LC Snivy

Nineage

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[OVERVIEW]

Snivy's niche comes from the ability Contrary and the move Leaf Storm, which paired together give Snivy a 130-Base Power move that gives a +2 boost to its Special Attack, making it one of the best wallbreakers and the best offensive Grass-type Pokemon in Little Cup. Contrary also has several other uses, including making Snivy one of the best Sticky Web checks in the metagame by giving it a +1 boost to Speed every time it comes in when the entry hazard is up. However, Snivy's poor offensive movepool forces it to rely on Hidden Power for coverage against the wide variety of Pokemon that resist Leaf Storm. Additionally, Snivy hits 17 Speed, which, while decent, leaves it susceptible to being revenge killed by faster Pokemon; couple this with its mediocre defenses, and its sweeping potential becomes rather limited.

[SET]
name: Berry Juice
move 1: Leaf Storm
move 2: Substitute / Knock Off
move 3: Glare
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Berry Juice
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Leaf Storm hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Substitute allows Snivy to take advantage of the switches it forces and to force Pawniard into 50/50 scenarios if it attempts to revenge kill Snivy with Sucker Punch. Substitute can also help Snivy avoid the occasional status condition, especially paralysis. Knock Off is an alternative that cripples defensive switch-ins to make it easier for teammates to face them. Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle or allowing Snivy to get a Substitute up. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
========

Snivy's EV spread is quite simple, maximizing Snivy's Special Attack to allow it to hit as hard as possible and maximizing Speed to allow it to outrun as much of the metagame as possible. With a Timid nature, Snivy hits 17 Speed, allowing it to Speed tie with Drilbur and Archen and reliably outspeed Pawniard and fast Vullaby variants. With the Hidden Power Fire IV drop, Snivy can still outspeed most of the walls it aims to break, but it is more susceptible to being revenge killed by 17 Speed Pokemon, and Pawniard and Vullaby check it more reliably. If running Hidden Power Fire, Snivy should be given an EV spread of 76 HP / 236 SpA / 176 Spe to gain an HP point in exchange for the lost Speed point. Snivy is equipped with a Berry Juice to restore its health once during a match, which is often all it needs to break down opposing walls and clear the way for a sweeper. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm and has other, more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
========

Leaf Storm is a very easy move to spam thanks to its enormous power and its side effect of boosting Snivy's Special Attack every time it is used. Snivy's Hidden Power can be used in situations where its coverage is needed, but keep in mind that Snivy usually has to have used Leaf Storm to boost its Special Attack to do decent damage with a Hidden Power. As this Snivy set does not have much longevity after its Berry Juice is gone, avoid switching into attacks that Snivy does not resist, and even then, it should only switch in infrequently. Substitute should be used when it is predicted that an opponent will use a status move such as Thunder Wave, to activate Berry Juice and bring Snivy's HP to full, or on a switch to ease predictions. In a pinch, Snivy can set up a Substitute as a check enters the battlefield, use Glare to paralyze it, and continue to use Substitute until the foe is fully paralyzed for a turn, giving Snivy two free attacks. Glare and Knock Off can be used by themselves against switch-ins to make them easier for teammates to handle.

Team Options
========

Snivy's best partners are those that appreciate its wallbreaking capabilities and can check the Pokemon it cannot break past. Fire-type checks, such as Toxic Ponyta and Chinchou, make good partners. Flying-type checks, too, are important, with Onix, Chinchou, Tirtouga, and Omanyte working well in this role. Snivy appreciates entry hazard support to break down opposing teams more efficiently, making Dwebble and Toxic Spikes Mareanie good partners. Sticky Web is an alternative entry hazard that slows down opposing teams, allowing Snivy to overcome its mediocre Speed to an extent. Ice-type Pokemon, such as Alolan Vulpix and Snover, also tend to bring in Steel-type Pokemon, so together with Snivy they can wear down these Pokemon to enable one of them to sweep.

[SET]
name: Eviolite Wallbreaker
move 1: Leaf Storm
move 2: Glare / Knock Off
move 3: Synthesis
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Eviolite
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]

Moves
==========

Leaf Storm hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle. Knock Off is an alternative that cripples defensive switch-ins to make it easier for teammates to face them. Synthesis gives Eviolite Snivy a form of recovery, giving it longevity. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
==========

240 Special Attack EVs maximize Snivy's Special Attack, allowing it to hit as hard as possible. 252 Speed EVs and a Timid nature bring Snivy to 17 Speed, allowing it to Speed tie with Drilbur and Archen and outspeed Pawniard. If Hidden Power Fire is run, Snivy only can hit 16 Speed, but this lets it use a spread of 76 HP / 236 SpA / 176 Spe to gain a point of mixed bulk. An Eviolite gives Snivy the bulk to act as a more reliable answer to Ground-type Pokemon defensively, while still breaking down teams efficiently offensively. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm and has other more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
=========

With an Eviolite, Snivy can take on more of a pivot role, being able to switch into Drilbur, Mudbray, and Chinchou reliably and immediately go on the offensive. Leaf Storm deals enormous amounts of damage to anything that doesn't resist it. Snivy can use Glare and its Hidden Power to deal with the Grass-resistant foes that switch in to deal with it. Synthesis should be used periodically to allow Snivy to keep attacking, but it forfeits momentum when it is used. Despite having an Eviolite, Snivy should try not to switch into attacks it does not resist.

