Hello, all! Thank you in advance for viewing and (possibly) reviewing my team!
I have a strong preference for bulky Pokémon and as such, I depend on set versatility more so than prediction. I don't have a specific strategy in mind but welcome suggestions. I've noticed that some Pokémon that give my team trouble are Celesteela, Ferrothorn, Palkia, and Zygarde-Complete (especially with Substitute). I feel like my team could be more impactful than it is and it could definitely use more of a surprise factor, as much as I value consistency.
As per https://www.smogon.com/forums/threads/rmt-information-resources-required-reading.3534875/
(1) A reason for choosing that Pokémon, (2) the Pokémon's role on the team, and (3) a short description of its set.
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Defog
- Shadow Sneak
- Shadow Force
- Earthquake
(1) A STAB Priority user, Bulky counter to Arceus, and protects Arceus from Fighting. (2) Defogger, immune to Spikes (3) Defog to remove entry-hazards, Shadow Sneak is STAB and Priority (can check Psychic types as well as Ghost types), Shadow Force to avoid status and deal more considerable damage, Earthquake for neutral coverage and effectiveness against Arceus.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk
(1) Balanced presence, protects Necrozma and Yveltal (2) Special Wall, Stall-Breaker (3) Scald is STAB, can Burn, and is boosted by Primordial Sea, Ice Beam as coverage for Primal Groudon switch, and Grass types as well as a chance to Freeze, Rest for recovery and status restoration, Sleep Talk in conjunction with Rest for utility.
Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 4 HP / 126 Atk / 126 SpA / 252 Spe
Naive Nature
- Foul Play
- Dark Pulse
- Oblivion Wing
- U-turn
(1) Bulky Sweeper Killer, protects Diancie-Mega and Necrozma (2) Revenge Killer, Scout, and (3) Foul Play (STAB) in conjunction with Choice Scarf to outspeed boosted Physical Attackers such as Primal Groudon or Arceus and faint them, Dark Pulse is STAB and can flinch in conjunction with Choice Scarf which can check Deoxys-Speed, Oblivion Wing is STAB and provides recovery and Fighting coverage, U-Turn for scouting in conjunction with Choice Scarf.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Psycho Cut
- Sunsteel Strike
- Rock Polish
(1) Bulky setup Sweeper with Prism Armor for checks, protects Yveltal (2) Physical Wall, Sweeper (3) Toxic to pressure Stall Pokémon/Sweepers, Psycho Cut is STAB and is an unexpected check to Marshadow as well as a secondary STAB option with much greater PP, Sunsteel Strike is STAB and especially when boosted by Weakness Policy can check Xerneas, Rock Polish to assist in sweeping and capitalize on Weakness Policy.
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 24 Atk / 232 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Heal Bell
- Stealth Rock
(1) Stealth Rock setter with Magic Bounce that is immune to stat drop and boasts cleric support, protects Arceus (2) Lead, Anti-Lead and Cleric (3) Moonblast is STAB and can lower SpA of targets, Diamond Storm is STAB and can check threats such as Ho-Oh, Heal Bell as the team's sole status heal, Stealth Rock as an entry-hazard.
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Facade
- Earthquake
(1) A STAB priority user with neutral coverage and bulk (2) Revenge Killer, Sweeper (3) Sword Dance to boost (in addition to Life Orb), Extreme Speed for priority, Facade to counteract susceptibility to status (with STAB neutral coverage), Earthquake for neutral coverage.
I have a strong preference for bulky Pokémon and as such, I depend on set versatility more so than prediction. I don't have a specific strategy in mind but welcome suggestions. I've noticed that some Pokémon that give my team trouble are Celesteela, Ferrothorn, Palkia, and Zygarde-Complete (especially with Substitute). I feel like my team could be more impactful than it is and it could definitely use more of a surprise factor, as much as I value consistency.
As per https://www.smogon.com/forums/threads/rmt-information-resources-required-reading.3534875/
(1) A reason for choosing that Pokémon, (2) the Pokémon's role on the team, and (3) a short description of its set.
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Defog
- Shadow Sneak
- Shadow Force
- Earthquake
(1) A STAB Priority user, Bulky counter to Arceus, and protects Arceus from Fighting. (2) Defogger, immune to Spikes (3) Defog to remove entry-hazards, Shadow Sneak is STAB and Priority (can check Psychic types as well as Ghost types), Shadow Force to avoid status and deal more considerable damage, Earthquake for neutral coverage and effectiveness against Arceus.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk
(1) Balanced presence, protects Necrozma and Yveltal (2) Special Wall, Stall-Breaker (3) Scald is STAB, can Burn, and is boosted by Primordial Sea, Ice Beam as coverage for Primal Groudon switch, and Grass types as well as a chance to Freeze, Rest for recovery and status restoration, Sleep Talk in conjunction with Rest for utility.
Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 4 HP / 126 Atk / 126 SpA / 252 Spe
Naive Nature
- Foul Play
- Dark Pulse
- Oblivion Wing
- U-turn
(1) Bulky Sweeper Killer, protects Diancie-Mega and Necrozma (2) Revenge Killer, Scout, and (3) Foul Play (STAB) in conjunction with Choice Scarf to outspeed boosted Physical Attackers such as Primal Groudon or Arceus and faint them, Dark Pulse is STAB and can flinch in conjunction with Choice Scarf which can check Deoxys-Speed, Oblivion Wing is STAB and provides recovery and Fighting coverage, U-Turn for scouting in conjunction with Choice Scarf.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Psycho Cut
- Sunsteel Strike
- Rock Polish
(1) Bulky setup Sweeper with Prism Armor for checks, protects Yveltal (2) Physical Wall, Sweeper (3) Toxic to pressure Stall Pokémon/Sweepers, Psycho Cut is STAB and is an unexpected check to Marshadow as well as a secondary STAB option with much greater PP, Sunsteel Strike is STAB and especially when boosted by Weakness Policy can check Xerneas, Rock Polish to assist in sweeping and capitalize on Weakness Policy.
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 24 Atk / 232 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Heal Bell
- Stealth Rock
(1) Stealth Rock setter with Magic Bounce that is immune to stat drop and boasts cleric support, protects Arceus (2) Lead, Anti-Lead and Cleric (3) Moonblast is STAB and can lower SpA of targets, Diamond Storm is STAB and can check threats such as Ho-Oh, Heal Bell as the team's sole status heal, Stealth Rock as an entry-hazard.
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Facade
- Earthquake
(1) A STAB priority user with neutral coverage and bulk (2) Revenge Killer, Sweeper (3) Sword Dance to boost (in addition to Life Orb), Extreme Speed for priority, Facade to counteract susceptibility to status (with STAB neutral coverage), Earthquake for neutral coverage.