Darksafadao
best of the second options
I think everyone who played last gen can be familiar with this, but I'd say it is underrated, although not necessarily creative.
Krookodile @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Knock Off
- Stone Edge/Toxic
Banddile and Krook as a whole have been facing lots of threats in the recent UU meta. Even after Buzzwole and Conk are gone, it has a hard time locking itself in something without giving set up to Hawlucha, forcing people who run it to at least run Doublade or another way to deal with Hawlucha. But I'd say Banddile's weaknesses kinda end up there.
First, intimidate is one of the best abilities out there. No explanation needed. Banded STAB eq and knock off hit most mons like a bomb. But my main selling point would be banded STAB pursuit. With its ability and ok bulk, Krook can hard switch and trap lots of mons, but I'd like to point out one of them in particular: Blissey.
After pursuit trapping Blissey (does like 50% if it switches out) it cannot switch in well anymore into hard special hitters, like specs Primarina and specs Chandelure. Of course if you're facing Blissey in a stall team they can try wish passing with Alomomola, but having a Physical mon that can kinda deal with Alomomola and not let Blissey come in, preventing the wish pass, deals with that.
For the last slot I personally prefer Toxic over stone edge, so you can do something to pressure Alomomola in case you don't wanna reveal the Band/Pursuit against Blissey or don't run a physical mon that can deal with Alomomola, or something else. Of course, stone edge also hits hard.
Overall, I think it could have a niche pursuit trapping walls that don't appreciate dark-type attacks/physical attacks. Thanks for reading
Krookodile @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Knock Off
- Stone Edge/Toxic
Banddile and Krook as a whole have been facing lots of threats in the recent UU meta. Even after Buzzwole and Conk are gone, it has a hard time locking itself in something without giving set up to Hawlucha, forcing people who run it to at least run Doublade or another way to deal with Hawlucha. But I'd say Banddile's weaknesses kinda end up there.
First, intimidate is one of the best abilities out there. No explanation needed. Banded STAB eq and knock off hit most mons like a bomb. But my main selling point would be banded STAB pursuit. With its ability and ok bulk, Krook can hard switch and trap lots of mons, but I'd like to point out one of them in particular: Blissey.
After pursuit trapping Blissey (does like 50% if it switches out) it cannot switch in well anymore into hard special hitters, like specs Primarina and specs Chandelure. Of course if you're facing Blissey in a stall team they can try wish passing with Alomomola, but having a Physical mon that can kinda deal with Alomomola and not let Blissey come in, preventing the wish pass, deals with that.
For the last slot I personally prefer Toxic over stone edge, so you can do something to pressure Alomomola in case you don't wanna reveal the Band/Pursuit against Blissey or don't run a physical mon that can deal with Alomomola, or something else. Of course, stone edge also hits hard.
Overall, I think it could have a niche pursuit trapping walls that don't appreciate dark-type attacks/physical attacks. Thanks for reading