Kinetic
feeling the aster
[SET]
Specially Defensive (Garchomp) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Careful / Sassy Nature
- Spikes / Stealth Rock
- Earthquake
- Dragon Tail
- Stone Edge / Flamethrower / Stealth Rock
[SET COMMENTS]
Garchomp uses its good defensive typing and bulk to be an excellent entry hazard setter that can check a myriad of special attackers like Heatran, Sandy Shocks, and Hisuian Electrode. Spikes is usually preferred, but Stealth Rock can be used on offensive teams that are unlikely to get multiple layers of Spikes up. Stone Edge threatens Flying-types like Zapdos, while Flamethrower hits non-Well-Baked Body Corviknight and Earth Eater Gholdengo, discouraging the former from removing entry hazards. Stealth Rock can also be run in the last moveslot in conjunction with Spikes on bulkier teams that appreciate having both and that can threaten entry hazard removers like Corviknight and Great Tusk. A Sassy nature should be used if running Flamethrower; otherwise, Careful is preferred. Powerful attackers like Walking Wake and Latios appreciate Garchomp's Spikes support letting them break past walls like Hisuian Goodra and Empoleon easier. Frailer teammates like Azelf appreciate Garchomp's ability to switch into and threaten their switch-ins like Heatran and Gholdengo. Garchomp can't check certain special attackers like Walking Wake and Latios, making teammates that can deal with them like Empoleon ideal on less offensive teams. Garchomp also struggles against powerful physical attackers like Roaring Moon and Chien-Pao, making teammates that can handle them like Corviknight and Iron Hands good partners.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/ut.523866/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
Specially Defensive (Garchomp) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Careful / Sassy Nature
- Spikes / Stealth Rock
- Earthquake
- Dragon Tail
- Stone Edge / Flamethrower / Stealth Rock
[SET COMMENTS]
Garchomp uses its good defensive typing and bulk to be an excellent entry hazard setter that can check a myriad of special attackers like Heatran, Sandy Shocks, and Hisuian Electrode. Spikes is usually preferred, but Stealth Rock can be used on offensive teams that are unlikely to get multiple layers of Spikes up. Stone Edge threatens Flying-types like Zapdos, while Flamethrower hits non-Well-Baked Body Corviknight and Earth Eater Gholdengo, discouraging the former from removing entry hazards. Stealth Rock can also be run in the last moveslot in conjunction with Spikes on bulkier teams that appreciate having both and that can threaten entry hazard removers like Corviknight and Great Tusk. A Sassy nature should be used if running Flamethrower; otherwise, Careful is preferred. Powerful attackers like Walking Wake and Latios appreciate Garchomp's Spikes support letting them break past walls like Hisuian Goodra and Empoleon easier. Frailer teammates like Azelf appreciate Garchomp's ability to switch into and threaten their switch-ins like Heatran and Gholdengo. Garchomp can't check certain special attackers like Walking Wake and Latios, making teammates that can deal with them like Empoleon ideal on less offensive teams. Garchomp also struggles against powerful physical attackers like Roaring Moon and Chien-Pao, making teammates that can handle them like Corviknight and Iron Hands good partners.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/ut.523866/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
Last edited: