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Altariel von Sweep

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Why is not Mankey on Defog Deterrents? It has Defiant like Pawniard, and it can hit surprisingly hard after a boost receiving a Defog, so it can act like that despite its low bulk.
 

Xayah

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Why is not Mankey on Defog Deterrents? It has Defiant like Pawniard, and it can hit surprisingly hard after a boost receiving a Defog, so it can act like that despite its low bulk.
Can't say I agree with this. Pretty much the only good Defogger rn is Vullaby, and Mankey loses to that. In addition, most bad Defoggers are also Flying-types, which Mankey can't switch into at all. So it pretty much only deters Defog from Fomantis (there's probably a slightly better non-Flying Defogger that's slipping my mind, and don't feel like checking because on phone), which makes it a very bad Defog deterrent
 

Berks

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Why is not Mankey on Defog Deterrents? It has Defiant like Pawniard, and it can hit surprisingly hard after a boost receiving a Defog, so it can act like that despite its low bulk.
Thunder oy covered this one. No dice!
Gible nor Sandshrew are on rockers. Make Infamy and that smelly user happy.

Also Spikes Bunnelby Nineage
Gible just isn't good. Regardless, I'll add both
Remove Vulpix mentions (generally good offensive Pokemon, sun setters, sand checks, hail checks).
Vulpix has been removed.

ORDERS OF BUSINESS
  • I'm gonna get around to adding Diglett, Gible, and Sanshrew when I have my computer. If it takes me a while, remind me!
  • Now that Vulpix is gone, is it worth having a section for manual sun? If so, should we add a section for manual rain? I'm currently leaning towards removing the sun section from Weather, but I'd like some input!
 

Sken

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just remove sun references, without vulpix it's even worse than teams like manual rain, and the only sunny day users left are like ponyta and houndour, which are oriented to sweep by their own other than supporting some chlorophyll sweepers as a whole playstyle.
 

Berks

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The Compendium has been updated! Here are some of the changes from what was probably last time you looked at this thread:
  • All mentions of the Sun playstyle have been removed! With Vulpix's ban, it wasn't worth talking about; if you're going to use a manual weather, it should be rain!
  • All user suggested additions have been added, with the exception of Gible to Damaging Entry Hazard Setters cause I haven't seen any non-Infamy user use it 1) seriously or 2) ever.
  • I added Croagunk to Wallbreakers (III) to account for its Nasty Plot set.
  • I added Dwebble and Pumpkaboo to Set-up Sweepers to account for their Shell Smash and Z-Trick-or-Treat sets, respectively.
  • I added Frillish to Zigzagoon Checks to account for its Choice Scarf set.
  • I added Kabuto to Checks to Flying-Spam because, well, duh.
  • Several sections have been reordered and clean to reflect certain factors such as metagame shifts (i.e. Kabuto is a lot better, Ponyta is more often offensive than not now, Abra is even better) and drops in and from the Viability Rankings (removed Aron mentions, a lot of Larvesta and Houndour went down) in order to better reflect the current metagame.
I'd appreciate further input, but keep in mind that extrememly niche Pokemon better have a really specifically applicable niche (i.e. Deerling in Snivy Checks or Bronzor in Hail Checks) in order to find their way on here!

Thanks!
 

Berks

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Why is a manual sand setter listed (Sandshrew) when manual rain and sun setters are not listed?
This post will explain 1) why manual Sand setters are listed and 2) why manual Rain and Sun setters are not, which

1) Hail and Sand are widely considered the only viable weather strategies, as they both have automatic setters. Hail has three setters, but Sand only has one. That setter also happens to be Hippopotas, a generally defensive Pokemon that does not synergize as well with common members of a Sand team in the way that Snover, Amaura, and Vulpix-A can synergize with common members of a Hail team. As such, it's common to see a Sand Rush Drilbur or Sandshrew opt to run Sandstorm as its fourth move in lieu of extra coverage in case its Sand turns run out and Hippopotas has previously been KOed; this technically makes them manual setters, but they are both common and viable, so they are listed.

2) I and other users agreed in this very thread to not include Sun or Rain mentions. While a decent manual Rain or Sun team can do well in certain matchups, the strategies as a whole are not consistent enough to warrant mentioning without the boon of an automatic weather setter.
 

