Stoutland can struggle against these pokemon.
sorry for being nitpicky with the Overview, I think you took Megazard's comments about shortening a bit to the extreme and took out some good info. I'd suggest looking at those comments again, but overall you have the right idea

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Return is Stoutland’s strongest option for Normal STAB, and will be the move you will be using most of the time, naturally hitting a large amount of the tier.
  • Superpower hits the majority of Pokemon that resist Return with super effective damage, such as Probopass, Ferroseed, and Regirock.
  • Pursuit deals double damage to Pokemon that it threatens out, such as Mesprit and Musharna.
  • Facade keeps Stoutland able to deal massive damage, even after being burned, or even simply making the opponent think twice before using a status inflicting move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.

Set Details
========

  • Scrappy allows Stoutland to hit Ghost types that would otherwise switch in on its Return or Superpower.
  • Adamant nature, 252 EVs in Attack, and Choice Band allows to deal as much damage as possible.
  • 252 EVs in Speed allows it to outspeed slower Pokemon like Abomasnow and Adamant Absol.
  • Jolly can be ran for its nature to outspeed Jolly Hitmonchan, Jolly Absol and Adamant Kangaskhan but at a significant loss of power.

Usage Tips
========

  • Since Stoutland is holding the Choice Band, you will be locked into using a single move without switching out, so be wary of that.
  • You’re mainly going to be spamming Return, as it not only gains STAB, but also neutrally hits a large amount of the tier.
  • While Superpower does allow Stoutland to hit many Normal resists, it also makes it set up fodder for many Pokemon, along with being an overall much less spammable move. No need to emphasize the flaws of Superpower that much, still quite a good move for Stout
  • Due to Stoutland's trouble with more physically Defensive Pokemon such as Weezing, Gurdurr, and Qwilfish, spamming Return allows Stoutland to wear them down. This sentence's phrasing is a bit confusing. Maybe say "Stoutland can spam Return to wear down physically defensive pokemon (list examples)"

Team Options
========

  • Fighting-checks like Silvally-Ghost, Silvally-Fairy, and Weezing can deal with the Fighting types such as Primeape and Gurdurr. Qwilfish can both serve as a Fighting-check and a Spikes setter to help whittle down Pokemon in order for Stoutland to more easily break through them.
  • Water, Ground, and Grass types such as Gastrodon and Torterra can help against the bulky Rock Pokemon like Regirock.
  • Fire types like Magmortar can serve as answers to certain Pokemon that can switch in on Stoutland’s moves, such as Gourgeist-XL, Defensive Mawile and Tangela. replace one of Tangela/Mawile with Ferroseed as its more common
  • Late game sweepers such as Jynx, Lilligant, and Raichu-Alola appreciate Stoutland’s ability to break through walls that would otherwise prevent their sweep.
  • Due to being locked into a single move, Stoutland will be switching on and out a lot, on top of many hazard setters also serving as switch ins on Stoutland, so hazard removers such as Skuntank and Hitmonchan can be helpful.

[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade / Play Rough
item: Life Orb
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

  • Return will be your most used move, as it gets the STAB boost and neutrally hits a large amount of the tier.
  • Superpower hits Rock and Steel types such as Probopass, Ferroseed and Regirock, who can switch in on Stoutland’s Return.
  • Crunch hits Ghost types that are immune to Return and Superpower, such as Oricorio-Sensu and Silvaly-Ghost.
  • Facade allows Stoutland to remain a threat, even after being statused.
  • Play Rough can be used to hit Sableye on switch in, and can even OHKO with the combination of Choice Band and Stealth Rock damage. Considering Choice Band isn't slashed here, I'd remove that little bit (though I wouldn't mind slashing Band)

Set Details
========

  • Adamant nature and 252 EVs in Attack allows Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is still up.
  • 252 EVs in Speed and the Sand Rush boost enable Stoutland to outspeed the entire unboosted meta, even with the neutral nature.
  • Life Orb boosts Stoutland’s Attack’s power while not being locked into a single attack, with the setback of constantly taking residual damage.

Usage Tips
========

  • This set should only be used on Sandstorm teams, so you’ll furthermore want to have Sand up before Stoutland is brought in, to take full advantage Sand Rush.
  • Weaken its checks such as Gourgeist-XL and Sableye before attempting to sweep.
  • You’ll mainly be spamming Return, as its Stoutland’s strongest move with the STAB boost, and should only use Superpower or Crunch if they resist or are immune to return.
  • Be wary that the opponent may constantly switch between resistances to stall out the Sandstorm. and chip with LO recoil
  • Other weather setters, such as Abomasnow, can interrupt its sweep.
  • If you run Play Rough for Sableye, try to hit it on its switch-in. If it manages to come in, you should switch out, as it can easily cripple you with its Prankster Will-O-Wisp and just Recover back the lost HP.

