[Steel] Leader Smashlloyd20 vs Challenger zarator

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Crystal Tower said:

Crystal Tower

Music:

As you slowly trudge your way up the many, many steps of the tower, you wonder what you did to deserve this. All you wanted was a gym battle, but when you put in an application with the Gym committee, all you got in return was a note telling you to come to the Crystal Tower. After a long journey, you finally made your way to the tower. You had to admire the tower's architecture, if nothing else-how could a structure this size be made entirely of this weird crystalline material? Unfortunately, you had nothing but your feet, your wits, and your Pokemon to traverse this mammoth structure. Maybe you should have just gone and challenged the Electric gym instead. A boat sounds really nice for your aching feet.

After a seemingly interminable trek, you arrive at the summit of the tower...but the gym leader is nowhere to be seen. Just as you're about to punch the crystalline wall in frustration, you hear muttering from the other side of the room, and a small figure wearing a headband arises, rubbing his eyes. Surely this disheveled figure can't be the leader you're here to fight?



"Man, I always forget how long it takes my challengers to get up here," the leader greets you. "I guess this tower is pretty tall, after all. How was your journey up? As you can see, not many amenities up here. We've got some nice magnets and crystals, but nothing much in the way of other toys. Even the magnets were inherited from my predecessor. I prefer less impediment in my battles-we've given special permission for you to switch more or less whenever you want. But enough pleasantries. You came here for a battle, and I'd hate to disappoint you." Suddenly, he drops into a fighting stance and reaches for one of the Pokeballs on his belt...and suddenly you realize why they call him a Gym Leader.

Music:

"Let's do this!"

Summary:

  • Magnets allow Steel-types to manipulate their WC freely (within a range of +-2) when ordering first
  • No external water sources (no Dive at all, no Surf etc. from non-same type mons)
  • No sun or rain without weather rocks
  • Pokemon under partial trapping can switch out
Codifications:
  • Camouflage makes the user Steel Type
  • Nature Power calls Gear Grind
  • Secret Power has a 30% chance to paralyze
b6p3v3 singles
3 day DQ
All abilities
Items
One Mega
Challenger sends out first
Switch=OK

smashlloyd20

Aggron [Cecil] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type: Rock/Steel (Mega Aggron: Steel)

Stats:
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 21

(Mega Aggron)
HP: 100
Atk: 6 (+)
Def: 10
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8 (11 Heavy Metal)
Base Rank Total: 26

EC: 9/9
MC: 0
DC: 5/5

Abilities: Sturdy, Rock Head, Heavy Metal (Mega: Filter)

Attacks:
Aqua Tail
Autotomize
Avalanche
Brick Break
Counter
Dig (*)
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Endeavor
Endure
Fire Punch
Flash Cannon
Focus Punch
Harden (*)
Headbutt (*)
Head Smash (*)
Heavy Slam
Ice Punch
Iron Defense (*)
Iron Head (*)
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Sound
Metal Claw (*)
Mimic
Mud-Slap (*)
Outrage
Power-Up Punch
Protect
Rest
Rest
Roar (*)
Rock Polish (*)
Rock Slide
Rock Tomb (*)
Sleep Talk
Spite
Stealth Rock
Substitute
Superpower (*)
Tackle (*)
Toxic
Take Down (*)
Thunderbolt
Thunder Punch
Thunder Wave

Bronzong [Josef] (Male)
Nature: Brave (+Attack, -Speed)

Type: Psychic/Steel

Abilities: Levitate, Heatproof, Heavy Metal

Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) (8 HM)
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 5/5

Moves:
Ancientpower
Bulldoze
Confuse Ray
Confusion
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Flash Cannon
Grass Knot
Gyro Ball
Heal Block
Heal Block
Heavy Slam
Heavy Slam
Hidden Power [Ice] 7
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Psych Up
Rain Dance
Rain Dance
Reflect
Rest
Safeguard
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Sunny Day
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt

