Project Ultra SM Break This Team - WK 48 SKEs tail glow manaphy Rain (Voting)

Hi, everyone. Thanks for the activity. Congratulations for Riddikulusness for winning this week with his Tyranitar + Volcarona submission.

This week, we're attempting to break Metal Sonic 's Bulky Offense team.


Super Sonic (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- V-create
- Bolt Strike
- U-turn
- Grass Knot

FinalHazard (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Substitute

Wisp (Nihilego) @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Hidden Power [Ice]
- Toxic Spikes

Perfect Chaos (Garchomp-Mega) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Dragon Claw

Omega (Magearna) @ Expert Belt
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Aura Sphere
- Thunderbolt

Sonic (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off


This team packs three sweepers; Belly Drum Azumarill, Contrary Serperior and Trick Room Magearna, all of whom can boost and turn the situation of the battle very quickly if given the chance. Z-Belly Drum also gives Azumarill the chance to boost in front of anything that doesn't OHKO it. Choice Scarf Victini outspeeds Mega Swampert in the Rain and can OHKO it with Grass Knot. It also exploits the low number of Fire resists in the tier and can still outspeed many of the metagame even after the Speed drop. Nihilego is the team's Stealth Rock setter while Mega Garchomp is the wallbreaker. Thanks to a sky-high Attack and Swords Dance, Mega Garchomp is able to break the Grass-types that are common switch-ins to Ground attacks. It should also be noted that Mega Garchomp's attacks still hurt even without the boost.


 
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Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 104 Atk / 160 Def / 244 Spe OR 192 Atk / 76 Def / 244 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Dragon Dance


Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic
- Haze



Mega Ttar is a huge threat to this team as it sets up fairly easily on a Victini locked into Bolt strike or V-create or the Nihilego. At +1 it dismantles every mon on the team and is only afraid of Azumarill Aqua Jet + Victini repeatedly coming in and U-turning out. This is why I paired it with Toxapex who can absorb this and threaten them out with a Scald. The only requirement to setup the Ttar sweep would be to break Nihilegos sash but even then, Nihilego does pitiful damage back to you and it can be taken advantage of. With rocks up, Victini can switch in 5 times, and it needs 4 U-turns to kill Ttar or it needs 3 U-turns + an Aqua Jet. That means 4 mons dead without counting for switching out to Toxapex. Victinis Bolt Strike does not even 2hko Toxapex while Azu does have a chance to kill Tox at +6 with a knock off. I was debating to drop Black Sludge for this reason to always live a knock off and I think this would be better although I am not 100% sure.

Anywho, Ttar only needs 104 attack evs to be able to ohko everything so I put the rest into defence to be able to take the Aqua Jet and U-turns better. 244 Speed is needed to outspeed everyone but Victini at +1. Toxapex has max defence to be able to take Bolt Strikes as best as possible.

+1 104+ Atk Tyranitar-Mega Stone Edge vs. 56 HP / 0 Def Serperior: 306-360 (100.3 - 118%) -- guaranteed OHKO

If you want to do calcs with rocks up, Earthquake will always kill Magearna after rocks at +1. If you dont want rocks tho, a few more evs will be needed to added to attack. This is the same for Azumarill but a bit less attack Evs are needed(You might as well just go for 192 then since you dont hace rocks)
+1 192+ Atk Tyranitar-Mega Earthquake vs. 252 HP / 4 Def Magearna: 364-430 (100 - 118.1%) -- guaranteed OHKO

+1 108+ Atk Tyranitar-Mega Earthquake vs. 252 HP / 4 Def Magearna: 346-408 (95 - 112%) -- guaranteed OHKO after Stealth Rock

+1 108+ Atk Tyranitar-Mega Stone Edge vs. 84 HP / 0 Def Azumarill: 354-417 (97.7 - 115.1%) -- guaranteed OHKO after Stealth Rock


Everything else ofcourse dies. As for the defensive counterplay,
252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 76 Def Tyranitar-Mega: 108-128 (31.6 - 37.5%) -- 82.5% chance to 3HKO

252 Atk Victini U-turn vs. 0 HP / 76 Def Tyranitar-Mega: 86-102 (25.2 - 29.9%) -- guaranteed 4HKO

As you can see, Victini is the only threat to Ttar here and is checked well by Toxapex.