Team Options
========
  • Hippopotas is a requirement, as it is the only Pokemon in the tier that can automatically set up Sandstorm. It can also set up Stealth Rocks, which helps weaken opponents, making it easier for Stoutland to KO them.
  • Other Sandstorm sweepers, such as Dugtrio-Alola and Sandslash, can help break down the opposing team before Stoutland comes in, or clean up after Stoutland.
  • Pursuit trappers such as Skuntank can take out or at least weaken opposing Ghost types such as Gourgeist and Sableye before Stoutland comes in to sweep. Pursuit is doing 0 to Gourgeist so replace with Oricorio-G or something
  • Fighting checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr.
  • Pokemon that don’t mind the Sandstorm such as Clefairy, Vullaby, and Kadabra are generally good on Sandstorm teams, as they can fill their respective roles without taking the constant residual damage. Vullaby's pretty bad, maybe suggest some Steels or Rocks instead?
  • Grass and Water type checks such as Cradily and Lanturn are good on Sandstorm teams as the two types often give the teams trouble. explain why

[STRATEGY COMMENTS]
Other Options
=============

  • Crunch can be ran over Pursuit in order to hit certain targets that can otherwise switch in on its Return or Superpower, such as Bronzor, but they aren't very common so its an overall very situational move.
  • Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, on top of being able to lure things in thinking you're Banded, but the lack of damage output as a wallbreaker is not worth it. mention Z-moves here too but note why it's a waste
  • Toxic can be used to on lured in walls such as Gourgeist-XL and Regirock, but Stoutland fails to find the space on its moveset. I'd rephrase because this almost gives the impression Stout has 4MSS, whereas it's really just that Pursuit and Facade are a bit more useful
  • Choice Scarf can be an option to lure in faster Pokemon, but has a large loss of damage output.
  • mention using CB on Sand here

Checks and Counters
===================

**Fighting types:** Faster ones like Primeape can come in and easily OHKO with Close Combat, while slower and bulkier ones like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.

**Steel Types:** Ferroseed, Probopass, and Bronzor take little from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also Leech Seed, but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch, or Pursuit if it tries to switch out. Defensive Mawile is notable as it doesn’t take super effective damage from any of Stoutland’s attacks, and has Intimidate to make it do even less. Other notable Steel types include Silvally-Steel, Aggron, and Klang. Silvally-Steel and Klang aren't notable.

**Rock Types:** Regirock, Carracosta, and Golem can all switch in on Stoutland’s Return with ease, and can set up Stealth Rock, use it as set up fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily widdled whittled down, and do not like switching in on a Superpower.

**Physically Defensive Pokemon:** Tangela can switch in on any of Stoutland’s attacks with relative ease. heal it back up, and cripple it with Sleep Powder or Knock Off. Gourgeist also does well, hard checks Sand Rush Stoutland, and can Leech Seed or Foul Play it, but can struggle against Scrappy Stoutland's Facade if it is statused. Sableye similarly walls non-Play Rough Sand Rush Stoutland, but loses to Scrappy's Superpower or statused Facade. Persian-Alola cannot switch in on most of Stoutland’s Attacks, but can take a hit from anything that isn’t Superpower and 2HKO with Foul Play. give a mention to Palossand. You don't need quite that much detail also

**Faster Pokemon:** Unless it is the Sand Rush set, Stoutland is pretty easily outsped and revenge killed by Pokemon such as Archeops, Floatzel, or Jynx. However, they often require Stoutland to have taken some chip damage beforehand. Stout is kind of bulky, it's not as easy to revenge as you imply. Mention that many faster pokemon carry super-effective coverage (Focus Blast).
2/3

UBERSkitty :toast:
 
Last edited:

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
QC: Megazard / MotherOfMany / ?
GP: ? / ?



