Metagame Sketchmons

...Did any of you ban the natural usage of Belly Drum with Extreme Speed? If not, you all haven't solved terribly much here...
...Snorlax still exists. And even if you do have a ghost type, you're in trouble unless you have very strong priority AND keep Snorlax from setting up an easy Belly Drum. (Or manage to burn it)

+6 252+ Atk Snorlax Fire Punch vs. 252 HP / 252+ Def Celesteela: 450-530 (113 - 133.1%) -- guaranteed OHKO
+6 252+ Atk Snorlax Extreme Speed vs. 248 HP / 252 Def Tapu Fini: 364-430 (106.1 - 125.3%) -- guaranteed OHKO
+6 252+ Atk Snorlax Extreme Speed vs. 252 HP / 252+ Def Suicune: 333-393 (82.4 - 97.2%) -- 62.5% chance to OHKO after Stealth Rock
+6 252+ Atk Snorlax Extreme Speed vs. 252 HP / 252+ Def Skarmory: 144-171 (43.1 - 51.1%) -- 57.8% chance to 2HKO after Stealth Rock and Leftovers recovery
+6 252+ Atk Snorlax Fire Punch vs. 252 HP / 252+ Def Skarmory: 362-428 (108.3 - 128.1%) -- guaranteed OHKO
+6 252+ Atk Snorlax Extreme Speed vs. 252 HP / 0 Def Heatran: 242-285 (62.6 - 73.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (because Heatran walls Fire Punch + Seed Bomb)
+6 252+ Atk Snorlax Extreme Speed vs. 252 HP / 252+ Def Eviolite Porygon2: 262-309 (70 - 82.6%) -- guaranteed 2HKO after Stealth Rock

Also, Ghosts. (Crunch OHKOes many of these)
+6 252+ Atk Snorlax Seed Bomb vs. 252 HP / 252+ Def Dusknoir: 198-234 (67.3 - 79.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 252+ Atk Snorlax Seed Bomb vs. 252 HP / 252+ Def Spiritomb: 232-273 (76.3 - 89.8%) -- 18.8% chance to OHKO after Stealth Rock
+6 252+ Atk Snorlax Earthquake vs. 252 HP / 252+ Def Spiritomb: 289-341 (95 - 112.1%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Snorlax Earthquake vs. 252 HP / 252+ Def Eviolite Doublade: 306-360 (95 - 111.8%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Snorlax Earthquake vs. 248 HP / 252+ Def Sableye-Mega: 262-309 (86.4 - 101.9%) -- 87.5% chance to OHKO after Stealth Rock
+6 252+ Atk Snorlax Seed Bomb vs. 248 HP / 252+ Def Sableye-Mega: 209-247 (68.9 - 81.5%) -- guaranteed 2HKO after Stealth Rock


Even Quagsire struggles to take Snorlax on.
252+ Atk Snorlax Seed Bomb vs. 252 HP / 252+ Def Quagsire: 272-324 (69 - 82.2%) -- guaranteed 2HKO after Leftovers recovery

Also, did I mention Snorlax was bulky? (I can expand this section easily, but don't feel like covering all of the powerful attackers in the tier.)

0 SpA Porygon2 Thunderbolt vs. 252 HP / 0 SpD Snorlax: 62-74 (11.8 - 14.1%) -- possible 8HKO
252 Atk Aerilate Pinsir-Mega Extreme Speed vs. 252 HP / 0 Def Snorlax: 255-300 (48.6 - 57.2%) -- 94.1% chance to 2HKO
4 SpA Heatran Lava Plume vs. 252 HP / 0 SpD Snorlax: 100-118 (19 - 22.5%) -- possible 5HKO
252 SpA Tapu Lele Psyshock vs. 252 HP / 0 Def Snorlax: 280-330 (53.4 - 62.9%) -- guaranteed 2HKO
252 SpA Tapu Lele Psystrike vs. 252 HP / 0 Def Snorlax: 348-411 (66.4 - 78.4%) -- guaranteed 2HKO

There's much more, but you get my point. Snorlax is a menace with a ton of power and priority, and you all paid more attention to Mimikyu. Nice job. Its only true counter is Unaware Clefable, but that also counters Mimikyu...

Granted, it would basically function like this in standard Trick Room teams, but you only have 3 turns to do stuff at the most, which isn't terribly broken.
...At least you can take it out pretty easily if it needs two turns to work its magic. But it needs only one. And that seems too powerful. (There's also Porygon-Z that I agree is too powerful, but that's for another post...)
 
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With all this being said though... I am not a fan of hitting sketch with 3 bans mid-open tbh. Im moderately convinced that pher can be op, while I really do just want pz banned, but I am not sure if now is the best time.
 

sin(pi)

lucky n bad
holy shit can we ban dugtrio

arena trap + encore is actually cancerous af, coming in on something clicking p much any status move gives you a free kill and potentially rocks if you wanna run that, or the ability to get to +6 behind a sub if you're into that. worst case scenario you waste up to 24 pp on a move which is more than every recovery move in the game. stall can't really play around it easily because you can't just not recover or your team just gets worn down rly fast and you lose (eg quag needs to be healthy to check zhb mmeta).

the other cancerous thing is electrify + tspikes which traps things like AV tang and other mons and just kills them. it's super easy to support with, for example, pshot toxapex and just gets free kills like nothing else. tspikes also supports the other sets too, being toxic'd when you can't switch is rly obnoxious

you can run the more conventional sets too with stuff like V-create, those sets work better vs offensive teams and are also pretty good.

example sets:
Dugtrio @ Leftovers
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Earthquake
- Stealth Rock / Hone Claws
- Sucker Punch / Substitute / Memento / whatever you want

Dugtrio @ Leftovers / Focus sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Electrify
- Stealth Rock / coverage
- Earthquake
- Substitute / filler

don't have any replays rn unfortunately but this is really not competitive or fun to play against, plsban

edit: also free belly drum imo
 
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there are actually so many things that need to be looked at rn.
mmeta-the thing is just too good rn
duggy- the bane of stall and arena trap is just not healthy
digger/mmawile- huge power is just really really unhealthy
pher- its kinda ridiculous rn
pz- adapt boomburst is ridiculous
 

Fissure

Cotton Candy Thighs
is a Tiering Contributor Alumnus
Now that the Sketchmons open is over, I'm posting an update to my unofficial "head-canon" VR. (Yes i know there are still sketch games in the playoffs or finals or whatever but I already finished this so)
S Rank: Reserved for Pokemon that are at the top of the Sketchmons metagame

S Rank

upload_2017-4-5_17-8-41.png
Metagross-Mega
upload_2017-4-5_17-8-53.png
Pheromosa

A Rank: Reserved for Pokemon that are fantastic in the Sketchmons metagame.