Team Options
============

This Snivy set works best on teams that need more defensive utility from a Grass-type but don't want to sacrifice momentum. Fire-type checks are helpful, such as Toxic Ponyta and Chinchou. Flying-type checks, too, are important, notably Omanyte, Chinchou, Tirtouga, and Onix. Entry hazard support from the likes of Dwebble and Toxic Spikes Mareanie helps break down opposing teams.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set takes advantage of Snivy's offensive capabilities and neutralizes its issues with Speed ties, but Leaf Storm does not have wide enough coverage to sweep most teams, and Snivy is not powerful enough to sweep with a Hidden Power. Other Hidden Powers are a possibility on both sets if a team needs coverage for a specific Pokemon. Hidden Power Rock is a notable option that allows Snivy to lure in and dispatch Larvesta, but it requires that Snivy run 16 Speed. Snivy also has access to Taunt, but most Pokemon can't set up on Snivy anyway because of its ability to boost its stats while dealing damage. Giga Drain is an option as well as a secondary Grass-type STAB attack that provides recovery. Snivy also has access to Light Screen and Reflect, giving it potential as one of the more offensive screen setters in Little Cup, but dual screens tend not to be a good strategy in LC, and Snivy doesn't have the bulk to set them especially well. Lastly, Snivy's access to Aromatherapy lets it heal itself and its teammates, but it comes from an event that requires Snivy to run a Hardy nature.

Checks and Counters
===================

**Grass-resistant Pokemon**: Due to Snivy's shallow coverage movepool, Pokemon that resist Leaf Storm can reliably check it so long as Snivy is not running the specific Hidden Power that deals with them. Poison-types, such as Croagunk and Mareanie, and Fire-types, such as Ponyta and Larvesta, deal with non-Hidden Power Ground variants well, although Ponyta fears Glare against other sets. Foongus and Flying-types such as Vullaby can deal with non-Hidden Power Ice variants. Lastly, Steel-types, such as Pawniard and Magnemite, check non-Hidden Power Ground or Hidden Power Fire variants effectively. Most of these Pokemon can check Snivy once even if it is running the appropriate Hidden Power, but they can quickly be worn down enough such that, if running the right coverage move, Snivy can take them out.

**Revenge Killers**: Snivy is extremely prone to being revenge killed. Doduo, Gastly, and Ponyta, which naturally outspeed it, and Choice Scarf users can all revenge kill Snivy.
 
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Nineage

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QC ready! I typed a portion of this while super tired so feel free to make me wait before stamping a check if something is really jank. I don't think it is, though...
 

Fiend

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[OVERVIEW]

  • Snivy's niche comes from the ability Contrary and the move Leaf Storm, which essentially gives Snivy a 130 base power move that doubles its Special Attack.
kinda minor but this is slightly misleading since +4 is x3, so you don't double your SpA after the first one.
should totally mention how it donks S Webs

[SET]
name: Substitute + Berry Juice
move 1: Leaf Storm
move 2: Substitute
move 3: Glare / Knock Off
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Berry Juice
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========

fine
potentially slash knock after sub too

Set Details
========

give alternative spread for hp fire sets

Usage Tips
========

mention only switching into resisted attacks, and even then infrequently.

Team Options
========

ice types and snivy are good friends that hate steels and break them for one another
snivy is pretty great on sticky web since it then avoids most speed ties and helps overcome opposing s web

[SET]
name: Eviolite Wallbreaker
move 1: Leaf Storm
move 2: Glare / Knock Off
move 3: Synthesis
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Eviolite
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]

Moves
==========
fine but i think knock off slash should be dropped

Set Details
==========
alt spread for hp fire again

Usage Tips
=========
good

Team Options
============
mention its better on teams that need more defensive utility from the grass-type

[STRATEGY COMMENTS]
Other Options
=============

screens.

Checks and Counters
===================

make sure to give choice scarf users a bit more emphasis since they p much all rk

QC 1/3
 

Rowan

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I disagree with Fiend, I think knock off should remain slashed.
other than that there's notthing really to say.

2/3
 

Nineage

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After lots of people yelling at me in all caps, OP has ruled that Knock Off should stay how I just edited it (slashed after sub on bj set only).
Taking the QC otherwise, written up and ready for 3.

OP edit: feel free to discuss knock off more though, i havent really heard much from those who disagree
 

Rowan

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OP

Why is Glare so essential for Snivy? When using Snivy (I literally only ever use Eviolite, cos I hate BJ Snivy - not saying BJ snivy is bad, just personal preference) the 3 essential moves are clearly Leaf Storm, Hidden Power and Synthesis. But why do you consider Glare 100% necessary that Knock Off isn't slashed behind it? Imo, Glare vs Knock Off just depends on what the rest of your team struggles with. It's nice to Paralyse stuff like Ponyta, but Knock Off helps Snivy get round so many of its slower counters, here's some calcs

+2 240 SpA Snivy Hidden Power Ice vs. 124 HP / 160 SpD Eviolite Foongus: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
(12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16)
+2 240 SpA Snivy Hidden Power Ice vs. 124 HP / 160 SpD Foongus: 18-22 (72 - 88%) -- guaranteed 2HKO
(18, 18, 18, 18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22)