[OVERVIEW]

Stoutland stands as a good wallbreaker, along with being able to serve as a great Sandstorm sweeper, thanks to a powerful base 110 Attack. With access to Scrappy, Stoutland is able to more easily spam Return. Its decent bulk allows it to switch on on things such as Gastrodon or Clefairy, along with often be able to take a hit from faster opponents (i'm not quite sure I want to risk a twave or knock off vs clef). Although it has a decent Speed for a wallbreaker, it can be mediocre at times, and can be not too hard to revenge kill or be outright outsped. It gets a lot of competition from other Normal types such as Kangaskhan and Zangoose. However, Stoutland stands out due to its large damage output without fear of recoil. It also has trouble with Fighting, Steel, and Rock types. (it also isn't on a timer like zangoose)

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return is Stoutland’s strongest option for Normal STAB (not strongest, most reliable), and will be the move you will be using most of the time, naturally hitting a large amount of the tier. Superpower hits the majority of Pokemon that resist Return with super effective damage, such as Probopass, Ferroseed, and Regirock. Pursuit deals double damage to Pokemon that it threatens out, such as Mesprit and Musharna. Facade keeps Stoutland able to deal massive damage, even after being burned, or even simply making the opponent think twice before using a status inflicting move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.

Set Details
========

Scrappy allows Stoutland to hit Ghost types that would otherwise switch in on its Return or Superpower. An Adamant nature, 252 EVs in Attack, and Choice Band allow it to deal as much damage as possible. 252 EVs in Speed allows it to outspeed slower Pokemon like Abomasnow and Adamant Absol. Jolly can be ran for its nature to outspeed Jolly Hitmonchan, Jolly Absol and Adamant Kangaskhan but at a significant loss of power.

Usage Tips
========

Since Stoutland is holding the Choice Band, you will be locked into using a single move without switching out, so be wary of that. You’re mainly going to be spamming Return, as it not only gains STAB, but also neutrally hits a large amount of the tier. Stoutland can spam Return to wear down physically defensive Pokemon such as Weezing, Qwilfish, and Gurdurr. (i'd like some more expansion on this, what is its role on teams? things like that, you've kinda just said what you talked about above)

Team Options
========

Fighting-checks like Silvally-Ghost, Sylvally-Fairy, and Weezing can deal with the Fighting types such as Primeape and Gurdurr. Qwilfish can both serve as a Fighting-check and a Spikes setter to help whittle down Pokemon in order for Stoutland to more easily break through them. Water, Ground, and Grass types such as Gastrodon and Torterra can help against the bulky Rock Pokemon like Regirock. Fire types like Magmortar can serve as answers to certain Pokemon that can switch in on Stoutland’s moves, such as Ferroseed, Gourgeist-XL, and Defensive Mawile. Late game sweepers such as Jynx, Lilligant, and Raichu-Alola appreciate Stoutland’s ability to break through walls that would otherwise prevent their sweep. Due to being locked into a single move, Stoutland will be switching on and out a lot, on top of many hazard setters also serving as switch ins on Stoutland, so hazard removers such as Skuntank and Hitmonchan can be helpful. (good)

[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade / Play Rough
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Return will be your most used move, as it gets the STAB boost and neutrally hits a large amount of the tier. Superpower hits Rock and Steel types such as Probopass, Ferroseed and Regirock, who can switch in on Stoutland’s Return. Crunch hits Ghost types that are immune to Return and Superpower, such as Oricorio-Sensu and Silvaly-Ghost. Facade allows Stoutland to remain a threat, even after being statused. Play Rough can be used to hit Sableye on switch in, and can even OHKO with the combination of Choice Band and Stealth Rock damage.

Set Details
========

Adamant nature and 252 EVs in Attack allows Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is still up. 252 EVs in Speed and the Sand Rush boost enable Stoutland to outspeed the entire unboosted meta, even with the neutral nature. Life Orb boosts Stoutland’s Attack’s power while not being locked into a single attack, with the setback of constantly taking residual damage. Choice Band can supply Stoutland with a damage output that Life Orb fails to achieve at times, picking up certain KOes such as Sableye with Play Rough, with Stealth Rock damage. However, gets it locked into a single move, making it more predictable and often has to switch out constantly, turns in which it would rather be taking advantage of the Sand. (sand rush also means it doesn't get chipped by sandstorm, something to note)

Usage Tips
========

This set should only be used on Sandstorm teams, so you’ll furthermore want to have Sand up before Stoutland is brought in, to take full advantage Sand Rush. Weaken Stoutland's checks such as Gourgeist-XL and Sableye before attempting to sweep. You’ll mainly be spamming Return, as its Stoutland’s strongest move with the STAB boost, and should only use Superpower or Crunch if they resist or are immune to Return. Be wary that the opponent may constantly switch between resistances to stall out the Sandstorm, on top of making Stoutland take constant chip Life Orb damage. Other weather setters, such as Abomasnow, can interrupt its sweep (however aboma cannot switch directly into it and has to switch unless it's scarf). If you run Play Rough for Sableye, try to hit it on its switch-in. If it manages to come in, you should switch out, as it can easily cripple you with its Prankster Will-O-Wisp and just Recover back the lost HP.