252 Atk Victini Bolt Strike vs. 252 HP / 252+ Def Toxapex: 126-150 (41.4 - 49.3%) -- guaranteed 3HKO after Black Sludge recovery

If you have any comments on this Metal Sonic, let me know and Ill try to answer :)
 
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Please the announce the archive has been uploaded. No hall of Famers yet since we have 8 people with winning cores but its still nice to have references

For the record if you wish to make the hall of Fame you must win the week and make the archive 3 Times. Once you reach the hall of fame you can place your own team in the thread for breaking
 
Reserving Dragonium Z Rocks Garchomp + Mega Venusaur (PS, fix the thread's title, its Metal Sonic's team, not Snow's)
+

Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stealth Rock
- Swords Dance

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
- Giga Drain / Leech Seed
- Sludge Bomb
- Synthesis
- Earthquake / Hidden Power [Fire]

SD Dragonium Rocks Chomp is a huge threat to the team. It outspeeds half of the team, and none of the members that can outspeed can OHKO at full (HP Ice from Nihi does 98% max). It picks up a kill if it comes in cleanly vs. Mega Chomp, Victini, or Magearna. If it happens to get an SD up (which tbf, doesnt happen often, mainly have to get it up vs Victini or on a predicted switch), it basically wins if Nihilego is gone (it takes more than one mon to rkill if Nihi goes). Mega Venu is there to check the things that can annoy Chomp in Nihilego and Azumarill. It also reliably checks Mage too. Defensive Venu is better vs. this team than offensive, as it checks the aforementioned mons better. EQ is better imo on Venu, since it does a bit more to Magearna and kills Nihilego (or at least brings it down to sash).
252 SpA Nihilego Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 296-352 (82.6 - 98.3%) -- guaranteed 2HKO

252 Atk Garchomp Earthquake vs. 0 HP / 4 Def Nihilego: 1180-1392 (328.6 - 387.7%) -- guaranteed OHKO

+2 252 Atk Garchomp Earthquake vs. 84 HP / 0 Def Azumarill: 393-463 (108.5 - 127.9%) -- guaranteed OHKO

252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Garchomp: 84-99 (23.4 - 27.6%) -- 73.7% chance to 4HKO

+2 252 Atk Garchomp Earthquake vs. 4 HP / 0 Def Garchomp-Mega: 289-342 (80.7 - 95.5%) -- 12.5% chance to OHKO after Stealth Rock

+2 252 Atk Garchomp Outrage vs. 4 HP / 0 Def Garchomp-Mega: 696-822 (194.4 - 229.6%) -- guaranteed OHKO

+2 252 Atk Garchomp Devastating Drake (190 BP) vs. 8 HP / 0 Def Serperior: 648-763 (221.1 - 260.4%) -- guaranteed OHKO

252 SpA Serperior Leaf Storm vs. 4 HP / 0 SpD Garchomp: 169-199 (47.2 - 55.5%) -- 77.3% chance to 2HKO

252 Atk Victini V-create vs. 4 HP / 0 Def Garchomp: 128-151 (35.7 - 42.1%) -- guaranteed 3HKO

252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Victini: 326-386 (95.6 - 113.1%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Magearna: 576-680 (158.2 - 186.8%) -- guaranteed OHKO

252+ SpA Expert Belt Magearna Ice Beam vs. 248 HP / 156+ SpD Thick Fat Venusaur-Mega: 91-108 (25 - 29.7%) -- guaranteed 4HKO

0- Atk Venusaur-Mega Earthquake vs. 252 HP / 4 Def Magearna: 114-136 (31.3 - 37.3%) -- guaranteed 3HKO after Stealth Rock

252 SpA Nihilego Sludge Wave vs. 248 HP / 156+ SpD Venusaur-Mega: 105-124 (28.9 - 34.1%) -- 2.5% chance to 3HKO

0- Atk Venusaur-Mega Earthquake vs. 0 HP / 4 Def Nihilego: 464-548 (129.2 - 152.6%) -- guaranteed OHKO

0 SpA Venusaur-Mega Sludge Bomb vs. 84 HP / 0 SpD Azumarill: 278-330 (76.7 - 91.1%) -- 25% chance to OHKO after Stealth Rock

+6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 88 Def Venusaur-Mega: 276-326 (76 - 89.8%) -- guaranteed 2HKO
 
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Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
You probably shouldn't use +2 calcs, because, if you take a closer look, almost none of my Pokemon (except for maybe Victini) allows it to safely set up at all: Serperior with Dragon Pulse (and usually sitting at a +2 before your chomper switches in), Nihilego with aforementioned HP Ice, my own Chomper, Magearna has TR + Ice Beam, and Azumarill has Play Rough and threatens to sweep the game with Belly Drum. There will be no chance at all for it to set up SD on 5/6 of my mons, lol. Yet you're using +2 calcs in half of the above calculations, which won't happen in practice.