A+ Rank

upload_2017-4-5_17-9-5.png
Ash Greninja
upload_2017-4-5_17-9-16.png
Dugtrio
upload_2017-4-5_17-9-25.png
Greninja
upload_2017-4-5_17-9-36.png
Kartana
upload_2017-4-5_17-9-45.png
Mawile-Mega
upload_2017-4-5_17-9-55.png
Porygon-Z
upload_2017-4-5_17-10-5.png
Tapu Koko
upload_2017-4-5_17-10-16.png
Tapu Lele

A Rank

upload_2017-4-5_17-10-44.png
Celesteela
upload_2017-4-5_17-10-55.png
Chansey
upload_2017-4-5_17-11-6.png
Diggersby
upload_2017-4-5_17-11-17.png
Keldeo
upload_2017-4-5_17-11-28.png
Magnezone
upload_2017-4-5_17-11-38.png
Marowak-Alola
upload_2017-4-5_17-11-49.png
Pinsir-Mega
upload_2017-4-5_17-11-58.png
Serperior
upload_2017-4-5_17-12-8.png
Thundurus
upload_2017-4-5_17-12-19.png
Zygarde

A- Rank

upload_2017-4-5_17-13-11.png
Aerodactyl
upload_2017-4-5_17-13-23.png
Aerodactyl-Mega
upload_2017-4-5_17-13-34.png
Charizard-Mega Y
upload_2017-4-5_17-13-43.png
Clefable
upload_2017-4-5_17-13-55.png
Cloyster
upload_2017-4-5_17-14-5.png
Garchomp
upload_2017-4-5_17-14-17.png
Heatran
upload_2017-4-5_17-14-27.png
Jirachi
upload_2017-4-5_17-14-48.png
Landorus-T
upload_2017-4-5_17-15-9.png
Pidgeot-Mega
upload_2017-4-5_17-15-19.png
Sableye-Mega
upload_2017-4-5_17-15-31.png
Salamence
upload_2017-4-5_17-15-40.png
Snorlax
upload_2017-4-5_17-15-50.png
Tangrowth
upload_2017-4-5_17-15-59.png
Tapu Fini
upload_2017-4-5_17-16-10.png
Tyranitar

B Rank: Reserved for Pokemon that are great in the Sketchmons metagame.

B+ Rank

upload_2017-4-5_17-6-14.png
Beedrill-Mega
upload_2017-4-5_17-6-3.png
Charizard-Mega X
Excadrill
upload_2017-4-5_17-5-31.png
Gyarados-Mega
Hoopa-U
Latios
upload_2017-4-5_17-15-0.png
Manaphy
upload_2017-4-5_17-6-27.png
Nihilego
upload_2017-4-5_17-7-5.png
Porygon2
upload_2017-4-5_17-7-18.png
Scizor-Mega
upload_2017-4-5_17-7-33.png
Swampert
upload_2017-4-5_17-7-46.png
Venusaur-Mega
Weavile
upload_2017-4-5_17-7-58.png
Zapdos

B Rank

upload_2017-4-5_17-19-32.png
Chesnaught
upload_2017-4-5_17-19-43.png
Ferrothorn
upload_2017-4-5_17-19-52.png
Glalie-Mega
upload_2017-4-5_17-20-2.png
Gyarados
Komala
upload_2017-4-5_17-20-16.png
Kyurem-Black
upload_2017-4-5_17-21-17.png
Rotom-H
upload_2017-4-5_17-21-26.png
Rotom-W
upload_2017-4-5_17-21-36.png
Sableye
upload_2017-4-5_17-21-53.png
Skarmory
upload_2017-4-5_17-25-19.png
Slowbro
upload_2017-4-5_17-25-28.png
Slowking
upload_2017-4-5_17-25-37.png
Toxapex
upload_2017-4-5_17-25-47.png
Quagsire
upload_2017-4-5_17-25-56.png
Xurkitree

B- Rank

upload_2017-4-5_17-26-13.png
Buzzwole
upload_2017-4-5_17-26-23.png
Doublade
upload_2017-4-5_17-26-34.png
Dragonite
upload_2017-4-5_17-26-44.png
Golem-Alola
upload_2017-4-5_17-28-39.png
Mantine
upload_2017-4-5_17-28-48.png
Mimikyu
upload_2017-4-5_17-28-57.png
Muk-Alola
upload_2017-4-5_17-21-45.png
Scizor
upload_2017-4-5_17-29-7.png
Sylveon
upload_2017-4-5_17-29-16.png
Tapu Bulu

C Rank: Reserved for Pokemon that have notable niches in the Sketchmons metagame.

C+ Rank

upload_2017-4-5_17-29-32.png
Malamar
upload_2017-4-5_17-29-41.png
Shedinja

C Rank

upload_2017-4-5_17-29-52.png
Comfey
upload_2017-4-5_17-30-17.png
Ditto
upload_2017-4-5_17-33-40.png
Jolteon
upload_2017-4-5_17-33-50.png
Ninjask