Team Options
========

Hippopotas is a requirement, as it is the only Pokemon in the tier that can automatically set up Sandstorm. It can also set up Stealth Rocks, which helps weaken opponents, making it easier for Stoutland to KO them. Other Sandstorm sweepers, such as Dugtrio-Alola and Sandslash, can help break down the opposing team before Stoutland comes in, or clean up after Stoutland. Pursuit trappers such as Skuntank can take out or at least weaken opposing Ghost types such as Oricorio-Sensu and Sableye before Stoutland comes in to sweep. Fighting checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr. Pokemon that don’t mind the Sandstorm such as Clefairy, Carracosta, and Kadabra are generally good on Sandstorm teams, as they can fill their respective roles without taking the constant residual damage. Grass and Water type checks such as Cradily and Lanturn are good on Sandstorm teams as the two types often give the teams trouble due to being able to handle the common Rock and Ground types. (mention that both lanturn and cradily also check scarf pyroar and a-raichu

[STRATEGY COMMENTS]
Other Options
=============

Crunch can be ran over Pursuit in order to hit certain targets that can otherwise switch in on its Return or Superpower, such as Bronzor, but they aren't very common so its an overall very situational move. Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, on top of being able to lure things in thinking you're Banded, but the lack of damage output as a wallbreaker is not worth it. Toxic can be used to on lured in walls such as Gourgeist-XL and Regirock, but Stoutland prefers the offensive pressure of its standard moveset.

Checks and Counters
===================

**Fighting types:** Faster ones like Primeape can come in and easily OHKO with Close Combat, while slower and bulkier ones like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.

**Steel Types:** Ferroseed, Probopass, and Bronzor take little from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also Leech Seed, but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch, or Pursuit if it tries to switch out. Defensive Mawile is notable as it doesn’t take super effective damage from any of Stoutland’s attacks, and has Intimidate to make it do even less. Other notable Steel types include Aggron and Togedemaru.

**Rock Types:** Regirock, Carracosta, and Golem can all switch in on Stoutland’s Return with ease, and can set up Stealth Rock, use it as set up fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily whittled down, and do not like switching in on a Superpower.

**Physically Defensive Pokemon:** Tangela can switch in on any of Stoutland’s attacks with relative ease. heal it back up, and cripple it with Sleep Powder or Knock Off. Sableye Gourgeist-XL, and Palossand all can switch in on Stoutland, especially its Sand Rush set, but fear a Scrappy Superpower or statused Facade, respectively.

**Faster Pokemon:** Unless it is the Sand Rush set, Stoutland is not too difficult to outspeed and revenge killed by Pokemon such as Archeops or Pyroar, if it has taken a good amount of damage beforehand. However, a good amount of revenge killers such as Floatzel and Jynx can carry super-effective coverage in Focus Blast. (sand set is outsped by scarf a-raichu and pyroar)
Very good work here! 3/3 QC
 
adding on to what RWBY said, mention jolly as an option on the sand rush set and if stoutland is not jolly, it's outsped by scarf alola raichu. (scraf pyroar never outspeeds stoutland, since it hits 511 speed while stoutland has 518 even w/ adamant)
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
GP 1/2
add remove comments
[OVERVIEW]

Stoutland stands as a good wallbreaker, (RC) along with being able to serve as well as a great Sandstorm sweeper, (RC) thanks to a powerful base 110 Attack. With Access to Scrappy, (RC) allows Stoutland is able to more easily spam Return. Its decent bulk allows it to switch in on on things Pokemon such as Gastrodon or and Weezing, along with often be able which also allows it to take a hit from faster opponents foes. Although it has a decent Speed for a wallbreaker, it can be mediocre at times, and can be so it's not too hard to revenge kill or be outright outsped. It gets a lot of competition from other Normal-(AH)types such as Kangaskhan and Zangoose. However, Stoutland stands out from them due to its large damage output without fear of recoil or being put on a timer. (clarify this) It also has trouble with Fighting-(AH), Steel-(AH), and Rock-(AH)types.