240 SpA Snivy Leaf Storm vs. 124 HP / 160 SpD Eviolite Foongus: 2-3 (8 - 12%) -- possible 8HKO after Stealth Rock
(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3)
240 SpA Snivy Leaf Storm vs. 124 HP / 160 SpD Foongus: 3-4 (12 - 16%) -- possible 7HKO
(3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4)

240 SpA Snivy Leaf Storm vs. 116 HP / 76 SpD Eviolite Vullaby: 4-6 (16 - 24%) -- possible 5HKO
(4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6)
240 SpA Snivy Leaf Storm vs. 116 HP / 76 SpD Vullaby: 7-9 (28 - 36%) -- 5.8% chance to 3HKO
(7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9)

After Foongus has been Knocked Off, Leaf Storm+Hidden Power always OHKOs after Rocks. So if you Knock Off, then switch out, foongus is no longer a switch in at all. Eviolite Vullaby is also 25 HP /14 SpD usually, so the rolls for Hidden Power on Vullaby are exactly the same. So again, if you Knock it off once, Vullaby is no longer a safe switch in, even without SR on the field.

240 SpA Snivy Leaf Storm vs. 196 HP / 196 SpD Eviolite Grimer-Alola: 4-6 (14.8 - 22.2%) -- possible 5HKO
(4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6)
+2 240 SpA Snivy Hidden Power Ground vs. 196 HP / 196 SpD Eviolite Grimer-Alola: 12-16 (44.4 - 59.2%) -- 68.4% chance to 2HKO
(12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16)

Grimer has 27 HP, so this has no chance of KOing.

240 SpA Snivy Leaf Storm vs. 196 HP / 196 SpD Grimer-Alola: 7-9 (25.9 - 33.3%) -- 0% chance to 3HKO
(7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9)
+2 240 SpA Snivy Hidden Power Ground vs. 196 HP / 196 SpD Grimer-Alola: 18-22 (66.6 - 81.4%) -- guaranteed 2HKO
(18, 18, 18, 18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22)

Knock Off once, Grimer is no longer a safe switch in.

They are the notable examples for why using Knock Off is sometimes better than Glare for Snivy. but not to mention that it also helps support the team more vs these mons. If you don't carry HP Ice, the rest of your team still appreciates a Knocked Off Foongus as opposed to a Paralysed Foongus, same with Grimer. Vullaby is debatable whether you prefer it Knocked Off or Paralysed depending on your team, but stuff like Gastly and Abra definitely would rather Vullaby be itemless than paralysed.

IMO, Snivy's most common Switch-ins are Foongus, Ferroseed, Grimer, Vullaby, Ponyta, Larvesta, Pawniard, Gastly, Cottonee, Pumpkaboo.

Out of these Knock Off is better to hit Foongus, Ferroseed, Grimer, Pumpkaboo
Glare is better for Ponyta, Pawniard, Gastly
It's debatable depending on the team for Vullaby, Larvesta, Cottonee

Gastly is more crippled by Glare, but even -Atk has this roll:

0- Atk Snivy Knock Off (97.5 BP) vs. 0 HP / 0 Def Gastly: 14-18 (73.6 - 94.7%) -- 6.3% chance to OHKO after Stealth Rock
(14, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18)

so it pretty much doesn't matter for Gastly.




also Nineage you say this on the second set: "Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle or allowing Snivy to get a Substitute up." - Sub isn't in the set so remove that
 
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I still feel like Glare is a lot better, but Rowan made some good points and you can slash it.

Foongus: You can stay in and 3HKO, but Knock Off does let you stay at a healthier HP.
Pumpkaboo: Same as Foongus but you can also fish for Fire Blast Misses and/or just wall sets without it
Grimer: Kinda hard to wear down without Knock Off, but doable
Ferroseed: Not that common and loses to HP Fire, but if you don't have HP Fire, Knock Off is really helpful against it
Vullaby: With Wear Armour sets being popular, using Knock Off is very scary and might just do nothing against a Flyium Z
Larvesta: Knock Off is way better here, Glaring it just gives it a slower U-turn
Cottonee: Using Glare on it is pretty helpful, but priority Encore is still annoying. Knock Off is useful, but I think Glare is helpful more often.

Glare also has other advantages like letting you fish for paralysis to heal up with Synthesis, shutting down its most threatening checks (pony, pawn, setup vullaby) vs Knock Off helping against things that are easier to switch into, crippling Scarf pokemon much more by keeping them locked but still slow, and stopping full health sturdy tirt.

basically i think knock off is bad, but it's just useful enough to be slashed i suppose.


nine: bug me to 3/3 this, i have other comments but its late and tomorrows christmas
 
For the HP Ground descriptions, mention it also hitting Steel-types

Evio Team Options: Can't be an exact c/p from other set, rephrase a bit

Other Options: Mention using Giga Drain as a second STAB

Checks and Counters:
- A lot of checks can stop Snivy once, even if it has the right Hidden Power, which I think is notable enough to mention
- Ponyta cares more about Glare than HP Ground, if you could reword to make that more clear

QC 3/3, nice work
 

Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Snivy's niche comes from the ability Contrary and the move Leaf Storm, which paired together essentially (quite literally, really) give Snivy a 130-Base (AH) Power move that gives a +2 boost to its Special Attack, making it one of the best wallbreakers and the best offensive Grass-type Pokemon in Little Cup. Contrary also has several other uses, including making Snivy one of the best Sticky Web checks in the metagame by giving it a +1 boost to Speed every time it comes in when webs are the entry hazard is up. However, Snivy's has a poor offensive movepool (RC) leaving it forced forces it to rely (or "leaves it reliant on" w/e) on Hidden Power for coverage against the wide variety of Pokemon that resist Leaf Storm. Additionally, Snivy hits 17 Speed, (AC) which, while decent, leaves it susceptible to being revenge killed by faster Pokemon, especially when coupled with its mediocre defenses, which limits its sweeping potential.