C- Rank

upload_2017-4-5_17-34-4.png
Araquanid
upload_2017-4-5_17-34-16.png
Slaking

Kyurem-Black S Rank -> B Rank
Aerodactyl-Mega A+ Rank -> A- Rank
Celesteela A+ Rank -> A Rank
Garchomp A+ Rank -> A- Rank
Keldeo A+ Rank -> A Rank
Metagross-Mega A+ Rank -> S Rank
Dugtrio A Rank -> A+ Rank
Hoopa-U A Rank -> B+ Rank
Manaphy A Rank -> B+ Rank
Mimikyu A Rank -> B- Rank
Pheromosa A Rank -> S Rank
Porygon-Z A Rank -> A+ Rank
Buzzwole A- Rank -> B- Rank
Ferrothorn A- Rank -> B Rank
Kartana A- Rank -> A+ Rank
Scizor-Mega A- Rank -> B+ Rank
Tapu Bulu A- Rank -> B- Rank
Clefable B+ Rank -> A- Rank
Glalie-Mega B+ Rank -> B Rank
Golem-A B+ Rank -> B- Rank
Mantine B+ Rank -> B- Rank
Rotom-W B+ Rank -> B Rank
Sableye-Mega B+ Rank -> A- Rank
Cloyster B Rank -> A- Rank
Scizor B Rank -> B- Rank
Araquanid B- Rank -> C- Rank
Comfey B- Rank -> C Rank
Swoobat B Rank -> Not ranked
Mawile-Mega Not Ranked -> A+ Rank
Diggersby Not Ranked -> A Rank
Charizard-Mega Y Not Ranked -> A- Rank
Pidgeot-Mega Not Ranked -> A- Rank
Salamence Not Ranked -> A- Rank
Tangrowth Not Ranked -> A- Rank
Tyranitar Not Ranked -> A- Rank
Beedrill-Mega Not Ranked -> B+ Rank
Charizard-Mega X Not Ranked -> B+ Rank
Latios Not Ranked -> B+ Rank
Porygon2 Not Ranked -> B+ Rank
Swampert Not Ranked -> B+ Rank
Venusaur-Mega Not Ranked -> B+ Rank
Weavile Not Ranked -> B+ Rank
Zapdos Not Ranked -> B+ Rank
Chesnaught Not Ranked -> B Rank
Komala Not Ranked -> B Rank
Rotom-H Not Ranked -> B Rank
Skarmory Not Ranked -> B Rank
Slowbro Not Ranked -> B Rank
Slowking Not Ranked -> B Rank
Doublade Not Ranked -> B- Rank
Muk-Alola Not Ranked -> B- Rank
Malamar Not Ranked -> C+ Rank
Shedinja Not Ranked -> C+ Rank
Ditto Not Ranked -> C Rank
Jolteon Not Ranked -> C Rank
Ninjask Not Ranked -> C Rank
Slaking Not Ranked -> C- Rank

Shout out to Racool for helping me with the list.
Hopefully this creates some sort of discussion that isn't just " OMG please ban" (No shots fired at anyone. You can't deny we sketch players love to complain about stuff a lot.)
Edit: I will slowly be putting in my reasoning for each ranking
upload_2017-4-5_17-8-41.png
Metagross-Mega: Great speed tier of 110. Great coverage (Ice punch, Thunder punch, eq, zen headbutt, meteor mash) Strong base 145 attack with tough claws boost. Dragon dance for a set-up sweeper. V-create for strong coverage. Great natural bulk. This thing sweeps teams.

upload_2017-4-5_17-8-53.png
Pheromosa: Very versatile mon. Good lead. Lead phero usually runs sticky web and taunt for opposing lead mons as well to prevent defog. 2nd fastest mon in the meta. Great attack and sp.attack. Can be special, physical, or mixed. Life orb, choice specs, choice scarf, focus sash are common items. standard phero usually run p-blades, u-turn, ice beam, hjk. p-blades prevent usual checks (gengar, toxapex, marowak-a) from switching in.

upload_2017-4-5_17-9-5.png
Ash Greninja: Great speed of 132. specs water spout is arguably the best sketch move. priority in water shuriken. great sp.attack.

upload_2017-4-5_17-9-16.png
Dugtrio: Great speed of 120. Encore dugtrio punishes your opponent for going for status moves ( recovery, hazards, defog, set-up moves, substitute) if you predict them correctly. Works well on all playstyles ( HO, balance, Stall) since it traps threats to your team. Jolly outspeeds scarf magnezone so if you need to trap a trapper, duggy works for that. V-create on a more offensive set.

upload_2017-4-5_17-9-25.png
Greninja: protean=stab on all moves. secret sword for chansey 2hko. gunk shot for fairy types ( like tapu fini).

upload_2017-4-5_17-9-36.png
Kartana: base 181 attack. 109 good speed tier not best but good. beast boost for attack boost. nice with sticky webs.

upload_2017-4-5_17-9-45.png
Mawile-Mega: huge power along with a base attack of 105. decent bulk due to defenses. extreme speed because poor speed. wall breaker.

upload_2017-4-5_17-9-55.png
Porygon-Z: adaptability boomburst.

upload_2017-4-5_17-10-5.png
Tapu Koko: nice base 130 speed tier. electric terrain boosts electric attacks. can be physical, special, or mixed. bolt strike for physical sets, fusion bolt could be used, but strike is needed for some ohko/2hkos. ice beam/freeze-dry or earth power for special sets. life orb, choice band, specs.

upload_2017-4-5_17-10-16.png
Tapu Lele: psychic terrain prevents priority moves and boosts psychic attacks. commonly choice scarf or quiver dance. blue flare/searing shot for scarf set.

upload_2017-4-5_17-10-44.png
Celesteela

upload_2017-4-5_17-10-55.png
Chansey: Transform.

upload_2017-4-5_17-11-6.png
Diggersby

upload_2017-4-5_17-11-17.png
Keldeo

upload_2017-4-5_17-11-28.png
Magnezone

upload_2017-4-5_17-11-38.png
Marowak-Alola

upload_2017-4-5_17-11-49.png
Pinsir-Mega

upload_2017-4-5_17-11-58.png
Serperior

upload_2017-4-5_17-12-8.png
Thundurus

upload_2017-4-5_17-12-19.png
Zygarde

WIP come back later
 
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MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
preliminary vr
Sir I DEMAND to know why you have not ranked Komala, one of THE BEST Pokemon in the current metagame imo tbhq.

Seriously though in my open run I had a lot of fun messing around with Komaphaze and it absolutely ought to be looked at, it's nowhere near as broken as other metas like BH but it's enough that some kind of discussion is certainly worth having. There's also some other stuff that should probably get ranked on some level that I've been working with, but frankly most of my stuff ended up getting shelved until finals so I'll reserve posting more until then, I think the only mon I used in open was Weavile which has some great utility even without sketching something super unique
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Now that the Sketchmons open is over, I'm posting an update to my unofficial "head-canon" VR. (Yes i know there are still sketch games in the playoffs or finals or whatever but I already finished this so)
S Rank: Reserved for Pokemon that are at the top of the Sketchmons metagame

S Rank

View attachment 80304Metagross-Mega
View attachment 80305Pheromosa

A Rank: Reserved for Pokemon that are fantastic in the Sketchmons metagame.

A+ Rank

View attachment 80306Ash Greninja
View attachment 80307Dugtrio
View attachment 80308Greninja
View attachment 80309Kartana
View attachment 80310Mawile-Mega
View attachment 80311Porygon-Z
View attachment 80312Tapu Koko
View attachment 80313Tapu Lele

A Rank

View attachment 80314Celesteela
View attachment 80315Chansey
View attachment 80316Diggersby
View attachment 80317Keldeo
View attachment 80318Magnezone
View attachment 80319Marowak-Alola
View attachment 80320Pinsir-Mega
View attachment 80321Serperior
View attachment 80322Thundurus
View attachment 80323Zygarde

A- Rank

View attachment 80324Aerodactyl
View attachment 80325Aerodactyl-Mega
View attachment 80326Charizard-Mega Y
View attachment 80327Clefable
View attachment 80328Cloyster
View attachment 80329Garchomp
View attachment 80330Heatran
View attachment 80331Jirachi
View attachment 80332Landorus-T
View attachment 80334Pidgeot-Mega
View attachment 80335Sableye-Mega
View attachment 80336Salamence
View attachment 80337Snorlax
View attachment 80338Tangrowth
View attachment 80339Tapu Fini
View attachment 80340Tyranitar

B Rank: Reserved for Pokemon that are great in the Sketchmons metagame.

