Sawsbuck

Charzaro

(>~ @_@ )>~
The Buck With Seasonally Bad Hair Days


HP: 80
Atk: 100
Def: 70
SpA:60
SpDef: 70
Spe: 95​

Abilities:
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.​

Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move and no damage is inflicted.​

Dreamworld:
(Unreleased) Serene Grace: The chances of a move having an effect doubles.​

HTML:
Level-Up Moves 
Lv1: Megahorn
Lv1: Tackle
Lv1: Camouflage
Lv1: Growl
Lv1: Sand-Attack
Lv4: Growl
Lv7: Sand-Attack
Lv10: Double Kick
Lv13: Leech Seed
Lv16: Faint Attack
Lv20: Take Down
Lv24: Jump Kick
Lv28: Aromatherapy
Lv32: Energy Ball
Lv36: Charm
Lv37: Horn Leech
Lv44: Nature Power
Lv52: Double-Edge
Lv60: Solarbeam
 
TMs / HMs
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - Solar Beam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM49 - Echo Voice
TM53 - Energy Ball
TM67 - Retaliate
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM75 - Swords Dance
TM83 - Work Up
TM86 - Grass Knot
TM87 - Swagger
TM90 - Substitute
TM93 - Wild Charge
TM94 - Rock Smash
HM01 - Cut
 
Egg Moves
Fake Tears
Natural Gift
Synthesis
Worry Seed
Odor Sleuth
Agility
Sleep Talk
Baton Pass
GrassWhistle


Sawsbuck is a personal favorite of the new gen 5 mons, one which I have been able to use, despite mediocre stats, to great effect with the correct teammates.

Singles Sets

Sawsbuck@Life orb
4hp/252Atk/252Spe
Adamant/Jolly
Sap Sipper
- Return/Double-Edge
- Horn Leech
- Nature Power/Jump Kick
- Megahorn



This is a set I have found to work incredibly well on rain teams as it has great synergy with water types.
  • Sawsbuck is capable of switching in on both of waters' weaknesses, with an immunity to grass.
  • Has the potential to sweep after activating Sap Sipper
  • Return is a reliable STAB, but double-edge can be used for more power
  • Horn Leech hits rocks that resist its other STAB, as well as killing bulky waters that can give rain teams trouble
  • Nature Power is Earthquake in the GBU, hitting steel types as well as allowing sawsbuck to hit electrics it switches into and fires that threaten it super effectively.
  • Jump kick also kills steels but lets it hit TTar and ballooned steels better
  • Megahorn is there so that Grasses will be killed immediately so you can move on to the next pokemon with as much hp as possible.
  • Adamant is prefered because it gives much needed power while jolly only allows it to out speed a very few notable pokemon.
Sawsbuck@Life orb
136hp/252Atk/4SpD/116Spe
Adamant
Chlorophyll
- Return/Double-Edge
- Horn Leech
- Nature Power/Jump Kick
- Swords Dance

  • As long as Sawsbuck is in the sun, you will have no problem attcking first. With these evs it out speeds scarfed base 105's
  • Return is a reliable base 102 STAB, while double-edge can be used for more power
  • Sawsbuck reaches a nice 656 Atk after a swords dance allowing it to sweep through teams
  • Horn Leech hits grounds, rocks, and waters that can give sun teams trouble for super effective damage
Finally after 2 years of being on smogon I do my first anylasis type thing.
 

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