Fille

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Can Gible be added to Viable rockers? I'm a user beside Infamy who uses it, and so is Jox ... to an extent. Got a couple niches that are ok with all the Torchics around WA Vull + Grimes :)
 

Fiend

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it's suppose to be a decent fire check, a fat mon in general, and a sr setter. it is, unfortunately, rather mediocre at best and the only fire-types that doesn't abuse it are numel and ponyta, which can just earth power on the switch if it's actually an issue (it isn't, nor is numel used!) and ponyta has hypno. bloom doom does a bunch anyway, and getting up sr makes you lose a lot of health so you don't check things v well. it's also not very strong which is why it sucks for handling torchic, since it can bp speed or other boosts away to smthng like vulla or even just a fighter or pretty much anything not weak to ground and be a-okay.

it's typing is also mediocre in lc besides checking fires and elekid. so, don't put it on here
 

Fille

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it's suppose to be a decent fire check, a fat mon in general, and a sr setter. it is, unfortunately, rather mediocre at best and the only fire-types that doesn't abuse it are numel and ponyta, which can just earth power on the switch if it's actually an issue (it isn't, nor is numel used!) and ponyta has hypno. bloom doom does a bunch anyway, and getting up sr makes you lose a lot of health so you don't check things v well. it's also not very strong which is why it sucks for handling torchic, since it can bp speed or other boosts away to smthng like vulla or even just a fighter or pretty much anything not weak to ground and be a-okay.

it's typing is also mediocre in lc besides checking fires and elekid. so, don't put it on here

Infamy (Gible) (M) @ Berry Juice
Ability: Rough Skin
Level: 5
EVs: 52 HP / 36 Atk / 156 Def / 236 SpD / 20 Spe
Careful Nature
- Earthquake
- Fire Blast / Rock Slide
- Roar
- Stealth Rock

Shoutouts to Jox for spread.

Numel, Ponyta, Larvesta, Salandit, Torchic (Unless any of you decide to run Hp Ice). Those are the fire types it can comfortably check. Hypnosis would really render any switch in useless, but this little Shark can tank enough hits for it not to matter. It's typing makes it the only thing that can actually comfortably set up Stealth Rocks on Fire Types, being the only thing along with Archen that doesn't take super effective damage from the #1 Hidden Power or Bait Z move that fire types run. Grass. Granted Ferro+Pawn+Shieldon doesn't do that either, but dies to Fire STAB (Bar Shieldon but if you consider Gible irrelevant then I assume Shieldon is too).

Here are a shit ton of calcs to show that Gible can at least switch in on or check most fire types in the tier, Set up Stealth Rocks on them, and Roar out a Speedpass or EQ for damage. Did not include Numel or Magby, as Mag dies to EQ but if it get's +6 attack Return kills, and Numel felt.. idk can't bother am short on time.

Fire Types

200+ SpA Torchic Inferno Overdrive (185 BP) vs. 52 HP / 236+ SpD Gible: 11-13 (47.8 - 56.5%) -- 93.8% chance to 2HKO
Possible damage amounts: (11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)

200+ SpA Torchic Fire Blast vs. 52 HP / 236+ SpD Gible: 6-8 (26 - 34.7%) -- 0.7% chance to 3HKO
Possible damage amounts: (6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8)

200+ SpA Torchic Hidden Power Grass vs. 52 HP / 236+ SpD Gible: 5-7 (21.7 - 30.4%) -- 98.1% chance to 4HKO
Possible damage amounts: (5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)

This means that with no rocks up, if Torchic get's a min roll on Hp grass, switches out, then get's a min/standard roll hp grass, it does have a chance to kill with z move. However, if rocks are up, there is no way, as Bjuice would activate on the second Fblast/Hp grass. As for Life Orb:

200+ SpA Life Orb Torchic Hidden Power Grass vs. 52 HP / 236+ SpD Gible: 6-9 (26 - 39.1%) -- 84.5% chance to 3HKO
Possible damage amounts: (6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9)

