Hello! It's my first time posting here in the forums, but I really wanted to see what people thought about my team because there's a tourney soon in my city (my country doesn't have official tournaments, but I still take it seriously xD) ok so here goes:
Crobat @ Sitrus Berry
Ability: Inner Focus
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Quick Guard
- Taunt
- Tailwind
- Super Fang
Crobat's easily the most important pokemon of my team, offering all the support it needs. I always lead with it because it's quick guard prevents almost any Fake Out in the metagame, and the other pokemon can attack freely; it's also very useful against priority users, like Pranksters, Talonflames, Bisharps, etc. It is great to shut down Trick Room because of Inner Focus and Taunt. The sad part is that it's my only plan against trick room, and it fails against Follow Me, Ragepowder and Mental Herb. It has great synergy with Excadrill, Charizard and Heliolisk because of Super Fang. It's surprisingly bulky too.
Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Protect
- Facade
- Megahorn
- Close Combat
The powerhouse of the team, this beetle hits HARD. I usually use it under Tailwind because of it's speed, and it works wonders. Even after an Intimidate, it can be useful, specially with help from Vaporeon or Crobat. Close Combat hits Kanghaskan and other common pokemon such as Heatran and Snorlax. Megahorn is a must have STAB move, and Facade hits everything else. The bad thing is that it's basically useless against ghosts like Gengar and Aegislash, and without Tailwind, Metagross and Gardevoir destroy it. It's one of my best pokemon, and people always think that it's mega or Moxie, and burn it to no avail.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Protect
- Helping Hand
- Scald
- Ice Beam
Vaporeon is a great wall, and it's a great switch in for Excadrill, Heracross and Heliolisk, specially against pokemon like Heatran. Scald is there for the lucky burn, and then wearing down the opponent with protect. Ice Beam is necessary because of dragons and Landorus-T, who greatly threatens my team and hits them hard without SpA investment. Helping Hand is there for when I know there's no Wide Guard on the field, and it does wonders Charizard's Heat Wave, Heliolisk's Hyper Voice and Excadrill's Rock Slide (or Earthquake if it's really necessary, then I just switch to Char or Crobat). I tried it with Wish, but it worked a little better this way.
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 84 HP / 252 SpA / 172 Spe
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Ancient Power
Char always comes early on, usually with Crobat so it can use Tailwind, faint, and make way for Heliolisk or Vap. Completely walled by Heatran, but I think the risk is worth it with all the other Chars, Talonflames and Volcaronas weak to rock attacks, that's why I chose it over HP Ground. I gave it a little HP investment so it would be bulkier and resist a little more, as most of the times it's gonna be under tailwind anyway. Weak to Wide Guard Aegislash, as is Excadrill. Thruthfully, only vap can deal with it, or crobat previously taunted it.
Heliolisk @ Choice Scarf
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Hyper Voice
- Grass Knot
With sun support, Heliolisk is incredibly powerful, and even more with Hyper Voice recently added to it's movepool. Without Wide Guard users on the opposing team, it works great with Charizard. I chose Scarf for it to at least have a pokemon not dependant on tailwind, and under Rain it's the only one that can take on M-Swampert. HP Ice is to kill off Landorus fast basically, and it helps against Garchomp and other Ground Types that threaten it. I tried Focus Blast before, but it's far too unreliable.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Protect
- Earthquake
- Rock Slide
- Iron Head
I chose Excadrill mainly because I needed something to take the psychic and rock type attacks that would otherwise kill Crobat, Heracross and Charizard. Then I noticed that I really needed something against fairies to begin with, and it has the ability to hit Rotom, Gengar and Cresselia with EQ and that's really useful. I can't really explain the EV spread because I usually do 252/252/4 so I just wanted to make it somewhat bulky and at the same time investing a little in speed. Life Orb's there just to hit as hard as possible.