[SET]
name: Berry Juice
move 1: Leaf Storm
move 2: Substitute / Knock Off
move 3: Glare
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Berry Juice
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Leaf Storm is a powerful STAB move that hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Substitute allows Snivy to take advantage of the switches it forces (RC) and to force Pawniard into 50/50 scenarios if it attempts to revenge kill Snivy with Sucker Punch. Substitute can also help Snivy avoid the occasional status move, especially paralysis, which it especially hates. Knock Off is an alternative that cripples defensive Pokemon that switch in switch-ins for teammates to better handle. Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle or allowing Snivy to get a Substitute up. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
========

Snivy's EV spread is quite simple, maximizing Snivy's Special Attack to allow it to hit as hard as possible and maximizing Speed to allow it to outrun as much of the metagame as possible. With a Timid nature, Snivy hits 17 Speed, allowing it to Speed tie with Drilbur and Archen (RC) and reliably outspeed Pawniard and fast Vullaby variants. With the Hidden Power Fire IV drop, Snivy can still outspeed most of the walls it aims to break, but it is more susceptible to revenge killing by 17 Speed Pokemon, and Pawniard and Vullaby check it more reliably. If running Hidden Power Fire, Snivy should be given an EV spread of 76 HP / 236 SpA / 176 Spe to gain an HP point in exchange for the lost Speed point. Snivy is equipped with a Berry Juice to allow it to restore its health once during a match, which is often all it needs to break down opposing walls and clear the way for a sweeper. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm (RC) and has other, (AC) more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
========

Leaf Storm is a very easy move to spam (RC) thanks to its enormous power and its side effect of boosting Snivy's Special Attack every time it is used. Snivy's Hidden Power can be used in situations where it has its coverage is needed, but keep in mind that Snivy usually has to have used Leaf Storm to boost its Special Attack to do decent damage with a Hidden Power. As this Snivy set does not have much longevity after its Berry Juice is gone, avoid switching into attacks that Snivy does not resist, and even then, it should only switch in infrequently. Substitute should be used when it is predicted that an opponent will use a status move such as Thunder Wave, to activate Berry Juice and bring its Snivy's HP to full, or on a switch to ease predictions. In a pinch, Snivy can set up a Substitute as a check enters the battlefield, use Glare to paralyze it, and continue to use Substitute until the opponent foe is fully paralyzed for a turn, giving Snivy two free attacks.(space)Glare and Knock Off can be used by themselves against switch-ins to make them easier for teammates to handle.

Team Options
========

Snivy's best partners are those that appreciate its wallbreaking capabilities while checking and can check the Pokemon it cannot break past. Fire-type checks, such as Toxic Ponyta and Chinchou, make good partners. Flying-type checks, too, are important, with Onix, Chinchou, Tirtouga, and Omanyte working well. Snivy appreciates entry hazard support to break down opposing teams more efficiently, making Dwebble and Toxic Spikes Mareanie good partners. Sticky Web is an alternative entry hazard that slows down opposing teams, allowing Snivy to overcome its mediocre Speed to an extent. Ice-type Pokemon, such as Alolan Vulpix-A and Snover, also tend to bring in Steel-type Pokemon, so together with Snivy they can wear down these Pokemon to allow for enable one of them to sweep. Lastly, choice Scarf Gothita can be customized with whatever coverage Snivy lacks to trap the Pokemon that wall it (RC) and remove them from the match.

[SET]
name: Eviolite Wallbreaker
move 1: Leaf Storm
move 2: Glare / Knock Off
move 3: Synthesis
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Eviolite
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]

Moves
==========

Leaf Storm is a powerful STAB move that hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle. Knock Off is an alternative that cripples defensive Pokemon that switch in switch-ins for teammates to better handle them. Synthesis gives Eviolite Snivy a form of recovery, giving it longevity. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, (AC) and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
==========

240 Special Attack EVs maximize Snivy's Special Attack, allowing it to hit as hard as possible. 252 Speed EVs and a Timid nature bring Snivy to 17 Speed, allowing it to Speed tie with Drilbur and Archen (RC) and outspeed Pawniard. If Hidden Power Fire is run, Snivy only can hit 16 Speed, but can this lets it use a spread of 76 HP / 236 SpA / 176 Spe to gain a point of mixed bulk. An Eviolite gives Snivy the bulk to act as a more reliable answer to Ground-type Pokemon defensively, while still breaking down teams efficiently offensively. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm (RC) and has other more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
=========

With an Eviolite, Snivy can take on more of a pivot role, able to switch into Drilbur, Mudbray, and Chinchou reliably (RC) and immediately go on the offensive. Leaf Storm deals enormous amounts of damage to anything that doesn't resist it. Snivy can use Glare (RC) and its Hidden Power to deal with the Grass-type resists Grass-resistant foes that switch in to deal with it. Synthesis should be used periodically to allow Snivy to keep attacking, but loses it forfeits momentum when it is used. Despite having an Eviolite, Snivy should try not to switch into attacks it does not resist.