And their Garchomp even takes a chunk from Victini if it's ballsy enough to setup in its face: 252 Atk Victini V-create vs. 4 HP / 0 Def Garchomp: 128-151 (35.7 - 42.1%) -- guaranteed 3HKO


Good point about Mega Venusaur being fat and even countering/checking Azumarill. I did recall facing problems with fat Mega Venusaur, fortunately it is setup bait for my own Chomper and gets hurt heavily by Victini.

Interesting submission, keep it up! :)
 

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Solar Beam

Mawile @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang

Heatran switches in on Serperior easily, Victini situationally, and Magearna on Ice Beam (and to a lesser extent, Tbolt). However it gets in, Magma Storm gunches Mag and Serp while EP gunches Victini and Mag. If Azu eats the storm, it eats Bloom Doom; if Nihilego eats the storm, MMaw comes in. Only Garchomp comes in comfortably.

Mega Mawile can come in on Nihilego reliably, Serperior's Dpulse or Sub, or on Mag's Ice Beam. Or after something dies to Victini, which fears Sucker, or a double. It forces switches, and that can be used to set up Swords Dance.

Nihilego does little damage to MMaw and dies to Fire Fang + Sucker. Serperior blocks Sucker with Sub, but +0 HP Fire is manageable and Fire Fang usually OHKOs. Victini dies to Sucker at -1 Def, after a little chip, or from +2 MMaw. Mag takes a ton from Fire Fang, is outsped, and can't OHKO back. Azu is outsped and has a 50% chance to die to +0 Play Rough with no prior damage; if it manages to BD up in front of MMaw, +2 Sucker has a 75% chance to KO from half HP.

Mega Chomp can eat a Sucker and revenge kill with EQ always, UNLESS MMaw has gotten to +2 and Chomp has switched in on any of Heatran's moves -- +2 Sucker always KOs with 103+ prior damage, which Heatran consistently provides.

252 SpA Heatran Magma Storm vs. 84 HP / 0 SpD Azumarill: 98-116 (27 - 32%) -- guaranteed 4HKO
252 SpA Heatran Solar Beam vs. 84 HP / 0 SpD Azumarill: 316-372 (87.2 - 102.7%) -- 18.8% chance to OHKO

252 SpA Heatran Magma Storm vs. 4 HP / 0 SpD Garchomp-Mega: 85-101 (23.7 - 28.2%) -- 93.2% chance to 4HKO [trapping damage is 22 per turn)
252 SpA Heatran Earth Power vs. 4 HP / 0 SpD Garchomp-Mega: 103-122 (28.7 - 34%) -- 1.7% chance to 3HKO

252 SpA Heatran Magma Storm vs. 0 HP / 0 SpD Victini: 81-96 (23.7 - 28.1%) -- 93.8% chance to 4HKO

============
252 SpA Nihilego Power Gem vs. 40 HP / 0 SpD Mawile-Mega: 67-79 (26.6 - 31.4%) -- guaranteed 4HKO
252+ Atk Huge Power Mawile-Mega Fire Fang vs. 0 HP / 4 Def Nihilego: 120-142 (33.4 - 39.5%) -- guaranteed 3HKO
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 4 Def Nihilego: 260-306 (72.4 - 85.2%) -- guaranteed 2HKO

252+ Atk Huge Power Mawile-Mega Fire Fang vs. 0 HP / 0 Def Serperior: 280-330 (96.2 - 113.4%) -- 75% chance to OHKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 0 HP / 0 Def Serperior: 289-342 (99.3 - 117.5%) -- 93.8% chance to OHKO
252 SpA Serperior Hidden Power Fire vs. 40 HP / 0 SpD Mawile-Mega: 96-114 (38.2 - 45.4%) -- guaranteed 3HKO

252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 0 Def Victini: 288-340 (84.4 - 99.7%) -- guaranteed 2HKO

252+ Atk Huge Power Mawile-Mega Fire Fang vs. 252 HP / 4 Def Magearna: 238-280 (65.3 - 76.9%) -- guaranteed 2HKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 4 Def Magearna: 123-144 (33.7 - 39.5%) -- guaranteed 3HKO
252+ SpA Magearna Thunderbolt vs. 40 HP / 0 SpD Mawile-Mega: 113-133 (45 - 52.9%) -- 28.9% chance to 2HKO