B+ Rank

View attachment 80297Beedrill-Mega
View attachment 80296Charizard-Mega X
Excadrill
View attachment 80295Gyarados-Mega
Hoopa-U
Latios
View attachment 80333Manaphy
View attachment 80298Nihilego
View attachment 80299Porygon2
View attachment 80300Scizor-Mega
View attachment 80301Swampert
View attachment 80302Venusaur-Mega
Weavile
View attachment 80303Zapdos

B Rank

View attachment 80341Chesnaught
View attachment 80342Ferrothorn
View attachment 80343Glalie-Mega
View attachment 80344Gyarados
Komala
View attachment 80345Kyurem-Black
View attachment 80346Rotom-H
View attachment 80347Rotom-W
View attachment 80348Sableye
View attachment 80350Skarmory
View attachment 80351Slowbro
View attachment 80352Slowking
View attachment 80353Toxapex
View attachment 80354Quagsire
View attachment 80355Xurkitree

B- Rank

View attachment 80356Buzzwole
View attachment 80357Doublade
View attachment 80358Dragonite
View attachment 80359Golem-Alola
View attachment 80360Mantine
View attachment 80361Mimikyu
View attachment 80362Muk-Alola
View attachment 80349Scizor
View attachment 80363Sylveon
View attachment 80364Tapu Bulu

C Rank: Reserved for Pokemon that have notable niches in the Sketchmons metagame.

C+ Rank

View attachment 80365Malamar
View attachment 80366Shedinja

C Rank

View attachment 80367Comfey
View attachment 80368Ditto
View attachment 80369Jolteon
View attachment 80370Ninjask

C- Rank

View attachment 80371Araquanid
View attachment 80372Slaking

Kyurem-Black S Rank -> B Rank
Aerodactyl-Mega A+ Rank -> A- Rank
Celesteela A+ Rank -> A Rank
Garchomp A+ Rank -> A- Rank
Keldeo A+ Rank -> A Rank
Metagross-Mega A+ Rank -> S Rank
Dugtrio A Rank -> A+ Rank
Hoopa-U A Rank -> B+ Rank
Manaphy A Rank -> B+ Rank
Mimikyu A Rank -> B- Rank
Pheromosa A Rank -> S Rank
Porygon-Z A Rank -> A+ Rank
Buzzwole A- Rank -> B- Rank
Ferrothorn A- Rank -> B Rank
Kartana A- Rank -> A+ Rank
Scizor-Mega A- Rank -> B+ Rank
Tapu Bulu A- Rank -> B- Rank
Clefable B+ Rank -> A- Rank
Glalie-Mega B+ Rank -> B Rank
Golem-A B+ Rank -> B- Rank
Mantine B+ Rank -> B- Rank
Rotom-W B+ Rank -> B Rank
Sableye-Mega B+ Rank -> A- Rank
Cloyster B Rank -> A- Rank
Scizor B Rank -> B- Rank
Araquanid B- Rank -> C- Rank
Comfey B- Rank -> C Rank
Swoobat B Rank -> Not ranked
Mawile-Mega Not Ranked -> A+ Rank
Diggersby Not Ranked -> A Rank
Charizard-Mega Y Not Ranked -> A- Rank
Pidgeot-Mega Not Ranked -> A- Rank
Salamence Not Ranked -> A- Rank
Tangrowth Not Ranked -> A- Rank
Tyranitar Not Ranked -> A- Rank
Beedrill-Mega Not Ranked -> B+ Rank
Charizard-Mega X Not Ranked -> B+ Rank
Latios Not Ranked -> B+ Rank
Porygon2 Not Ranked -> B+ Rank
Swampert Not Ranked -> B+ Rank
Venusaur-Mega Not Ranked -> B+ Rank
Weavile Not Ranked -> B+ Rank
Zapdos Not Ranked -> B+ Rank
Chesnaught Not Ranked -> B Rank
Komala Not Ranked -> B Rank
Rotom-H Not Ranked -> B Rank
Skarmory Not Ranked -> B Rank
Slowbro Not Ranked -> B Rank
Slowking Not Ranked -> B Rank
Doublade Not Ranked -> B- Rank
Muk-Alola Not Ranked -> B- Rank
Malamar Not Ranked -> C+ Rank
Shedinja Not Ranked -> C+ Rank
Ditto Not Ranked -> C Rank
Jolteon Not Ranked -> C Rank
Ninjask Not Ranked -> C Rank
Slaking Not Ranked -> C- Rank

Shout out to Racool for helping me with the list.
Hopefully this creates some sort of discussion that isn't just " OMG please ban" (No shots fired at anyone. You can't deny we sketch players love to complain about stuff a lot.)
Edit: I will slowly be putting in my reasoning for each ranking
View attachment 80304Metagross-Mega: Great speed tier of 110. Great coverage (Ice punch, Thunder punch, eq, zen headbutt, meteor mash) Strong base 145 attack with tough claws boost. Dragon dance for a set-up sweeper. V-create for strong coverage. Great natural bulk. This thing sweeps teams.

View attachment 80305Pheromosa: Very versatile mon. Good lead. Lead phero usually runs sticky web and taunt for opposing lead mons as well to prevent defog. 2nd fastest mon in the meta. Great attack and sp.attack. Can be special, physical, or mixed. Life orb, choice specs, choice scarf, focus sash are common items. standard phero usually run p-blades, u-turn, ice beam, hjk. p-blades prevent usual checks (gengar, toxapex, marowak-a) from switching in.

View attachment 80306Ash Greninja: Great speed of 132. specs water spout is arguably the best sketch move. priority in water shuriken. great sp.attack.

View attachment 80307Dugtrio: Great speed of 120. Encore dugtrio punishes your opponent for going for status moves ( recovery, hazards, defog, set-up moves, substitute) if you predict them correctly. Works well on all playstyles ( HO, balance, Stall) since it traps threats to your team. Jolly outspeeds scarf magnezone so if you need to trap a trapper, duggy works for that. V-create on a more offensive set.

View attachment 80308Greninja: protean=stab on all moves. secret sword for chansey 2hko. gunk shot for fairy types ( like tapu fini).