Excadrill [Odin] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel

Abilities: Sand Force, Sand Rush, Mold Breaker

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure
Slash

Iron Defense
Skull Bash
Metal Sound
Crush Claw
Earth Power

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin
Magnet Rise
Stealth Rock
Bulldoze
Poison Jab
Rock Tomb
Sleep Talk
Rock Climb
Submission

Magnezone [Ramuh] (-)
NATURE: Modest (+Sp. Attack, -Attack)

TYPE: Electric / Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyctic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS
Barrier
Bide
Charge Beam
Double Team
Electric Terrain
Electroweb
Endure
Flash Cannon
Gravity
Hidden Power Ice
Iron Defense
Iron Head
Light Screen
Lock-On
Magic Coat
Magnet Bomb
Magnet Rise
Magnetic Flux
Metal Sound
Mimic
Mirror Coat
Mirror Shot
Protect
Psych Up
Rain Dance
Reflect
Rest
Shock Wave
Signal Beam
Sleep Talk
Sonicboom
Spark
Substitute
Supersonic
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Thundershock
Tri Attack
Volt Switch
Volt Switch
Wild Charge
Zap Cannon

Metagross [Ceodore] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic

Abilities: Clear Body, Light Metal, Tough Claws (MEGA)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg) (7 LM)
Base Rank Total: 22

Mega Stats:
Atk: Rank 7 (+)
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 95 (-)
Size Class: 4
Weight Class: 11 (9 LM)
Base Rank Total: 27

EC: 9/9
MC: 4
DC: 5/5

Attacks:
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Team
Earthquake
Endure
Explosion
Flash Cannon
Grass Knot
Gravity
Hammer Arm
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Magnet Rise
Metal Claw
Meteor Mash
Protect
Psychic
Pursuit
Reflect
Rock Slide
Scary Face
Shadow Ball
Signal Beam
Sludge Bomb
Stealth Rock
Stealth Rock
Take Down
Thunderpunch
Toxic
Trick
Zen Headbutt

Empoleon [F] [Celes]
Nature: Quiet
Type: Water/Steel

[Abilities]: Torrent | Defiant
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Defiant (Passive)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 5+
SpD: 4
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves]
Agility
Aqua Jet
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Defog
Dig
Dive
Double Team
Drill Peck
Earthquake
Endure
Flail
Flash Cannon
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Mud Sport
Peck
Pound
Protect
Rain Dance
Rest
Roar
Scald
Signal Beam
Sleep Talk
Stealth Rock
Surf
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Yawn


zarator

Volkraken (Aboleth) (M)
Nature: Timid (Attack lowered by 1, Speed raised by 15%, Accuracy increased)
Type: Water / Fire
Abilities: Analytic, Infiltrator, (HA) Pressure

Stats:
HP 110
Atk Rank 1 (-)
Def Rank 3
SpA Rank 5
SpD Rank 4
Spe 110 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 14%
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (64/64 moves)

Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Incinerate
Lava Plume
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp

Camerupt (Surtr) (M)
Nature: Quiet (Sp. Attack raised; Speed and evasion lowered)
Type: Fire / Ground
Abilities: Oblivious, Simple, (HA) Own Tempo (Mega: Sheer Force)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Evasion lowered by 10%
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Evasion lowered by 10%
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (80/80 moves):

After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double-edge
Double Team
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power (Fairy)
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn

Colossoil (Gruumsh) (M)
Nature: Jolly (Sp. Attack lowered; Speed and accuracy increased)
Type: Dark / Ground
Abilities: Rebound, Guts, (HA) Pressure

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Accuracy boost: 14%
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (94/94 moves)

Ancient Power
Aqua Tail
Attract
Bite
Body Slam
Bounce
Brick Break
Brutal Swing
Bubblebeam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Dig
Dive
Double Team
Double-edge
Dragon Tail
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Hidden Power (Fairy)
Horn Attack
Hyper Beam
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy Water
Natural Gift
Payback
Peck
Poison Jab
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swallow
Tackle
Taunt
Thief
Thunder Fang
Toxic
U-turn
Water Spout

zarator Send out and Equips
smashlloyd20 send out and Orders
zarator Orders
I Ref!​
 

"This team feels familiar...Cecil, let's get this started a bit better, shall we?"