200+ SpA Life Orb Torchic Fire Blast vs. 52 HP / 236+ SpD Gible: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO
Possible damage amounts: (8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)


And then this most likely won't happen but adding it anyway:

36 Atk Gible Earthquake vs. 0 HP / 36 Def Torchic: 30-36 (142.8 - 171.4%) -- guaranteed OHKO
Possible damage amounts: (30, 30, 30, 30, 30, 30, 30, 32, 32, 32, 32, 32, 32, 32, 32, 36)

76 Atk Ponyta Flare Blitz vs. 52 HP / 156 Def Gible: 8-9 (34.7 - 39.1%) -- guaranteed 3HKO
Possible damage amounts: (8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9)

36 Atk Gible Earthquake vs. 0 HP / 156 Def Eviolite Ponyta: 14-20 (66.6 - 95.2%) -- guaranteed 2HKO
Possible damage amounts: (14, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20)

36 Atk burned Gible Earthquake vs. 0 HP / 156 Def Eviolite Ponyta: 7-10 (33.3 - 47.6%) -- guaranteed 3HKO
Possible damage amounts: (7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)

Figured I'd get the obvious one out of the way.

Now onward to the set you mentioned as threatening:

236 SpA Ponyta Bloom Doom (190 BP) vs. 52 HP / 236+ SpD Gible: 15-18 (65.2 - 78.2%) -- guaranteed 2HKO
Possible damage amounts: (15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18)

236 SpA Ponyta Fire Blast vs. 52 HP / 236+ SpD Gible: 6-8 (26 - 34.7%) -- 0.7% chance to 3HKO
Possible damage amounts: (6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8)

Meaning Fire Blast into Bloom Doom ... Yes, that has a high chance of killing. Has to be played around, but that goes for literally any Rock type Stealth Rocker, and doesn't make Gible any worse than the other top threat Rockers. What does set it apart though is that:

236 SpA Ponyta Flamethrower vs. 52 HP / 236+ SpD Gible: 5-6 (21.7 - 26%) -- 73.8% chance to 4HKO
Possible damage amounts: (5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

Fthrower into Bloom Doom most likely won't kill, although still has a chance. And then there's the Hypnosis ofcourse. Gible can't comfortably stay in, but as Bloom Doom is a one-time-use, Gible is a comfortable switch-in on turn 1 at least.

236 SpA Ponyta Solar Beam vs. 52 HP / 236+ SpD Gible: 10-12 (43.4 - 52.1%) -- 6.6% chance to 2HKO
Possible damage amounts: (10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 12)

236 SpA Ponyta Fire Blast vs. 52 HP / 236+ SpD Gible in Sun: 9-12 (39.1 - 52.1%) -- 5.1% chance to 2HKO
Possible damage amounts: (9, 9, 9, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 12)

Sunny Day Pony can beat you with a max roll, but less of an issue for Gible than say Onix or Kabuto, or even Staryu (Which I know is not a Stealth Rocker, but felt like adding it as cause it cool and I like Staryu).

36 Atk Gible Earthquake vs. 0 HP / 76 Def Ponyta: 24-30 (114.2 - 142.8%) -- guaranteed OHKO
Possible damage amounts: (24, 24, 24, 24, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 30)

0 Atk Larvesta Flare Blitz vs. 52 HP / 156 Def Gible: 8-9 (34.7 - 39.1%) -- guaranteed 3HKO
Possible damage amounts: (8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9)

0 Atk Larvesta U-turn vs. 52 HP / 156 Def Gible: 9-12 (39.1 - 52.1%) -- 0.4% chance to 2HKO
Possible damage amounts: (9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)

Bulky set v Gible, mind the recoil from Blitz+Rough Skin. Basically can't kill unless wow turn 1, then max roll Blitz, then max roll U-turn.
Admittedly, Gible does jack damage against Bulky Larv, but SR will be up to cripple it after the first switch-in.

36 Atk Gible Earthquake vs. 76 HP / 236+ Def Eviolite Larvesta: 7-9 (30.4 - 39.1%) -- 17.6% chance to 3HKO
Possible damage amounts: (7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)

36 Atk Gible Rock Slide vs. 76 HP / 236+ Def Eviolite Larvesta: 16-20 (69.5 - 86.9%) -- guaranteed 2HKO
Possible damage amounts: (16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20)

ScarfVesta:
236 Atk Larvesta Flare Blitz vs. 52 HP / 156 Def Gible: 9-11 (39.1 - 47.8%) -- guaranteed 3HKO
Possible damage amounts: (9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 11)

236 Atk Larvesta Leech Life vs. 52 HP / 156 Def Gible: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
Possible damage amounts: (12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 15)

236 Atk Larvesta U-turn vs. 52 HP / 156 Def Gible: 10-13 (43.4 - 56.5%) -- 59.4% chance to 2HKO
Possible damage amounts: (10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)

Still can't 2hko, only move that has a chance to 2hko is U-turn, which you know pivots out. Larvesta can pivot out into something that threatens Gible though, so probably the most difficult to deal with in general, but this goes for any Larv Check, and Gible deals a hefty amount to Larvesta pivoting out due to Rough Skin.


192 SpA Life Orb Salandit Sludge Bomb vs. 52 HP / 236+ SpD Gible: 6-8 (26 - 34.7%) -- 42.2% chance to 3HKO
Possible damage amounts: (6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8)

192 SpA Life Orb Salandit Fire Blast vs. 52 HP / 236+ SpD Gible: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO
Possible damage amounts: (8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)

192 SpA Life Orb Salandit Hidden Power Grass vs. 52 HP / 236+ SpD Gible: 6-9 (26 - 39.1%) -- 84.5% chance to 3HKO
Possible damage amounts: (6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9)

+2 192 SpA Life Orb Salandit Fire Blast vs. 52 HP / 236+ SpD Gible: 16-19 (69.5 - 82.6%) -- guaranteed 2HKO
Possible damage amounts: (16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 19)

I don't think I'll have to explain this one, great switch-in.

Z move Salandit:

192 SpA Salandit Sludge Bomb vs. 52 HP / 236+ SpD Gible: 5-6 (21.7 - 26%) -- 73.8% chance to 4HKO
Possible damage amounts: (5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

192 SpA Salandit Fire Blast vs. 52 HP / 236+ SpD Gible: 6-8 (26 - 34.7%) -- 0.7% chance to 3HKO
Possible damage amounts: (6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8)

192 SpA Salandit Hidden Power Grass vs. 52 HP / 236+ SpD Gible: 5-7 (21.7 - 30.4%) -- 98.1% chance to 4HKO
Possible damage amounts: (5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)

192 SpA Salandit Acid Downpour (175 BP) vs. 52 HP / 236+ SpD Gible: 9-12 (39.1 - 52.1%) -- 5.1% chance to 2HKO
Possible damage amounts: (9, 9, 9, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 12)

192 SpA Salandit Inferno Overdrive (185 BP) vs. 52 HP / 236+ SpD Gible: 10-12 (43.4 - 52.1%) -- 42.2% chance to 2HKO
Possible damage amounts: (10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12)

Similar Scenario as with Torchic. Unlikely though. Do I need to calc EQ?


Powerhouse. Love this thing. Fire Blast into Dark Pulse kills Gible.

196 SpA Life Orb Houndour Fire Blast vs. 52 HP / 236+ SpD Gible: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO
Possible damage amounts: (8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)

196 SpA Life Orb Houndour Dark Pulse vs. 52 HP / 236+ SpD Gible: 13-17 (56.5 - 73.9%) -- guaranteed 2HKO
Possible damage amounts: (13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17)


Non-Fire Types

This one is risky, so having Gible as your only GrimerA answer not a good idea. Still, it can check Grimer, given a free switch-in for example.

196+ Atk Grimer-Alola Knock Off (97.5 BP) vs. 52 HP / 156 Def Gible: 15-18 (65.2 - 78.2%) -- guaranteed 2HKO
Possible damage amounts: (15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 18)

196+ Atk Grimer-Alola Poison Jab vs. 52 HP / 156 Def Gible: 6-7 (26 - 30.4%) -- guaranteed 4HKO
Possible damage amounts: (6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)

196+ Atk Grimer-Alola Shadow Sneak vs. 52 HP / 156 Def Gible: 5-6 (21.7 - 26%) -- 0.1% chance to 4HKO
Possible damage amounts: (5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6)

Meaning that unless he get's max roll on Knock Off or Poison, Gible lives with 3-1 HP left after killing Grimer.

36 Atk Gible Earthquake vs. 36 HP / 196 Def Eviolite Grimer-Alola: 14-20 (56 - 80%) -- guaranteed 2HKO
Possible damage amounts: (14, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20)

Bad switch-in, ok check. Just wanted to add this scenario as GrimerA is rather common, and a good secondary use for Gible if there are no fire types to threaten.


I'll just have this said at once. Gible is a TERRIBLE Flying check, and while if you can get it in on a Brave Bird from Vullaby/Doduo it'll live and deal MASSIVE recoil damage, the chances of taking a Knock is far too high and Rufflet just kills lol.

Nasty Plot Vull is a def scenario though, as this Gible spread is Specially Defensive

240+ SpA Vullaby Air Slash vs. 52 HP / 236+ SpD Gible: 9-12 (39.1 - 52.1%) -- 0.4% chance to 2HKO
Possible damage amounts: (9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)

240+ SpA Vullaby Dark Pulse vs. 52 HP / 236+ SpD Gible: 9-12 (39.1 - 52.1%) -- 0.4% chance to 2HKO
Possible damage amounts: (9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)

Can't 2hko on switch in.

+2 240+ SpA Vullaby Dark Pulse vs. 52 HP / 236+ SpD Gible: 16-21 (69.5 - 91.3%) -- guaranteed 2HKO
Possible damage amounts: (16, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 21)

Go ahead and Nasty Plot on switch in, will still live and Berry Juice up. Don't make the mistake of rocking or Rock Sliding here though, then you have a +4 Vull sweep to deal with more likely than not. Roar. Roar. ROAR.

But still here are some calcs in case you've got some prior damage.

36 Atk Gible Rock Slide vs. 116 HP / 0 Def Eviolite Vullaby: 10-12 (40 - 48%) -- guaranteed 3HKO
Possible damage amounts: (10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)

36 Atk Gible Rock Slide vs. -1 116 HP / 0 Def Eviolite Vullaby: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
Possible damage amounts: (12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16)


188+ SpA Croagunk Sludge Bomb vs. 52 HP / 236+ SpD Gible: 5-6 (21.7 - 26%) -- 73.8% chance to 4HKO
Possible damage amounts: (5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

188+ SpA Croagunk Focus Blast vs. 52 HP / 236+ SpD Gible: 15-18 (65.2 - 78.2%) -- guaranteed 2HKO
Possible damage amounts: (15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 18)

Come in on a Sludge Bomb, and he can kill with a max roll Fblast. Come in on an Fblast, and you Bjuice back up. Come in on a Nasty Plot (Unlikely unless late game), you die.

36 Atk Gible Earthquake vs. 52 HP / 116 Def Eviolite Croagunk: 18-24 (81.8 - 109%) -- 6.3% chance to OHKO
Possible damage amounts: (18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)

Just felt like adding this one too for some reason.


As for Torchic boosts being passed, or let's say a Vull setting up on your face (Rock Slide only 2HKOs so can NP up to +4 on switch in), this is where Roar comes in. Granted one can't roar everything out too many times, this move is actually the sole reason Gible is usable. This means it can stop sweeps without you having to worry about any mindgames on when you can bring in what mon considering they can set up with Vullaby/Torchic on said mon. Fighting types are obviously a problem for it, but give me 1 rocker not having issues with fighting types?

Really what I'm trying to show with these calcs are as mentioned how Gible can actually switch in on and get up rocks / Threaten out most fire types relevant to the current meta, while not being completely dead weight if opponent got no fire types due to it's decent hp+spdef stat.
 
Can we add Anorith to damaging hazard setters? It makes a great suicide lead. It outspeeds Onix (the fastest common user of SR), meaning onix must choose whether to go for a KO with rock blast or lay is own hazards. If it opts to lay rocks, Anorith will spin them away before being KOed, breaking Onix's sturdy. It's also usually able to lay rocks against anti-lead Mienfoo and knock off its eviolite (admittedly, this only works if mienfoo doesn't run HJK) before being KOed. Anorith is also good late game if it doesn't need to die at the start.

Edit: Actually, Diglett is faster than Anorith and runs SR sometimes, but it's hard to find a moveslot and an opportunity to have Diglett set SR because it's not a dedicated lead, it's a revenge killer.
 
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I know Snivy is weak to at least one of every Defogger’s STAB (the woes of a pure Grass typing), but does Contrary mean that it could be a Defog punisher? An evasion boost on a Pokémon that strong is pretty OP, after all. It’s okay if people don’t agree on this, I expect this to be controversial.
 

Merritt

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I know Snivy is weak to at least one of every Defogger’s STAB (the woes of a pure Grass typing), but does Contrary mean that it could be a Defog punisher? An evasion boost on a Pokémon that strong is pretty OP, after all. It’s okay if people don’t agree on this, I expect this to be controversial.
Personally I'd say not - while Snivy getting the evasion boost is definitely annoying it's also not guaranteed to actually do much of anything (a single evasion boost is nowhere near enough to rely on), and switching Snivy in on all the viable defog users in LC except Snivy itself runs a high risk of being smacked very hard by a SE STAB hit.
 
Can we add Anorith to damaging hazard setters? It makes a great suicide lead. It outspeeds Onix (the fastest common user of SR), meaning onix must choose whether to go for a KO with rock blast or lay is own hazards. If it opts to lay rocks, Anorith will spin them away before being KOed, breaking Onix's sturdy. It's also usually able to lay rocks against anti-lead Mienfoo and knock off its eviolite (admittedly, this only works if mienfoo doesn't run HJK) before being KOed. Anorith is also good late game if it doesn't need to die at the start.

Edit: Actually, Diglett is faster than Anorith and runs SR sometimes, but it's hard to find a moveslot and an opportunity to have Diglett set SR because it's not a dedicated lead, it's a revenge killer.
Most Mienfoo that aren’t used solely for Baton Pass will run HJK, so Anorith will have to run protect if it wants to actually switch in on a predicted Mienfoo lead, and if it does take crash damage as a result, it will be almost a non issue, since it will almost always be running Regenerator. This means Mienfoo can switch out to something that can more comfortably check your lead. If it goes for Fake Out instead and you don’t use protect, your sash is broken and you can either remove its item, making it easier to revenge kill at the cost of valuable chip damage on the rest of the team, or lay hazards, which, while they are free chip damage, can be spun or defogged away.

Also, Rock Blast is a risky move, especially late game, due to the accuracy and potential for low power without Skill Link. In addition, Eviolites should be removed early game by wallbreakers, rather than late game cleaners. Cleaners should have access to multiple strong priority moves, in my opinion. Anorith only has Aqua Jet which a) it struggles to find a moveslot for it b) isn’t STAB and c) Water Absorb mons can switch in freely, save for Mantyke. Finally, switching out your suicide lead instead of letting it be knocked out loses momentum for your team.

All in all, Anorith might be a good suicide lead, but definitely not a late game cleaner. As a bonus, this is my choice for a LC suicide lead (Protect is for Fake Out protection):

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 252 Atk / 252 Spe
Jolly Nature
- Protect
- Rock Blast
- Spikes
- Stealth Rock

Def or SpD EVs aren’t needed here due to the nature of a suicide lead.
 
Personally I'd say not - while Snivy getting the evasion boost is definitely annoying it's also not guaranteed to actually do much of anything (a single evasion boost is nowhere near enough to rely on), and switching Snivy in on all the viable defog users in LC except Snivy itself runs a high risk of being smacked very hard by a SE STAB hit.
I figured, but it could be a huge thorn in your opponent’s side late game with Eviolite, Synthesis AND an evasion boost. Not trying to argue, but it could be effective in a pinch and potentially turn the match around if certain attacks miss Snivy while it’s firing off Leaf Storm and Hidden Power while boosting its SpA. Key Word: If, although in terms of frailty, Snivy is definitely no Carvahna. I do appreciate how much this tactic relies on chance, however.
 