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return is Stoutland’s most reliable option for Normal-(AH)type STAB option, (RC) and will be the move you will be using most of the time, naturally hitting a large amount of the tier. Superpower hits the majority of Pokemon that resist Return with for super effective damage, such as Probopass, Ferroseed, and Regirock. Pursuit deals double damage to Pokemon that switch it threatens out, threatening Pokemon such as Mesprit and Musharna. Facade keeps means Stoutland is able to deal massive damage, (RC) even after being burned, or it even simply making makes the opponent think twice before using a status inflicting move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.

Set Details
========

Scrappy allows Stoutland to hit Ghost-(AH)types that would otherwise switch in on its Return or Superpower. 252 Attack EVs, an Adamant nature, 252 EVs in Attack, and a Choice Band allows it Stoutland to deal as much damage as possible. 252 EVs in Speed allows it to outspeed slower Pokemon like Abomasnow and Adamant Absol. A Jolly nature can be ran run for its nature to outspeed Jolly Hitmonchan, Jolly Absol and Adamant Kangaskhan but at a significant loss of power.

Usage Tips
========

Since Stoutland is holding the a Choice Band, it will be locked into using a single move without switching unless it switches out, so be wary of that. You are mainly going to be spamming Return, as it is not only gains STAB-boosted, but it also neutrally hits a large amount of the tier. Stoutland does best as a wallbreaker when dealing with specially bulky walls such as Clefairy and Audino, and although physically bulky Pokemon such as Weezing, Qwilfish, and Gurdurr can give it trouble, it can usually wear them down over the match.

Team Options
========

Fighting-type checks like Silvally-Ghost, Sylvally Silvally-Fairy, and Weezing can deal with the Fighting-(AH)types such as Primeape and Gurdurr. Qwilfish can both serve as a Fighting-type check and a Spikes setter to help whittle down Pokemon in order for Stoutland to more easily break through them. Water-(AH), Ground-(AH), and Grass-(AH)types such as Gastrodon and Torterra can help against the bulky Rock-(AH)type Pokemon like Regirock. Fire-(AH)types like Magmortar can serve as answers to certain Pokemon that can switch in on Stoutland’s moves, such as Ferroseed, Gourgeist-XL, and defensive Mawile. Late-(AH)game sweepers such as Jynx, Lilligant, and Alolan Raichu-Alola appreciate Stoutland’s ability to break through walls that would otherwise prevent their sweep. Due to being locked into a single move, Stoutland will be switching on in and out a lot, on top of and many entry hazard setters also serving serve as switch-(AH)ins on Stoutland, so hazard removers such as Skuntank and Hitmonchan can be good.

[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade / Play Rough
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Return will be your most used move, as it gets the STAB boost and neutrally hits a large amount of the tier. Superpower hits Rock-(AH) and Steel-(AH)types such as Probopass, Ferroseed, (AC) and Regirock, who which can switch in on Stoutland’s Return. Crunch hits Ghost-(AH)types that are immune to Return and Superpower, such as Oricorio-G Sensu and Silvally-Ghost. Facade allows Stoutland to remain a threat, (RC) even after being statused. Play Rough can be used to hit Sableye on the switch in, (RC) and can even OHKO it with the combination of Choice Band and Stealth Rock damage.

Set Details
========

An Adamant nature and 252 EVs in Attack allows Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is still up. 252 EVs in Speed and the Sand Rush boost enables Stoutland to outspeed the entire unboosted metagame, (RC) even with the a neutral nature. It is also notable that Sand Rush allows Stoutland to not take damage from the Sandstorm. Life Orb boosts Stoutland’s Attack’s power while not being locked locking it into a single attack, but Stoutland with the setback of constantly taking takes residual damage. Choice Band can supply Stoutland with a damage output that Life Orb fails to achieve at times, picking up certain KOes such as Sableye with Play Rough, (RC) with after Stealth Rock damage. However, gets it gets locked into a single move, making it more predictable, (AC) so it and often has to switch out constantly, (RC) using turns in which it would rather be taking advantage of the sand.