So that's my team, I would love to hear what you guys have to say about it because I'm relatively new to the competitive scene and want to become better nwn all help is greatly appreciated. Thanks in advance~
Crobat @ Sitrus Berry
Ability: Inner Focus
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Quick Guard
- Taunt
- Tailwind
- Super Fang
Crobat's easily the most important pokemon of my team, offering all the support it needs. I always lead with it because it's quick guard prevents almost any Fake Out in the metagame, and the other pokemon can attack freely; it's also very useful against priority users, like Pranksters, Talonflames, Bisharps, etc. It is great to shut down Trick Room because of Inner Focus and Taunt. The sad part is that it's my only plan against trick room, and it fails against Follow Me, Ragepowder and Mental Herb. It has great synergy with Excadrill, Charizard and Heliolisk because of Super Fang. It's surprisingly bulky too.
Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Protect
- Facade
- Megahorn
- Close Combat
The powerhouse of the team, this beetle hits HARD. I usually use it under Tailwind because of it's speed, and it works wonders. Even after an Intimidate, it can be useful, specially with help from Vaporeon or Crobat. Close Combat hits Kanghaskan and other common pokemon such as Heatran and Snorlax. Megahorn is a must have STAB move, and Facade hits everything else. The bad thing is that it's basically useless against ghosts like Gengar and Aegislash, and without Tailwind, Metagross and Gardevoir destroy it. It's one of my best pokemon, and people always think that it's mega or Moxie, and burn it to no avail.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Protect
- Helping Hand
- Scald
- Ice Beam
Vaporeon is a great wall, and it's a great switch in for Excadrill, Heracross and Heliolisk, specially against pokemon like Heatran. Scald is there for the lucky burn, and then wearing down the opponent with protect. Ice Beam is necessary because of dragons and Landorus-T, who greatly threatens my team and hits them hard without SpA investment. Helping Hand is there for when I know there's no Wide Guard on the field, and it does wonders Charizard's Heat Wave, Heliolisk's Hyper Voice and Excadrill's Rock Slide (or Earthquake if it's really necessary, then I just switch to Char or Crobat). I tried it with Wish, but it worked a little better this way.
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 84 HP / 252 SpA / 172 Spe
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Ancient Power
Char always comes early on, usually with Crobat so it can use Tailwind, faint, and make way for Heliolisk or Vap. Completely walled by Heatran, but I think the risk is worth it with all the other Chars, Talonflames and Volcaronas weak to rock attacks, that's why I chose it over HP Ground. I gave it a little HP investment so it would be bulkier and resist a little more, as most of the times it's gonna be under tailwind anyway. Weak to Wide Guard Aegislash, as is Excadrill. Thruthfully, only vap can deal with it, or crobat previously taunted it.
Heliolisk @ Choice Scarf
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Hyper Voice
- Grass Knot
With sun support, Heliolisk is incredibly powerful, and even more with Hyper Voice recently added to it's movepool. Without Wide Guard users on the opposing team, it works great with Charizard. I chose Scarf for it to at least have a pokemon not dependant on tailwind, and under Rain it's the only one that can take on M-Swampert. HP Ice is to kill off Landorus fast basically, and it helps against Garchomp and other Ground Types that threaten it. I tried Focus Blast before, but it's far too unreliable.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Protect
- Earthquake
- Rock Slide
- Iron Head
I chose Excadrill mainly because I needed something to take the psychic and rock type attacks that would otherwise kill Crobat, Heracross and Charizard. Then I noticed that I really needed something against fairies to begin with, and it has the ability to hit Rotom, Gengar and Cresselia with EQ and that's really useful. I can't really explain the EV spread because I usually do 252/252/4 so I just wanted to make it somewhat bulky and at the same time investing a little in speed. Life Orb's there just to hit as hard as possible.
So that's my team, I would love to hear what you guys have to say about it because I'm relatively new to the competitive scene and want to become better nwn all help is greatly appreciated. Thanks in advance~