+2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 4 HP / 0 Def Garchomp-Mega: 255-301 (71.2 - 84%) -- guaranteed 2HKO

252+ Atk Huge Power Mawile-Mega Play Rough vs. 84 HP / 0 Def Azumarill: 334-394 (92.2 - 108.8%) -- 50% chance to OHKO
+2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 84 HP / 0 Def Azumarill: 173-204 (47.7 - 56.3%) -- 85.9% chance to 2HKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 40 HP / 0 Def Mawile-Mega: 67-79 (26.6 - 31.4%) -- guaranteed 4HKO
 
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The team seems weak to the Tapu Bulu x Heatran Core. Heatran can literally sit in on four of the mons. With Grassy Terrain up, it sits even more comfortably.

After a few hits here and there, and removing Victini, Scarf Tapu Bulu can come in and Wood Hammer everything down.

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Horn Leech
- Superpower
- Wood Hammer

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Taunt
0 SpA Heatran Lava Plume vs. 252 HP / 0 SpD Magearna: 192-228 (52.7 - 62.6%) -- 99.6% chance to 2HKO after Grassy Terrain recovery

0+ SpA Heatran Earth Power vs. 0 HP / 4 SpD Victini: 178-210 (52.1 - 61.5%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery

252 Atk Tapu Bulu Wood Hammer vs. 4 HP / 0 Def Garchomp-Mega in Grassy Terrain: 262-310 (73.1 - 86.5%) -- guaranteed 2HKO after Grassy Terrain recovery

252 Atk Tapu Bulu Horn Leech vs. 4 HP / 0 Def Garchomp-Mega in Grassy Terrain: 165-195 (46 - 54.4%) -- 54.7% chance to 2HKO after Stealth Rock and Grassy Terrain recovery

252 Atk Tapu Bulu Wood Hammer vs. 0 HP / 0 Def Victini in Grassy Terrain: 147-174 (43.1 - 51%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 104 Atk / 160 Def / 244 Spe OR 192 Atk / 76 Def / 244 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Dragon Dance


Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic
- Haze



Mega Ttar is a huge threat to this team as it sets up fairly easily on a Victini locked into Bolt strike or V-create or the Nihilego. At +1 it dismantles every mon on the team and is only afraid of Azumarill Aqua Jet + Victini repeatedly coming in and U-turning out. This is why I paired it with Toxapex who can absorb this and threaten them out with a Scald. The only requirement to setup the Ttar sweep would be to break Nihilegos sash but even then, Nihilego does pitiful damage back to you and it can be taken advantage of. With rocks up, Victini can switch in 5 times, and it needs 4 U-turns to kill Ttar or it needs 3 U-turns + an Aqua Jet. That means 4 mons dead without counting for switching out to Toxapex. Victinis Bolt Strike does not even 2hko Toxapex while Azu does have a chance to kill Tox at +6 with a knock off. I was debating to drop Black Sludge for this reason to always live a knock off and I think this would be better although I am not 100% sure.

Anywho, Ttar only needs 104 attack evs to be able to ohko everything so I put the rest into defence to be able to take the Aqua Jet and U-turns better. 244 Speed is needed to outspeed everyone but Victini at +1. Toxapex has max defence to be able to take Bolt Strikes as best as possible.

+1 104+ Atk Tyranitar-Mega Stone Edge vs. 56 HP / 0 Def Serperior: 306-360 (100.3 - 118%) -- guaranteed OHKO

If you want to do calcs with rocks up, Earthquake will always kill Magearna after rocks at +1. If you dont want rocks tho, a few more evs will be needed to added to attack. This is the same for Azumarill but a bit less attack Evs are needed(You might as well just go for 192 then since you dont hace rocks)
+1 192+ Atk Tyranitar-Mega Earthquake vs. 252 HP / 4 Def Magearna: 364-430 (100 - 118.1%) -- guaranteed OHKO

+1 108+ Atk Tyranitar-Mega Earthquake vs. 252 HP / 4 Def Magearna: 346-408 (95 - 112%) -- guaranteed OHKO after Stealth Rock

+1 108+ Atk Tyranitar-Mega Stone Edge vs. 84 HP / 0 Def Azumarill: 354-417 (97.7 - 115.1%) -- guaranteed OHKO after Stealth Rock


Everything else ofcourse dies. As for the defensive counterplay,
252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 76 Def Tyranitar-Mega: 108-128 (31.6 - 37.5%) -- 82.5% chance to 3HKO

252 Atk Victini U-turn vs. 0 HP / 76 Def Tyranitar-Mega: 86-102 (25.2 - 29.9%) -- guaranteed 4HKO

As you can see, Victini is the only threat to Ttar here and is checked well by Toxapex.