Usage Tips
========

This set should only be used on Sandstorm teams, so you’ll furthermore want to have sand up before Stoutland is brought in, (RC) to take full advantage of Sand Rush. Weaken Stoutland's checks such as Gourgeist-XL and Sableye before attempting to sweep. You’ll mainly be spamming Return, as its it's Stoutland’s strongest move with the STAB boost, and Stoutland should only use Superpower or Crunch if they foe resists or are is immune to Return. Be wary that the opponent may constantly switch between resistances to stall out the sandstorm turns, as well as on top of making Stoutland take constant chip Life Orb damage. Other weather setters, such as Abomasnow, can interrupt its Stoutland's sweep, although it Abomasnow cannot directly switch in, (RC) and often has to switch directly back out if it is not holding a Choice Scarfed. If you run Play Rough for Sableye, try to hit it on its the switch-in. If it manages to come in, you Stoutland should switch out, as it Sableye can easily cripple you Stoutland with its Prankster Will-O-Wisp and just use Recover to heal back the lost HP. (there were a lot of vague uses of "it" here, so correct me if I misunderstood any)

Team Options
========

Hippopotas is a requirement, as it is the only Pokemon in the tier that can automatically sets up Sandstorm. It can also set up Stealth Rocks, which helps weaken opponents foes, making it easier for Stoutland to KO them. Other Sandstorm sweepers, such as Alolan Dugtrio-Alola and Sandslash, can help break down the opposing team before Stoutland comes in, (RC) or clean up after Stoutland. Pursuit trappers such as Skuntank can take out or at least weaken opposing Ghost-(AH)types such as Oricorio-G Sensu and Sableye before Stoutland comes in to sweep. Fighting-(AH)type checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr. Pokemon that don’t don't mind the Sandstorm such as Clefairy, Carracosta, and Kadabra are generally good on Sandstorm teams, as they can fill their respective roles without taking the constant residual damage. Grass-(AH) and Water-(AH)type checks such as Cradily and Lanturn are good on Sandstorm teams, (AC) as the two types often give these teams trouble due to being able to handle the common Rock-(AH) and Ground-(AH)types. They also help with Choice Scarf Pyroar and Alolan Raichu-Alola, both of which outspeed Adamant Stoutland, even under Sandstorm.

[STRATEGY COMMENTS]
Other Options
=============

Crunch can be ran run over Pursuit in order to hit certain targets that can otherwise switch in on its Return or Superpower, such as Bronzor or and Solrock, but they aren't very common, (AC) so its an overall it's a very situational move overall. Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, and it also on top of being able to lures Pokemon things in thinking you're Banded if the opponent thinks Stoutland is holding a Choice Band, but the lack of damage output as a wallbreaker is not worth it. Toxic can be used to on lured in walls such as Gourgeist-XL and Regirock, but Stoutland prefers the offensive pressure of its standard moveset. Jolly can be run on Sand Rush Stoutland in order to outspeed Choice Scarf Pyroar and Alolan Raichu-Alola under Sandstorm, (RC) but at a noticeable loss of damage output.

Checks and Counters
===================

**Fighting types:** Fighting-types**: Faster ones Fighting-types like Primeape can come in and easily OHKO Stoutland with Close Combat, while slower and bulkier ones Pokemon like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.

**Steel Types:** Steel-types**: Ferroseed, Probopass, and Bronzor take little damage from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also use Leech Seed, (RC) but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch, (RC) or Pursuit if it tries to switch out. Defensive Mawile is notable, (AC) as it doesn’t take super effective damage from any of Stoutland’s attacks, (RC) and has Intimidate to make it them (I assume you mean attacks) do even less. Other notable Steel-(AH)types include Aggron and Togedemaru.

**Rock Types:** Rock-types**: Regirock, Carracosta, and Golem can all switch in on Stoutland’s Return with ease, (RC) and can set up Stealth Rock, use it Stoutland as set(remove space)up fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily whittled down, (RC) and do not like switching in on a Superpower.

**Physically Defensive Pokemon:** Pokemon**: Tangela can switch in on any of Stoutland’s attacks with relative ease. heal itself back up, and cripple it Stoutland with Sleep Powder or Knock Off. Sableye, (AC) Gourgeist-XL, and Palossand all can switch in on Stoutland, especially its Sand Rush set, but fear a Scrappy Superpower or status-(AH)boosted Facade, respectively.

**Faster Pokemon:** Pokemon**: Unless it is the Sand Rush set, Stoutland is not too difficult for Pokemon such as Archeops and Pyroar to outspeed and revenge killed by Pokemon such as Archeops or Pyroar, if it has taken a good amount lot of damage beforehand. However, a good amount number of revenge killers such as Floatzel and Jynx can carry super-(RH) effective coverage in Focus Blast. The Sand Rush set fears Choice Scarf Pyroar and Alolan Raichu-Alola, both of which outspeed it even under Sandstorm, unless it has a Jolly nature.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Stoutland stands as a good wallbreaker as well as a great Sandstorm sand sweeper thanks to a powerful an excellent base 110 Attack. Access to Scrappy allows Stoutland to more easily spam Return. Its decent bulk allows it to switch in on Pokemon such as Gastrodon and Weezing, which also allows it to take a hit from faster foes. Although it has a decent Speed for a wallbreaker, it can be mediocre at times, so it's still not too hard to revenge kill or be outright outsped. It also has trouble with Fighting-, Steel-, and Rock-types and It gets a lot of competition from other Normal-types such as Kangaskhan and Zangoose; (SC) however, Stoutland stands out from them due to its large damage output without fear of Double-Edge recoil or being put on a timer through Double-Edge or Toxic poisoning, respectively. It also has trouble with Fighting-, Steel-, and Rock-types.