Team Options
============

This Snivy set appreciates most of the same partners as the Berry Juice set does, but fits slightly differently onto teams, working works (no cross-set referencing, if this kills info then readd it pls) best on teams that need more defensive utility from a Grass-type but don't want to sacrifice momentum. Fire-type checks are helpful, such as Toxic Ponyta and Chinchou. Flying-type checks, too, are important, notably Omanyte, Chinchou, Tirtouga, and Onix. Entry hazard support from the likes of Dwebble and Toxic Spikes Mareanie helps break down opposing teams. Lastly, Choice Scarf Gothita can be customized with whatever coverage Snivy lacks to trap the Pokemon that wall it (RC) and remove them from the match.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf Snivy abuses set takes advantage of Snivy's offensive capabilities and neutralizes its issues with Speed ties, but Leaf Storm does not have wide enough coverage to sweep most teams, and Snivy is not powerful enough to sweep with a Hidden Power. Other Hidden Powers are a possibility on both sets if a team needs coverage for a specific Pokemon. Hidden Power Rock is a notable option which that allows Snivy to lure in and dispatch Larvesta, but it requires that Snivy run 16 Speed. Snivy also has access to Taunt, but most Pokemon can't set up on Snivy anyway because of its ability to boost its stats while dealing damage. Giga Drain is an option as well as a secondary Grass-type STAB which attack that provides recovery. Snivy also has access to Light Screen and Reflect, giving it potential as one of the more offensive screen setters in Little Cup, but dual screens tend not to be a good strategy in LC, and Snivy doesn't have the bulk to set them especially well. Lastly, Snivy's has access to Aromatherapy to lets it heal itself and its teammates, but it comes from an event that requires Snivy to run a Hardy nature.

Checks and Counters
===================

**Grass-type resists Resistant Pokemon**: Due to Snivy's shallow coverage movepool, Pokemon that resist Leaf Storm can reliably check it so long as Snivy is not running the specific Hidden Power that deals with them. Poison-types, such as Croagunk and Mareanie, deal with non-Hidden Power Ground variants well, and Foongus deals with non-Hidden Power Ice variants. Fire-types (AH) such as Ponyta and Larvesta deal with non-Hidden Power Ground variants, although Ponyta fears Glare against other sets, and Flying-types such as Vullaby deal with non-Hidden Power Ice variants. Lastly, Steel-types, such as Pawniard and Magnemite, check non-Hidden Power Ground or Hidden Power Fire variants effectively. Most of these Pokemon can check Snivy once even if it is running the appropriate Hidden Power, but they can quickly be worn down enough that, if running the right coverage, Snivy can take them out.

**Revenge Killers**: Snivy is extremely prone to being revenge killed, especially by the likes of Doduo, Gastly, and Ponyta, which naturally outspeed it, but also by Choice Scarf users, which nearly all can revenge kill Snivy.
 
Last edited:
amcheck, if I may.

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SC = Semicolon, AP = Add period, A/RC = Add/remove comma
[OVERVIEW]

Snivy's niche comes from the ability Contrary and the move Leaf Storm, which paired together give Snivy a 130-Base Power move that gives a +2 boost to its Special Attack, making it one of the best wallbreakers and the best offensive Grass-type Pokemon in Little Cup. Contrary also has several other uses, including making Snivy one of the best Sticky Web checks in the metagame by giving it a +1 boost to Speed every time it comes in when the entry hazard is up. However, Snivy's poor offensive movepool forces it to rely on Hidden Power for coverage against the wide variety of Pokemon that resist Leaf Storm. Additionally, Snivy hits 17 Speed, which, while decent, leaves it susceptible to being revenge killed by faster Pokemon, (RC) especially when coupled; (SC) couple this with its mediocre defenses, which limits and its sweeping potential becomes rather limited. (Too much going on in this sentence, decided to split it up)

[SET]
name: Berry Juice
move 1: Leaf Storm
move 2: Substitute / Knock Off
move 3: Glare
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Berry Juice
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Leaf Storm hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Substitute allows Snivy to take advantage of the switches it forces and to force Pawniard into 50/50 scenarios if it attempts to revenge kill Snivy with Sucker Punch. Substitute can also help Snivy avoid the occasional status move condition, (I'd do this to maintain consistency, as paralysis is a status condition, not a move) especially paralysis, (RC) which it especially hates. (Seems redundant) Knock Off is an alternative that cripples defensive switch-ins for teammates to better handle to make it easier for teammates to face them. (Using "handle" in both this and the following sentence seems repetitive) Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle or allowing Snivy to get a Substitute up. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
========

Snivy's EV spread is quite simple, maximizing Snivy's Special Attack to allow it to hit as hard as possible and maximizing Speed to allow it to outrun as much of the metagame as possible. With a Timid nature, Snivy hits 17 Speed, allowing it to Speed tie with Drilbur and Archen and reliably outspeed Pawniard and fast Vullaby variants. With the Hidden Power Fire IV drop, Snivy can still outspeed most of the walls it aims to break, but it is more susceptible to being revenge killing killed by 17 Speed Pokemon, and Pawniard and Vullaby check it more reliably. If running Hidden Power Fire, Snivy should be given an EV spread of 76 HP / 236 SpA / 176 Spe to gain an HP point in exchange for the lost Speed point. Snivy is equipped with a Berry Juice to restore its health once during a match, which is often all it needs to break down opposing walls and clear the way for a sweeper. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm and has other, more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
========

