UU Mantine

Darksafadao

best of the second options
[OVERVIEW]

A good typing, good bulk, access to reliable recovery, and access to Defog make Mantine a good Pokemon in UU. Mantine is one of the best defensive answers to physical threats such as Cobalion and Infernape due to its typing. It also has a great Special Defense stat that allows it to absorb hits from strong special attackers such as Hydreigon. Those traits, paired with its ability to threaten Stealth Rock users such as Swampert with Toxic and Scald, allow Mantine to control hazards effectively. However, Mantine is passive and should be avoided on more offensive teams, as it can’t maintain momentum well. It also has a weakness to Stealth Rock, which hinders its role as a wall and can be taken advantage of by strong physical attackers, such as Breloom, Azumarill, and even Pokemon that it would usually check such as Choice Band Infernape. Mantine has a 4x weakness to Electric-type attacks, allowing Pokemon with access to them, such as Mega Manectric, pressure it and prevent it from exerting its role.

[SET]
name: Defensive
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Haze / Toxic
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Scald is Mantine's most reliable STAB move that also has a chance to burn the foe. Roost allows Mantine to repeatedly switch in on Pokemon it is supposed to counter, such as Infernape and Volcanion. Defog clears entry hazards from the field for itself and its teammates. Haze helps Mantine beat common setup sweepers, such as Suicune and Cobalion, more reliably. Toxic allows Mantine to punish common switch-ins, such as Mega Manectric and Breloom, and it also lets Mantine pressure common Stealth Rock setters such as Swampert.

Set Details
========

A spread of 252 HP / 252 Def / 4 SpD with a Bold nature lets Mantine switch into physical attackers with more security, such as Cobalion, Lucario, and some variants of Scizor. The use of Leftovers improves its longevity. Water Absorb gives Mantine an immunity to Water-type attacks and can be utilized to recover HP when facing Pokemon such as Tentacruel and Swampert that rely greatly on such attacks to exert offensive pressure. Water Absorb also helps stop setup sweepers such as Suicune that have roles a Water-type attack as their only STAB move. An alternative EV spread of 252 HP / 240 Def / 16 SpD with a Calm nature helps Mantine take on special attackers such as Nidoking lacking Thunderbolt. However, it gives up on some physical bulk with this spread, which lessens its ability to check physical threats.

Usage Tips
========

Although Mantine is a Defogger, it's weak to Stealth Rock. Misplaying can end up with it being KOed before using Defog. It can also get pressured easily, mainly when Stealth Rock is up. Make sure to avoid getting into a position where Mantine needs to heal, use Defog, and use Haze against opposing threats at the same time. Switch in against Pokemon that Mantine checks, such as Cobalion and Scizor . Also, avoid being hit by Toxic, as it hurts Mantine’s longevity and overall effectiveness, making it harder for Mantine to deal with the Pokemon that it normally checks. Keeping Mantine as healthy as possible is essential for it to keep checking potential threats.

Team Options
========

Ground-types complement Mantine well, as they can check the Electric- and Rock-types that beat Mantine. One example is Hippowdon, which makes a nice core with Mantine despite its passivity and shared weakness to some wallbreakers, such as Crawdaunt. Gliscor is another great partner that absorbs physical hits Mantine wouldn’t appreciate and benefits from Mantine’s special bulk and Water immunity. Dragon-types are also a nice option to check Electric-types. Two good Dragon-type partners are Hydreigon and Kyurem, the latter one appreciating Mantine’s ability to use Defog. Grass-types such as Amoonguss and Mega Sceptile can be great partners too, as they take Electric-type attacks easily. Heal Bell users, such as Blissey and Sylveon, can help with Mantine's weakness to status.

[STRATEGY COMMENTS]
Other Options
=============

Mirror Coat can be used to surprise your opponents, but it relies on prediction and it isn’t really recommended. Air Slash is not a common option, but it can catch your opponent off guard, hitting Grass-types for super effective damage and OHKOing Heracross, which would otherwise switch in freely to take advantage of Mantine’s passiveness.

Checks and Counters
===================

**Residual Damage** Mantine appreciates being healthy, as it aids it in its role as a Defogger. To help preserve its health, Mantine should try to avoid taking too much residual damage from sources such as Toxic and Stealth Rock.

**Offensive Pressure** Mantine can get overloaded by offensive teams. Although Haze makes it less prone to offensive pressure, it still can be pressured to use Defog and deal with a threat at the same time. This, combined with the aforementioned residual damage, can quickly wear down Mantine and make it unable to adequately perform its role.

**Electric-types** Mega Manectric, Magneton, and most other Electric-types are able to switch into Mantine or come in with a double switch and then fire off a strong Volt Switch or Thunderbolt.

**Rock-types** Although they fear switching into Mantine because of its access to Scald, Mantine gets extremely pressured by Rock-type Pokemon. Pokemon like Terrakion, Mega Aerodactyl, and Nihilego can hit Mantine really hard; Nihilego is particularly troublesome because it does not mind being burned and does not take very much from Scald.
 
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>The typing grants it only two weaknesses, while having nice resistances to a lot of common typings, such as steel, being an answer to most Scizor's sets

Just mentioning Steel is kinda awkward, because Steel-type moves aren't even the most common in the tier. If you want to make the examples be Scizor-centric, you can mention "such as steel, bug and fighting"

>* Ground-types complement it well, being good against both of its weaknesses. One example is Hippowdon, making a nice core. Although it's a kinda passive core and weak to common wallbreakers such as Crawdaunt.

Gliscor should be mentioned

>* Dragon-types are also a nice option, resisting its electric weakness. One good partner would be Taunt Hydreigon, with Mantine hazing possible threats and Hydreigon preventing them from setting up again, such as Suicune.

Honestly just mentioning in Hydreigon without the rest should be enough. Another Dragon can could be mentioned is Kyurem, because it does benefit a lot from Mantine's ability to Defog.

>* Air slash is not as common and can get unexpected kills

I would prefer if that part was more specific. "Air Slash can be an option on Mantine, because it hits Grass-types for super effective damage and OHKOes Heracross".

In check and counters I would prefer something like

- Passive damage: SR and Toxic
- Electric types: Not only they threaten Mantine, but they can gain momentum with Vold Switch. Rotom-W in particular should be mentioned
- Rock types: Can't switch in directly, but they all threaten Mantine
- Passiveness: Pokemon that don't care about status do not mind Mantine, like Heal Bell users, Blissey and Heracross. You can mention the setup sweepers part after that

Anyway, some of the points are lacking depth, which isn't a huge deal because this is only the skeleton, but remember to explain things properly in the actual write up.

1/3
 
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Pak

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Overview
  • Mention Mantine's vulnerability to status, specifically Toxic
  • Maybe add something about its less than stellar Defense stat, which pales in comparison to its sp def
Set Details
  • Bring up Water Absorb and why it's the preferred ability on Mantine
  • Mention an alternate EV spread with 252 HP / 240 Def / 16 SpD and a Calm Nature. This hits a jump point in sp def and improves its already good matchup against special attackers while maintaining physical bulk, but obviously hurts its matchup against Cobalion and the goons.
Usage Tips
  • Add that Mantine should pivot into Pokemon like Scizor and Cobalion that it checks
  • Include a line about being wary of Toxic users, as it severely limits Mantine's longevity and overall effectiveness
  • You kind of touch on it, but make it clear that it's preferable to keep Mantine as healthy as possible so it continues to reliably check shit
Checks and Counters
  • Passiveness just seems out of place and you should just remove it
QC 2/3
 
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Darksafadao

best of the second options
I removed Rotom-Wash mentions, added Pak's points and tried to make it more detailed overall. I'm not sure if I should remove the Seismitoad mention. I think I'm ready for the next QC.
 

Kreme

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You're not ready for next QC. When it hits 2/3 you need to write up the analysis in paragraph forms and remove bullet points.
 

Darksafadao

best of the second options
Sorry about that. I turned the bullet points into paragraphs and tried to make the text more cohesive and detailed overall. I think now I'm ready for the next QC.
 

Eyan

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So content-wise, this is a QC 3/3, BUT

You definitely need to fix this before it can be sent to GP. The structure, format, and spacing of the analysis are messed up like in the checks and counters section, bullet points just being removed without the spaces between each of them being removed so they're not actual paragraphs, and things like Moves not using the proper syntax. Formatting aside, the stuff here is also not presentable in the current state. I'm not just talking about phrasing, sentence structure and whatnot, since not everyone is that great with English; I'm talking about things like using "mons" and not capitalising types. Please do give the GP standards a good and proper read to fix this.

Sorry if you were already planning to fix this anyway or anything like that, but for future reference, when an analysis is written up and ready for the final QC check, it should already be presented as if it's ready for GP.
 

Clouds

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This is an unofficial check, but feel free to implement anything you'd like.

Add/Change - Remove - Comments

aa/ra = add/remove apostrophe, ac/rc = add/remove comma, ah/rh = add/remove hyphen, ap/rp = add/remove period, asc/rsc = add/remove semicolon, as/rs = add/remove space
[OVERVIEW]

A good typing, (ac) and bulk, (ac) and access to reliable recovery, as well as and Defog, (rc) make Mantine a good Defog user Pokemon in the UnderUsed tier. Mantine is one of the best defensive answers to physical threats, (ac) such as Cobalion and Infernape, (ac) due to its typing,. (rc/ap) while also making use of It also has a great Special Defense stat that allows it to absorb hits from strong special attackers such as Hydreigon. With Those traits, (ac) and also being able paired with its ability to threaten Stealth Rock users, (ac) such as Swampert and Mamoswine, (ac) with Toxic and Scald, allow Mantine can to hazard control control hazards effectively,. (rc/ap) helping its allies. (fluff) However, Mantine is passive and should be avoided in on more offensive teams, as it can’t keep maintain momentum up well. It also has a weakness to Stealth Rock, which hinders its role as a wall, which may and can (avoiding repetition) be abused by strong physical attackers to overcome its good bulk, such as Breloom, (ac) and Azumarill, and even Pokemon that it would usually check, such as Choice Band Infernape, but equipped with a Choice Band. Mantine also has a 4x weakness to Electric-type attacks, making allowing Pokemon with access to those them, such as Mega Manectric, pressure it well and preventing it from exerting its role, such as Mega Manectric.

[SET]
name: Defensive
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Haze/Toxic
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP/ 252 Def/ 4 SpD

[SET COMMENTS]
Moves
========

Scald is Mantine's most reliable STAB move that also has a chance to inflict a burn on the opponent. Roost allows Mantine to repeatedly come switch in on Pokemon it is supposted supposed to counter, such as Infernape and Volcanion. Defog allows Mantine to clear hazards for its teammates. Haze allows helps Mantine to beat (avoiding repetition) common set-up (ah) sweepers, such as Suicune and Cobalion, more reliably. Toxic allows it Mantine to punish common switch-ins, such as Mega Manectric and Seismitoad, while also gives it an easier time assisting it in beating common Stealth Rock setters, such as Swampert and Mamoswine, more reliably.

Set Details
========

The defensive spread makes lets Mantine switch into physical attackers with more security, such as Cobalion, Lucario, and some Scizor sets. (because the subject is 'physical attackers', the Pokemon are the noun, not the sets) The use of Leftovers helps it have more improves its longevity overall. (fluff) Its ability, Water Absorb, grants it an immunity to Water-type attacks, being useful and can be utilized to heal HP when faced with Pokemon that highly rely greatly on such moves attacks to exert offensive pressure, (ac) from the likes of such as Suicune and Swampert. It Water Absorb also helps to stop potential set-up Pokemon that have a Water-type attack as their primary attack, such as Suicune, (ac) from performing their roles, (ac) and haze it. (fluff, not really necessary for the main focus of the sentence) An alternative EV spread consisting of 252 HP/(rs)240 Def/(rs)16 SpD with a Calm nature helps it Mantine take on possible special attackers with more ease, such as Nidoking that lacks Thunderbolt. However, it gives up on some physical bulk with this spread, making giving it have a harder time checking physical threats.

Usage Tips
========

Although it's Mantine is a Defogger, it's weak to Stealth Rock. Misplaying it can end up with it getting fainted before defogging. It can also easily get pressured easily, mainly when Stealth Rock are is up. Make sure to not get into a position where you need to heal, use Defog, and use Haze against opposing threats at the same time. Take advantage of opposing Pokemon such as Cobalion and Scizor to pivot, as Mantine checks them. Also, evade being being hit by Toxic, as it hurts Mantine’s longevity and overall effectiveness, making it harder for it to check those said Pokemon. (I'm assuming by 'those', you're referring to Cobalion and Scizor, but if not, 'those' can be changed to 'the Pokemon it is normally able to check') Keeping Mantine as healthy as possible is essential for it to keep checking potential threats.

Team Options
========

Ground-types complement Mantine well, being good as Ground is super effective against both of its weaknesses. One example is Hippowdon, making a nice core, although it's somewhat passive core and weak to some wallbreakers, (ac) such as Crawdaunt. Gliscor is also another great partner, (rc) absorbing that absorbs physical hits Mantine wouldn’t appreciate, while appreciating benefiting from (avoiding repetition) Mantine’s special bulk and Water-type immunity. Dragon-types are also a nice option, resisting its Mantine's Electric-type weakness. Two good Dragon-type partners would be are Hydreigon and Kyurem, the latter one appreciating Mantine’s ability to use Defog. Grass-types can be great partners too, as they take Electric-type attacks nicely easily. Heal Bell users, (ac) such as Blissey and Sylveon, (ac) can help with its Mantine's weaknesses to status, such as Blissey and Sylveon.

[STRATEGY COMMENTS]

Other Options
=============
Mirror Coat can be used to surprise your opponents, but it relies on prediction and it isn’t really recommended. Air Slash is not a common option, but it can catch your opponent off(as)guard, hitting Grass-types for super effective damage and OHKOing Heracross, which usually would otherwise come switch in freely to take advantage of Mantine’s passiveness.

Checks and Counters
===================

**Residual damage** Mantine appreciates being healthy, as that it aids it in its role as a Defogger. Because of this To help preserve its health, Mantine should try to avoid taking too much residual damage from sources threatening moves such as Toxic and Stealth Rock.

**Offensive pressure** Mantine can get overloaded by offensive teams. Although Haze makes it less prone of to offensive pressure, it still can be pressured to use Defog and deal with a threat at the same time. This, combined with the aforementioned passive damage mentioned before, can make Mantine not unable to perform its role well and end up being or at very low in health or fainting.

**Electric-types** Mega Manectric, Magneton, (ac) and most of the other Electric-types are able to switch into Mantine or come into a predicted switch and gain momentum with Volt Switch or fire off strong Electric-type attacks.

**Rock-types** Although they fear switching into Mantine because of its access to Scald, Mantine gets extremely pressured by them Rock-type Pokemon. Pokemon like Terrakion, Mega Aerodactyl and Nihilego can hit Mantine really hard, while the former one and Nihilego also doesn’t mind Mantine’s Scald that much due to its special bulk and not really minding being bothered by getting burned.[/QUOTE]
 

autumn

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axed mamo mentioned but feel free to replace with whatever

use this for implementing

GP 1/2
add remove comments (AC/RC = add/remove comma; AH/RH = add/remove hyphen; AP/RP = add/remove period; ASC/RSC = add/remove semicolon)

[OVERVIEW]

A good typing,good bulk, access to reliable recovery, and access to Defog make Mantine a good Pokemon in the UnderUsed tier. Mantine is one of the best defensive answers to physical threats, such as Cobalion and Infernape, due to its typing. It also has a great Special Defense stat that allows it to absorb hits from strong special attackers such as Hydreigon. Those traits, paired with its ability to threaten Stealth Rock users, (RC) such as Swampert and Mamoswine, (RC) with Toxic and Scald, allow Mantine to control hazards effectively. However, Mantine is passive and should be avoided on more offensive teams, as it can’t maintain momentum well. It also has a weakness to Stealth Rock, which hinders its role as a wall, (RC) and can be abused taken advantage of by strong physical attackers to overcome its good bulk, such as Breloom, Azumarill, and even Pokemon that it would usually check, such as Choice Band Infernape. Mantine has a 4x weakness to Electric-type attacks, allowing Pokemon with access to them, such as Mega Manectric, pressure it well and prevent from exerting its role.

[SET]
name: Defensive
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Haze/Toxic Haze / Toxic
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP/ 252 Def/ 4 SpD 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Scald is Mantine's most reliable STAB move that also has a chance to inflict a burn on the opponent foe. Roost allows Mantine to repeatedly switch in on Pokemon it is supposed to counter, such as Infernape and Volcanion. Defog allows Mantine to clears entry hazards from the field for itself and its teammates. Haze helps Mantine beat common set-up setup sweepers, such as Suicune and Cobalion, more reliably. Toxic allows Mantine to punish common switch-ins, such as Mega Manectric and Seismitoad, (seis isn't too relevant atm + it's been removed from otehr analyses so maybe consider it) while also assisting it in beating and pressure (beat doesn't really fit because its passive damage) common Stealth Rock setters, (RC) such as Swampert and Mamoswine.

Set Details
========

The defensive spread lets Mantine switch into physical attackers with more security, such as Cobalion, Lucario, and some Scizor. The use of Leftovers improves its longevity. Its ability, Water Absorb, grants it an immunity to Water-type attacks, (RC) and can be utilized to heal HP when faced with facing Pokemon such as Suicune and Swampert that rely greatly on such attacks to exert offensive pressure, (RC) such as Suicune and Swampert. Water Absorb also helps stop set-up Pokemon setup sweepers such as Suicune that have a Water-type attack as their primary attack, such as Suicune, from performing their roles. (you used suicune as an example twice here, maybe consider picking a different one) An alternative EV spread of 252 HP/240 Def/16 SpD 252 HP / 240 Def / 16 SpD with a Calm nature helps Mantine take on special attackers, (RC) such as Nidoking that lacks Thunderbolt. However, it gives up on some physical bulk with this spread, giving it have a harder time checking physical threats.

Usage Tips
========

Although Mantine is a Defogger, it's weak to Stealth Rock. Misplaying can end up with it getting fainted before defogging being KOed before using Defog. It can also get pressured easily, mainly when Stealth Rock is up. Make sure to not get avoid getting into a position where you Mantine needs to heal, use Defog, and use Haze against opposing threats at the same time. Take advantage of opposing Pokemon such as Cobalion and Scizor to pivot, as Mantine checks them. Also, evade being being hit by Toxic, as it hurts Mantine’s longevity and overall effectiveness, making it harder for it to check the Pokemon it is normally able to check. Keeping Mantine as healthy as possible is essential for it to keep checking potential threats.

Team Options
========

Ground-types complement Mantine well, as Ground is super effective against both of its weaknesses in Electric and Rock (optional but clarifies). One example is Hippowdon, making a nice core with Mantine, (RC) although it's somewhat passive and weak despite its passivity and weakness to some wallbreakers, such as Crawdaunt. Gliscor is another great partner that absorbs physical hits Mantine wouldn’t appreciate, while benefiting from Mantine’s special bulk and Water-type immunity. Dragon-types are also a nice option, resisting Mantine's Electric-type weakness. Two good Dragon-type partners are Hydreigon and Kyurem, the latter one appreciating Mantine’s ability to use Defog. Grass-types can be great partners too, as they take Electric-type attacks easily. Heal Bell users, such as Blissey and Sylveon, can help with Mantine's weakness to status.

[STRATEGY COMMENTS]
Other Options
=============
Mirror Coat can be used to surprise your opponents, but it relies on prediction and it isn’t really recommended. Air Slash is not a common option, but it can catch your opponent off guard, hitting Grass-types for super effective damage and OHKOing Heracross, which would otherwise switch in freely to take advantage of Mantine’s passiveness.

Checks and Counters
===================

**Residual Damage** Mantine appreciates being healthy, as it aids it in its role as a Defogger. To help preserve its health, Mantine should try to avoid taking too much residual damage from threatening moves such as Toxic and Stealth Rock.

**Offensive Pressure** Mantine can get overloaded by offensive teams. Although Haze makes it less prone to offensive pressure, it still can be pressured to use Defog and deal with a threat at the same time. This, combined with the aforementioned passive damage, can make Mantine unable to perform its role well and end up at very low health or fainting KOed.

**Electric-types** Mega Manectric, Magneton, and most other Electric-types are able to switch into Mantine or a predicted switch and gain momentum with Volt Switch or fire off strong Electric-type attacks.

**Rock-types** Although they fear switching into Mantine because of its access to Scald, Mantine gets extremely pressured by Rock-type Pokemon. Pokemon like Terrakion, Mega Aerodactyl and Nihilego can hit Mantine really hard, and Nihilego doesn’t mind Mantine’s Scald that much due to its special bulk and not being bothered by getting burned.
 

A Cake Wearing A Hat

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[OVERVIEW]

A good typing, good bulk, access to reliable recovery, and access to Defog make Mantine a good Pokemon in the UnderUsed tier UU. Mantine is one of the best defensive answers to physical threats, (RC) such as Cobalion and Infernape, (RC) due to its typing. It also has a great Special Defense stat that allows it to absorb hits from strong special attackers such as Hydreigon. Those traits, paired with its ability to threaten Stealth Rock users such as Swampert with Toxic and Scald, allow Mantine to control hazards effectively. However, Mantine is passive and should be avoided on more offensive teams, as it can’t maintain momentum well. It also has a weakness to Stealth Rock, which hinders its role as a wall and can be taken advantage of by strong physical attackers, such as Breloom, Azumarill, and even Pokemon that it would usually check, (RC) such as Choice Band Infernape. Mantine has a 4x weakness to Electric-type attacks, allowing Pokemon with access to (delete space) them, such as Mega Manectric, pressure it and prevent it from exerting its role.

[SET]
name: Defensive
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Haze / Toxic
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Scald is Mantine's most reliable STAB move that also has a chance to inflict a burn on the foe. Roost allows Mantine to repeatedly switch in on Pokemon it is supposed to counter, such as Infernape and Volcanion. Defog clears entry hazards from the field for itself and its teammates. Haze helps Mantine beat common setup sweepers, such as Suicune and Cobalion, more reliably. Toxic allows Mantine to punish common switch-ins, such as Mega Manectric and Breloom, and it also lets Mantine pressure common Stealth Rock setters such as Swampert.

Set Details
========

The defensive spread A spread of 252 HP / 252 Def / 4 SpD with a Bold nature lets Mantine switch into physical attackers with more security, such as Cobalion, Lucario, and some variants of Scizor. The use of Leftovers improves its longevity. Its ability, (RC) Water Absorb, (RC) grants it gives Mantine an immunity to Water-type attacks and can be utilized to heal recover HP when facing Pokemon such as Tentacruel and Swampert that rely greatly on such attacks to exert offensive pressure. Water Absorb also helps stop setup sweepers such as Suicune that have a Water-type attack as their primary attack from performing their roles a Water-type attack as their only STAB move. An alternative EV spread of 252 HP / 240 Def / 16 SpD with a Calm nature helps Mantine take on special attackers such as Nidoking that lacks lacking Thunderbolt. However, it gives up on some physical bulk with this spread, giving it have a harder time checking which lessens its ability to check physical threats.

Usage Tips
========

Although Mantine is a Defogger, it's weak to Stealth Rock. Misplaying can end up with it being KOed before using Defog. It can also get pressured easily, mainly when Stealth Rock is up. Make sure to avoid getting into a position where Mantine needs to heal, use Defog, and use Haze against opposing threats at the same time. Take advantage of opposing Switch in against Pokemon that Mantine checks, such as Cobalion and Scizor to pivot, as Mantine checks them. Also, evade being avoid being hit by Toxic, as it hurts Mantine’s longevity and overall effectiveness, making it harder for it to check the Pokemon it is normally able to Mantine to deal with the Pokemon that it normally checks. Keeping Mantine as healthy as possible is essential for it to keep checking potential threats.

Team Options
========

Ground-types complement Mantine well, as Ground is super effective against both of its weaknesses in Electric and Rock they can check the Electric- and Rock-types that beat Mantine. One example is Hippowdon, making which makes a nice core with Mantine despite its passivity and shared weakness to some wallbreakers, such as Crawdaunt. Gliscor is another great partner that absorbs physical hits Mantine wouldn’t appreciate, (RC) while benefiting and benefits from Mantine’s special bulk and Water-type immunity. Dragon-types are also a nice option, (RC) resisting Mantine's Electric-type weakness to check Electric-types. Two good Dragon-type partners are Hydreigon and Kyurem, the latter one appreciating Mantine’s ability to use Defog. Grass-types such as Amoonguss and Mega Sceptile (permission from Kreme, examples obtained from safa) can be great partners too, as they take Electric-type attacks easily. Heal Bell users, such as Blissey and Sylveon, can help with Mantine's weakness to status.

[STRATEGY COMMENTS]
Other Options
=============
(line break)
Mirror Coat can be used to surprise your opponents, but it relies on prediction and it isn’t really recommended. Air Slash is not a common option, but it can catch your opponent off guard, hitting Grass-types for super effective damage and OHKOing Heracross, which would otherwise switch in freely to take advantage of Mantine’s passiveness.

Checks and Counters
===================

**Residual Damage** Mantine appreciates being healthy, as it aids it in its role as a Defogger. To help preserve its health, Mantine should try to avoid taking too much residual damage from threatening moves sources such as Toxic and Stealth Rock.

**Offensive Pressure** Mantine can get overloaded by offensive teams. Although Haze makes it less prone to offensive pressure, it still can be pressured to use Defog and deal with a threat at the same time. This, combined with the aforementioned passive residual damage, can make Mantine unable to perform its role well and end up at very low health or KOed quickly wear down Mantine and make it unable to adequately perform its role.

**Electric-types** Mega Manectric, Magneton, and most other Electric-types are able to switch into Mantine or a predicted switch and gain momentum with Volt Switch or fire off strong Electric-type attacks or come in with a double switch and then fire off a strong Volt Switch or Thunderbolt.

**Rock-types** Although they fear switching into Mantine because of its access to Scald, Mantine gets extremely pressured by Rock-type Pokemon. Pokemon like Terrakion, Mega Aerodactyl, (AC) and Nihilego can hit Mantine really hard, (RC) and Nihilego doesn’t mind Mantine’s Scald that much due to its special bulk and not being bothered by getting burned; (ASC) Nihilego is particularly troublesome because it does not mind being burned and does not take very much from Scald.
 
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