This is kind of a novelty concept mostly because I wanted to make a team that used Kabutops, but I figured that it could make for a competitive team as well. The main idea of this team is to lay down Spikes, pressure/shuffle the opponent's guys around, then batter them with Aerodactyl and Kabutops in the late game.
The Team:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Fire Blast
- Crunch
- Taunt
- Toxic
Kabutops @ Salac Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Rock Slide
- Endure
- Flail
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hidden Power [Bug]
- Double-Edge
- Earthquake
- Rock Slide
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 48 SpD / 208 Spe
Timid Nature
IVs: 0 Atk
- Whirlwind
- Spikes
- Taunt
- Toxic
Gengar @ Leftovers
Ability: Levitate
EVs: 68 HP / 152 Def / 104 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Will-O-Wisp
- Ice Punch
- Hypnosis
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 SpA
Bold Nature
IVs: 0 Atk
- Protect
- Toxic
- Roar
- Surf
Threats (so far):
Heracross is a notable threat. Without Hidden Power Flying, he is bound to severely damage my team in some way, despite being worn down easily.
Offensive Suicune sets pose a threat to this team as well, as I do not have a Water-type resist and I can't reliably OHKO it. I'd imagine a really fast Suicune with Substitute could absolutely devastate my team.
Raikou with Substitute, Calm Mind, and Hidden Power Grass is also incredibly dangerous. As Tyranitar is not physically offensive, Raikou can set up a Substitute and wall Tyranitar all day with multiple Calm Mind boosts. He can OHKO/2HKO every other guy on my team. Aerodactyl can OHKO him with Earthquake, but if Raikou can find a time to set up Substitute, things will get ugly real fast.
Jolteon also falls into a similar category as Raikou, being an Electric type with Hidden Power Grass and Substitute. Unlike Raikou however, can speed tie with Aerodactyl, meaning dealing with Jolteon is especially risky. Thankfully, without Calm Mind and weak defences, Tyranitar can usually deal with him, but not without taking a lot of damage.
Snorlax can also be a problem. With my physical attackers all being quite frail and very Body Slam weak as well as the rest of my team being special attackers, he can be very hard to deal with, especially if he has Rest. Thankfully, he does get worn down very quickly by residual damage, which puts him in range of a safe KO from Kabutops or Aerodactyl.
Importable Version:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Fire Blast
- Crunch
- Taunt
- Toxic
Kabutops @ Salac Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Rock Slide
- Endure
- Flail
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hidden Power [Bug]
- Double-Edge
- Earthquake
- Rock Slide
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 48 SpD / 208 Spe
Timid Nature
IVs: 0 Atk
- Whirlwind
- Spikes
- Taunt
- Toxic
Gengar @ Leftovers
Ability: Levitate
EVs: 68 HP / 152 Def / 104 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Will-O-Wisp
- Ice Punch
- Hypnosis
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 SpA
Bold Nature
IVs: 0 Atk
- Protect
- Toxic
- Roar
- Surf
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Fire Blast
- Crunch
- Taunt
- Toxic
Kabutops @ Salac Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Rock Slide
- Endure
- Flail
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hidden Power [Bug]
- Double-Edge
- Earthquake
- Rock Slide
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 48 SpD / 208 Spe
Timid Nature
IVs: 0 Atk
- Whirlwind
- Spikes
- Taunt
- Toxic
Gengar @ Leftovers
Ability: Levitate
EVs: 68 HP / 152 Def / 104 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Will-O-Wisp
- Ice Punch
- Hypnosis
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 SpA
Bold Nature
IVs: 0 Atk
- Protect
- Toxic
- Roar
- Surf
Thanks for reading!!!