View attachment 80309Kartana: base 181 attack. 109 good speed tier not best but good. beast boost for attack boost. nice with sticky webs.

View attachment 80310Mawile-Mega: huge power along with a base attack of 105. decent bulk due to defenses. extreme speed because poor speed. wall breaker.

View attachment 80311Porygon-Z: adaptability boomburst.

View attachment 80312Tapu Koko: nice base 130 speed tier. electric terrain boosts electric attacks. can be physical, special, or mixed. bolt strike for physical sets, fusion bolt could be used, but strike is needed for some ohko/2hkos. ice beam/freeze-dry or earth power for special sets. life orb, choice band, specs.

View attachment 80313Tapu Lele: psychic terrain prevents priority moves and boosts psychic attacks. commonly choice scarf or quiver dance. blue flare/searing shot for scarf set.

View attachment 80314Celesteela

View attachment 80315Chansey: Transform.

View attachment 80316Diggersby

View attachment 80317Keldeo

View attachment 80318Magnezone

View attachment 80319Marowak-Alola

View attachment 80320Pinsir-Mega

View attachment 80321Serperior

View attachment 80322Thundurus

View attachment 80323Zygarde

WIP come back later
Some preliminary thoughts...

Zygarde up, it's amazing. Bulky, amazing 1 move coverage... All it ever needed was recovery. I'd put it in A+ imo, especially now that Pheromosa is gone and can't ice beam it when it's at +2 or w/e.

Golem-Alola seems a little underrated but I'm not sure where it should go.

Mimikyu seems incredibly niche now that all the good set up moves are banned... I saw an interesting lead set recently, but I don't think it deserves to be in the bs anymore (rip sweet prince)

Sylveon should be around b+, I'm willing to see it in b and reluctant to see it higher. It is hard to switch into, can dry pass to avoid losing momentum, and honestly barely needs coverage. It also has good bulk for an offensive mon. Main problem is extreme predictability.

EDIT: also putting common sketch moves next to them would be great
 
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Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Acupressure
- Power Trip
- Rest
- Sleep Talk

I feel like this is potentially (it's not necessarily the most reliable though you can try it out yourself) a very strong set that after a couple (albeit random and lucky) boosts is extremely difficult to take down without an Unaware mon like Clefable, Taunt, phazing/hazing or a strong Ground type, which even then can fall if Drapion has boosts in the right places. Battle Armor naturally prevents critical hits and the reasonable bulk and defensive typing means that Drapion can set up on a lot of Pokémon. After a single Acupressure speed boost, Drapion reaches 452 speed, enough to outspeed positive-natured base 87s and neutral natured base 101s at +1, though a few EVs can be moved to speed to outspeed other crucial targets. At +2 attack, Drapion reaches 432 atk, and combined with a couple more boosts if obtainable, Drapion is able to 1HKO a lot of Pokémon, even ones that resist Power Trip. The evasion boost from Acupressure can be nice too, though again it's all luck.

Edit: I know it's a bit niche but I think it also might be a bit underrated as a set. Dark in general has pretty good coverage and Drapion isn't weak to any of the types that resist Dark types, though come to think of it Tapu Koko also potentially makes a pretty good counter
 
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drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Acupressure
- Power Trip
- Rest
- Sleep Talk

I feel like this is potentially a very strong set that after a couple (albeit random and lucky) boosts is extremely difficult to take down without an Unaware mon like Clefable or a strong Ground type, which even then can fall if Drapion has boosts in the right places. Battle Armor naturally prevents critical hits and the reasonable bulk and defensive typing means that Drapion can set up on a lot of Pokémon. After a single acupressure speed boost, Drapion reaches 452 speed, enough to outspeed positive-natured base 87s and neutral natured base 101s at +1, though a few EVs can be moved to speed to outspeed other crucial targets. At +2 attack, Drapion reaches 432 atk, and combined with a couple more boosts if obtainable, Drapion is able to 1HKO a lot of Pokémon, even ones that resist Power Trip. The evasion boost from Acupressure can be nice too, though again it's all luck.
Ah Acupressure back to trouble our sleep again... remember when it suddenly became a fad in STABmons and everyone started running phazing and haze to deal with it? I do. I can't actually say this set is good or reliable, as it takes a long time to actually get to a point where it can do anything and before it sets up it has a 20 base power attack as the ONLY thing it can do besides recover and boost... but it still looks like a pain in the ass.

If this becomes a thing can we ban Acupressure completely? Include it under Evasion clause or something?
 
Ok after discussing with the new Council, we've come to a conclusion that Dugtrio is now banned from Sketchmons.

Reasoning:

1. Arena Trap is extremely uncompetitive in Sketchmons. It may be fine in OU, but in Sketchmons' case, it's exacerbated by the fact that Dugtrio can trap almost any mon (usually defensive, but even offensive is possible) and use Encore or Trick (a choice item) on opposing move if it's a status move or an Electric move (for anyone who uses Thunderpunch/Thunderbolt as coverage), making it completely helpless.

2. It causes an unnecessarily complex clause like Sleep + Trapping move and we don't want to make another complex clause with another move like Encore or Trick just for Dugtrio.

Tagging The Immortal
 

Jrdn

Not a promise, I'm just gonna call it.



Hey all, just wanted to post a team that I made that I consider to be my best Sketchmons team to date. It went a combined 3-0 in Sketchmons open, and utilizes a strategy that I haven't seen, that turned out to work exceptionally well. I don't want to make this very long, so I'll just go through the pokemon and say what they do.


Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Ascent
- Roost
- Stone Edge
- Earthquake​

Aero is the star of the show. I have no idea why no one has thought of using it, but once I realized the power Aero held, I was eager to build a team around it. The damage output by Dragon Ascent is mind boggling, and with no recoil, it really becomes a spammable move. EdgeQuake are the other two moves to give it solid coverage, but Dragon Ascent is the real beauty. The incredible thing about Aero is the massive speed tier it has. Being able to outspeed Tapu Koko, even with an Adamant nature is amazing, and combining it with it's power, it can really tear down a lot of offense and balance teams that are not prepared for this underappreciated beast.