Cecil [Aggron] #Aggronite

[Mega Evolve] [Trigger arena effect: -2 WC] Low Kick ~ Aqua Tail ~ Low Kick
IF Colossoil is underground when you are to act AND NOT Encore next action THEN Earthquake and pushback
IF Damaging Evasive move without suspension AND NOT Encore next action THEN Counter and pushback
IF Colossoil has any Double Team clones when you are to act AND NOT Encore next action THEN Earthquake and pushback
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Mega
Sturdy/Rock Head/Heavy Metal
100/100
5/8/1/2/50
Status: OK!
#RCB
Rebound/Guts/Pressure
120/100
5/3/2/3/110
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

AGGRON Mega Evolves!
AGGRON reacts to Magnets

1ST ACTION

COLOSSOIL uses Bounce
Crit: 7899
Effect: 4686
Damage: (11[BAP]+7.5[Atk]-13[Def]-1[Stur])/1.5=4.333
-12.333en

AGGRON uses Counter
Damage: 4.5
-9.5en

2ND ACTION

AGGRON uses Low Kick
Crit: 6396
Damage: (16[BAP]+9[Atk]-4.5[Def])*1.5=30.75
-11en

COLOSSOIL uses Dragon Tail
Crit: 8333
Damage: (6[BAP]+7.5[Atk]-13[Def]-1[Sturdy])/1.5=1
-5en

3RD ACTION

COLOSSOIL uses Bounce
Crit: 7899
Effect: 4686
Damage: (11[BAP]+7.5[Atk]-13[Def]-1[Stur])/1.5=4.333
-12.333en

AGGRON uses Counter
Damage: 4.5
-9.5en

!pick bronzong, excadrill, magnezone,metagross,empoleon
magnezone

TL;DR
-10HP -30EN
-40HP -30EN
=======
Let's just say this is an unfortunate force out for the Gym Leader right now :x

But hey Low Kick does a lot to a Colossoil!​
???
Sturdy/Magnet Pull/Analytic
100/100
2/4/6/3/60
Status: OK!
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
90/70
6/10/1/3/50
Status: -2WC

#RCB
Rebound/Guts/Pressure
80/70
5/3/2/3/110
Status: OK!

smashlloyd20 equip Magnezone
zarator Orders
smashlloyd20 Orders
I Ref!
 
This is not a drill

[Activate Ragecandybar] Drill Run - Drill Run - Drill Run
If Magnezone uses Bide on any action, do not activate Ragecandybar, replace your respective action with Roar, and the one after with Stockpile
If Magnezone uses Reflect (not as part of a combo) and is not Taunted and you are faster, replace your respective action with Taunt
If Magnezone uses Protect, replace your respective action with Roar. Do not play this substitution more than once.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Charged
Sturdy/Magnet Pull/Analytic
100/100
2/4/6[7]/3/60
Status: OK!
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
90/70
6/10/1/3/50
Status: -2WC

#RCB
Rebound/Guts/Pressure
80/70
5/3/2/3/110
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

MAGNEZONE uses Protect
-7en

COLOSSOIL uses Roar
-7en

2ND ACTION

COLOSSOIL RCB
6/4/3/4/138

COLOSSOIL uses Drill Run
Crit: 9639 (1250)
Damage: (8[BAP]+3[STAB]+9[Atk]-6[Def]-1[Sturdy])*2.25=29.25
-5en

MAGNEZONE uses Barrier
-7en

3RD ACTION

COLOSSOIL uses Drill Run
Crit: 2292 (1250)
Damage: (8[BAP]+3[STAB]+9[Atk]-6[Def]-1[Sturdy])*2.25+(-4)=25.25
-9en

MAGNEZONE uses Teleport
-7en

TL;DR
-55HP -21EN
-0HP -21EN
=======
#Charged
Sturdy/Magnet Pull/Analytic
45/79
2/4/6[7]/3/60
Status: +2 Def, Teleporting
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
90/70
6/10/1/3/50
Status: -2WC


Rebound/Guts/Pressure
80/49
5[6]/3[4]/2[3]/3[4]/110[138]
Status: RAGE (4a)

smashlloyd20 replaces Magnezone and Orders
zarator Orders
I Ref!
 

