cityscapes
Take care of yourself.
intro:
[*] maybe mention an example of the reader getting SNIPED BY EXPERTLY EVD OPPONENTS here because that seems to be a tradition at this point
[*] if you've looked around pokedexes from fansites or browsed around ps's teambuilder, you might have noticed the existence of base stats, which give a rough estimate as to how high a pokemon's stats are based on its species.
[*] however, base stats are only part of the picture. in reality there are other factors in play determining things such as the difference in special attack between two freshly caught girafarig of the same level and the speed discrepancy between a well-trained magikarp and a wild one
[*] this guide will walk you through what determines raw stats
evs
[*] evs represent the training a pokemon has done. at level 100, a mon has 1 stat increase for each 4 evs in that stat. a mon can have 508 evs total and 252 maximum in each stat. because of this, many pokemon intended for battling competitively invest 252 evs in the two stats they want most to maximize their effectiveness and put the other 4 in a filler slot
an example set
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
latios's most important stats are speed and special attack, to outrun slower foes like lando t before they can retaliate and deal as much damage as possible with draco meteor and psyshock
[*] custom ev spreads are also viable on certain mons. many spreads have "benchmarks" to hit that can be reached without investing the whole 252 evs allowing for other investment. as an example, hawlucha in ou runs 152 speed with the purpose of outrunning landorus t and excadrill while still being able to invest 104 hp evs to increase its bulk. ev spreads like this can be more efficient than 252/252/4
[*] maybe mention how to make your own custom spread?
ivs
[*] these are the "genes" of mons and represent their innate stats
[*] each stat has an iv from 0 to 31. each iv corresponds with one stat point at level 100
[*] there's no real downside usually to giving your mons 31 ivs in every stat. however, there are some exceptions: trick room teams use mons with 0 speed ivs to move first under trick room, and special attackers use 0 attack ivs to minimize damage from confusion and foul play as well as reduce recovery from strength sap
natures
[*] these are "traits" that a mon has. each one increases a stat by 10% while decreasing a stat (sometimes the same one) by 10%.
[*] natures are used to give a mon an extra bit of power, bulk or speed. natures that increase and decrease the same stat are almost never used due to how almost every mon can benefit from a boost to one stat more than it is hindered by a drop to another
[*] nature chart
,,,,,,,,,,,,,-atk,,,,, -def ,,,,,-spa ,,,,,,,,-spd,,, -spe
+atk hardy lonely adamant naughty brave
+def bold ,,docile,,,impish,,,,,,lax,,, ,,relaxed
+spa modest mild bashful ,,rash,,,,,, quiet
+spd calm ,,gentle,, careful ,quirky,,, sassy
+spe timid,, hasty,,, jolly ,,,,, ,naive ,,,, serious
[*] the commas are only there for spacing you can't write consecutive spaces here rip
[*] maybe have clickable text showing which types of mons would prefer which nature
this thing is pretty bare bones compared to the past gen guides but hopefully it's a good starting point
[*] maybe mention an example of the reader getting SNIPED BY EXPERTLY EVD OPPONENTS here because that seems to be a tradition at this point
[*] if you've looked around pokedexes from fansites or browsed around ps's teambuilder, you might have noticed the existence of base stats, which give a rough estimate as to how high a pokemon's stats are based on its species.
[*] however, base stats are only part of the picture. in reality there are other factors in play determining things such as the difference in special attack between two freshly caught girafarig of the same level and the speed discrepancy between a well-trained magikarp and a wild one
[*] this guide will walk you through what determines raw stats
evs
[*] evs represent the training a pokemon has done. at level 100, a mon has 1 stat increase for each 4 evs in that stat. a mon can have 508 evs total and 252 maximum in each stat. because of this, many pokemon intended for battling competitively invest 252 evs in the two stats they want most to maximize their effectiveness and put the other 4 in a filler slot
an example set
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
latios's most important stats are speed and special attack, to outrun slower foes like lando t before they can retaliate and deal as much damage as possible with draco meteor and psyshock
[*] custom ev spreads are also viable on certain mons. many spreads have "benchmarks" to hit that can be reached without investing the whole 252 evs allowing for other investment. as an example, hawlucha in ou runs 152 speed with the purpose of outrunning landorus t and excadrill while still being able to invest 104 hp evs to increase its bulk. ev spreads like this can be more efficient than 252/252/4
[*] maybe mention how to make your own custom spread?
ivs
[*] these are the "genes" of mons and represent their innate stats
[*] each stat has an iv from 0 to 31. each iv corresponds with one stat point at level 100
[*] there's no real downside usually to giving your mons 31 ivs in every stat. however, there are some exceptions: trick room teams use mons with 0 speed ivs to move first under trick room, and special attackers use 0 attack ivs to minimize damage from confusion and foul play as well as reduce recovery from strength sap
natures
[*] these are "traits" that a mon has. each one increases a stat by 10% while decreasing a stat (sometimes the same one) by 10%.
[*] natures are used to give a mon an extra bit of power, bulk or speed. natures that increase and decrease the same stat are almost never used due to how almost every mon can benefit from a boost to one stat more than it is hindered by a drop to another
[*] nature chart
,,,,,,,,,,,,,-atk,,,,, -def ,,,,,-spa ,,,,,,,,-spd,,, -spe
+atk hardy lonely adamant naughty brave
+def bold ,,docile,,,impish,,,,,,lax,,, ,,relaxed
+spa modest mild bashful ,,rash,,,,,, quiet
+spd calm ,,gentle,, careful ,quirky,,, sassy
+spe timid,, hasty,,, jolly ,,,,, ,naive ,,,, serious
[*] the commas are only there for spacing you can't write consecutive spaces here rip
[*] maybe have clickable text showing which types of mons would prefer which nature
this thing is pretty bare bones compared to the past gen guides but hopefully it's a good starting point