252 Atk Victini Bolt Strike vs. 252 HP / 252+ Def Toxapex: 126-150 (41.4 - 49.3%) -- guaranteed 3HKO after Black Sludge recovery

If you have any comments on this Metal Sonic, let me know and Ill try to answer :)
Hi AGuyWithPants,

Interesting nomination! Although, I think Toxapex in your core seems quite useless then; If Tyranitar has to switch to Toxapex, won't it lose its +1 Boost? Then, it would be a big mistake as Garchomp would double switch in, and kill both with Earthquake.

Tyranitar cannot setup safely, unless, as you said, on Nihilego or Victini. That's only 2/6 of the team! The effectiveness of your nomination would only be similar to Riddikulusness's, in that case.

Also, U-turn, Bolt Strike, and V-Create do approximately the same amount of damage to Tyranitar, around 30%. Theoretically, Victini could spam Bolt Strike twice, sacrifice itself, then let Azumarill Clean up with Aqua Jet.

Cool nominations, everyone! Keep it up!
 
http://replay.pokemonshowdown.com/gen7ou-606388730 - game 1
http://replay.pokemonshowdown.com/gen7ou-606391738 - game 2

These are some replays me and random made the other night. He was testing Zard Y + Ninja as his core but as you can tell the results are kinda lackluster. Trick room Magerna + Azumarill is fantastic speed control even in a meta with Tapu Lele floating around, So good that Im gonna build a team around them soon. But anyway. Victini is also very good in the current meta assuming you keep rocks off the field as its typing allows it to check alot

From Testing the Biggest threats to this team from what I've observed are Fast waters like greninja or those with priority like Azu who can force swtichs, Heatran, Zygarde and Zard X if they get in at the right time also decimate the team. On paper Dugtrio puts in alot of work but getting it in is tricky and outside stall does need support. Theres a few other things but these are my main observations

A few things I'm curious tho would be the effectiveness of Mons like Lopunny, Reuniclus or a Core like CB tar/Weavile + Mega Zor as I've not had time to test or Theorymon concerning these. Rueniclus on paper atleast once in can seemingly set up against all but Azumarill, Lopunny puts insane pressure on the team to keep Azu and Vicitni healthy but probably is not enough on its own to win. Mega Zor Assuming victini can be trapped also does work.

Any Opinion Metal Sonic

Also Voting will be set up soon last chance to post cores.
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
http://replay.pokemonshowdown.com/gen7ou-606388730 - game 1
http://replay.pokemonshowdown.com/gen7ou-606391738 - game 2

These are some replays me and random made the other night. He was testing Zard Y + Ninja as his core but as you can tell the results are kinda lackluster. Trick room Magerna + Azumarill is fantastic speed control even in a meta with Tapu Lele floating around, So good that Im gonna build a team around them soon. But anyway. Victini is also very good in the current meta assuming you keep rocks off the field as its typing allows it to check alot

From Testing the Biggest threats to this team from what I've observed are Fast waters like greninja or those with priority like Azu who can force swtichs, Heatran, Zygarde and Zard X if they get in at the right time also decimate the team. On paper Dugtrio puts in alot of work but getting it in is tricky and outside stall does need support. Theres a few other things but these are my main observations

A few things I'm curious tho would be the effectiveness of Mons like Lopunny, Reuniclus or a Core like CB tar/Weavile + Mega Zor as I've not had time to test or Theorymon concerning these. Rueniclus on paper atleast once in can seemingly set up against all but Azumarill, Lopunny puts insane pressure on the team to keep Azu and Vicitni healthy but probably is not enough on its own to win. Mega Zor Assuming victini can be trapped also does work.

Any Opinion Metal Sonic

Also Voting will be set up soon last chance to post cores.
Thank you for your comment, Creator of Chaos! Interesting replays, though you grossly misplayed the first replay (RIP Sonic on Turn 3 ;-;), which likely contributed to the loss. With Rocks up, a Healthy Azumarill can Belly Drum on Greninja and Aqua Jet to kill both, theoretically (unless in the Sun, in which case both Azu and Greninja's water attacks are weakened). It really depends on how you play the team.