"Did you know Barrier has 0 priority? Yeah, me either."

Cecil [Aggron] #Aggronite

[Mega Evolve] [Trigger arena effect: -2 WC] Low Kick ~ Aqua Tail ~ Low Kick
IF Colossoil is underground when you are to act AND NOT Encore next action THEN Earthquake and pushback
IF Damaging Evasive move without suspension AND NOT Encore next action THEN Counter and pushback
IF Colossoil uses a switch-forcing move AND NOT Encore next action THEN Dragon Tail and pushback
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
90/70
6/10/1/3/50
Status: -2WC
#Charged
Sturdy/Magnet Pull/Analytic
45/79
2/4/6[7]/3/60
Status: +2 Def, Teleporting


Rebound/Guts/Pressure
80/49
5[6]/3[4]/2[3]/3[4]/110[138]
Status: RAGE (4a)


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

AGGRON reacts to Magnets

1ST ACTION

COLOSSOIL uses Dragon Tail
Crit: 5502 (625)
Damage: (6[BAP]+9[Atk]-13[Def]-1[Sturdy])/1.5=1
-5en

AGGRON uses Dragon Tail
Hit: 7323 (9000)
Crit: 9558 (625)
Damage: (6[BAP]+9[Atk]-6[Def])=9
-7en

2ND ACTION

COLOSSOIL uses U-Turn
Crit: 8413 (625)
Damage: 1
-5en

AGGRON uses Low Kick
Crit: 6412 (625)
Damage: (16[BAP]+9[Atk]-6[Def])*1.5=28.5
-11en

3RD ACTION

COLOSSOIL uses Fake Out
Crit 2738 (625)
Damage: 1
-4en

!pick Bronzong, Excadrill, Magnezone, Metagross, Empoleon
Magnezone

TL;DR
-3HP -18EN
-38HP -14EN
=======
Welcome Back Magnezone.
#Charged
Sturdy/Magnet Pull/Analytic
45/79
2/4/6[7]/3/60
Status: OK!
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
87/52
6/10/1/3/50
Status: -2WC


Rebound/Guts/Pressure
42/25
5[6]/3[4]/2[3]/3[4]/110[138]
Status: RAGE (2a), U-Turning

zarator replaces Colossoil and Orders
smashlloyd20 Orders
I Ref!
 
Last edited:
Switching in Camerupt @ Cameruptite


(Note: fsr the abilities on its profile are wrong, it should be Magma Armor, Solid Rock, Anger Point and (Mega) Sheer Force)

[Mega Evolve] Eruption - Earth Power - Earth Power
If Magnezone uses Endure, replace your respective action with Fire Spin
If Magnezone uses Mirror Coat, replace your respective action with Flame Charge.
If Magnezone is under the effects of a P/E move, replace your respective action with Stockpile.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Charged
Sturdy/Magnet Pull/Analytic
45/79
2/4/6[7]/3/60
Status: OK!
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
87/52
6/10/1/3/50
Status: -2WC

#Mega
Magma Armor/Solid Rock/Anger Point
100/100
4/3/5/3/34
Status: OK!

Rebound/Guts/Pressure
42/25
5[6]/3[4]/2[3]/3[4]/110[138]
Status: RAGE (2a), U-Turning


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

CAMERUPT Mega Evolves!

1ST ACTION

MAGNEZONE uses Protect
-7en

CAMERUPT uses Stockpile
-8en

2ND ACTION

MAGNEZONE uses Teleport
-7en

CAMERUPT uses Earth Power
Crit: 3707 (625)
Damage: (9[BAP]+3[STAB]+2[SF]-3[MR]+10[SpA]-4.5[SpD]-1[Sturdy])*2.25=34.875
-6en

3RD ACTION

MAGNEZONE uses Protect
-7en

CAMERUPT uses Stockpile
-8en

TL;DR
-35HP -21EN
-0HP -20EN
=======
Smash just got dummy subbed. But still, this isn't a good place for a Magnezone to be in o3o;;;;
#Charged
Sturdy/Magnet Pull/Analytic
10/58
2/4/6[7]/3/60
Status: Teleport
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
87/52
6/10/1/3/50
Status: -2WC

#Mega
Magma Armor/Solid Rock/Anger Point/Sheer Force
100/80
5/4/7/4/17
Status: Stockpile (2) +2 SpD, +2 Def

Rebound/Guts/Pressure
42/25
5[6]/3[4]/2[3]/3[4]/110[138]
Status: RAGE (2a), U-Turning


smashlloyd20 replaces Magnezone and Orders
zarator Orders
I Ref!
 

"Oh dear...Odin, let's try to make something out of this!"


Odin [Excadrill] #Focus Band
Earthquake ~ Fissure ~ Earthquake
[TWO SUBS] IF damaging Fire-type combo OR damaging Ground-type combo THEN Protect and pushback [nonconsecutive]
IF damaging Fire-type move outside a combo THEN Dig and pushback
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#FBand
Sand Force/Sand Rush/Mold Breaker
110/100
6/2/1/3/88
Status: Teleport
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
87/52
6/10/1/3/50
Status: -2WC
#Charged
Sturdy/Magnet Pull/Analytic
10/58
2/4/6[7]/3/60
Status: Teleport

#Mega
Magma Armor/Solid Rock/Anger Point/Sheer Force
100/80
5/4/7/4/17
Status: Stockpile (2) +2 SpD, +2 Def

Rebound/Guts/Pressure
42/25
5[6]/3[4]/2[3]/3[4]/110[138]
Status: RAGE (2a), U-Turning


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

EXCADRILL uses Earthquake
Crit: 548 (625) CRITICAL HIT!!!
Damage: (10[BAP]+3[STAB]+3[CRIT]+9[Atk]-6[Def])*1.5=28.5
-6en

ANGERYYYYYYYYY

CAMERUPT uses Mud-Slap
Crit: 9735 (625)
Damage: (4[BAP]+3[STAB]+2[SF]+10[SpA]-4.5[SpD])*1.5=21.75
-4en

2ND ACTION

CAMERUPT uses Protect
-7en

EXCADRILL uses Fissure
Damage: (25[BAP]+3[STAB]+9[ATk]-6[Def])*1.5+(-4)=42.5 Protect'd
-13en

CAMERUPT -17en

3RD ACTION

EXCADRILL uses Earthquake
Crit: 1933 (625)
Damage: (10[BAP]+3[STAB]+9[Atk]-6[Def])*1.5+(-4)=20
-6en

CAMERUPT uses Mud-Slap
Crit: 8800 (625)
Damage: (4[BAP]+3[STAB]+2[SF]+10[SpA]-4.5[SpD])*1.5=21.75
-4en

TL;DR
-44HP -25EN
-49HP -32EN
=======
If only that fissure hit this battle would be very entertaining.​
#FBand
Sand Force/Sand Rush/Mold Breaker
66/75
6/2/1/3/88
Status: OK!
#Mega
Sturdy/Rock Head/Heavy Metal/Filter
87/52
6/10/1/3/50
Status: -2WC
#Charged
Sturdy/Magnet Pull/Analytic
10/58
2/4/6[7]/3/60
Status: Teleport

#Mega
Magma Armor/Solid Rock/Anger Point/Sheer Force
51/48
5/4/7/4/17
Status: Stockpile (1) +1 SpD, +1 Def, +4 Atk

Rebound/Guts/Pressure
42/25
5[6]/3[4]/2[3]/3[4]/110[138]
Status: RAGE (2a), U-Turning


zarator Orders
smashlloyd20 Orders
I Ref!
 

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