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return is Stoutland’s Stoutland's (slanted apostrophe) most reliable Normal-type STAB option and will be is the move you will be using most of the time, naturally hitting a large amount of the tier. Superpower hits the majority of Pokemon that resist Return for super effective damage, such as Probopass, Ferroseed, and Regirock. Pursuit deals double damage to Pokemon that switch out, threatening Pokemon such as Mesprit and Musharna. Facade means enables Stoutland is able to deal massive damage even after being burned, or it simply makes also making the opponent think twice before using a status-inflicting (AH) move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.

Set Details
========

Scrappy allows Stoutland to hit Ghost-types that would otherwise freely switch in on its Return or Superpower. 252 Attack EVs, an Adamant nature, and a Choice Band allows allow Stoutland to deal as much damage as possible. 252 EVs in Speed allow it to outspeed slower Pokemon like Abomasnow and Adamant Absol. A Jolly nature can be run to outspeed Jolly Hitmonchan, Jolly Absol, (AC) and Adamant Kangaskhan, (AC) but this comes at a significant loss of power.

Usage Tips
========

Since Stoutland is holding a Choice Band, it will be locked into using a single move unless it switches out, so be wary of that. You are mainly going to be spamming Return, as it is not only is it STAB-boosted, but it also neutrally hits a large amount of the tier. Stoutland does best as a wallbreaker when dealing with specially bulky walls such as Clefairy and Audino, and although physically bulky Pokemon such as Weezing, Qwilfish, and Gurdurr can give it trouble, it can usually wear them down over the match.

Team Options
========

Fighting-type checks like Silvally-Ghost, Silvally-Fairy, and Weezing can deal with Fighting-types such as Primeape and Gurdurr. Qwilfish can both serve as both a Fighting-type check and a Spikes setter to help whittle down Pokemon in order for Stoutland to more easily break through them. Water-, Ground-, and Grass-types such as Gastrodon and Torterra can help against bulky Rock-type Pokemon like Regirock. Fire-types like Magmortar can serve as answers to certain Pokemon that can switch in on Stoutland’s Stoutland's moves, such as Ferroseed, Gourgeist-XL, and defensive Mawile. Late-game sweepers such as Jynx, Lilligant, and Alolan Raichu appreciate Stoutland’s Stoutland's ability to break through walls that would otherwise prevent their sweep. Due to being locked into a single move, Stoutland will be switching in and out a lot, and many entry hazard setters also serve as switch-ins on to Stoutland, so hazard removers such as Skuntank and Hitmonchan can be good.

[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade / Play Rough
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return will be your Stoutland's most-used (AH) move, as it gets the STAB boost and neutrally hits a large amount of the tier. Superpower hits Rock- and Steel-types such as Probopass, Ferroseed, and Regirock, which can switch in on Stoutland’s Stoutland's Return. Crunch hits Ghost-types that are immune to Return and Superpower, such as Oricorio-G and Silvally-Ghost. Facade allows Stoutland to remain a threat even after being statused. Play Rough can be used to hit Sableye on the switch in and can even OHKO it with the combination of Choice Band and after Stealth Rock damage with the boost from Choice Band.

Set Details
========

An Adamant nature and 252 EVs in Attack allows allow Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is up. 252 EVs in Speed and the Sand Rush boost enables enable Stoutland to outspeed the entire unboosted metagame even with a neutral nature. It is also notable that Sand Rush allows Stoutland to not take damage from Sandstorm. Life Orb boosts Stoutland’s Stoutland's power while not without locking it into a single attack, but Stoutland at the cost of constantly takes residual damage. Choice Band can supply Stoutland with a damage output that Life Orb fails to achieve at times, picking up certain KOs such as Sableye with Play Rough after Stealth Rock damage. However, it gets locked into a single move, making it the lock-in makes Stoutland more predictable, so it often has to switch out constantly using and waste turns in which it would rather be taking advantage of the sand.