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Baton Pass
- Tri Attack
- Recover
Porygon2 is the real magic behind the team. The ability to sponge and cripple threats to the team is amazing, a long with pivoting out on expected switches. But the real crux of the set is passing that juicy +1 stat to a pokemon. Passing a +1 attack boost to Marowak/Aero turn them into absolute breakers, dealing ludicrous damage. And usually the special attack boost would go to koko of course, but that depends on the situation. Check these calcs out:

+1 252+ Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 252 HP / 252+ Def Slowbro: 291-343 (73.8 - 87%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 252 HP / 252+ Def Hippowdon: 277-327 (65.9 - 77.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 248 HP / 248+ Def Tapu Fini: 282-333 (82.2 - 97%) -- guaranteed 2HKO after Leftovers recovery

There is a shortlist of pokemon that can switch in on a +1 Aero, and those pokemon usually can't switch into a Marowak (looking at you, Skarmory). The EVs I can't really recall, but I believe the 32 defense EVs was to avoid a 2hko from Modest Scarf Lele's psyshock. The idea being if its scarf, porygon2 can handle it, if its not, Aero will prob blast a hole in it later in the game and it's not a threat.

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Stealth Rock
- Flare Blitz
- Shadow Bone​

Marowak is an unbeleivable pokemon in the tier. Being able to eat those scary electric attacks, and put immediate pressure on teams with it's ridiculous power + revenge killing ability is a huge boon for the team. That ability to force switches allows it to set up rocks quite frequently, although there are often times you'll have a Fini come in and defog them right away. The moves are pretty straight forward; STAB moves for big damage, and Extremespeed to revenge kill set up sweepers or scarfers, or just anything faster that Marowak, which is a lot of things.


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Scald
- Shore Up​

One of the most standard sets in sketchmons, frankly. I don't really feel the need to expand on it. Scald to burn, Moonblast for coverage, recovery and hazard removal, thats it.

Chesnaught @ Yache Berry
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Synthesis
- Spikes
- Drain Punch​

This is a strange choice of pokemon, and it'll probably need to be looked at once Mega Metagross is gone, but essentially Chesnaught is a secondary physical wall that allows me to handle Most Metagross sets, and more importantly, handle the Dragon Dance variant, which otherwise would be a huge threat to my team. The only set that is a problem for Chesnaught is V-Create MegaMeta, but having that knowledge is great, since V-create metagross isn't a big threat to my team otherwise. I added spikes to the team just to put on some extra pressure to switch ins later on, although Spikes aren't necessary. Drain Punch is nice to hit Steels super effectively, and Foul play is to dent the aforementioned Mega Metagross, along with some other physical attackers.

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Ice Beam
- Dazzling Gleam​

Finally we have the choice scarfer, revenge killer, and Special Attack boost receiver. It does it's job well, and outspeeding pheromosa and most other scarfed mons is fantastic. With a +1 special attack, it really can put pressure on teams, and having Volt Switch makes helps a ton too. Here's a scenario: Koko gets a +1 boost, opponent has a ground type and a Chansey, and is struggling to pick what to switch in. Having volt switch means that Chansey might take hazards, only to get switched on and pressured back out. So they opt to go into their ground type, maybe a Garchomp, maybe a Hippowdon, and that's why I have Ice Beam here. Nailing those ground types has proved to be vitally important, and has won me games before. The Moveset other than Ice Beam is just obvious stuff, so I'll leave it at that.

That's the squad. Enjoy

 



Hey all, just wanted to post a team that I made that I consider to be my best Sketchmons team to date. It went a combined 3-0 in Sketchmons open, and utilizes a strategy that I haven't seen, that turned out to work exceptionally well. I don't want to make this very long, so I'll just go through the pokemon and say what they do.


Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Ascent
- Roost
- Stone Edge
- Earthquake​

Aero is the star of the show. I have no idea why no one has thought of using it, but once I realized the power Aero held, I was eager to build a team around it. The damage output by Dragon Ascent is mind boggling, and with no recoil, it really becomes a spammable move. EdgeQuake are the other two moves to give it solid coverage, but Dragon Ascent is the real beauty. The incredible thing about Aero is the massive speed tier it has. Being able to outspeed Tapu Koko, even with an Adamant nature is amazing, and combining it with it's power, it can really tear down a lot of offense and balance teams that are not prepared for this underappreciated beast.

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Baton Pass
- Tri Attack
- Recover
Porygon2 is the real magic behind the team. The ability to sponge and cripple threats to the team is amazing, a long with pivoting out on expected switches. But the real crux of the set is passing that juicy +1 stat to a pokemon. Passing a +1 attack boost to Marowak/Aero turn them into absolute breakers, dealing ludicrous damage. And usually the special attack boost would go to koko of course, but that depends on the situation. Check these calcs out:

+1 252+ Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 252 HP / 252+ Def Slowbro: 291-343 (73.8 - 87%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 252 HP / 252+ Def Hippowdon: 277-327 (65.9 - 77.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 248 HP / 248+ Def Tapu Fini: 282-333 (82.2 - 97%) -- guaranteed 2HKO after Leftovers recovery

There is a shortlist of pokemon that can switch in on a +1 Aero, and those pokemon usually can't switch into a Marowak (looking at you, Skarmory). The EVs I can't really recall, but I believe the 32 defense EVs was to avoid a 2hko from Modest Scarf Lele's psyshock. The idea being if its scarf, porygon2 can handle it, if its not, Aero will prob blast a hole in it later in the game and it's not a threat.

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Stealth Rock
- Flare Blitz
- Shadow Bone​

Marowak is an unbeleivable pokemon in the tier. Being able to eat those scary electric attacks, and put immediate pressure on teams with it's ridiculous power + revenge killing ability is a huge boon for the team. That ability to force switches allows it to set up rocks quite frequently, although there are often times you'll have a Fini come in and defog them right away. The moves are pretty straight forward; STAB moves for big damage, and Extremespeed to revenge kill set up sweepers or scarfers, or just anything faster that Marowak, which is a lot of things.


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Scald
- Shore Up​

One of the most standard sets in sketchmons, frankly. I don't really feel the need to expand on it. Scald to burn, Moonblast for coverage, recovery and hazard removal, thats it.

Chesnaught @ Yache Berry
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Synthesis
- Spikes
- Drain Punch​

This is a strange choice of pokemon, and it'll probably need to be looked at once Mega Metagross is gone, but essentially Chesnaught is a secondary physical wall that allows me to handle Most Metagross sets, and more importantly, handle the Dragon Dance variant, which otherwise would be a huge threat to my team. The only set that is a problem for Chesnaught is V-Create MegaMeta, but having that knowledge is great, since V-create metagross isn't a big threat to my team otherwise. I added spikes to the team just to put on some extra pressure to switch ins later on, although Spikes aren't necessary. Drain Punch is nice to hit Steels super effectively, and Foul play is to dent the aforementioned Mega Metagross, along with some other physical attackers.