Leaf Storm is a very easy move to spam thanks to its enormous power and its side effect of boosting Snivy's Special Attack every time it is used. Snivy's Hidden Power can be used in situations where its coverage is needed, but keep in mind that Snivy usually has to have used Leaf Storm to boost its Special Attack to do decent damage with a Hidden Power. As this Snivy set does not have much longevity after its Berry Juice is gone, avoid switching into attacks that Snivy does not resist, and even then, it should only switch in infrequently. Substitute should be used when it is predicted that an opponent will use a status move such as Thunder Wave, to activate Berry Juice and bring Snivy's HP to full, or on a switch to ease predictions. In a pinch, Snivy can set up a Substitute as a check enters the battlefield, use Glare to paralyze it, and continue to use Substitute until the foe is fully paralyzed for a turn, giving Snivy two free attacks. Glare and Knock Off can be used by themselves against switch-ins to make them easier for teammates to handle.

Team Options
========

Snivy's best partners are those that appreciate its wallbreaking capabilities and can check the Pokemon it cannot break past. Fire-type checks, such as Toxic Ponyta and Chinchou, make good partners. Flying-type checks, too, are important, with Onix, Chinchou, Tirtouga, and Omanyte working well in this role. (something felt missing there) Snivy appreciates entry hazard support to break down opposing teams more efficiently, making Dwebble and Toxic Spikes Mareanie good partners. Sticky Web is an alternative entry hazard that slows down opposing teams, allowing Snivy to overcome its mediocre Speed to an extent. Ice-type Pokemon, such as Alolan Vulpix and Snover, also tend to bring in Steel-type Pokemon, so together with Snivy they can wear down these Pokemon to enable one of them to sweep.

[SET]
name: Eviolite Wallbreaker
move 1: Leaf Storm
move 2: Glare / Knock Off
move 3: Synthesis
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Eviolite
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]

Moves
==========

Leaf Storm hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle. Knock Off is an alternative that cripples defensive switch-ins for teammates to better handle to make it easier for teammates to face them. (Same as the first set, two consecutive uses of "handles" seems repetitive) Synthesis gives Eviolite Snivy a form of recovery, giving it longevity. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
==========

240 Special Attack EVs maximize Snivy's Special Attack, allowing it to hit as hard as possible. 252 Speed EVs and a Timid nature bring Snivy to 17 Speed, allowing it to Speed tie with Drilbur and Archen and outspeed Pawniard. If Hidden Power Fire is run, Snivy only can hit 16 Speed, but this lets it use a spread of 76 HP / 236 SpA / 176 Spe to gain a point of mixed bulk. An Eviolite gives Snivy the bulk to act as a more reliable answer to Ground-type Pokemon defensively, while still breaking down teams efficiently offensively. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm and has other more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
=========

With an Eviolite, Snivy can take on more of a pivot role, being able to switch into Drilbur, Mudbray, and Chinchou reliably and immediately go on the offensive. Leaf Storm deals enormous amounts of damage to anything that doesn't resist it. Snivy can use Glare and its Hidden Power to deal with the Grass-resistant foes that switch in to deal with it. Synthesis should be used periodically to allow Snivy to keep attacking, but it forfeits momentum when it is used. Despite having an Eviolite, Snivy should try not to switch into attacks it does not resist.

Team Options
============

This Snivy set works best on teams that need more defensive utility from a Grass-type but don't want to sacrifice momentum. Fire-type checks are helpful, such as Toxic Ponyta and Chinchou. Flying-type checks, too, are important, notably Omanyte, Chinchou, Tirtouga, and Onix. Entry hazard support from the likes of Dwebble and Toxic Spikes Mareanie helps break down opposing teams.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set takes advantage of Snivy's offensive capabilities and neutralizes its issues with Speed ties, but Leaf Storm does not have wide enough coverage to sweep most teams, and Snivy is not powerful enough to sweep with a Hidden Power. Other Hidden Powers are a possibility on both sets if a team needs coverage for a specific Pokemon. Hidden Power Rock is a notable option that allows Snivy to lure in and dispatch Larvesta, but it requires that Snivy run 16 Speed. Snivy also has access to Taunt, but most Pokemon can't set up on Snivy anyway because of its ability to boost its stats while dealing damage. Giga Drain is an option as well as a secondary Grass-type STAB attack that provides recovery. Snivy also has access to Light Screen and Reflect, giving it potential as one of the more offensive screen setters in Little Cup, but dual screens tend not to be a good strategy in LC, and Snivy doesn't have the bulk to set them especially well. Lastly, Snivy's access to Aromatherapy lets it heal itself and its teammates, but it comes from an event that requires Snivy to run a Hardy nature.