Indeed, the biggest threats happen to be fast offensive threats (not just Waters), but this is mitigated with Trick Room's Speed Control and Victini revenge killing. One might have noted that Mega Swampert is a huge threat to the team (as well as other teams), and this is an indication of why. Any team will certainly have counters, there is no perfect unbreakable team, it's just how well we can deal with them and how common those counters are.

Heatran and Zygarde I have not observed to be problematic, but yes, Zard X is a major issue as well. Azumarill is a good counter though; and it's always important not to let setup sweepers set up (because, if they do set up, they kill 99% of teams, not just mine;; this also applies to a majority of the above nominations). Serperior can deal some damage with Dragon Pulse, while Mega Garchomp takes an unboosted hit and OHKOes back.

I haven't seen Reuniclus on the ladder at all (it's RU), but because it is slow, it pretty much gets KOed or 2HKOed by any of my powerful physical attackers on my team. Mega Scizor is not a problem either; as Serp packs HP Fire and Garchomp packs Fire Fang. Unfortunately, unboosted Magearna loses in a 1v1 against Roost variants, unless she fishes for a Freeze :p

I haven't laddered much since Mega Lopunny was released a week or two ago (was more interested in the NeverUsed tier), so I cannot comment much on that. Fake Out can be problematic for Azumarill after it has Belly Drummed. It is imperative to kill Lopunny ASAP so that Azumarill can have breathing room to sweep the opponent. Worth even sacrificing a teammate to take a painful hit and revenge back.

PS: I would be happy to test the team vs you so that you can save a replay of me using it too :P

Interestingly, my team is insured 100% against Volcarona (with its Base 100 Speed, and Special Defense Boost, being very nasty), thanks to Azumarill's Aqua Jet. Obviously, don't let Azumarill die, and set up Rocks ASAP, if you see a Volcarona in the team preview!
 
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Thank you for your comment, Creator of Chaos! Interesting replays, though you grossly misplayed the first replay (RIP Sonic on Turn 3 ;-;), which likely contributed to the loss. With Rocks up, a Healthy Azumarill can Belly Drum on Greninja and Aqua Jet to kill both, theoretically (unless in the Sun, in which case both Azu and Greninja's water attacks are weakened). It really depends on how you play the team.

Indeed, the biggest threats happen to be fast offensive threats (not just Waters), but this is mitigated with Trick Room's Speed Control and Victini revenge killing. One might have noted that Mega Swampert is a huge threat to the team (as well as other teams), and this is an indication of why. Any team will certainly have counters, there is no perfect unbreakable team, it's just how well we can deal with them and how common those counters are.

Heatran and Zygarde I have not observed to be problematic, but yes, Zard X is a major issue as well. Azumarill is a good counter though; and it's always important not to let setup sweepers set up (because, if they do set up, they kill 99% of teams, not just mine;; this also applies to a majority of the above nominations). Serperior can deal some damage with Dragon Pulse, while Mega Garchomp takes an unboosted hit and OHKOes back.

I haven't seen Reuniclus on the ladder at all (it's RU), but because it is slow, it pretty much gets KOed or 2HKOed by any of my powerful physical attackers on my team. Mega Scizor is not a problem either; as Serp packs HP Fire and Garchomp packs Fire Fang. Unfortunately, unboosted Magearna loses in a 1v1 against Roost variants, unless she fishes for a Freeze :p

I haven't laddered much since Mega Lopunny was released a week or two ago (was more interested in the NeverUsed tier), so I cannot comment much on that. Fake Out can be problematic for Azumarill after it has Belly Drummed. It is imperative to kill Lopunny ASAP so that Azumarill can have breathing room to sweep the opponent. Worth even sacrificing a teammate to take a painful hit and revenge back.

PS: I would be happy to test the team vs you so that you can save a replay of me using it too :P

Interestingly, my team is insured 100% against Volcarona (with its Base 100 Speed, and Special Defense Boost, being very nasty), thanks to Azumarill's Aqua Jet. Obviously, don't let Azumarill die, and set up Rocks ASAP, if you see a Volcarona in the team preview!
I have a complaint. Why did they choose your team for this ? Are you a well known player or do they just use random RMT's from the RMT forum. I really dont like your team since your team gets 6-0'ed by stall.
 
I have a complaint. Why did they choose your team for this ? Are you a well known player or do they just use random RMT's from the RMT forum. I really dont like your team since your team gets 6-0'ed by stall.
I'm probably better equipped to answer this as I actually run the thread. 1st off we cant post SPL stall varients, Rain Flavours or MOD teams every week. The thread would get stale fast. Secondly with OUPL currently on some high level players are reluctant to give over there teams right now since scouting and counter teaming are issues. Me and Random also have Jobs so between that and the Current Smogon event sometimes we do fallback on High RMTs and the OU sample thread. Hope that answers the question. I'll also note his team is in the OU sample thread and it won RMT of the week as well

Besides metal sonic has done well replying to queries and highlighting flaws in peoples cores which has been greatly appreciated.

I am gonna try to get either a Zard Y team or a Volcarona team in the next few weeks so If you know a high level player willing to hand one over it would be appreaciated.
 
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I'm probably better equipped to answer this as I actually run the thread. 1st off we cant post SPL stall varients, Rain Flavours or MOD teams every week. The thread would get stale fast. Secondly with OUPL currently on some high level players are reluctant to give over there teams right now since scouting and counter teaming are issues. Me and Random also have Jobs so between that and the Current Smogon event sometimes we do fallback on High RMTs and the OU sample thread. Hope that answers the question. I'll also note his team is in the OU sample thread and it won RMT of the week as well

Besides metal sonic has done well replying to queries and highlighting flaws in peoples cores which has been greatly appreciated.

I am gonna try to get either a Zard Y team or a Volcarona team in the next few weeks so If you know a high level player willing to hand one over it would be appreaciated.
thanks
 

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Ice Beam
- Dark Pulse
- Gunk Shot

Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance

Greninja itself presents itself to be a huge issue to this team thanks to its expansive coverage and power to plow through almost every member of the team. However, Victini proves to be troublesome with Scarf but if it gets locked into a move Greninja can exploit nothing else can come in on it safely. Garchomp is a great partner here as it can exploit Victini a lot easier as well as threaten just about every teammate and sweep.
 
Thank you for your comment, Creator of Chaos! Interesting replays, though you grossly misplayed the first replay (RIP Sonic on Turn 3 ;-;), which likely contributed to the loss. With Rocks up, a Healthy Azumarill can Belly Drum on Greninja and Aqua Jet to kill both, theoretically (unless in the Sun, in which case both Azu and Greninja's water attacks are weakened). It really depends on how you play the team.

''Snip''

I haven't laddered much since Mega Lopunny was released a week or two ago (was more interested in the NeverUsed tier), so I cannot comment much on that. Fake Out can be problematic for Azumarill after it has Belly Drummed. It is imperative to kill Lopunny ASAP so that Azumarill can have breathing room to sweep the opponent. Worth even sacrificing a teammate to take a painful hit and revenge back.

PS: I would be happy to test the team vs you so that you can save a replay of me using it too :P
Thanks for the reply. If I had anymore time I would take up the offer for more replays and I really wanted to test Mega Lopunny + say dugtrio or Rotom Wash vs this but I need to set up voting as its sunday. Next time tho. I appreciate all your contributions this week. Been refreshing having the team builder in here to look over nominations

Time for Submissions are over and time for Voting has began. You may vote for up to 2 cores voting ends tuesday

Core 1 - Tyraniter + Toxapex
Core 2 - Ash greninja + Keldeo
Core 3 - Swords dance Chomp + Mega Venusaur
Core 4 - Heatran + Mega Mawile
Core 5 - Tapu Bulu + Heatran
Core 6 - protean Greninga + Garchomp

Let it be noted a few nominations only just made the cut but since they all fell within the rules they get to stay. From next week me and random expect nominations to work both in practice as well as paper. If anyone needs help testing cores or wants to do detailed debate just Post here or message me and the team makers. We are always willing to help. On our part will try to get more replays of the team in action as well as try to get the team makers to post in here. Good luck everyone
 
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Been chilling around the forums and decided it was time to join.

My votes go to Core 2 and Core 5.

Core 2 because the team can't switch in vs water types, and Core 5 > 4 because Tapu Bulu is more annoying for the team than Mawile, who can be dealt with easier in my opinion.
 
Congratulations to Akumeoy for winning this week with the Heatran + Mega maw core. Been a good week for participation. Thank you.

