Quarrel v litten

The Rules said:
3v3 LC Singles
72 Hour DQ
2 Substitutions
Switch = KO
ASB Arena
2 Recovers, 5 Chills
All Abilities
Training Items
Quarrel

Lone Digger [Colosshale] ♂
Jolly [+Spe | -SpA | +22% Acc]
Types: Dark / Water
Abilities: Rebound / Storm Drain / Flare Boost [H]

Stats: 100 | 2 | 2 | 2 | 3 | 98 [4 | 9 | 16]
Types
Dark


Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Water


Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities
Rebound [Mold Breaker: No]


The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. [Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.]
Storm Drain [Mold Breaker: Yes]


This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost [Mold Breaker: No] [H]


This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.

Stats
HP: 100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
BRT: 16​

Counters
EC: 1/6
MC: 0
AC: 1/5​

Moves [STAB]
Physical


Bite
Body Slam
Dig
Earthquake
Fake Out
Foul Play
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Thunder Fang
U-Turn​
Special


Bubble Beam
Other


Encore
Endure
Leer
Protect
Taunt
Toxic

Mighty [Ralts] ♂
Naive [+Spe | -SpD | +7% Acc]
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy [H]

Stats: 90 | 1 | 1 | 2 | 1 | 46 [1 | 1 | 10]
Types
Psychic


Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy


The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities
Synchronize [Mold Breaker: No]


Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace [Mold Breaker: No]


When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. [Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.]
Telepathy [Mold Breaker: Yes] [H]


This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats
HP: 90
Atk: 1
Def: 1
SpA: 2
SpD: 1 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
BRT: 10​

Counters
EC: 1/9
MC: 0
AC: 1/5​

Moves [STAB]
Physical


Shadow Sneak​
Special


Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss

Magical Leaf
Psychic
Psyshock

Shadow Ball
Thunderbolt​
Other


Calm Mind
Disable
Double Team
Encore
Growl
Heal Pulse
Imprison

Lucky Chant
Protect
Skill Swap
Taunt
Teleport
Torment
Will-O-Wisp

Aftermath [Gastly] ♀
Timid [+Spe | -Atk | +29% Acc]
Types: Ghost / Poison
Abilities: Levitate

Stats: 90 | 1 | 2 | 4 | 2 | 92 [3 | 1 | 15]
Types
Ghost


Cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Poison


Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. [Command: Store - 5 En - For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.]

Abilities
Levitate [Mold Breaker: Yes]


This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
BRT: 15​

Counters
EC: 0/9
MC: 0​

Moves [STAB]
Physical


Lick
Sucker Punch​
Special


Night Shade
Psychic
Shadow Ball
Sludge Bomb

Thunderbolt​
Other


Confuse Ray
Curse

Disable
Grudge
Hypnosis
Mean Look
Perish Song
Protect
Reflect Type
Spite
Will-O-Wisp​


litten8

Turtwig [Male] [Turty]
Types: Grass

Abilities::
Overgrow / Shell Armor (H)

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 2/9
MC: 0
AC: 1/5

Attacks:
Level Up
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Giga Drain
Leech Seed
Crunch
Synthesis

Egg
Earth Power
Seed Bomb
Sand Tomb
Double-Edge
Body Slam

TM/HM
Solar Beam
Energy Ball
Grass Knot
Toxic
Swords Dance

Chespin [Female]
Types: Grass

Abilities::
Overgrow / Bulletproof (H)

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile

Egg
Belly Drum
Curse
Defense Curl
Spikes
Synthesis

TM/HM
Low Sweep
Brick Break
Toxic
Shadow Claw
Stone Edge

Rowlet [Female]
Types: Grass/Flying

Abilities::
Overgrow / Long Reach (H)

Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5

Attacks:
Level Up
Tackle
Leafage
Growl
Peck
Astonish
Razor Leaf
Foresight
Pluck
Synthesis

Egg
Baton Pass
Confuse Ray
Curse
Defog
Ominous Wind

TM/HM
Shadow Claw
Solar Beam
Energy Ball
Grass Knot
Steel Wing


Holy shit litten those sprites are huge.

litten8 sends out and equips
Quarrel sends, equips, and orders
litten8 orders
 
Sorry, I just got the official artwork off Bulbapedia. I would've changed them, but I decided it was kind of funny.

Turty @ Lucky Egg
 
Last edited:
Well, someone seems to like Grass types.

It's not Colosshale.


Ralts @ Exp Share
Not Tracing.
Will-O-Wisp ~ Psychic ~ Dazzling Gleam
IF your Will-O-Wisp misses a1 or a2, THEN use Will-O-Wisp the next action. Push back.
IF Turtwig uses Leech Seed, AND you are faster, AND Turtwig is not Taunted, THEN Taunt that action. Push back.
4 Attack vs 1 Defense isn't good news. Let's try and bandage that a bit.
 
