Hello, I signed up for a tournament at Gamestop for the release of Sun/Moon. It is an ORAS triples(no legends/mythicals, one mega etc) and this is my first time constructing a competitive team. I have tested it on the battle spot and in mansion and it seems to work pretty well. Nonetheless, I am sure it could be better and would love any constructive advice you could add! Thanks!
Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Rock Slide
- Ice Punch
- Earthquake
Tyranitar is my central mon. I start him in the first position to initiate sandstorm. I like how I can wait to mega-evolve him to extend sandstorm or do it first turn to take back the weather if the other team is slower and overwrites mine. Ice punch for grass/dragons and Crunch for a secondary stab with good secondary effects.
Gliscor @ BrightPowder
Ability: Sand Veil
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Baton Pass
- Swords Dance
- Toxic
Gliscor is my second slot, he acts as a tanky support to set up stealth rocks first turn and then toxic, swordpass as necessity dictates. I also strategically put him in the middle between tyrannitar and excadrill so they can both earthquake without worry on both sides. Brightpowder/veil give him the chance to last a bit longer and dodge attacks to set up.
Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is my main sweeper and also can clear hazards, but with a sand team should I even really care about most hazards? EQ and Rockslide to cover most threats like Tyranitar. Iron head for STAB and the secondary effect.
Garchomp @ Choice Scarf
Ability: Sand Veil
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brick Break
- Flamethrower
- Sandstorm
- Dragon Claw
Secondary sweeper and sandstorm setter, different types of attacks for coverage ex and ty don't cover.
Gastrodon @ Leftovers
Ability: Storm Drain
Level: 50
EVs: 184 HP / 108 Def / 212 SpD / 4 Spe
Modest Nature
- Sludge Wave
- Scald
- Recover
- Protect
Counter for a water heavy team that could otherwise threaten my team. Sludge for aoe poison chance and scald is obviously a necessity.
Magnezone @ Choice Specs
Ability: Magnet Pull
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Reflect
- Flash Cannon
-Toxic
My Special Paralyzing tank. Discharge can be safely used from the middle with most of my team for max damage and paralysis chance. Reflect can support my frailer sweepers. Flash Cannon for a strong stab, Toxic for support.
Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Rock Slide
- Ice Punch
- Earthquake
Tyranitar is my central mon. I start him in the first position to initiate sandstorm. I like how I can wait to mega-evolve him to extend sandstorm or do it first turn to take back the weather if the other team is slower and overwrites mine. Ice punch for grass/dragons and Crunch for a secondary stab with good secondary effects.
Gliscor @ BrightPowder
Ability: Sand Veil
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Baton Pass
- Swords Dance
- Toxic
Gliscor is my second slot, he acts as a tanky support to set up stealth rocks first turn and then toxic, swordpass as necessity dictates. I also strategically put him in the middle between tyrannitar and excadrill so they can both earthquake without worry on both sides. Brightpowder/veil give him the chance to last a bit longer and dodge attacks to set up.
Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is my main sweeper and also can clear hazards, but with a sand team should I even really care about most hazards? EQ and Rockslide to cover most threats like Tyranitar. Iron head for STAB and the secondary effect.
Garchomp @ Choice Scarf
Ability: Sand Veil
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brick Break
- Flamethrower
- Sandstorm
- Dragon Claw
Secondary sweeper and sandstorm setter, different types of attacks for coverage ex and ty don't cover.
Gastrodon @ Leftovers
Ability: Storm Drain
Level: 50
EVs: 184 HP / 108 Def / 212 SpD / 4 Spe
Modest Nature
- Sludge Wave
- Scald
- Recover
- Protect
Counter for a water heavy team that could otherwise threaten my team. Sludge for aoe poison chance and scald is obviously a necessity.
Magnezone @ Choice Specs
Ability: Magnet Pull
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Reflect
- Flash Cannon
-Toxic
My Special Paralyzing tank. Discharge can be safely used from the middle with most of my team for max damage and paralysis chance. Reflect can support my frailer sweepers. Flash Cannon for a strong stab, Toxic for support.