Vote count
Core 2 - 3
Core 3 - 2
Core 4 - 4
Core 5 - 3


This week we have a Bug spam offensive team built by ABR. Volcarona is causing all sorts of grief right now and its rise this gen has been aided by the demise of Talonflame and the decline of azumarill as well as being a fantastic user of Z-moves. Short of Heatran or a Zard stoping volcarona pretty difficult in the current meta and I'm keen to see what people come up with concerning this team. Its very good covering much of the meta



Sets:
Heracross-Mega (M) @ Heracronite
Ability: Guts
EVs: 224 HP / 136 Atk / 4 Def / 144 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Pin Missile
- Rock Blast

Volcarona (M) @ Buginium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]

Gastrodon (M) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Outrage
- Earthquake
- Dragon Claw

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 216 Def / 44 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Recover


Explanation: The Team is built around mega Heracross and Bugnium Z volcarona ideally to overwhelm each others checks. Hera Deals easily with fat bulky teams while Volcarona rips apart unprepared offensive teams at +1. Gastrodon covers the weakness to rain the pair had while spreading status and generally being annoying. Choice scarf rocks chomp is the revenge killer as well as hazard setter being able to lure in oppenents who think its SD or defensive rocky chomp later in the game to Kill them with fast earthquakes and outrage. Celesteela is there to deal with bulky fairies like clefable who attempt to set up alongside the rest of the team as well as check most special attackers. Rounding out the team is defog Latios who spits out draco nukes while clearing hazards

Replay: http://replay.pokemonshowdown.com/smogtours-gen7ou-295749

Goodluck this week and please make sure cores work both in practice and theory. Message me or random if you guys need any help
 
Hawlucha + Tapu Koko


Hawlucha @ Electric Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Drain Punch


Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power Ice
- Taunt
- U-turn

I didn't want to offer a standard answer to this core so instead I realized that Hawlucha has a positive matchup versus the entire team once it activates Unburden. Only Celesteela can take it on at +2, which is circumvented by Drain Punch to avoid any Protect mind games. Tapu Koko is also a huge threat to this team and the only members who dare switch in, Gastrodon and Latios, are U-turned on. Z-Wild Charge is the set I've chosen since I do not want Hawlucha to be my Volcarona answer, potentially risking a burn. Many of the members of this team are forced to flee from Hawlucha but a Scarf Garchomp locked into EQ to revenge kill Koko is the best target. All you need to do is find an opportunity to set Hawlucha up and you just win the game.
 
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Paired with a way to check Latios and Volcarona, I feel that a core of Greninja and offensive Landorus-T can be extremely threatening


Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Hidden Power [Fire]
- Grass Knot

Protean Greninja threatens a 2HKO or OHKO on every member of the team and outspeeds everything besides the scarfer. Grass Knot is to lure the Gastrodon into thinking it's the Greninja check. Expert Belt can be used to a) bluff scarf thanks to the scarf gren wave b) not get worn down. It does, however, make the 2HKO on Celesteela and the OHKO on Latios a roll.

252 SpA Life Orb Protean Greninja Hidden Power Fire vs. 224 HP / 0 SpD Heracross-Mega: 211-250 (59.1 - 70%) -- guaranteed 2HKO
252 SpA Life Orb Protean Greninja Hidden Power Fire vs. 252 HP / 44 SpD Celesteela: 205-244 (51.5 - 61.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Protean Greninja Grass Knot (60 BP) vs. 252 HP / 252+ SpD Gastrodon: 359-426 (84.2 - 100%) -- 37.5% chance to OHKO after Stealth Rock
252 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 4 SpD Latios: 299-354 (100 - 118.3%) -- guaranteed OHKO
252 SpA Life Orb Greninja Hydro Pump vs. 0 HP / 4 SpD Volcarona: 382-452 (122.8 - 145.3%) -- guaranteed OHKO



Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Earthquake
- Fly
- Gravity
- Stealth Rock / Substitute

Apart from pivoting into Heracross and Garchomp, Landorus is very dangerous for the soul reason that it is difficult for this team to contain without very smart pivoting. I would typically run Jolly, but Adamant is okay against this team. Gravity is to beat Celesteela and SSSS nukes pretty much anything that isn't Celesteela. If well played, Landorus can grab a handful of teams versus this team. Substitute is a good option due to the fact that pivoting is made much harder for the opponent

252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 4 Def Gastrodon: 423-498 (99.2 - 116.9%) -- 93.8% chance to OHKO
252 Atk Landorus-Therian Earthquake vs. 252 HP / 4 Def Gastrodon: 241-285 (56.5 - 66.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Landorus-Therian Earthquake vs. 252 HP / 216+ Def Celesteela: 258-306 (64.8 - 76.8%) -- guaranteed 2HKO after Leftovers recovery
 

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