Checks and Counters
===================

**Grass-type Resistant Pokemon**: Due to Snivy's shallow coverage movepool, Pokemon that resist Leaf Storm can reliably check it so long as Snivy is not running the specific Hidden Power that deals with them. Poison-types, such as Croagunk and Mareanie, deal with non-Hidden Power Ground variants well, and Foongus deals with non-Hidden Power Ice variants. and Fire-types, (AC) such as Ponyta and Larvesta, (AC) deal with non-Hidden Power Ground variants well, although Ponyta fears Glare against other sets, (RC). (AP) Foongus and Flying-types such as Vullaby can deal with non-Hidden Power Ice variants. (I think this would be better grouped by the specific Hidden Power that said Pokemon deal with, but it's up to you. Steel types remain separate because they can also check non-HP Fire) Lastly, Steel-types, such as Pawniard and Magnemite, check non-Hidden Power Ground or Hidden Power Fire variants effectively. Most of these Pokemon can check Snivy once even if it is running the appropriate Hidden Power, but they can quickly be worn down enough such that, if running the right coverage move, Snivy can take them out.

**Revenge Killers**: Snivy is extremely prone to being revenge killed. (AP), (RC) especially by the likes of Doduo, Gastly, and Ponyta, which naturally outspeed it, but also by and Choice Scarf users, (RC) which nearly all can all revenge kill Snivy. (Run-on sentence; should be split up)

(Didn't find too many grammar errors. Nice job overall!)
 

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[OVERVIEW]

Snivy's niche comes from the ability Contrary and the move Leaf Storm, which paired together give Snivy a 130-Base Power move that gives a +2 boost to its Special Attack, making it one of the best wallbreakers and the best offensive Grass-type Pokemon in Little Cup. Contrary also has several other uses, including making Snivy one of the best Sticky Web checks in the metagame by giving it a +1 boost to Speed every time it comes in when the entry hazard is up. However, Snivy's poor offensive movepool forces it to rely on Hidden Power for coverage against the wide variety of Pokemon that resist Leaf Storm. Additionally, Snivy hits 17 Speed, which, while decent, leaves it susceptible to being revenge killed by faster Pokemon, (RC) especially when coupled; (SC) couple this with its mediocre defenses, which limits and its sweeping potential becomes rather limited. (Too much going on in this sentence, decided to split it up)

[SET]
name: Berry Juice
move 1: Leaf Storm
move 2: Substitute / Knock Off
move 3: Glare
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Berry Juice
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Leaf Storm hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Substitute allows Snivy to take advantage of the switches it forces and to force Pawniard into 50/50 scenarios if it attempts to revenge kill Snivy with Sucker Punch. Substitute can also help Snivy avoid the occasional status move condition, (I'd do this to maintain consistency, as paralysis is a status condition, not a move) especially paralysis, (RC) which it especially hates. (Seems redundant) Knock Off is an alternative that cripples defensive switch-ins for teammates to better handle to make it easier for teammates to face them. (Using "handle" in both this and the following sentence seems repetitive) Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle or allowing Snivy to get a Substitute up. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
========

Snivy's EV spread is quite simple, maximizing Snivy's Special Attack to allow it to hit as hard as possible and maximizing Speed to allow it to outrun as much of the metagame as possible. With a Timid nature, Snivy hits 17 Speed, allowing it to Speed tie with Drilbur and Archen and reliably outspeed Pawniard and fast Vullaby variants. With the Hidden Power Fire IV drop, Snivy can still outspeed most of the walls it aims to break, but it is more susceptible to being revenge killing killed by 17 Speed Pokemon, and Pawniard and Vullaby check it more reliably. If running Hidden Power Fire, Snivy should be given an EV spread of 76 HP / 236 SpA / 176 Spe to gain an HP point in exchange for the lost Speed point. Snivy is equipped with a Berry Juice to restore its health once during a match, which is often all it needs to break down opposing walls and clear the way for a sweeper. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm and has other, more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
========

Leaf Storm is a very easy move to spam thanks to its enormous power and its side effect of boosting Snivy's Special Attack every time it is used. Snivy's Hidden Power can be used in situations where its coverage is needed, but keep in mind that Snivy usually has to have used Leaf Storm to boost its Special Attack to do decent damage with a Hidden Power. As this Snivy set does not have much longevity after its Berry Juice is gone, avoid switching into attacks that Snivy does not resist, and even then, it should only switch in infrequently. Substitute should be used when it is predicted that an opponent will use a status move such as Thunder Wave, to activate Berry Juice and bring Snivy's HP to full, or on a switch to ease predictions. In a pinch, Snivy can set up a Substitute as a check enters the battlefield, use Glare to paralyze it, and continue to use Substitute until the foe is fully paralyzed for a turn, giving Snivy two free attacks. Glare and Knock Off can be used by themselves against switch-ins to make them easier for teammates to handle.

Team Options
========

Snivy's best partners are those that appreciate its wallbreaking capabilities and can check the Pokemon it cannot break past. Fire-type checks, such as Toxic Ponyta and Chinchou, make good partners. Flying-type checks, too, are important, with Onix, Chinchou, Tirtouga, and Omanyte working well in this role. (something felt missing there) Snivy appreciates entry hazard support to break down opposing teams more efficiently, making Dwebble and Toxic Spikes Mareanie good partners. Sticky Web is an alternative entry hazard that slows down opposing teams, allowing Snivy to overcome its mediocre Speed to an extent. Ice-type Pokemon, such as Alolan Vulpix and Snover, also tend to bring in Steel-type Pokemon, so together with Snivy they can wear down these Pokemon to enable one of them to sweep.