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Ice Beam
- Dazzling Gleam​

Finally we have the choice scarfer, revenge killer, and Special Attack boost receiver. It does it's job well, and outspeeding pheromosa and most other scarfed mons is fantastic. With a +1 special attack, it really can put pressure on teams, and having Volt Switch makes helps a ton too. Here's a scenario: Koko gets a +1 boost, opponent has a ground type and a Chansey, and is struggling to pick what to switch in. Having volt switch means that Chansey might take hazards, only to get switched on and pressured back out. So they opt to go into their ground type, maybe a Garchomp, maybe a Hippowdon, and that's why I have Ice Beam here. Nailing those ground types has proved to be vitally important, and has won me games before. The Moveset other than Ice Beam is just obvious stuff, so I'll leave it at that.

That's the squad. Enjoy

well you already know I think this team is p amazing, and defo one of the scariest teams youve made (I also personally love it as it carried me through to sketch open semis), and I will be adding it to the samples as soon as possible.

However, one thing i changed on the team was scald on fini. I find that I use it mostly as stab, so I swapped it for surf. The reason for this is misty terrain which prevents scald from burning. I know the extra 5bp isnt that big a deal but imo its just a better alternative to scald, and i literally cant remember the last time ive burned with scald fini in any meta other than aaa. Pretty petty critic tho, as fini's purpose is mostly hazard removal, and walling threats.

one more thing I changed on the team is sr on alolan wak. I personally like using sd, as you can get waks attack really really high up, and with espeed it has sweeping potential, so it can boost up on like a koko and put a serious dent in the opposing team. That being said, I think sr is also pretty good as most people dont expect it on wak, and the biggest advantage of this team is its surprise factor, cos noone prepares for this stuff.

Finally, this is not necessary, but personally i find sacred fire better on chestnaught than foul play. From personal experience, sacred fire is definitely better on it, as it cripples mmeta still, and can also destroy an unsuspecting kartana. Then again i do get how that doesnt really help against dd mmeta, as it can still boost up and sweep the team to an extent, so yeah foul play is definitely viable as well. Perhaps if mmeta goes change it to sacred fire?

P.S do you want to give it a name lol?
 
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Jrdn

Not a promise, I'm just gonna call it.
You can have SD/SR on the sample, thats understandable. Surf/Scald I don't mind much either. Theres a lot of terrain changes in sketchmons tho, so scald definitely is viable. Sacred Fire over chesnaught is something i went back and forth on. I did come up with sacred fire as well, after all, but with fini being such a stable on the team, i think misty surge gets in the way of sacred too much, and decided to go with foul play.

Name? Oh jeez idk, Mega Aero Balance?
 

Dunfan

formerly Dunsparce Fanboy
I just learned that you can't have Sketch as your Sketched move.
Kinda sad since i was hoping that i could use a gimmicky Z-Sketch + Imprison Klefki.
 

Dunfan

formerly Dunsparce Fanboy
That's because all +1 every stat z-moves were banned as they were making the meta unhealthy.
Unfortunately this results in a bit of irony as sketch is "unsketchable" in sketchmons :')
My bad, forgot about that.
So, excuse-me for my stupid message.
 

Fissure

Cotton Candy Thighs
is a Tiering Contributor Alumnus

All right, racool has been telling me to post a sample team for awhile now and I've been procrastinating waiting for the right team. This team got my main to #1 @ 1500 and other various alts throughout the top 10. I'm not sure why/how it works but it does so i don't question it.
Hyper Offense
Feat. Ninjask
AKA "Hot Garbage"

Ninjask @ Focus Sash

Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Fake Out
- Final Gambit
- Baton Pass
- Protect​

Ninjask is the star MVP of the team even though he only does like 2 things. Ninjask is the designated lead of the team. Fake out to break potential opposing lead focus sashes. Final Gambit to ohko the lead before any hazards are used. Baton pass cause its good to give speed boosts to your sweepers and because your opponent might have a ghost type/chansey and you can't gambit it or shouldn't. protect to get speed boosts. Final Gambit works well against lead aerodactyl and can even ohko mega-metagross cause hp invested mega-gross is a rare sight.

Heatran @ Steelium Z

Ability: Flash Fire
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flash Cannon
- Fire Blast
- Earth Power
Heatran is like the 2nd/3rd best mon on the team. Quiver Dance allows tran to outspeed a good portion of the current meta and lets it hit like a truck. Earth power for other heatran and like toxapex also marowak-alola. Fire blast to hit the steel types that currently dominate the meta. Flash cannon because steelium z allows tran to ohko zygarde at +1. +1 252 SpA Heatran Corkscrew Crash (160 BP) vs. 0 HP / 4 SpD Zygarde: 408-480 (114.2 - 134.4%) -- guaranteed OHKO. this can also potentially ohko greninja, but it usually doesn't so if you're feeling lucky go for it. +1 252 SpA Heatran Corkscrew Crash (160 BP) vs. 0 HP / 4 SpD Greninja: 258-303 (90.5 - 106.3%) -- 43.8% chance to OHKO. Oh, tran also outspeeds adamant mega aero at +1 so yeah...

Kartana @ Focus Sash

Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Night Slash
- Sacred Fire
Kartana is a strange sweeper. I have timid for the speed boost because you don't always get the chance to baton pass speed to kartana and in a meta with mega-gross, you gotta go fast. Kartana can 2hko marowak-alola with night slash if it is an offensive set. if it has 248 hp investment, you can't get the 2hko, well you can but .4%. Sacred sword is an option over night slash to hit heatran. A jolly set is fine (if not encouraged) all i know is that this timid set has won me games. sash cause kartana is frail. sacred fire to get burns to survive and potentially set up a swords dance and also for like celesteela.

Tapu Lele @ Choice Scarf

Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Psyshock
- Moonblast
- Focus Blast
Standard lele set. stops priority from taking out your sweepers.

Cloyster @ Focus Sash

Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Shell Smash
- Icicle Spear
- Razor Shell
Cloyster shell smashes and sweeps. bullet seed for quagsire, swampert, tapu fini. Razor shell for heatran. Rock blast is an option over razor shell but i like the water coverage. Razor also helps with mega-gross.