Most Mienfoo that aren’t used solely for Baton Pass will run HJK, so Anorith will have to run protect if it wants to actually switch in on a predicted Mienfoo lead, and if it does take crash damage as a result, it will be almost a non issue, since it will almost always be running Regenerator. This means Mienfoo can switch out to something that can more comfortably check your lead. If it goes for Fake Out instead and you don’t use protect, your sash is broken and you can either remove its item, making it easier to revenge kill at the cost of valuable chip damage on the rest of the team, or lay hazards, which, while they are free chip damage, can be spun or defogged away.

Also, Rock Blast is a risky move, especially late game, due to the accuracy and potential for low power without Skill Link. In addition, Eviolites should be removed early game by wallbreakers, rather than late game cleaners. Cleaners should have access to multiple strong priority moves, in my opinion. Anorith only has Aqua Jet which a) it struggles to find a moveslot for it b) isn’t STAB and c) Water Absorb mons can switch in freely, save for Mantyke. Finally, switching out your suicide lead instead of letting it be knocked out loses momentum for your team.

All in all, Anorith might be a good suicide lead, but definitely not a late game cleaner. As a bonus, this is my choice for a LC suicide lead (Protect is for Fake Out protection):

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 252 Atk / 252 Spe
Jolly Nature
- Protect
- Rock Blast
- Spikes
- Stealth Rock

Def or SpD EVs aren’t needed here due to the nature of a suicide lead.
If you actually read my post, you would realize that the only relevant point here it's that almost all Mienfoo run HJK these days (which I pointed out by saying this only works if it doesn't run HJK). Also, I never suggested Anorith should be added as a sweeper, I merely mentioned that it can be good late game if it doesn't need to die early game (though, incidentally, with Little Cup damage rolls in mind and the accuracy buff Rock Blast got a while back out it's actually a fairly reliable cleaning move--I speak from personal experience).
The "ifs" are actually what sells Anorith. As i suggested, Anorith's best role is as a suicide lead. However, it's viability comes from the fact that it can efficiently fill several other roles if, in a given match, they're more necessary. Is the opposing team weak to hazards or do you need hazards to score key KOs? Hazard lead. Is it of key importance for you to be able to remove hazards? Save it to spin them away. If neither of these main roles is needed as much as a Knock Off spammer, then do that. And if, by some strange coincidence, Anorith doesn't need to die (and this is rare--most of its roles involve dying) you might find it's impressive speed, high attack, and Rock-types good stand alone coverage cleaning up a weakened team. All the extra things it can achieve are what makes it good at the roles it's meant to achieve: hazard setting and removing.
Other points of note about Anorith: Anorith (as a suicide lead) will be running Berry Juice most of the time, not Sash, for reasons it's strategydex entry explains. Also, the point that you miss by posing Dwebble as fulfilling the same task better is the fact that Anorith's speed allows it to outrun all common Taunt users, and again, role compression (hazard removal+setting).
Other comments on your post: No viable late game sweeper runs "multiple strong priority moves." At most you'll see one. Scarfers and speed boosting sweepers (like Weak Armor Vullaby or DD Scraggy) rarely have priority moves. The only Pokémon worth noting with multiple priority moves are Croagunk (you'll never see Sucker Punch and Vacuum Wave on the same set) and Bidoof (the fact that I have to mention Bidoof shows I'm scraping the bottom of the barrel for examples). Also, that Dwebble set is really making me wonder if you actually play LC. 252,252 EV spreads don't work here dude. Even if you have, for whatever reason, decided to run low defenses, you don't post a spread like that because it displays a lack of awareness of LC mechanics.
So, to revisit the initial point, and in conclusion, Anorith gets its viability from its amazing role compression. While it is (as the viability ranking thread indicates) at best a C or C+ ranked Pokémon, I think it is worth including in the roles compendium for its two best roles: hazard removal and hazard setting. This is because if you are using Anorith, you are doing so for access to both of these roles, not just one or the other. As it is already represented in hazard removers, I would like it added to "damaging hazard setters."
 
also can we add Dewpider for sticky web? hes good with sash to set it and can deal mega water type damage. there should also be a sleeper category with foonguss, morello, hypnosis ponyta? an all those other ones
 

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