Usage Tips
========

This set should only be used on Sandstorm sand teams, so you’ll you'll want to have sand up before Stoutland is brought in to take full advantage of Sand Rush. Weaken Stoutland's checks such as Gourgeist-XL and Sableye before attempting to sweep. You’ll You'll mainly be spamming Return, as it is Stoutland’s Stoutland's strongest move with the STAB boost, and Stoutland should only use Superpower or Crunch if the foe resists or is immune to Return. Be wary that the opponent may constantly switch between resistances Pokemon that resist Stoutland's attacks to stall out sand turns, as well as making Stoutland take constant Life Orb damage. Other weather setters, such as Abomasnow, can interrupt Stoutland's sweep, although Abomasnow cannot directly switch in and often has to switch directly back out if it is not holding a Choice Scarf. If you run Play Rough for Sableye, try to hit it on the switch. If it manages to come in, Stoutland should switch out, as Sableye can easily cripple Stoutland with its Prankster Will-O-Wisp and just use Recover to heal back the lost HP.

Team Options
========

Hippopotas is a requirement, as it is the only Pokemon in the tier that automatically sets up Sandstorm sand. It can also set up Stealth Rock, which helps weaken foes, making it easier for Stoutland to KO them. Other Sandstorm sand sweepers, such as Alolan Dugtrio and Sandslash, can help break down the opposing team before Stoutland comes in or clean up after Stoutland. Pursuit trappers such as Skuntank can take out or at least weaken opposing Ghost-types such as Oricorio-G and Sableye before Stoutland comes in to sweep. Fighting-type checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr. Pokemon that don't mind the Sandstorm sand such as Clefairy, Carracosta, and Kadabra are generally good on Sandstorm teams options, as they can fill their respective roles without taking the constant residual damage. Grass- and Water-type checks such as Cradily and Lanturn are good on Sandstorm sand teams, as the two types often give these teams trouble due to being able to handle the common Rock- and Ground-types. They also help with Choice Scarf Pyroar and Alolan Raichu, both of which outspeed Adamant Stoutland (RC) even under Sandstorm sand.

[STRATEGY COMMENTS]
Other Options
=============

Crunch can be run over Pursuit in order to hit certain targets that can otherwise switch in on its Return or Superpower, such as Bronzor and Solrock, but they aren't very common, so it's a very situational move overall. Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, and it also lures Pokemon in if the opponent thinks Stoutland is holding a Choice Band, but the lack of damage output as for a wallbreaker is not worth it. Toxic can be used on lured in walls such as Gourgeist-XL and Regirock, but Stoutland prefers the offensive pressure of its standard moveset. Jolly can be run on Sand Rush Stoutland in order to outspeed Choice Scarf Pyroar and Alolan Raichu under Sandstorm sand, but this comes at a noticeable loss of damage output.

Checks and Counters
===================

**Fighting-types**: Faster Fighting-types like Primeape can come in and easily OHKO Stoutland with Close Combat, while slower and bulkier Pokemon like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.

**Steel-types**: Ferroseed, Probopass, and Bronzor take little damage from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also use Leech Seed but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch or Pursuit if it tries to switch out. Defensive Mawile is notable, as it doesn’t doesn't take super effective damage from any of Stoutland’s Stoutland's attacks and has Intimidate to make Stoutland do even less damage. Other notable Steel-types include Aggron and Togedemaru.

**Rock-types**: Regirock, Carracosta, and Golem can all switch in on Stoutland’s Stoutland's Return with ease and can set up Stealth Rock, use Stoutland as setup fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily whittled down and do not like switching in on a Superpower.

**Physically Defensive Pokemon**: Tangela can switch in on any of Stoutland’s Stoutland's attacks with relative ease. heal itself back up, and cripple Stoutland with Sleep Powder or Knock Off. Sableye, Gourgeist-XL, and Palossand all can switch in on Stoutland, especially its Sand Rush set, but they fear a Scrappy Superpower or status-boosted Facade.

**Faster Pokemon**: Unless it is the Sand Rush set, Stoutland is not too difficult for Pokemon such as Archeops and Pyroar to outspeed and revenge kill (RC) if it has taken a lot of damage beforehand. However, Furthermore, a good number of revenge killers such as Floatzel and Jynx can carry super effective coverage in Focus Blast. The Sand Rush set fears Choice Scarf Pyroar and Alolan Raichu, both of which outspeed it even under Sandstorm, unless it has a Jolly nature.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top