Yeah, grass is a great type considering what the most common type is(statistically about half of three Pokemon teams will have at least one water type). Plus, I like the color green.

Turtwig: Shadow Claw ~ Crunch ~ Shadow Claw
IF you have less than 60 HP, THEN replace action with Giga Drain.
IF you are faster AND you are not Taunted AND Ralts isn't leech seeded, THEN replace action with Leech Seed.
 
Quarrel
@ Exp. Share
90/90
100/100
1/1/2/1/46
litten8
@ Lucky Egg
90/90
100/100
4/3/2/2/26

Action 1
Ralts used Will-o-Wisp
7 EN

Turtwig used Shadow Claw
No crit (3256)
(7+6-1.5-3)*1.5=12.75
5 EN

Turtwig Burn 2HP

Action 2
Ralts used Psychic
No crit, SDef drop (4420, 653)
8+3+3-3=11
5 EN

Turtwig used Crunch
No crit, no Def drop (1900, 5033)
8+6-1.5-3=9.5
6 EN

Turtwig Burn 2HP

Action 3
Ralts used Dazzling Gleam
No crit (2112)
8+3+3-3+2=13
5 EN

Turtwig used Shadow Claw
No crit (4438)
(7+6-1.5-3)*1.5=12.75
5 EN

Turtwig Burn 2HP


Quarrel
@ Exp. Share
55/90
83/100
1/1/2/1/46
litten8
@ Lucky Egg
60/90
84/100
4/3/2/2/26
Burn, -1 SDef

litten8 orders
Quarrel orders
 
What I did last time should work again for the most part, with some slight modifications.

Turtwig: Crunch ~ Shadow Claw ~ Crunch
IF you have less than 60 HP, THEN replace action with Giga Drain.
IF you are faster AND you are not Taunted AND Ralts isn't leech seeded, THEN replace action with Leech Seed.
 
Was trying to see if I could pull any shenanigans with Disable... But this will suffice.

Torment ~ Double Team (2) ~ Chill

These orders assume "less than" in subs is not inclusive.
 
Quarrel
@ Exp. Share
55/90
83/100
1/1/2/1/46
litten8
@ Lucky Egg
60/90
84/100
4/3/2/2/26
Burn, -1 SDef

Action 1
Ralts used Torment
10 EN

Turtwig failed to act

Turtwig Burn 2HP

Action 2
Ralts used Double Team
8 EN

Turtwig used Giga Drain
Target (1:3, 1 is real): 3
11 EN

Turtwig Burn 2HP

Action 3
Ralts chilled

Turtwig used Struggle
Target (1:2, 1 is real): 1
No crit (837)
5+6-1.5-3=6.5
2.6 HP recoil
5 EN

Turtwig Burn 2HP


Quarrel
@ Exp. Share
48/90
77/100
1/1/2/1/46
litten8
@ Lucky Egg
51/90
68/100
4/3/2/2/26
Burn, Torment (3a)

Quarrel orders
litten8 orders
 
Last edited:
...Completely forgot about the burn proccing his sub, but it worked out thanks to the power of hax!

Draining Kiss ~ Psychic ~ Draining Kiss
IF Turtwig uses Leech Seed, AND you are faster, AND Turtwig is not Taunted, THEN Taunt that action. Push back.
IF Turtwig uses a damaging Ghost-type combo, THEN Protect and push back. Nonconsecutive.​
 
Why did you just say Ghost-type combo? Crunch does more damage and is still super effective.

Turtwig: Protect ~ Giga Drain ~ Crunch+Crunch
IF you are faster AND you are not Taunted AND Ralts isn't leech seeded, THEN replace action with Leech Seed.
 
Quarrel
@ Exp. Share
48/90
77/100
1/1/2/1/46
litten8
@ Lucky Egg
51/90
68/100
4/3/2/2/26
Burn, Torment (3a)

Action 1
Turtwig used Protect
7+(8/2.5)=10.2

Ralts used Draining Kiss
5+3+3-3=8
6 EN

Turtwig Burn (2HP)

Action 2
Ralts used Psychic
No crit, No SDef drop (5726, 5871)
8+3+3-3=11
5 EN

Turtwig used Struggle
No crit (3044)
5+6-1.5-3=6.5
2.6 HP recoil
5 EN

Turtwig Burn (2HP)

Action 3
Ralts used Draining Kiss
No crit (3664)
5+3+3-3=8
6 HP heal
6 EN

Turtwig used Crunch^2
No crit, Def drop (1555, 538)
18+6-1.5-3=19.5
28 EN

Turtwig Burn 2HP


Quarrel
@ Exp. Share
28/90
60/100
1/1/2/1/46
-1 Def
litten8
@ Lucky Egg
23/90
26/100
4/3/2/2/26
Burn, cooldown

litten8 orders
Quarrel orders
 
Turtwig: Giga Drain ~ Earth Power ~ Giga Drain
IF you are faster AND you are not Taunted AND Ralts isn't leech seeded, THEN replace action with Leech Seed.
 
Psychic + Psychic ~ Cooldown (Psychic) ~ Draining Kiss

IF Turtwig is alive a2 THEN yell at me for getting the math wrong.
 
Last edited:
Quarrel
@ Exp. Share
28/90
60/100
1/1/2/1/46
-1 Def
litten8
@ Lucky Egg
23/90
26/100
4/3/2/2/26
Burn, cooldown

Action 1
Turtwig cooled down

Ralts used Psychic^2
No crit (3029)
18+3+3-3=21
28 EN

Turtwig Burn (2HP)
Turtwig is KOed


Quarrel
@ Exp. Share
28/90
32/100
1/1/2/1/46
Cooldown
litten8
@ Lucky Egg
KO/90
KO/100
4/3/2/2/26
KO

litten8 replaces Turtwig
Quarrel orders
litten8 orders
 
Cooldown ~ Will-O-Wisp ~ Draining Kiss
[2 SUBS] IF damaging Steel- or Ghost-type move a2 or a3 AND you did not Protect last action THEN Protect and push back.

Thank you, Naive nature Acc boost and Relaxed evasion drop.
 
Eh, the burn won't hurt me as much this time because Rowlet is Mixed, while Turtwig is purely physical.

Rowlet: Shadow Claw+Shadow Claw ~ Cooldown (Ominous Wind) ~ Ominous Wind
 
Quarrel
@ Exp. Share
28/90
32/100
1/1/2/1/46
Cooldown

litten8

@ Amulet Coin
100/100
100/100
2/3/2/2/37

Action 1
Ralts cooled down

Rowlet used Shadow Claw^2
No crit (2713)
(7*2.25+3-1.5)*1.5=25.875
24.5 EN

Action 2
Ralts used Will-o-Wisp
7 EN

Rowlet cooled down

Rowlet Burn (2HP)

Action 3
Ralts used Protect
7+11.25/2.5=11.5 EN

Rowlet used Ominous Wind
(6+3-1.5)*1.5=11.25
4 EN

Rowlet Burn (2HP)


Quarrel
@ Exp. Share
8/90
13/100
1/1/2/1/46

litten8

@ Amulet Coin
96/100
71/100
2/3/2/2/37
Burn

litten8 orders
Quarrel orders
 
Last edited:
Draining Kiss ~ Teleport (Evasive) ~ Dazzling Gleam
IF you Crit a1 THEN Draining Kiss a2.

Sat here for so long trying to figure this out. Draining Kiss ~ Draining Kiss ~ Gleam seemed cool (due to Fairy STAB's bonus effect saving me consecutive en costs), till I realized I died by literally 0.1 health :( All my other options met a similarly almost-perfect fate.
 
Quarrel
@ Exp. Share
8/90
13/100
1/1/2/1/46

litten8

@ Amulet Coin
96/100
71/100
2/3/2/2/37
Burn

Action 1
Ralts used Draining Kiss
Crit (367)
5+3+3+3-3=11
8.25 restore
6 EN

Rowlet used Steel Wing
Hit, no crit (562, 3653)
(7+3-1.5-3)*1.5=8.25
5 EN

Rowlet Burn (2HP)

Action 2
Ralts used Draining Kiss
No crit (1775)
5+3+3-3=8
6 restore
8 EN
Ralts ENKO

Rowlet used Ominous Wind
No target
4 EN

Rowlet Burn (2HP)


Quarrel
@ Exp. Share
KO/90
KO/100
1/1/2/1/46
KO

litten8

@ Amulet Coin
75/100
62/100
2/3/2/2/37
Burn

Quarrel replaces Ralts and orders
litten8 orders
 
...For some reason, I thought Draining Kiss costed 6 en naturally (therefore 5 after STAB). Welp. Not like I was making those orders any better even if I realized I was wrong, but I got excited when I crit...

Gastly @ Amulet Coin
Sludge Bomb ~ Shadow Ball ~ Sludge Bomb

IF damaging Ghost-type move AND not in a combo THEN Hypnosis and push back. Do this only once.
IF damaging Ghost-type combo THEN Protect and push back.
 
Just noticed that I have a move that boosts my attack, so I can use moves other than Ominous Wind, Energy Ball, and Solar Beam. Also I have a healing move.

Rowlet: Curse ~ Steel Wing+Steel Wing ~ Cooldown(Synthesis)
 

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