Mawile @ Mawilite

Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Extreme Speed
- Iron Head

Mawile is the mega on the team. +2 espeed ohko alot of stuff, like to much stuff to even type. Sucker punch is super important because of marowak-alola and mega-gross. also because of ghost types.
There is no hazard control on this team and 3 sash users. Just keep offensive pressure up and you prevent hazards/punish them for going for it.​
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Psyshock
- Moonblast
- Focus Blast

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Shell Smash
- Icicle Spear
- Razor Shell

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Extreme Speed
- Iron Head

Kartana @ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Night Slash
- Sacred Fire

Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Fake Out
- Final Gambit
- Baton Pass
- Protect

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flash Cannon
- Fire Blast
- Earth Power

 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus

All right, racool has been telling me to post a sample team for awhile now and I've been procrastinating waiting for the right team. This team got my main to #1 @ 1500 and other various alts throughout the top 10. I'm not sure why/how it works but it does so i don't question it.
Hyper Offense
Feat. Ninjask
AKA "Hot Garbage"

Ninjask @ Focus Sash

Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Fake Out
- Final Gambit
- Baton Pass
- Protect​

Ninjask is the star MVP of the team even though he only does like 2 things. Ninjask is the designated lead of the team. Fake out to break potential opposing lead focus sashes. Final Gambit to ohko the lead before any hazards are used. Baton pass cause its good to give speed boosts to your sweepers and because your opponent might have a ghost type/chansey and you can't gambit it or shouldn't. protect to get speed boosts. Final Gambit works well against lead aerodactyl and can even ohko mega-metagross cause hp invested mega-gross is a rare sight.

Heatran @ Steelium Z

Ability: Flash Fire
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flash Cannon
- Fire Blast
- Earth Power
Heatran is like the 2nd/3rd best mon on the team. Quiver Dance allows tran to outspeed a good portion of the current meta and lets it hit like a truck. Earth power for other heatran and like toxapex also marowak-alola. Fire blast to hit the steel types that currently dominate the meta. Flash cannon because steelium z allows tran to ohko zygarde at +1. +1 252 SpA Heatran Corkscrew Crash (160 BP) vs. 0 HP / 4 SpD Zygarde: 408-480 (114.2 - 134.4%) -- guaranteed OHKO. this can also potentially ohko greninja, but it usually doesn't so if you're feeling lucky go for it. +1 252 SpA Heatran Corkscrew Crash (160 BP) vs. 0 HP / 4 SpD Greninja: 258-303 (90.5 - 106.3%) -- 43.8% chance to OHKO. Oh, tran also outspeeds adamant mega aero at +1 so yeah...

Kartana @ Focus Sash

Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Night Slash
- Sacred Fire
Kartana is a strange sweeper. I have timid for the speed boost because you don't always get the chance to baton pass speed to kartana and in a meta with mega-gross, you gotta go fast. Kartana can 2hko marowak-alola with night slash if it is an offensive set. if it has 248 hp investment, you can't get the 2hko, well you can but .4%. Sacred sword is an option over night slash to hit heatran. A jolly set is fine (if not encouraged) all i know is that this timid set has won me games. sash cause kartana is frail. sacred fire to get burns to survive and potentially set up a swords dance and also for like celesteela.

Tapu Lele @ Choice Scarf

Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Psyshock
- Moonblast
- Focus Blast
Standard lele set. stops priority from taking out your sweepers.

Cloyster @ Focus Sash

Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Shell Smash
- Icicle Spear
- Razor Shell
Cloyster shell smashes and sweeps. bullet seed for quagsire, swampert, tapu fini. Razor shell for heatran. Rock blast is an option over razor shell but i like the water coverage. Razor also helps with mega-gross.

Mawile @ Mawilite

Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Extreme Speed
- Iron Head

Mawile is the mega on the team. +2 espeed ohko alot of stuff, like to much stuff to even type. Sucker punch is super important because of marowak-alola and mega-gross. also because of ghost types.
There is no hazard control on this team and 3 sash users. Just keep offensive pressure up and you prevent hazards/punish them for going for it.​
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Psyshock
- Moonblast
- Focus Blast

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Shell Smash
- Icicle Spear
- Razor Shell

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Extreme Speed
- Iron Head

Kartana @ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Night Slash
- Sacred Fire

Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Fake Out
- Final Gambit
- Baton Pass
- Protect

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flash Cannon
- Fire Blast
- Earth Power

I'm confused about the nature on Kartana. Why a -attack nature on a sd sweeper? Higher speed then attack for Beast Boost?
 

Sylveon.

Penny saved is still a fucking penny
Yo, below is a Hyper Offensive Sketchmons team I made sometime back around Nihilego, though at first only because I wanted to toy around with tail glow, but turned out to be decently good.

Importable ::
Nihilego @ Rockium Z
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Power Gem
- Sludge Wave
- Grass Knot

Tapu Lele @ Mind Plate
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Blue Flare

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Stone Edge
- Earthquake
- Defog

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam

Swellow @ Focus Sash
Ability: Scrappy
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 HP
- Boomburst
- Quick Attack
- Stealth Rock
- Endeavor

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Gunk Shot
- Close Combat
- Ice Beam


Description :
  • As I said I wanted to make a team around Nihilego since with Beast Boost and Tail Glow it has a superb sweeping potential imo. Initially aimed to be a balance with magnezone support(which failed miserably btw), I later changed the team to HO, a play-style I personally relish. At +3 and with z move it actually gets KOes on spdef celesteela and heatran which is remarkable. Also I opted for grass knot over hp something since I value hitting grounds a lot more than steels in general for this team since most steel mons have a secondary typing which hinders them or can be dealt easily by the rest of the team.
  • Coming to HO, I needed a good lead and swellow for some reason seemed fun, since it does get scrappy endeavor and boomburst, which means with proper prediction it can actually 1v1 most leads easily, and especially sableye on stall. Another option was kanga but that thing was bulky and slow hence being counterproductive.
  • Next up I felt like I needed another set-up sweeper which attracts same kind of mons as nihilego does, so in-came Quiver Dance Tapu koko, at +1 thunderbolt is actually crazy strong, and hidden power fire does what it needs to that is to lure and kill ferro, a major thorn(no pun intended) in nihilego's path, also dazzling weakens zygarde for nihilego putting it in range for +3 grass knot.
  • Since the team didn't have any physical attacker till now, I just ended up adding mega-aero to the mix and I assume it doesn't need any introduction if you have faced jrdn's mega aero team because this thing is fucking strong. It allows me to revenge stuff like mega pinsir, and even it has a set-up move in hone claws though it can be replaced easily with ice fang/aqua tail.
  • Till now priority kind of destroys this team, so obviously incomes lele. Lele is my premier stall breaker with psychic/fairy/fire coverage not resisted by anything except heatran. Mind Plate is the chosen item allowing me to bluff scarf as non scarf blue flare is generally not used, and in general it does lele things like nuking stuff etc.
  • Finally I needed a solid revenge killer so I just slapped a good old protean scarf ninja, which is actually able to out-speed problematic stuff like sand rush drill and stuff. Close Combat is the sketched move, giving another reliable way to revenge kill steels, where as it contains gunk shot to lure and kill tapus in general.
 
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