[SET]
name: Eviolite Wallbreaker
move 1: Leaf Storm
move 2: Glare / Knock Off
move 3: Synthesis
move 4: Hidden Power Ice / Hidden Power Ground / Hidden Power Fire
item: Eviolite
ability: Contrary
nature: Timid
evs: 240 SpA / 252 Spe

[SET COMMENTS]

Moves
==========

Leaf Storm hits anything that doesn't resist it hard and boosts Snivy's Special Attack. Glare paralyzes switch-ins to Snivy, slowing them down for Snivy or a teammate to more easily handle. Knock Off is an alternative that cripples defensive switch-ins for teammates to better handle to make it easier for teammates to face them. (Same as the first set, two consecutive uses of "handles" seems repetitive) Synthesis gives Eviolite Snivy a form of recovery, giving it longevity. The final slot goes to the Hidden Power that gives Snivy the best coverage given what its team needs. Hidden Power Ice is the most generally useful option, allowing Snivy to take care of Vullaby and Foongus. Hidden Power Ground is useful for Fire-types, Steel-types, and Poison-types. Hidden Power Fire allows Snivy to hit Steel- and Grass-types, but because of its Speed IV drop it only allows Snivy to hit 16 Speed.

Set Details
==========

240 Special Attack EVs maximize Snivy's Special Attack, allowing it to hit as hard as possible. 252 Speed EVs and a Timid nature bring Snivy to 17 Speed, allowing it to Speed tie with Drilbur and Archen and outspeed Pawniard. If Hidden Power Fire is run, Snivy only can hit 16 Speed, but this lets it use a spread of 76 HP / 236 SpA / 176 Spe to gain a point of mixed bulk. An Eviolite gives Snivy the bulk to act as a more reliable answer to Ground-type Pokemon defensively, (RC) while still breaking down teams efficiently offensively. Contrary gives Snivy a +2 Special Attack boost every time it uses Leaf Storm and has other more niche uses, such as allowing Snivy to gain Speed against Sticky Web teams and scare Memento users.

Usage Tips
=========

With an Eviolite, Snivy can take on more of a pivot role, being able to switch into Drilbur, Mudbray, and Chinchou reliably and immediately go on the offensive. Leaf Storm deals enormous amounts of damage to anything that doesn't resist it. Snivy can use Glare and its Hidden Power to deal with the Grass-resistant foes that switch in to deal with it. Synthesis should be used periodically to allow Snivy to keep attacking, but it forfeits momentum when it is used. Despite having an Eviolite, Snivy should try not to switch into attacks it does not resist.

Team Options
============

This Snivy set works best on teams that need more defensive utility from a Grass-type but don't want to sacrifice momentum. Fire-type checks are helpful, such as Toxic Ponyta and Chinchou. Flying-type checks, too, are important, notably Omanyte, Chinchou, Tirtouga, and Onix. Entry hazard support from the likes of Dwebble and Toxic Spikes Mareanie helps break down opposing teams.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set takes advantage of Snivy's offensive capabilities and neutralizes its issues with Speed ties, but Leaf Storm does not have wide enough coverage to sweep most teams, and Snivy is not powerful enough to sweep with a Hidden Power. Other Hidden Powers are a possibility on both sets if a team needs coverage for a specific Pokemon. Hidden Power Rock is a notable option that allows Snivy to lure in and dispatch Larvesta, but it requires that Snivy run 16 Speed. Snivy also has access to Taunt, but most Pokemon can't set up on Snivy anyway because of its ability to boost its stats while dealing damage. Giga Drain is an option as well as a secondary Grass-type STAB attack that provides recovery. Snivy also has access to Light Screen and Reflect, giving it potential as one of the more offensive screen setters in Little Cup, but dual screens tend not to be a good strategy in LC, and Snivy doesn't have the bulk to set them especially well. Lastly, Snivy's access to Aromatherapy lets it heal itself and its teammates, but it comes from an event that requires Snivy to run a Hardy nature.

Checks and Counters
===================

**Grass-resistant type Resistant Pokemon**: Due to Snivy's shallow coverage movepool, Pokemon that resist Leaf Storm can reliably check it so long as Snivy is not running the specific Hidden Power that deals with them. Poison-types, such as Croagunk and Mareanie, deal with non-Hidden Power Ground variants well, and Foongus deals with non-Hidden Power Ice variants. and Fire-types, (AC) such as Ponyta and Larvesta, (AC) deal with non-Hidden Power Ground variants well, although Ponyta fears Glare against other sets, (RC). (AP) Foongus and Flying-types such as Vullaby can deal with non-Hidden Power Ice variants. (I think this would be better grouped by the specific Hidden Power that said Pokemon deal with, but it's up to you. Steel types remain separate because they can also check non-HP Fire) (if this is all still factually correct then I approve) Lastly, Steel-types, such as Pawniard and Magnemite, check non-Hidden Power Ground or Hidden Power Fire variants effectively. Most of these Pokemon can check Snivy once even if it is running the appropriate Hidden Power, but they can quickly be worn down enough such that, if running the right coverage move, Snivy can take them out.

**Revenge Killers**: Snivy is extremely prone to being revenge killed. (AP), (RC) especially by the likes of Doduo, Gastly, and Ponyta, which naturally outspeed it, but also by and Choice Scarf users, (RC) which nearly all can all revenge kill Snivy. (Run-on sentence; should be split up)
 
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